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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from GY". Search result Showing 331 to 360 of 1,734
With the effect of "Special Summon this card from GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9 (5) | Sacred Fire King Garunix | Effect Monster | ||||||||||
- | 8 | Winged Beast | 2700 | 1700 | |||||||||
If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except "Sacred Fire King Garunix", and if you do, this card gains ATK equal to half the destroyed monster's ATK it had there, until the end of this turn. You can only use each effect of "Sacred Fire King Garunix" once per turn. | |||||||||||||
▶︎ Deck | 9 (39) | Plaguespreader Zombie |
Effect Monster Tuner Monster |
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- | 2 | Zombie | 400 | 200 | |||||||||
If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field. | |||||||||||||
▶︎ Deck | 9 (26) | Traptrix Dionaea | Effect Monster | ||||||||||
- | 4 | Plant | 1700 | 1100 | |||||||||
Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn. | |||||||||||||
▶︎ Deck | 9 (4) | Kaiki the Unity Star | Effect Monster | ||||||||||
- | 5 | Warrior | 1000 | 2100 | |||||||||
If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn. | |||||||||||||
▶︎ Deck | 9 (13) | Virtual World Hime - Nyannyan | Effect Monster | ||||||||||
- | 3 | Psychic | 1500 | 1500 | |||||||||
If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn. | |||||||||||||
▶︎ Deck | 9 (12) | Buster Whelp of the Destruction Swordsman |
Effect Monster Tuner Monster |
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- | 1 | Dragon | 400 | 300 | |||||||||
When this card is Normal Summoned: You can add 1 "Destruction Sword" card from your Deck to your hand, except "Buster Whelp of the Destruction Swordsman". You can only use 1 of the following effects of "Buster Whelp of the Destruction Swordsman" per turn, and only once that turn. ●You can Tribute this card; Special Summon 1 "Buster Blader" from your hand or Graveyard. ●If this card is in your Graveyard and you control "Buster Blader": You can discard 1 "Destruction Sword" card; Special Summon this card. |
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▶︎ Deck | 9 (6) | Icejade Tremora | Effect Monster | ||||||||||
- | 5 | Aqua | 1500 | 1500 | |||||||||
You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn. | |||||||||||||
▶︎ Deck | 9 (9) | Epsilon The Magnet Warrior | Effect Monster | ||||||||||
- | 4 | Rock | 1300 | 1500 | |||||||||
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn. | |||||||||||||
▶︎ Deck | 9 (5) | Lyrilusc - Turquoise Warbler | Effect Monster | ||||||||||
- | 1 | Winged Beast | 100 | 100 | |||||||||
If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned from the hand: You can Special Summon 1 "Lyrilusc" monster from your hand or GY. You can only use this effect of "Lyrilusc - Turquoise Warbler" once per turn. | |||||||||||||
▶︎ Deck | 9 (7) | Raider's Wing | Effect Monster | ||||||||||
- | 4 | Winged Beast | 0 | 2000 | |||||||||
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. ●Your opponent cannot target this card with card effects. |
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▶︎ Deck | 9 (29) | King of the Skull Servants | Effect Monster | ||||||||||
- | 1 | Zombie | ? | 0 | |||||||||
The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card. | |||||||||||||
▶︎ Deck | 9 (6) | Vampire Retainer | Effect Monster | ||||||||||
- | 2 | Zombie | 1200 | 0 | |||||||||
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn. | |||||||||||||
▶︎ Deck | 9 (21) | Vampire Vamp | Effect Monster | ||||||||||
- | 7 | Zombie | 2000 | 2000 | |||||||||
Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 monster your opponent controls whose ATK is higher than this card's; equip it to this card. Gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card. | |||||||||||||
▶︎ Deck | 9 (5) | Zoroa, the Magistus Conflagrant Calamity |
Synchro Monster Effect Monster |
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- | 8 | Spellcaster | 2900 | 1500 | |||||||||
1 Spellcaster Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 "Magistus" monster from your Extra Deck to this card. Your opponent cannot activate the effects of monsters with the same card type (Fusion, Synchro, Xyz, or Link) as a "Magistus" monster Card in your Spell & Trap Zone. If this card is in your GY: You can target 1 "Magistus" card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of "Zoroa, the Magistus Conflagrant Calamity" once per turn. |
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▶︎ Deck | 9 (4) | Mannadium Trisukta |
Synchro Monster Effect Monster Tuner Monster |
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- | 6 | Fairy | 2300 | 1300 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Level 2 Tuner in your GY; Special Summon it, but negate its effects. You can target any number of Tuners you control; change their Levels to 2, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Mannadium Trisukta" once per turn. |
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▶︎ Deck | 9 (10) | Garunix Eternity, Hyang of the Fire Kings |
Xyz Monster Effect Monster |
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- | 8 | Pyro | 3000 | 2000 | |||||||||
2+ Level 8 monsters If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn. |
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▶︎ Deck | 9 (8) | Evil★Twin Ki-sikil |
Link Monster Effect Monster |
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- | - | Fiend | 1100 | - | |||||||||
2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.
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▶︎ Deck | 9 (8) | Clock Spartoi |
Link Monster Effect Monster |
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- | - | Cyberse | 800 | - | |||||||||
2 Cyberse monsters If this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn.
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▶︎ Deck | 9 (8) | Dark Templar @Ignister |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
3 monsters with different names If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.
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▶︎ Deck | 9 (4) | Shaman of the Tenyi |
Link Monster Effect Monster |
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- | - | Wyrm | 1600 | - | |||||||||
2 Wyrm monsters You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn.
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▶︎ Deck | 9 (21) | World Legacy Succession | Normal Spell | ||||||||||
Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn. | |||||||||||||
▶︎ Deck | 9 (7) | Swordsoul Sacred Summit | Normal Spell | ||||||||||
Target 1 "Swordsoul" monster in your GY, or if you control a Synchro Monster, you can target 1 Wyrm monster instead; Special Summon it. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Sacred Summit" once per turn. | |||||||||||||
▶︎ Deck | 9 (7) | White Mirror | Normal Spell | ||||||||||
Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster from your Deck to your hand with the same original name as that Special Summoned monster. You can only activate "White Mirror" once per turn. | |||||||||||||
▶︎ Deck | 9 (7) | Fusion Armament | Normal Spell | ||||||||||
Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn. | |||||||||||||
▶︎ Deck | 9 (2) | Numbers Last Hope | Normal Spell | ||||||||||
(This card is always treated as a "Galaxy-Eyes" card.) Pay half your LP, then target 2 monsters in your GY; Special Summon both, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Number" Xyz Monster using only those 2 monsters, also for the rest of this turn after this card resolves, you can only Special Summon one more time from the Extra Deck. You can only activate 1 "Numbers Last Hope" per turn. |
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▶︎ Deck | 9 (7) | Ogdoadic Serpent Strike | Continuous Spell | ||||||||||
You can send 1 monster from your hand or field to the GY, then target 1 Reptile monster in your GY with a different original Attribute than that monster; Special Summon it. During the Main Phase, if a monster is sent to your opponent's GY: You can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Serpent Strike" once per turn. | |||||||||||||
▶︎ Deck | 9 (6) | Karakuri Gama Oil | Equip Spell | ||||||||||
Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn. | |||||||||||||
▶︎ Deck | 9 (6) | Naturia Blessing | Quick-Play Spell | ||||||||||
Activate 1 of these effects; ●Special Summon 1 "Naturia" monster from your hand or GY. ●Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Naturia" monster. ●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as material, including a "Naturia" monster. |
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▶︎ Deck | 9 (4) | Beetrooper Formation | Field Spell | ||||||||||
You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). You can only use each effect of "Beetrooper Formation" once per turn. | |||||||||||||
▶︎ Deck | 9 (10) | Super Soldier Synthesis | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn. | |||||||||||||
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