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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from your hand". Search result Showing 1,651 to 1,680 of 1,930
With the effect of "Special Summon this card from your hand".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.7 (14) | Guardian Grarl | Effect Monster | |||
- | 5 | Dinosaur | 2500 | 1000 | ||
Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand). | ||||||
▶︎ Deck | 4.7 (13) | Guard Penguin | Effect Monster | |||
- | 4 | Winged Beast | 0 | 1200 | ||
When you take damage from a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. | ||||||
▶︎ Deck | 4.7 (16) | Meklord Emperor Wisel - Synchro Absorption | Effect Monster | |||
- | 1 | Machine | 2500 | 2500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 4.7 (6) | Undaunted Bumpkin Beast | Effect Monster | |||
- | 2 | Beast | 900 | 2000 | ||
During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY. You can only use this effect of "Undaunted Bumpkin Beast" once per turn. While you control no other monsters, this Attack Position card cannot be destroyed by battle. | ||||||
▶︎ Deck | 4.7 (6) | Cataclysmic Cryonic Coldo | Effect Monster | |||
- | 8 | Fairy | 2600 | 200 | ||
If a face-up WIND monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can place 1 Spell/Trap from the field on top of the Deck. You can only use this effect of "Cataclysmic Cryonic Coldo" once per turn. | ||||||
▶︎ Deck | 4.7 (25) | Number 46: Dragluon |
Xyz Monster Effect Monster |
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- | 8 | Dragon | 3000 | 3000 | ||
2 Level 8 Dragon-Type monsters Once per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ●Special Summon 1 Dragon-Type monster from your hand. ●Target 1 Dragon-Type monster your opponent controls; take control of that target. ●Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's tur |
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▶︎ Deck | 4.7 (3) | Zexal Catapult | Normal Spell | |||
Special Summon 1 "ZW -" or "ZS -" monster from your hand, then, if you control a "Utopia" monster, you can make all monsters you currently control become all Level 4 or all Level 5. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 "ZW -" or "ZS -" monster and this card from your GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Zexal Catapult" once per turn. | ||||||
▶︎ Deck | 4.7 (7) | Gouki Cage Match | Field Spell | |||
When this card is activated: Place 3 counters on this card. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card. | ||||||
▶︎ Deck | 4.7 (15) | Aquamirror Illusion | Normal Trap | |||
Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase. | ||||||
▶︎ Deck | 4.6 (7) | Performage Flame Eater | Effect Monster | |||
- | 4 | Spellcaster | 1200 | 1600 | ||
During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage. | ||||||
▶︎ Deck | 4.6 (8) | Yellow-Bellied Oni | Effect Monster | |||
- | 4 | Zombie | 1000 | 1000 | ||
When you Xyz Summon a monster: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 face-up Xyz Monster on the field; reduce its Rank by 1, and if you do, it loses 300 ATK. | ||||||
▶︎ Deck | 4.6 (9) | The Thing in the Crater | Effect Monster | |||
- | 4 | Pyro | 1000 | 1200 | ||
When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand. | ||||||
▶︎ Deck | 4.6 (9) | Ambulanceroid | Effect Monster | |||
- | 3 | Machine | 300 | 1200 | ||
When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster. | ||||||
▶︎ Deck | 4.6 (10) | Ljosalf of the Nordic Alfar | Effect Monster | |||
- | 4 | Spellcaster | 1400 | 1200 | ||
When this card is Normal Summoned: You can target 1 face-up monster you control, except this card; Special Summon 1 "Nordic" monster from your hand with a Level less than or equal to that face-up monster's Level. | ||||||
▶︎ Deck | 4.6 (25) | Black Dragon's Chick | Effect Monster | |||
- | 1 | Dragon | 800 | 500 | ||
You can send this face-up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand. | ||||||
▶︎ Deck | 4.6 (9) | Chobham Armor Dragon | Effect Monster | |||
- | 1 | Dragon | 0 | 0 | ||
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, for the rest of this turn, it cannot be destroyed by battle and the battle damage you take from battles involving this card is halved. If this card is sent to the GY as Link Material: You can target 1 other DARK monster in your GY; add it to your hand, also your opponent can add 1 monster from their GY to their hand. You can only use this effect of "Chobham Armor Dragon" once per turn. | ||||||
▶︎ Deck | 4.6 (8) | Zefrasaber, Swordmaster of the Nekroz |
Pendulum Monster Effect Monster |
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- | 4 | Spellcaster | 1500 | 800 | ||
Pendulum Effect You cannot Pendulum Summon monsters, except "Nekroz" and "Zefra" monsters. This effect cannot be negated. Card Text You can Tribute this card from your hand or face-up from your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Zefrasaber, Swordmaster of the Nekroz" once per turn. |
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▶︎ Deck | 4.6 (14) | Big Wave Small Wave | Normal Spell | |||
Destroy all face-up WATER monsters you control, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect. | ||||||
▶︎ Deck | 4.6 (14) | Gagagawind | Normal Spell | |||
Special Summon 1 "Gagaga" monster from your hand as a Level 4 monster. | ||||||
▶︎ Deck | 4.6 (8) | Mustering of the Dark Scorpions | Normal Spell | |||
If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each. | ||||||
▶︎ Deck | 4.6 (17) | Sage's Stone | Normal Spell | |||
If you control a face-up "Dark Magician Girl": Special Summon 1 "Dark Magician" from your hand or Deck. | ||||||
▶︎ Deck | 4.6 (7) | Harpie Lady Elegance | Normal Trap | |||
Shuffle 1 "Harpie Lady Sisters" from your Monster Zone into the Deck, then you can Special Summon 3 "Harpie" monsters with different original names, 1 each from your hand, Deck, and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Add 1 "Harpie" monster from your Deck to your hand. You can only use each effect of "Harpie Lady Elegance" once per turn. | ||||||
▶︎ Deck | 4.5 (14) | War Rock Fortia | Effect Monster | |||
- | 4 | Warrior | 1700 | 1700 | ||
If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn. | ||||||
▶︎ Deck | 4.5 (8) | Performapal Kuribohble | Effect Monster | |||
- | 1 | Fiend | 300 | 200 | ||
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. If you would take battle damage from that battle, you gain that much LP instead. | ||||||
▶︎ Deck | 4.5 (11) | Mekk-Knight Yellow Star | Effect Monster | |||
- | 7 | Psychic | 2200 | 2800 | ||
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it. | ||||||
▶︎ Deck | 4.5 (13) | Heavenly Zephyr - Miradora | Effect Monster | |||
- | 7 | Dragon | 2000 | 2600 | ||
The activation and effect of this card's effects cannot be negated. If your opponent Special Summons a monster(s) with 2000 or more ATK from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; neither player can activate that monster's effects while this monster is face-up on the field. You can only use each effect of "Heavenly Zephyr - Miradora" once per turn. | ||||||
▶︎ Deck | 4.5 (2) | Core of Chaos |
Effect Monster Tuner Monster |
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- | 2 | Thunder | 0 | 1600 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Core of Chaos" once per turn. You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Shell of Chaos"; Special Summon it. | ||||||
▶︎ Deck | 4.5 (18) | Dark Sage | Effect Monster | |||
- | 9 | Spellcaster | 2800 | 3200 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand. | ||||||
▶︎ Deck | 4.5 (15) | Cyber Dinosaur | Effect Monster | |||
- | 7 | Machine | 2500 | 1900 | ||
When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand. | ||||||
▶︎ Deck | 4.5 (17) | Skilled Blue Magician | Effect Monster | |||
- | 4 | Spellcaster | 1800 | 1800 | ||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it. | ||||||
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