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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from your hand". Search result Showing 1,621 to 1,650 of 1,930
With the effect of "Special Summon this card from your hand".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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5 (2) | F.A. Overheat | Normal Trap | |||
If only your opponent controls a monster: Special Summon 1 "F.A." monster from your hand, and if you do, increase its Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 "F.A." Field Spell directly from your hand or GY. You can only use this effect of "F.A. Overheat" once per turn. | ||||||
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4.9 (8) | Andro Sphinx | Effect Monster | |||
- | 10 | Beast | 3000 | 2500 | ||
You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster. | ||||||
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4.9 (8) | Salamangreat Parro | Effect Monster | |||
- | 5 | Cyberse | 2000 | 1000 | ||
When an opponent's monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card's ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn. | ||||||
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4.9 (7) | Superheavy Samurai Big Waraji | Effect Monster | |||
- | 5 | Machine | 800 | 1800 | ||
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster. | ||||||
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4.9 (10) | Dragonmaid Nudyarl | Effect Monster | |||
- | 7 | Dragon | 2600 | 1600 | ||
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn. ●You can discard this card, then target 1 monster in either GY; shuffle it into the Deck. ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand. |
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4.9 (15) | Medium of the Ice Barrier | Effect Monster | |||
- | 7 | Spellcaster | 2200 | 1600 | ||
If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. | ||||||
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4.9 (23) | Big One Warrior | Effect Monster | |||
- | 1 | Warrior | 100 | 600 | ||
During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand. | ||||||
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4.9 (44) | Star Seraph Sage | Effect Monster | |||
- | 4 | Fairy | 1600 | 1400 | ||
Once per turn: You can send 1 Spell Card from your hand to the Graveyard; Special Summon 1 "Star Seraph" monster from your hand. | ||||||
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4.9 (11) | Mystic Swordsman LV4 | Effect Monster | |||
- | 4 | Warrior | 1900 | 1600 | ||
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. | ||||||
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4.9 (36) | Watapon | Effect Monster | |||
- | 1 | Fairy | 200 | 300 | ||
If this card is added from your Deck to your hand by a card effect: You can Special Summon this card. | ||||||
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4.9 (7) | Acrobatic Magician |
Pendulum Monster Effect Monster |
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- | 5 | Spellcaster | 800 | 2300 | ||
Pendulum Effect When a monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Acrobatic Magician" once per turn. Card Text If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is destroyed by battle: You can place this card in your Pendulum Zone. |
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4.9 (9) | Performapal Revival | Normal Trap | |||
If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard. | ||||||
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4.9 (11) | Dramatic Rescue | Normal Trap | |||
When a card is activated that targets an "Amazoness" monster on the field: Return that targeted monster to the hand, and if you do, Special Summon 1 other monster from your hand. | ||||||
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4.9 (8) | Ultimate Fire Formation - Seito | Normal Trap | |||
Banish 7 "Fire Formation" Spell/Trap Cards from your Graveyard; Special Summon as many "Fire Fist" monsters as possible from your Graveyard, then you can Set "Fire Formation" Spell/Trap Cards directly from your Deck, except "Ultimate Fire Formation - Seito", up to the number of monsters Special Summoned by this effect. | ||||||
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4.8 (9) | Ultimate Insect LV3 | Effect Monster | |||
- | 3 | Insect | 1400 | 900 | ||
If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | ||||||
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4.8 (22) | Infernoid Sjette | Effect Monster | |||
- | 6 | Fiend | 2400 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 monster from your opponent's Extra Deck (their choice). Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it. | ||||||
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4.8 (12) | Celtic Guard of Noble Arms | Effect Monster | |||
- | 4 | Warrior | 2100 | 700 | ||
Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control. | ||||||
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4.8 (26) | Confronting the "C" | Effect Monster | |||
- | 5 | Insect | 1100 | 2500 | ||
When your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card. | ||||||
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4.8 (18) | Rosaria, the Stately Fallen Angel | Effect Monster | |||
- | 8 | Plant | 2900 | 2400 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (1 from your hand and 1 from your Graveyard). Once per turn: You can negate the effects of all other face-up cards currently on the field, until the end of this turn. | ||||||
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4.8 (9) | Sage of Wisdom - Himmel | Effect Monster | |||
- | 5 | Machine | 500 | 2500 | ||
(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Wisdom - Himmel" once per turn. |
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4.8 (6) | Superheavy Samurai Transporter | Effect Monster | |||
- | 5 | Machine | 1200 | 1800 | ||
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn. | ||||||
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4.8 (11) | T.G. Catapult Dragon | Effect Monster | |||
- | 2 | Dragon | 900 | 1300 | ||
Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand. | ||||||
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4.8 (15) | Familiar-Possessed - Aussa | Effect Monster | |||
- | 4 | Spellcaster | 1850 | 1500 | ||
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage. | ||||||
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4.8 (4) | Starry Knight Flamel | Effect Monster | |||
- | 4 | Fairy | 1500 | 1000 | ||
When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn. | ||||||
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4.8 (14) | Mystic Swordsman LV2 | Effect Monster | |||
- | 2 | Warrior | 900 | 0 | ||
At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. | ||||||
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4.8 (13) | Lockout Gardna | Effect Monster | |||
- | 3 | Cyberse | 1000 | 1000 | ||
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent's monster until the end of this turn. | ||||||
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4.8 (6) | Bonding - D2O | Normal Spell | |||
Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or GY. (This is treated as a Special Summon with the effect of "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your GY while this card is in your GY: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn. | ||||||
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4.8 (8) | Cry Havoc! | Continuous Trap | |||
You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase. | ||||||
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4.7 (3) | Outburst Dragon | Effect Monster | |||
- | 8 | Dragon | 2100 | 2800 | ||
If you control a monster: You can Special Summon this card from your hand, then destroy all other monsters you control, also you cannot Special Summon monsters, except DARK monsters, while this card is face-up in the Monster Zone. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Dragon Link Monster using materials you control, including this card. You can only use each effect of "Outburst Dragon" once per turn. | ||||||
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4.7 (6) | Igknight Lancer | Effect Monster | |||
- | 7 | Warrior | 2600 | 1800 | ||
While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck. | ||||||
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