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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from your hand". Search result Showing 1,201 to 1,230 of 1,930
With the effect of "Special Summon this card from your hand".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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6.8 (5) | Anchamoufrite |
Pendulum Monster Effect Monster |
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- | 5 | Spellcaster | 1800 | 0 | |||||||||
Pendulum Effect If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn. Card Text Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it. |
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6.8 (9) | Codebreaker Virus Berserker |
Link Monster Effect Monster |
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- | - | Warrior | 2800 | - | |||||||||
2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.
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6.8 (5) | Shinobi Insect Hagakuremino |
Link Monster Effect Monster |
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- | - | Insect | 1000 | - | |||||||||
2 monsters with different names While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.
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6.8 (5) | Endymion's Lab | Continuous Spell | ||||||||||
This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn. | |||||||||||||
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6.8 (6) | Phantasm Spiral Wave | Equip Spell | ||||||||||
Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn. | |||||||||||||
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6.8 (10) | Prediction Ritual | Ritual Spell | ||||||||||
This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Prediction Princess" monster from your Deck to your hand. | |||||||||||||
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6.8 (6) | Kairyu-Shin's Dark Reef | Normal Trap | ||||||||||
Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn. | |||||||||||||
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6.8 (4) | Magikey Duo | Normal Trap | ||||||||||
You can target 1 Normal Monster or 1 "Magikey" monster in your GY; add it to your hand, then you can apply 1 of these effects. ●Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material. ●Ritual Summon 1 "Magikey" Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. |
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6.8 (8) | Born from Draconis | Normal Trap | ||||||||||
Banish all LIGHT Machine monsters from your GY and your face-up field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except its own and this card's. You cannot Special Summon other monsters the turn you activate this card. | |||||||||||||
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6.8 (6) | Small Scuffle | Normal Trap | ||||||||||
Choose 2 unused Main Monster Zones in the same column; Special Summon 1 Level 2 or lower monster from your hand or Deck in face-up Attack Position or face-down Defense Position in your chosen Main Monster Zone, then your opponent can do the same from their hand or Deck to theirs. You can only activate 1 "Small Scuffle" per turn. | |||||||||||||
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6.7 (10) | Artifact Vajra | Effect Monster | ||||||||||
- | 5 | Fairy | 1800 | 1900 | |||||||||
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. | |||||||||||||
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6.7 (3) | Yellow Ninja | Effect Monster | ||||||||||
- | 4 | Warrior | 1900 | 1800 | |||||||||
If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower "Ninja" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Ninja" monsters. You can only use this effect of "Yellow Ninja" once per turn. | |||||||||||||
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6.7 (10) | Couple of Aces | Effect Monster | ||||||||||
- | 2 | Fairy | 100 | 100 | |||||||||
If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards. | |||||||||||||
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6.7 (21) | Gimmick Puppet Humpty Dumpty | Effect Monster | ||||||||||
- | 4 | Machine | 0 | 100 | |||||||||
When this card is Normal or Special Summoned: You can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Humpty Dumpty" once per turn. | |||||||||||||
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6.7 (10) | Gateway Dragon | Effect Monster | ||||||||||
- | 4 | Dragon | 1600 | 1400 | |||||||||
If your opponent controls a Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Gateway Dragon" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon monster from your hand. | |||||||||||||
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6.7 (7) | The Bystial Alba Los | Effect Monster | ||||||||||
- | 12 | Dragon | 3500 | 3500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 "Bystial" monsters. While this card, Summoned this way, is in the Monster Zone, negate the effects of all face-up Ritual, Fusion, Synchro, Xyz, and Link Monsters on the field. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can banish all face-down cards in the Extra Decks, face-up, until your opponent's End Phase. | |||||||||||||
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6.7 (10) | SIMM Tablir | Effect Monster | ||||||||||
- | 5 | Cyberse | 0 | 1800 | |||||||||
You can reveal this card in your hand, then target 1 Level 4 Cyberse monster in your GY; Special Summon this card from your hand to your zone a linked Link Monster you control points to, and if you do, return the targeted monster to the hand. You can only use this effect of "SIMM Tablir" once per turn. | |||||||||||||
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6.7 (32) | Junk Forward | Effect Monster | ||||||||||
- | 3 | Warrior | 900 | 1500 | |||||||||
If you control no monsters, you can Special Summon this card (from your hand). | |||||||||||||
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6.7 (7) | Swordsoul Auspice Chunjun | Effect Monster | ||||||||||
- | 6 | Wyrm | 2400 | 1800 | |||||||||
Before damage calculation, if your Wyrm monster battles an opponent's monster that was Special Summoned from the Extra Deck: You can destroy both that opponent's monster and this card. You can only use each of the following effects of "Swordsoul Auspice Chunjun" once per turn. During the Main Phase (Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can target 1 card on the field or in either GY; banish it. | |||||||||||||
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6.7 (3) | Dual Avatar Feet - Kokoku | Effect Monster | ||||||||||
- | 3 | Warrior | 800 | 2000 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ●Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn. |
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6.7 (3) | Dyna Base | Effect Monster | ||||||||||
- | 4 | Machine | 0 | 2100 | |||||||||
If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as material. You can only use each effect of "Dyna Base" once per turn. | |||||||||||||
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6.7 (35) | Dark Necrofear | Effect Monster | ||||||||||
- | 8 | Fiend | 2200 | 2800 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. | |||||||||||||
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6.7 (3) | Celestial Apparatus Tesea | Effect Monster | ||||||||||
- | 4 | Fairy | 1000 | 1000 | |||||||||
If you control an "Adventurer Token": You can Special Summon this card from your hand. You can reveal 1 card in your hand that mentions an "Adventurer Token"; add 1 Spell that mentions an "Adventurer Token" from your Deck to your hand, except a Normal Spell. You cannot Special Summon monsters the turn you activate this effect, except an "Adventurer Token" or monsters that mention it. You can only use each effect of "Celestial Apparatus Tesea" once per turn. | |||||||||||||
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6.7 (39) | Vice Dragon | Effect Monster | ||||||||||
- | 5 | Dragon | 2000 | 2400 | |||||||||
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. | |||||||||||||
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6.7 (7) | Icejade Acti | Effect Monster | ||||||||||
- | 4 | Aqua | 1000 | 1000 | |||||||||
If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Acti". You can only use each effect of "Icejade Acti" once per turn. | |||||||||||||
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6.7 (13) | The Phantom Knights of Fragile Armor | Effect Monster | ||||||||||
- | 4 | Warrior | 1000 | 2000 | |||||||||
If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn. | |||||||||||||
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6.7 (7) | Ruddy Rose Witch |
Effect Monster Tuner Monster |
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- | 1 | Plant | 800 | 1700 | |||||||||
You can Tribute this card; add 1 "Witch of the Black Rose" from your Deck to your hand, and if you do, take 1 Level 3 or lower Plant monster from your Deck and place it on top of your Deck, then immediately after this effect resolves, you can Normal Summon 1 "Witch of the Black Rose" from your hand. You can banish this card from your GY; return 1 of your "Black Rose Dragon" or "Ruddy Rose Dragon" that is banished or in your GY to the Extra Deck. You can only use each effect of "Ruddy Rose Witch" once per turn. | |||||||||||||
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6.7 (13) | Hazy Flame Griffin | Effect Monster | ||||||||||
- | 6 | Winged Beast | 200 | 2100 | |||||||||
If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your Graveyard are FIRE (and only FIRE), you can Special Summon this card (from your hand). Your opponent cannot target this card with card effects. | |||||||||||||
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6.7 (18) | Mermail Abyssdine | Effect Monster | ||||||||||
- | 3 | Aqua | 1000 | 200 | |||||||||
When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a "Mermail" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn. | |||||||||||||
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6.7 (6) | Danger! Ogopogo! | Effect Monster | ||||||||||
- | 8 | Sea Serpent | 1200 | 3000 | |||||||||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn. | |||||||||||||
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