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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Normal Summon by Effect". Search result Showing 1 to 30 of 50
With the effect of "Normal Summon by Effect".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 5.6 (7) | Altergeist Revitalization | Normal Trap | ||||||||||
Target 1 "Altergeist" Link Monster in your GY; Special Summon it. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Altergeist" monster. You can only use 1 "Altergeist Revitalization" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.2 (5) | Wheel Synchron |
Effect Monster Tuner Monster |
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- | 5 | Machine | 800 | 1000 | |||||||||
If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4. | |||||||||||||
▶︎ Deck | 10 (16) | Sakitama |
Effect Monster Spirit Monster |
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- | 4 | Fairy | 400 | 900 | |||||||||
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit Monster from your hand. If this card is Tributed: Target 1 Spirit Monster in your GY; add it to your hand. | |||||||||||||
▶︎ Deck | 9.7 (7) | Traptrip Garden | Field Spell | ||||||||||
During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (6) | Beetrooper Armor Horn |
Link Monster Effect Monster |
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- | - | Insect | 1000 | - | |||||||||
2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.
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▶︎ Deck | 10 (8) | The Weather Forecast | Field Spell | ||||||||||
When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use each of the following effects of "The Weather Forecast" once per turn. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. You can only activate 1 "The Weather Forecast" per turn. | |||||||||||||
▶︎ Deck | 10 (5) | Simorgh, Bird of Perfection | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1800 | 500 | |||||||||
While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand. | |||||||||||||
▶︎ Deck | 9.2 (5) | Vampire Ghost | Effect Monster | ||||||||||
- | 3 | Zombie | 1500 | 0 | |||||||||
If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn. | |||||||||||||
▶︎ Deck | 6 (2) | Proof of Pruflas | Effect Monster | ||||||||||
- | 3 | Fiend | 100 | 100 | |||||||||
If you control no Special Summoned monsters: You can Special Summon this card from your hand, also you cannot Special Summon other monsters for the rest of this turn. You can only use this effect of "Proof of Pruflas" once per turn. If this card is Normal or Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Tribute Summon 1 monster. | |||||||||||||
▶︎ Deck | 6.7 (3) | Thunderspeed Summon | Quick-Play Spell | ||||||||||
During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control "Queen's Knight", "King's Knight", and "Jack's Knight", you can apply this effect instead. ●Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster. You can only activate 1 "Thunderspeed Summon" per turn. |
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▶︎ Deck | 9.3 (6) | Joker's Straight | Normal Spell | ||||||||||
Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn. | |||||||||||||
▶︎ Deck | 9.1 (8) | Floowandereeze and the Dreaming Town | Normal Trap | ||||||||||
During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn. | |||||||||||||
▶︎ Deck | 9.8 (13) | Floowandereeze and the Magnificent Map | Field Spell | ||||||||||
During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn. | |||||||||||||
▶︎ Deck | 9.8 (18) | Floowandereeze & Empen | Effect Monster | ||||||||||
- | 10 | Winged Beast | 2700 | 1000 | |||||||||
If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn. | |||||||||||||
▶︎ Deck | 9.2 (5) | Floowandereeze & Toccan | Effect Monster | ||||||||||
- | 1 | Winged Beast | 500 | 1300 | |||||||||
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand. | |||||||||||||
▶︎ Deck | 8.7 (7) | Floowandereeze & Stri | Effect Monster | ||||||||||
- | 1 | Winged Beast | 700 | 1100 | |||||||||
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand. | |||||||||||||
▶︎ Deck | 9.1 (9) | Floowandereeze & Eglen | Effect Monster | ||||||||||
- | 1 | Winged Beast | 800 | 1000 | |||||||||
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand. | |||||||||||||
▶︎ Deck | 9.9 (10) | Cyberdark Realm | Continuous Spell | ||||||||||
When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn. | |||||||||||||
▶︎ Deck | 7.8 (5) | Chronomaly Temple - Trilithon | Continuous Spell | ||||||||||
If you control no monsters, or all monsters you control are "Chronomaly" monsters: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Chronomaly" monster from your hand. If a "Chronomaly" or "Number" Xyz Monster you control would activate an effect by detaching material, you can send this card to the GY instead of 1 of those materials. You can only use each effect of "Chronomaly Temple - Trilithon" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (9) | Cosmic Slicer Zer'oll |
Link Monster Effect Monster |
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- | - | Reptile | 2600 | - | |||||||||
2+ Reptile monsters Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster.
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▶︎ Deck | 3.6 (8) | Bahalutiya, the Grand Radiance | Effect Monster | ||||||||||
- | 7 | Dragon | 2000 | 2400 | |||||||||
You can Tribute Summon this card by Tributing 1 Effect Monster. During your opponent's Main Phase, if a card(s) is added from the Main Deck to their hand (except by drawing it) and this card is in your hand, you can: Immediately after this effect resolves, Tribute Summon this card. If this card is Normal or Special Summoned from the hand, you can: Make your opponent banish the top cards of their Deck face-down, equal to the number of cards in their hand, then, they shuffle their entire hand into the Deck, and if they do, they add the card(s) banished by this effect to their hand. You can only use this effect of "Bahalutiya, the Grand Radiance" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (10) | Soul Crossing | Quick-Play Spell | ||||||||||
During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. ●Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast Monsters. You can only activate 1 "Soul Crossing" per turn. |
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▶︎ Deck | 7.6 (7) | Fairy Tail Tales | Continuous Spell | ||||||||||
You can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of "Fairy Tail Tales" once per turn. The first time each turn you would take battle or effect damage while you control a Spellcaster monster(s) with 1850 original ATK, you take no damage. | |||||||||||||
▶︎ Deck | 6.6 (8) | Free-Range Monsters | Normal Trap | ||||||||||
During the Main Phase: Immediately after this effect resolves, Normal Summon/Set 1 monster. | |||||||||||||
▶︎ Deck | 4.7 (6) | Arcana Reading | Normal Spell | ||||||||||
Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ●Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading". ●Tails: Your opponent adds 1 card from their Deck to their hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster. You can only use each effect of "Arcana Reading" once per turn. |
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▶︎ Deck | 6.3 (3) | Samsara Dragon | Effect Monster | ||||||||||
- | 1 | Dragon | 0 | 0 | |||||||||
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. You can banish this card from your GY, then target 1 Level 5 or higher Dragon monster in your GY; add it to your hand, then, immediately after this effect resolves, you can Tribute Summon that monster. You can only use this effect of "Samsara Dragon" once per turn. | |||||||||||||
▶︎ Deck | 5.8 (6) | Capricious Darklord | Effect Monster | ||||||||||
- | 4 | Fairy | 0 | 1600 | |||||||||
During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn. | |||||||||||||
▶︎ Deck | 6.1 (7) | Supermagic Sword of Raptinus | Equip Spell | ||||||||||
At the start of the Battle Phase: You can change the equipped monster's battle position, and if you do, immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of "Supermagic Sword of Raptinus" once per turn. Apply this effect depending on the equipped monster's battle position. ●Attack Position: Your opponent cannot target the equipped monster with card effects. ●Defense Position: The equipped monster cannot be destroyed by battle. |
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▶︎ Deck | 7.9 (7) | Gizmek Yata, the Gleaming Vanguard | Effect Monster | ||||||||||
- | 5 | Machine | 2050 | 2050 | |||||||||
You can Special Summon this card (from your hand) by Tributing 1 Normal Summoned monster. You can only use each of the following effects of "Gizmek Yata, the Gleaming Vanguard" once per turn. ●During your Main Phase, if this card was Normal or Special Summoned this turn, you can: Immediately after this effect resolves, Normal Summon 1 monster. If you do, you cannot Special Summon monsters for the rest of this turn, except monsters with the same original Type as that monster. ●If this card Special Summoned by its own effect is Tributed: Gain 2050 LP. |
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▶︎ Deck | 9 (9) | Elborz, the Sacred Lands of Simorgh | Field Spell | ||||||||||
All WIND Winged Beast Monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. ●You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast Monsters for 1 less Tribute (even if this card leaves the field). ●If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. |
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