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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Trap effects cannot activate". Search result Showing 181 to 210 of 238
With the effect of "Trap effects cannot activate".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.8 (16) | Hammer Bounzer | Effect Monster | |||
- | 6 | Warrior | 2300 | 2000 | ||
If your opponent controls a card and you control no cards, you can Normal Summon this card without Tributing. If this card attacks an opponent's monster, as long as you control no Spell/Trap Cards, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. | ||||||
▶︎ Deck | 4.8 (14) | Medium of the Ice Barrier | Effect Monster | |||
- | 7 | Spellcaster | 2200 | 1600 | ||
If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. | ||||||
▶︎ Deck | 4.8 (15) | White Veil | Equip Spell | |||
While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage. | ||||||
▶︎ Deck | 4.8 (12) | Armageddon Designator | Normal Trap | |||
Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel. | ||||||
▶︎ Deck | 4.8 (4) | A.I. Challenge You | Continuous Trap | |||
Monsters your opponent controls lose 100 ATK for each card you control. If your "@Ignister" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When your "@Ignister" monster is destroyed by battle: You can target 1 other Cyberse monster with 2300 ATK in your GY; Special Summon it. You can only use this effect of "A.I. Challenge You" once per turn. | ||||||
▶︎ Deck | 4.7 (18) | Neutron Blast | Normal Spell | |||
Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step. | ||||||
▶︎ Deck | 4.6 (11) | Beast Rising | Continuous Trap | |||
Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect. | ||||||
▶︎ Deck | 4.5 (16) | Hi-Five the Sky | Normal Trap | |||
During your Battle Phase: Target 1 face-up Xyz Monster that attacked this turn; it can make a second attack during this Battle Phase. If it does so using this effect, your opponent cannot activate cards or effects until the end of the Damage Step. | ||||||
▶︎ Deck | 4.4 (51) | Superdimensional Robot Galaxy Destroyer |
Xyz Monster Effect Monster |
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- | 10 | Machine | 5000 | 2000 | ||
3 Level 10 monsters Once per turn: You can detach 1 material from this card; destroy all Spells/Traps your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. |
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▶︎ Deck | 4.4 (8) | Ritual Buster | Normal Trap | |||
Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase. | ||||||
▶︎ Deck | 4.3 (12) | Inzektor Axe - Zektahawk | Equip Spell | |||
Equip only to an "Inzektor" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate Spell/Trap Cards. | ||||||
▶︎ Deck | 4.2 (12) | Goblin Marauding Squad | Effect Monster | |||
- | 4 | Beast-Warrior | 1900 | 0 | ||
When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | ||||||
▶︎ Deck | 4.2 (14) | Frozen Fitzgerald |
Synchro Monster Effect Monster |
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- | 5 | Fiend | 2500 | 2500 | ||
1 DARK Tuner + 1 non-Tuner Beast-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the Graveyard, while you control no monsters, you can discard 1 card to Special Summon this card from the Graveyard in face-up Defense Position. |
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▶︎ Deck | 4.2 (11) | Spell Wall | Normal Spell | |||
Activate 1 of these effects. Your opponent takes no further damage this turn. ●During this turn, no Summon of a Spellcaster-Type monster can be negated, and when a Spellcaster-Type monster is Summoned, your opponent cannot activate cards or effects. ●Target 1 Spellcaster-Type monster you control; if it attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. |
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▶︎ Deck | 4.2 (5) | Core Blast | Continuous Trap | |||
You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters. | ||||||
▶︎ Deck | 4 (10) | Seven Cities of the Golden Land | Continuous Spell | |||
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn. | ||||||
▶︎ Deck | 3.9 (8) | Emperor Maju Garzett | Effect Monster | |||
- | 9 | Fiend | 0 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. This card's ATK becomes the combined original ATK of the Tributed monsters. Your opponent cannot activate cards or effects during the Battle Phase. | ||||||
▶︎ Deck | 3.9 (11) | Super Strident Blaze | Equip Spell | |||
Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect. | ||||||
▶︎ Deck | 3.7 (26) | Armed Dragon Catapult Cannon |
Fusion Monster Effect Monster |
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- | 10 | Machine | 3500 | 3000 | ||
"VWXYZ-Dragon Catapult Cannon" + "Armed Dragon LV7" Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".) Your opponent cannot activate cards or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent controls and in their GY. |
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▶︎ Deck | 3.7 (14) | Evil HERO Wild Cyclone |
Fusion Monster Effect Monster |
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- | 8 | Fiend | 1900 | 2300 | ||
"Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls. |
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▶︎ Deck | 3.7 (9) | Nordic Relic Laevateinn | Normal Trap | |||
Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation. | ||||||
▶︎ Deck | 3.6 (13) | Gishki Vanity | Effect Monster | |||
- | 2 | Aqua | 1000 | 800 | ||
During your Main Phase: You can discard this card; this turn, your opponent cannot activate Spells, Traps, Spell/Trap effects, or Monster Card effects when a "Gishki" monster is Ritual Summoned, or when a "Gishki" Ritual Spell Card is activated. | ||||||
▶︎ Deck | 3.5 (19) | Reverse Buster | Effect Monster | |||
- | 4 | Fiend | 1500 | 0 | ||
This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacked a face-down Defense Position monster, at the start of the Damage Step: You can destroy that face-down monster. | ||||||
▶︎ Deck | 3.5 (10) | Ruin, Angel of Oblivion |
Ritual Monster Effect Monster |
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- | 4 | Fairy | 1700 | 1000 | ||
You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. If this card is Ritual Summoned: It can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects when your Ritual Monsters declare an attack. | ||||||
▶︎ Deck | 3.4 (13) | Goblin Pothole Squad | Effect Monster | |||
- | 4 | Warrior | 1500 | 400 | ||
When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole". | ||||||
▶︎ Deck | 3.4 (9) | Force Resonator |
Effect Monster Tuner Monster |
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- | 2 | Fiend | 500 | 500 | ||
You can send this face-up card you control to the Graveyard, then target 1 face-up monster you control; if it attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step. | ||||||
▶︎ Deck | 3.3 (41) | Frightfur Chimera |
Fusion Monster Effect Monster |
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- | 8 | Fiend | 2800 | 2000 | ||
3 "Frightfur" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field, but its ATK is halved. You can only use this effect of "Frightfur Chimera" once per turn. This card gains 300 ATK for each monster you control that is owned by your opponent. |
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▶︎ Deck | 3.2 (29) | Rocket Arrow Express | Effect Monster | |||
- | 10 | Machine | 5000 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send your entire hand to the Graveyard (min.1). | ||||||
▶︎ Deck | 3.2 (34) | Number 87: Queen of the Night |
Xyz Monster Effect Monster |
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- | 8 | Plant | 3200 | 2800 | ||
3 Level 8 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then activate 1 of these effects. ●Target 1 Set Spell/Trap your opponent controls; while this card is face-up on the field, that Set card cannot be activated. ●Target 1 Plant monster on the field; change that target to face-down Defense Position. ●Target 1 face-up monster on the field; that target gains 300 ATK. |
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▶︎ Deck | 3 (25) | Photon Cerberus | Effect Monster | |||
- | 3 | Beast | 1300 | 600 | ||
During the turn this card was Normal Summoned, neither player can activate Trap Cards while this card is face-up on the field. | ||||||
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