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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Trap effects cannot activate". Search result Showing 91 to 120 of 238
With the effect of "Trap effects cannot activate".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.6 (37) | Night Beam | Normal Spell | |||
Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation. | ||||||
▶︎ Deck | 7.6 (5) | Zexal Field | Field Spell | |||
Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. You can only use this effect of "Zexal Field" once per turn. | ||||||
▶︎ Deck | 7.5 (62) | Slifer the Sky Dragon | Effect Monster | |||
- | 10 | Divine-Beast | ? | ? | ||
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it. | ||||||
▶︎ Deck | 7.5 (17) | Great Shogun Shien | Effect Monster | |||
- | 7 | Warrior | 2500 | 2400 | ||
If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead. | ||||||
▶︎ Deck | 7.5 (16) | Holding Legs | Effect Monster | |||
- | 4 | Fiend | 800 | 600 | ||
If this card is Summoned: Return all Set Spells/Traps on the field to the hand. You can banish this card from your GY, then target 1 Set Spell/Trap your opponent controls; it cannot be activated until the end of the next turn. | ||||||
▶︎ Deck | 7.5 (4) | Magikey Dragon - Andrabime |
Fusion Monster Effect Monster |
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- | 8 | Dragon | 2800 | 2000 | ||
1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card. |
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▶︎ Deck | 7.5 (39) | Vulcan the Divine |
Synchro Monster Effect Monster |
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- | 6 | Beast-Warrior | 2000 | 1600 | ||
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn. |
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▶︎ Deck | 7.4 (32) | Wattgiraffe | Effect Monster | |||
- | 4 | Thunder | 1200 | 100 | ||
This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn. | ||||||
▶︎ Deck | 7.4 (17) | Gimmick Puppet Terror Baby | Effect Monster | |||
- | 4 | Machine | 500 | 0 | ||
When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn. | ||||||
▶︎ Deck | 7.4 (5) | F.A. Whip Crosser | Effect Monster | |||
- | 4 | Machine | 0 | 1000 | ||
Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect. | ||||||
▶︎ Deck | 7.4 (5) | Vaylantz Dominator Duke |
Pendulum Monster Effect Monster |
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- | 8 | Machine | 2000 | 2000 | ||
Pendulum Effect If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn. Card Text You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn. |
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▶︎ Deck | 7.3 (7) | Ancient Warriors - Savage Don Ying | Effect Monster | |||
- | 6 | Beast-Warrior | 2200 | 1800 | ||
While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of "Ancient Warriors - Savage Don Ying" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher "Ancient Warriors" monster or 1 "Ancient Warriors" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card. | ||||||
▶︎ Deck | 7.3 (8) | Vendread Battlelord |
Ritual Monster Effect Monster |
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- | 7 | Zombie | 2700 | 0 | ||
You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn. | ||||||
▶︎ Deck | 7.3 (17) | Accumulated Fortune | Normal Trap | |||
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain. | ||||||
▶︎ Deck | 7.2 (23) | Mobius the Mega Monarch | Effect Monster | |||
- | 8 | Aqua | 2800 | 1000 | ||
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect. ●Your opponent cannot activate the targeted cards in response to this effect's activation. |
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▶︎ Deck | 7.2 (12) | Bujingi Peacock | Effect Monster | |||
- | 4 | Winged Beast | 1800 | 700 | ||
During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except "Bujin" cards. You can only use the effect of "Bujingi Peacock" once per turn. | ||||||
▶︎ Deck | 7.2 (6) | Dual Avatar - Empowered Kon-Gyo |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 3000 | 1700 | ||
"Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn. |
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▶︎ Deck | 7.2 (5) | Protection of the Elements | Counter Trap | |||
When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn. | ||||||
▶︎ Deck | 7.1 (14) | Gorgonic Golem | Effect Monster | |||
- | 3 | Rock | 1200 | 600 | ||
If this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation. | ||||||
▶︎ Deck | 7 (24) | Dodger Dragon | Effect Monster | |||
- | 4 | Dragon | 1900 | 1200 | ||
This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn. | ||||||
▶︎ Deck | 7 (7) | Salamangreat Fowl | Effect Monster | |||
- | 4 | Cyberse | 1800 | 200 | ||
If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. | ||||||
▶︎ Deck | 7 (13) | Dance Princess of the Nekroz | Effect Monster | |||
- | 4 | Spellcaster | 1600 | 800 | ||
Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Necroz" monsters, except "Dance Princess of the Nekroz"; add it to your hand. You can only use this effect of "Dance Princess of the Nekroz" once per turn. | ||||||
▶︎ Deck | 7 (14) | Invoked Caliga |
Fusion Monster Effect Monster |
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- | 4 | Beast | 1000 | 1800 | ||
"Aleister the Invoker" + 1 DARK monster Each player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase. |
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▶︎ Deck | 7 (5) | Ancient Warriors Saga - East-by-South Winds | Continuous Spell | |||
You must send this card to the GY during your 2nd Standby Phase after activation. Once per turn, during your Main Phase: Toss a coin and if the result is heads, send this card to the GY. If this card is sent from the Spell & Trap Zone to the GY: You can activate this effect; this turn, your opponent cannot activate cards or effects in response to the activation of your "Ancient Warriors" cards and effects, also until the end of the turn, all "Ancient Warriors" Effect Monsters you currently control gain this effect. ●When this card declares an attack: You can destroy 1 card your opponent controls. |
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▶︎ Deck | 7 (19) | Xyz Encore | Quick-Play Spell | |||
Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation. | ||||||
▶︎ Deck | 7 (4) | Triamid Kingolem | Field Spell | |||
All Rock-Type monsters on the field gain 500 ATK. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. You can only use this effect of "Triamid Kingolem" once per turn. | ||||||
▶︎ Deck | 7 (10) | Sales Pitch | Normal Trap | |||
If your opponent adds a card(s) from the Deck to their hand, except by drawing them, by their card effect: Reveal 1 card from your Deck, and add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only activate 1 "Sales Pitch" per turn. | ||||||
▶︎ Deck | 6.9 (59) | Obelisk the Tormentor | Effect Monster | |||
- | 10 | Divine-Beast | 4000 | 4000 | ||
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated. | ||||||
▶︎ Deck | 6.9 (12) | Noble Knight Eachtar | Effect Monster | |||
- | 5 | Warrior | 1600 | 2000 | ||
You can banish 2 "Noble Knight" monsters from your GY; Special Summon this card from your hand or GY. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned. | ||||||
▶︎ Deck | 6.9 (20) | Tierra, Source of Destruction | Effect Monster | |||
- | 11 | Fiend | 3400 | 3600 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation. | ||||||
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