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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "change DEF". Search result Showing 61 to 90 of 166
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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7.5 (12) | Dragodies, the Empowered Warrior |
Pendulum Monster Effect Monster |
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- | 4 | Warrior | 1500 | 1500 | |||||||||
Pendulum Effect At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's battling monster's ATK and DEF become half its current ATK and DEF (even if this card leaves the field). Card Text If this card in its owner's Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except "Dragodies, the Empowered Warrior", during the End Phase of this turn. |
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7.5 (13) | Overwind | Normal Trap | ||||||||||
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn. | |||||||||||||
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7.4 (16) | Hieratic Dragon of Gebeb | Effect Monster | ||||||||||
- | 4 | Dragon | 1800 | 400 | |||||||||
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. When this card is Tributed: Special Summon 1 "Hieratic" Normal Monster from your hand, Deck or Graveyard. | |||||||||||||
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7.4 (10) | Supreme King Gate Infinity |
Pendulum Monster Effect Monster |
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- | 7 | Fiend | 0 | 0 | |||||||||
Pendulum Effect If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK. Card Text Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. |
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7.4 (9) | Megaroid City | Field Spell | ||||||||||
You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). | |||||||||||||
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7.3 (6) | Digital Bug Websolder | Effect Monster | ||||||||||
- | 3 | Insect | 500 | 1500 | |||||||||
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn: You can target 1 face-up Attack Position monster you control; change it to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type monster from your hand in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ●If it is Xyz Summoned: The DEF of all face-up monsters your opponent controls become 0, also change them to Defense Position. |
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7.3 (16) | Cat Shark |
Xyz Monster Effect Monster |
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- | 2 | Beast | 500 | 500 | |||||||||
2 Level 2 monsters While this card has a material attached that was originally WATER, it cannot be destroyed by battle. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. |
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7.3 (12) | Performapal Turn Toad |
Pendulum Monster Effect Monster |
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- | 2 | Aqua | 0 | 800 | |||||||||
Pendulum Effect Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn. Card Text Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn. |
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7.3 (16) | Paleozoic Hallucigenia | Normal Trap | ||||||||||
Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | |||||||||||||
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7.2 (20) | Ojama Country | Field Spell | ||||||||||
Once per turn: You can send 1 "Ojama" card from your hand to the GY; Special Summon 1 "Ojama" monster from your GY. While you control an "Ojama" monster, switch the original ATK/DEF of all monsters on the field. | |||||||||||||
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7.2 (18) | Curse of Anubis | Normal Trap | ||||||||||
Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed. | |||||||||||||
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7.2 (14) | D2 Shield | Normal Trap | ||||||||||
Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF. | |||||||||||||
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7.1 (15) | Evil Dragon Ananta | Effect Monster | ||||||||||
- | 8 | Reptile | ? | ? | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by banishing all Reptile monsters you control and in your GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 600. Once per turn, during your End Phase: Target 1 card on the field; destroy that target. | |||||||||||||
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7.1 (23) | Hieratic Dragon of Nuit | Effect Monster | ||||||||||
- | 4 | Dragon | 1700 | 900 | |||||||||
Once per turn, during either player's turn, when this face-up card on the field is targeted by a Spell Card, Trap Card, or card effect: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. | |||||||||||||
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7.1 (15) | Ten Thousand Dragon | Effect Monster | ||||||||||
- | 10 | Dragon | ? | ? | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing monsters you control whose combined ATK & DEF is 10,000 or more. If Summoned this way, the ATK/DEF of this card becomes 10,000. | |||||||||||||
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7.1 (22) | Ultra Polymerization | Normal Spell | ||||||||||
Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your GY, but change their ATK/DEF to 0, also they have their effects negated. | |||||||||||||
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7 (2) | Devouring Sarcoughagus | Effect Monster | ||||||||||
- | 4 | Zombie | 0 | 0 | |||||||||
When this card is destroyed by battle with an opponent's monster: You can take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. When your Zombie monster is destroyed by battle with an opponent's monster, while this card is in your GY: You can banish this card; take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. You can only use this effect of "Devouring Sarcoughagus" once per turn. | |||||||||||||
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7 (2) | Gravity Balance | Normal Spell | ||||||||||
(This card is always treated as a "G Golem" card.) Target 2 of your EARTH monsters with the same name that are banished or in your GY; Special Summon both in Defense Position, but negate their effects, change their ATK/DEF to 0, also destroy them during the End Phase. If a "G Golem" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Gravity Balance" once per turn. |
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6.9 (9) | Guardragon Andrake | Effect Monster | ||||||||||
- | 4 | Dragon | 2000 | 600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF, until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Guardragon Andrake" once per turn. | |||||||||||||
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6.9 (14) | Darkworld Shackles | Equip Spell | ||||||||||
The equipped monster cannot attack, also its ATK and DEF become 100. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster. | |||||||||||||
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6.8 (12) | Starduston | Effect Monster | ||||||||||
- | 1 | Fiend | ? | ? | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending any number of "Duston" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK and DEF each become equal to the number of monsters sent to the Graveyard for its Summon x 1000. Your opponent cannot Flip or Special Summon any monsters, or activate any Set Spell/Trap Cards on the field. If you control more monsters than your opponent does, destroy this card. | |||||||||||||
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6.8 (19) | Copycat | Effect Monster | ||||||||||
- | 1 | Spellcaster | 0 | 0 | |||||||||
If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF. | |||||||||||||
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6.8 (8) | Fossil Dragon Skullgios |
Fusion Monster Effect Monster |
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- | 8 | Rock | 3500 | 0 | |||||||||
1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. |
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6.7 (39) | Vice Dragon | Effect Monster | ||||||||||
- | 5 | Dragon | 2000 | 2400 | |||||||||
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. | |||||||||||||
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6.7 (3) | Fortune Lady Past |
Effect Monster Tuner Monster |
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- | 1 | Spellcaster | ? | ? | |||||||||
This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). You can target 1 "Fortune Lady" monster you control; banish any number of other Spellcaster monsters from your hand, field, and/or GY, and if you do, increase or reduce that monster's Level by the number of monsters banished, until the end of this turn. You can only use this effect of "Fortune Lady Past" once per turn. | |||||||||||||
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6.7 (13) | Yosenju Oyam | Effect Monster | ||||||||||
- | 6 | Beast | ? | ? | |||||||||
When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand. | |||||||||||||
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6.7 (14) | Chaos King Archfiend |
Synchro Monster Effect Monster |
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- | 7 | Fiend | 2600 | 2600 | |||||||||
1 Fiend-Type Tuner + 1 or more non-Tuner monsters When this card declares an attack: You can switch the current ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase. |
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6.6 (14) | Destiny HERO - Dreadmaster | Effect Monster | ||||||||||
- | 8 | Warrior | ? | ? | |||||||||
If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control. | |||||||||||||
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6.6 (16) | Yuki-Onna, the Ice Mayakashi |
Link Monster Effect Monster |
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- | - | Zombie | 1900 | - | |||||||||
2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.
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6.5 (4) | Fengli the Soldrapom |
Effect Monster Tuner Monster |
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- | 1 | Plant | 800 | 0 | |||||||||
If this card is sent from the Deck to your GY by a monster effect: You can Special Summon this card, then, if you control another Plant monster, you can halve the ATK/DEF of 1 monster on the field. You can only use this effect of "Fengli the Soldrapom" once per turn. Once per turn, if this card on the field would be destroyed by battle or card effect, you can send 1 Plant monster from your Deck to the GY instead. | |||||||||||||
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