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HOMEYu-Gi-Oh! Card Search > Search result

Attribute is "EARTH". Search result  Showing 931 to 960 of 1,835

Attribute is "EARTH".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
岩竜ベアロック ▶︎ Deck 6 2 Bayerock Dragon Effect Monster
- 6 Dinosaur 2300 1800
If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 other Dinosaur monster and/or 1 Rock monster in your GY; Special Summon them. You can only use each effect of "Bayerock Dragon" once per turn.
極星霊ドヴェルグ ▶︎ Deck 6 13 Dverg of the Nordic Alfar Effect Monster
- 1 Warrior 100 1000
After you Normal Summon this card, you can Normal Summon 1 "Nordic" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card on the field is sent to the GY: Target 1 "Nordic Relic" card in your GY; add that target to your hand.
ギアギアーノ Mk-III ▶︎ Deck 6 12 Geargiano Mk-III Effect Monster
- 3 Machine 1000 1000
When this card is Special Summoned by the effect of a "Geargia" card: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position, except "Geargiano Mk-III", but its effects are negated. You can only use this effect of "Geargiano Mk-III" once per turn. You cannot Special Summon monsters the turn you activate this effect, except "Geargia" monsters.
剣闘獣アトリクス ▶︎ Deck 6 9 Gladiator Beast Attorix Effect Monster
- 4 Beast-Warrior 800 2000
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck or Extra Deck to the GY, except "Gladiator Beast Attorix"; until the End Phase, this card's Level and name become the same as that monster sent to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Attorix".
ジャンク・ジャイアント ▶︎ Deck 6 10 Junk Giant Effect Monster
- 6 Machine 2000 2400
If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned.
除草獣 ▶︎ Deck 6 7 Snyffus Effect Monster
Tuner Monster
- 1 Beast 100 100
Once per turn, you can Tribute 1 Plant-Type monster to select and destroy 1 face-up card your opponent controls. When a Plant-Type monster(s) on the field is destroyed while this card is in the Graveyard, you can Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field.
ゾンビーナ ▶︎ Deck 6 9 Zombina Effect Monster
- 4 Zombie 1400 1500
If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it.
ダイナレスラー・バーリオニクス ▶︎ Deck 6 7 Dinowrestler Valeonyx Effect Monster
- 3 Dinosaur 1600 0
If only your opponent controls a monster, you can Special Summon this card (from your hand). While you control a Link-3 or higher "Dinowrestler" monster, face-up monsters you control are unaffected by the activated effects of your opponent's Link-3 or lower monsters.
超重武者装留ビッグバン ▶︎ Deck 6 11 Superheavy Samurai Soulbang Cannon Effect Monster
- 3 Machine 1000 1000
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage.
ディストラクター ▶︎ Deck 6 12 Destructotron Effect Monster
- 4 Psychic 1600 400
During the End Phase, if this card is the only Psychic-Type monster you control: Destroy it. You can pay 1000 LP, then target 1 Set Spell/Trap Card your opponent controls; destroy that target.
ドリルロイド ▶︎ Deck 6 22 Drillroid Effect Monster
- 4 Machine 1600 1600
Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
ナチュル・ハイドランジー ▶︎ Deck 6 10 Naturia Hydrangea Effect Monster
- 5 Plant 1900 2000
During your turn, if the effect of a "Naturia" monster was activated on your field, you can Special Summon this card (from your hand).
ナチュル・パンプキン ▶︎ Deck 6 9 Naturia Pumpkin Effect Monster
- 4 Plant 1400 800
When this card is Normal Summoned while your opponent controls a monster: You can Special Summon 1 "Naturia" monster from your hand.
昆虫機甲鎧 ▶︎ Deck 6 9 Bio-Insect Armor Effect Monster
- 5 Insect 1500 2000
If this card is in your hand or GY and you do not control "Bio-Insect Armor": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of "Bio-Insect Armor" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only.
番兵ゴーレム ▶︎ Deck 6 13 Golem Sentry Effect Monster
- 4 Rock 800 1800
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand.
H・C ソード・シールド ▶︎ Deck 6 21 Heroic Challenger - Swordshield Effect Monster
- 4 Warrior 0 2000
During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle.
騎甲虫アサルト・ローラー ▶︎ Deck 6 5 Beetrooper Assault Roller Effect Monster
- 4 Insect 1600 1400
You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.
フラワーダイノ ▶︎ Deck 6 3 Flowerdino Effect Monster
- 4 Dinosaur 2000 0
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of "Flowerdino" once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card.
マインフィールド ▶︎ Deck 6 13 Minefieldriller Effect Monster
- 4 Machine 1500 1500
When this face-up card you control leaves the field and is still in your possession: You can target 1 Field Spell Card in your Graveyard; add that target to your hand.
モンスターエクスプレス ▶︎ Deck 6 5 Monster Express Effect Monster
- 4 Machine 1500 1200
You can target 1 face-up monster you control; send 1 monster from your Extra Deck to the GY with the same original Type as that face-up monster, but for the rest of this turn, you cannot Special Summon monsters, except monsters with the same original Type as the monster sent to the GY by this effect. You can only use this effect of "Monster Express" once per turn.
横綱犬 ▶︎ Deck 6 9 Yokotuner Effect Monster
Tuner Monster
- 1 Beast 800 600
When this card is Normal Summoned: You can Special Summon 1 Tuner from your hand or Graveyard, but it has its effects negated.
リバースポッド ▶︎ Deck 6 3 Reverse Jar Effect Monster
Flip Monster
- 3 Rock 800 900
FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn.
レフティ・ドライバー ▶︎ Deck 6 10 Lefty Driver Effect Monster
- 2 Machine 300 100
If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn.
薔薇の聖弓手 ▶︎ Deck 6 7 Rose Archer Effect Monster
- 3 Warrior 1000 100
When your opponent activates a Trap Card while you control a Plant monster (Quick Effect): You can send this card from your hand to the GY; negate the activation, and if you do, destroy it.
X-セイバー ソウザ ▶︎ Deck 6 25 X-Saber Souza Synchro Monster
Effect Monster
- 7 Warrior 2500 1600
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
You can Tribute 1 "X-Saber" monster, then choose 1 of these effects; this card gains that effect until the end of this turn.
●At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster.
●This card cannot be destroyed by Trap effects.
ゴヨウ・ディフェンダー ▶︎ Deck 6 19 Goyo Defender Synchro Monster
Effect Monster
- 3 Warrior 1000 1000
1 Tuner + 1+ non-Tuner monsters
Once per turn, if all monsters you control are EARTH Warrior Synchro Monsters (min. 1): You can Special Summon "Goyo Defender" from your Extra Deck. When this card is targeted for an attack: You can make this card gain 1000 ATK for each EARTH Warrior Synchro Monster you control (other than this card), until the end of the Damage Step.
大地の騎士ガイアナイト ▶︎ Deck 6 33 Gaia Knight, the Force of Earth Synchro Monster
Normal Monster
- 6 Warrior 2600 800
1 Tuner + 1 or more non-Tuner monsters
ハイパーサイコライザー ▶︎ Deck 6 7 Hyper Psychic Riser Synchro Monster
Effect Monster
- 6 Psychic 2000 600
1 Tuner + 1+ non-Tuner monsters
Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn.
銀嶺の巨神 ▶︎ Deck 6 12 Soul of Silvermountain Xyz Monster
Effect Monster
- 3 Rock 1800 2200
2 Level 3 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.
ソードブレイカー ▶︎ Deck 6 20 Sword Breaker Xyz Monster
Effect Monster
- 6 Warrior 2700 1000
2 Level 6 monsters
Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.
Other sorts : Card Registration Date, scale blue, scale red

(32/62 pages) 931 - 960

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
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