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Yu-Gi-Oh! Card Rating List Showing 121 to 135 of 350

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Photon Jumper ▶︎ Deck 《Photon Jumper》
japan Rさん
2022/11/23 16:08
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A super capable new card that can start with 《Galaxy Hundred》and 《Foolish Burial》.
First of all, regarding the effect of (1), even if it is not a direct attack, it will react when an attack is declared and end the Battle Phase. It doesn't matter if you have monsters on your field, so in a delay Deck, this may have a higher adoption value than 《Swift Scarecrow》or 《Battle Fader》.
With 《Galaxy》/《Photon》, skipping your own battle phase is quite painful, but you can still avoid the situation just before you die, and unlike 《Galactikuriboh》, you can complete it with one copy. Also, it will be possible to block 《Divine Arsenal AA-ZEUS - Sky Thunder》, so you can use it without hesitation in such cases.
(2) is a completely original effect not found in manga, and this is insanely strong. Thanks to this, 《Galaxy Hundred》moves up to the first move, and if you combine it with 《Galaxy Soldier》and 《Galaxy Wizard》, you will be able to start with 《Number 90: Galaxy-Eyes Photon Lord》and 《Number 38: Hope Harbinger Dragon Titanic Galaxy》(see combo below). The first move is Galaxy Hundred, sending a jumper to his GY, and using the jumper's effect to search for 《Galaxy Trance》,
Galaxy Summoner》Deck Recruit by activating Tensho. 《Galaxy-Eyes Solflare Dragon》with summoner and jumper, summoner recovery, summoner ns jumper revival. With the Galaxy Photon Dragon effect, you can use the Eternal Galaxy effect to become the Photon Lord of Galaxy-Eyes during your opponent's turn.
For those who start with two cards, there is a pattern of 《Galaxy Trance》and a pattern of relying on 《Numbers Last Hope》and 《Utopia》monsters. When I found out Numbers Last Hope , I honestly thought it was a little difficult to handle, but this card solved that problem. When searching for a Spell Trap at Galaxy Photon Dragon, dropping this card from the Deck makes it easier to use Numbers Last Hope .
Personally, I found it interesting that Numbers Last Hope became a bridge to Hope thanks to Jumper. Numbers Last Hope itself is a unitybox card with Hope and Galaxy in mind, so I'm happy that it actually became a reality. I wanted him to stop the 《Void Cauldron》level, but I never thought he would be this strong.
If you only have 1 card in your hand, you can't move at all, and there are many bad combinations. 《Galaxy Eyes》Link 1 would be 3, but right now 2 might be just right. Galaxy Eyes Link 1 and Photon Trade
postscript
Photon Orbital》can search for 《Photon Vanisher》with one ns and one equipped if there are only two. Galaxy Photon Dragon can be developed, but this card is a complete accident if you only have two cards in your hand. If I have Link 1, I'd like to use 3 copies, but at the moment I think 2 would be good.
If you have 2 jumpers and 1 reinforcement, you can switch between reinforcements and banishers.
Courageous Crimson Chevalier Bradamante ▶︎ Deck 《Courageous Crimson Chevalier Bradamante》
japan Rさん
2022/11/21 7:39
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Any Warrior on the field can be equipped with an Equip Spell. If you use Warrior, you can't do NS. You can equip 《Noble Arms》cards, as well as 《Smoke Grenade of the Thief》and 《Takemitsu》.
Cynet Circuit ▶︎ Deck 《Cynet Circuit》
japan Rさん
2022/11/20 10:57
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Firewall》A card that allows you to Special Summon monsters at the link destination. If you target 《Sphinx Teleia2 》in the Ex monster zone, you can Special Summon 3 monsters on your opponent's field and 1 monster on your field. And if you use the bounce effect of Singularity, you can also use it like a 3-card bounce ATK 1500up.
Since he doesn't have a Firewall with 3 markers below him, the maximum number of his Special Summons on your field is 2. In that case, I think it would be better to make use of the ability to Special Summon in the opponent's field.
The reuse of (2) is strong because he can resurrect the singularity he sent to GY. You can Special Summon to the Ex monster zone or link destination ignoring the resurrection limit to return it to the Ex Deck once.
I feel like I can use both (1) and (2), but I can't think of a strategy to use them well.
Cynet Rollback ▶︎ Deck 《Cynet Rollback》
japan Rさん
2022/11/20 2:42
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If you use it well, you can reuse high links and earn ads with exclusion salvage. Trap talkers are easy to achieve LP 2000 or less. Since it is a 《Cybernet》Spell, it can be searched, and it seems to be compatible with 《Sphinx Teleia3 》.
Firewall Dragon Darkfluid ▶︎ Deck 《Firewall Dragon Darkfluid》
japan Rさん
2022/11/20 2:34
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Mixed decks have become much easier to use, so it will be a choice whether to line up with Firewall Dragon Singularity or to put out either. Since there is no turn 1, you can negate up to 4 times, and if you use it together with 《Cyberse Desavewurm》, it will be the strongest.
Protectcode Talker ▶︎ Deck 《Protectcode Talker》
japan Rさん
2022/11/20 2:28
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As a fighting card, 《Firewall》is a card that grants resistance to Link Monsters. It's brutal when combined with 《Firewall Defenser》. Self-revival is also possible with (2).
Firewall Phantom ▶︎ Deck 《Firewall Phantom》
japan Rさん
2022/11/20 2:13
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Level 5 and a little hard to use card. If this card was level 4 or below, it would be bad. Basically, it would be easiest to get Deck Recruit from 《Andro Sphinx8 》. However, since the defender is limited to his deck recruitment, if this card is in your hand, it will cause an accident. Although there is a risk, it is quite strong as long as it does not fall because it will lead to an explosive ad called "Cynet Codec". . I think that level 6 is more convenient for synchronizing with 《Cyber Smage》, so I think they adjusted that.
Firewall Defenser ▶︎ Deck 《Firewall Defenser》
japan Rさん
2022/11/20 2:03
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You can recruit "Firewall" monsters to your Deck just by making this card "Linguriboh". 《Andro Sphinx9 》would be the appropriate destination. With Linguriboh and Phantom, 《Splash Mage》Phantom's effect searches for 《Cynet Codec》, reviving with Mage's effect, link 3 《Accesscode Talker》, and you can expand your hand almost without decreasing. As you can see, it can be seen that Cybers, which is a completely single initial move and does not rely on rituals, has been considerably strengthened. The effect of (2) is also crazy, but (2) may not be a good match for him as a Trap Talker.
It would have been nice if there were other cover themes with this kind of initial movement...
Cyberse Sage ▶︎ Deck 《Cyberse Sage》
japan Rさん
2022/11/20 1:43
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There is no doubt that it is a disastrous effect, but the ritual summon is a crook.
With the effect of (1), Fusion Monsters such as " Cyberse Desavewurm " can be generated by field GY fusion, and if you prepare a level 2 for the tuner, it will lead to "Cyberse Integrator", and if you do not use the effect of Disablem (1) It can also be connected to the Level 7 Cyber S.
This card, which serves as a bridge between fusion and S, is a very important card for the new concept Cybers Deck.
Cyberse Desavewurm ▶︎ Deck 《Cyberse Desavewurm》
japan Rさん
2022/11/20 1:33
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If you set up Link 1 with Cyberse, you can fuse it with 《Cyberse Sage》.
By using the effect of (1), it can be used to supply link materials, and the level of this card changes, so it is useful for procuring S and X materials.
(2) can be negated even with GY, and if you use Link 4 Cybers, you can use it even if it is not a Cybers exclusive Deck by inserting 《Dogmatika Punishment》. Use 《Infinite Shadow》before this card comes out.
It's a card that fits the concept of this time, and I think it's the easiest to use as a cyber fusion. The last cover theme of the 11th term is probably blessed with a pretty good card design.
Firewall Dragon Singularity ▶︎ Deck 《Firewall Dragon Singularity》
japan Rさん
2022/11/20 1:17
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Second LINK6 card. The material is lighter than 《The Arrival Cyberse @Ignister》. I think it's a little heavy with LINK6, but if you use his deck at level 7, you can expand from Number 42: Galaxy Tomahawk. If you use it for general purposes, inserting 《Dogmatika Punishment》makes it easier to satisfy the singularity condition.
From an administrative point of view, the motive is to use the new 《Cyberse Sage》to fulfill Ritual・Fusion・S. Once the maximum conditions are met, it will be a dangerous card that can skip 4 bounce ATK 2000up every turn. It's a relief that the main body has no resistance, but it's really troublesome if 《Protectcode Talker》is lined up side by side. Furthermore, even if you send a protect to his GY, it will be resistant again due to the effect of (2). 《Thunderbolt》can break through, but 《Firewall Defenser》and 《Cyberse Desavewurm》will protect you. GY is also a target, so he can crush the GY fertilizer system, and he has an image of getting a pretty good enhancement.
Also, Ex Link can now be done with 3 cards
Void Cauldron ▶︎ Deck 《Void Cauldron》
japan Rさん
2022/11/18 8:12
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A card with (1) effect of 3 points and (2) effect of -3 points. It's a Continuous Trap that only works for one turn, and its effect is too subtle for anyone to use. A card born from a manga, but in the manga, it is his Continuous Trap that has the effect of protecting any card from being destroyed when you have 0 cards in your hand, and there is no self-destruction effect. From there, it can be judged that it was castrated considerably when it was converted to ocg. There are similar effects such as Return of the Dragon Lords, but that is mainly based on his Special Summon, which is a level 7/8 Dragon monster, and can be destroyed resistance as an added bonus. You can't talk about it on the same level as this card, which has a destructive effect as its main.
Rare Metal Dragon2 》at PP2023 I'm looking forward to seeing if you become a pot or a talented newcomer.
Traptantalizing Tune ▶︎ Deck 《Traptantalizing Tune》
japan Rさん
2022/11/11 14:10
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Drosso is normally strong. Can be used universally with Level 4 Insect Plants and the Normal Trap version of Trade-In. With (1), he can revive his Traptrix monster that he sent to GY with Traptrip Garden, and with (2), he can also return the card removed with Traptrip Garden, which works really well here. He can also recover Normal Traps that have been removed by the GY effect. With Traptrix, the conditions are easy to achieve, but Traptrip Garden and this card are his spells, so it is necessary to adjust the number of cards well.
Traptrix Pudica ▶︎ Deck 《Traptrix Pudica》
japan Rさん
2022/11/11 13:58
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Traptrix that can search for 《Traptrip Garden》. However, it is subtle as a search destination for 《Traptrix Mantis》. If you have Traptrip Garden, you don't need to search, and if you don't have Traptrip Garden, even if you search for this card with 《Traptrix Mantis》, you can't develop it. In that case, it is better to search for 《Traptrix Arachnocampa》. Also, even if you have your first hand, if you don't have another Traptrix monster, there's not much merit in searching for Traptrip Garden. Traptrip Garden is basically more convenient to use the discount or search (terraforming) without using the summoning right, so I have the impression that he may not mesh well with Traptrix.
Traptrip Garden ▶︎ Deck 《Traptrip Garden》
japan Rさん
2022/11/11 13:50
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Supports the NS and SS of 《Traptrix》monsters, and it would be nice if the combat resistance can also protect his low ATK link Traptrix.
(1) It is also possible to search for Traptrix Mantis with 《Traptrix Mantis》and then search for Traptrix monsters again with that Traptrix Mantis. In addition, 《Traptrix Dionaea》and 《Traptrix Myrmeleo》have strong NS effects, so increasing NS right is quite important for Traptrix. Searching from Traptrix Mantis, the movement of Normal Summon will be the main move from now on. (3) If you Special Summon GY's Traptrix, you can aim for Traptrix's SS effect without any change in terms of ad.
This card itself can be searched with 《Traptrix Pudica》.

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