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Yu-Gi-Oh! Card Rating List Showing 1,171 to 1,185 of 10,769
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Gimmick Puppet Gigantes Doll》
とき
2019/06/08 9:34
His new Gimmick Puppet Xyz is Rank 4.
It has the effect of gaining control of up to 2 opponent's monsters, and the effect of releasing itself to raise the level of monsters on the field to 8. Gaining control of two opponent's monsters at once is exhilarating, but the restrictions imposed are quite severe. Attacks other than Special Summon and X monsters other than Gimmick Puppet are blocked, so there is no tactic other than hitting with Rank 8 Gimmick Puppet after releasing this card and adjusting its level. If you can capture 2 monsters with levels, the above tactic will work, and in this case, you can remove 2 monsters to create a large sized monster, but the problem is that you can steal monsters that don't have levels. if you have to. The Machine can link to Chimera Dolls, but other than that it's really helpless. The situation where the effect is effective is a little limited, and if you dare to say that he is aiming for rank 4, which is the new ground of Gimmick Puppet, is it too big? |
▶︎ Deck | 《Ultimate Earthbound Immortal》
とき
2019/06/08 9:24
Despite having Ultimate in its name, it does something very plain.
If there is an Earthbound Immortal that has been Normal Summoned, it has the effect of destroying a face-up monster on the field once per turn. As for Earthbound Immortal's Normal Summon, it shouldn't be too much of a problem when using 《Mausoleum of the Emperor》. However, to put it the other way around, if you have an Earthbound Immortal Deck centered on Special Summon, it's completely useless. As for the effect, it's undeniably unsatisfactory to have this card, Earthbound Immortal, and 3 cards on the field to protect Earthbound Immortal, and finally destroying face-up monsters every turn. Since it is an Earthbound Immortal Spell Trap, it can be searched with 《Earthbound Geoglyph》, and it has strong resistance and double cost effect. |
▶︎ Deck | 《Earthbound Geoglyph》
とき
2019/06/08 9:23
The stage of the battle with the Dark Signer.
If there is a level 10 monster, it grants itself resistance to divine binding, the effect that gives the Synchro Monster a double cost effect limited to Earthbound Immortal, and the effect that allows the Synchro Monster to search for an Earthbound Immortal Spell Trap when he is Special Summoned. . The self-protection effect is an answer to his Earthbound Immortal's weak Field Spell removal, but it's not enough if it's not removed. As for the effect on top of that, what a synchronous request. The juxtaposition of Earthbound Immortal and Synchro is the same idea as Super Priest, but it also becomes a rather difficult theme. Furthermore, the effect is quite bitter. The double cost effect is an effect that feels a little too late these days, and Earthbound Immortal Spell Trap has a fairly tough line-up, including new ones, with Earthbound Immortal Revival barely usable. There are many excellent general-purpose fields that go well with Earthbound Immortal, such as 《Mound of the Bound Creator》and 《Mausoleum of the Emperor》. Even if it's a theme card, it's pretty tough to break through that frame. |
▶︎ Deck | 《Supay, Duskwalker》
とき
2019/06/08 9:22
Special Summoning Ascatl or Super Pie, I feel like it was smartly put together into one card.
It has the same effect as Apostle Priest Ascator, except that the cards that Special Summon are super. Both strengths and weaknesses are the same as Apostle Priestess Ascatl, and this one prepares a level 6 synchro system. If this is also Intiquila, it will help Quila's high-speed summoning. …After all, it is stronger and smarter to have someone who likes both Ascatl and Super Pai. |
▶︎ Deck | 《Ascator, Dawnwalker》
とき
2019/06/08 9:21
It's a good support, but I wonder if I couldn't make a card that can do the work of these two cards with one card.
It has the effect of discarding 1 card to Special Summon and Special Summoning 《Fire Ant Ascator》. You can summon Ascatl and prepare for a level 8 synchro summon. Inti is of course, but there is no restriction other than banning anything other than synchronizing on the turn it is activated, so there is freedom in synchronizing. Business trips as a level 8 synchro gimmick will also be considered. However, if you cut off Ascatl, the disadvantage will be intense. Even in Intiquila, the weakness itself does not change, but the importance of Ascator is high, so it will be a required class. |
▶︎ Deck | 《Earthbound Greater Linewalker》
とき
2019/06/08 9:20
A super officer whose Duel Muscle has reached MAX level by gaining the power of Signer and Dark Signer.
If there is a synchro in the field and GY, it has the effect of special summoning, the effect of searching or salvaging Earthbound Immortal, and the effect of summoning his Earthbound Immortal to the side to make the opponent's LP 3000. The Special Summon conditions are a bit strict and the presence of GY's synchro. Other than the Intiquila, which is connected to the supernatural power, Mayakashi, who synchronizes continuously, should be able to easily meet the conditions. You can search for 《Dark Spirit's Mastery》in the same pack, so if you meet the conditions, you want to access it. The remaining effects are related to Earthbound Immortal. His Earthbound Immortal Search and Salvage every turn is an excellent effect on his Earthbound Immortal. The LP adjustment effect leads to one kill if you put out Kokapaku Aku or Uru. The neck requires at least two synchros, the highest grade and weak support, and his deck, which is a combination of Earthbound Immortal and the field, is extremely difficult to build. Even if you can build it, the accident rate will be ridiculous... |
▶︎ Deck | 《Evil Mind》
とき
2019/06/08 9:11
A card with an unlikely idea that changes its effect depending on the number of GY monsters your opponent has.
When there is a Fiend, if your opponent has 1 or more GY monsters, you can draw 1 card, if you have 4 or more, you can search for HERO or 《Dark Fusion》, if you have 10 or more, you can search for Fusion/Fusion Spell cards. No matter what effect he chooses, he still gets 1 extra card from the deck. In Evil, you want to search for HERO with 4 or more effects. You can also aim for calling if you go through the adder. The effect of one or more cards is a stable target except in the very beginning, so it's probably a consideration to keep this card from spoiling. However, this alone is his Deck compression conditional on his Fiend, so it's not impossible to adopt. The effect of 10 or more cards is a fusion spell that is difficult to work on its own despite the effort, so I don't think I'll use it much. Basically it's either draw or search with Evil, or with Fiend in general he uses it as a deck compression. It looks like it's going to get mixed reviews by some people, but I think it's not a bad card. |
▶︎ Deck | 《Supreme King's Castle》
とき
2019/06/08 9:09
Overlord... overlord...
It has the effect of allowing cards that can be played with Dark Fusion to be used with all Fusion Spells, and the effect of sending Evil to her GY during Fiend's battle to strengthen monsters that fight by the level of that monster. It seems to be a reproduction of the original that puts out Evil with super fusion, but the impression that super fusion itself is not so compatible with Evil. Calling 《Dark Fusion》also has Adaster's search, so I feel like it's going around enough. If you're introducing Vion for Sinister, Fusion Search will be ineffective against death... Another effect is the advantage of having Sinister in her GY, in which case 1000 points is a sufficient correction. Also, sending an EX evil to his GY can be a handy battle correction, but it's a transparent trap for the opponent, and it tends to be used when you hit yourself. It has a flashy effect, but it seems that the main effect will be a battle correction with a hidden effect. |
▶︎ Deck | 《Evil HERO Sinister Necrom》
とき
2019/06/08 9:08
Necro Darkman also fell into darkness.
By excluding it from GY, it has the effect of Special Summoning Evil from your hand or Deck. There aren't many options for Evil, but maybe Malicious Edge, which has a penetrating effect and a high RBI, and leads to the fusion of Devil and Bane? It is also attractive that it compensates for the weakness of the Hell Gainer, which grants two attacks. There are plenty of ways to send this card to his GY, such as Vion and 《Armageddon Knight》, so it can affect Deck construction in various ways. Or rather, Vion is becoming more and more versatile... |
▶︎ Deck | 《Evil HERO Adusted Gold》
とき
2019/06/08 9:07
dark gold. Captain Gold falls to Evil.
By discarding it from his hand, he has the effect of searching for 《Dark Fusion》itself or a card whose name is written in the effect, and since he has a low ATK of 2100, he has the disadvantage that he cannot attack without a Fusion Monster. Evil's long-awaited 《Dark Fusion》search element. Moreover, since it is possible to call and search for the Overlord Castle, it strongly supports fusion in general. Since this card itself is Evil, it can also be used as a fusion material for a high-level monster and Malicious Bane. If it's not a Malicious Beat, it's a deck that starts with fusion, and since it's a deck that has increased card power instead of using a dedicated fusion, there's no way that the demand for cards that can search for that dedicated fusion is low. It's a card that you can stack as much as possible. |
▶︎ Deck | 《Evil HERO Malicious Bane》
とき
2019/06/08 9:06
A new supreme king who has destruction resistance and has the effect of wiping out the opponent's monsters with ATK or less and increasing his ATK by that number.
It can only be obtained by 《Dark Fusion》or by calling, but the materials are all Evil and all advanced and above, so it's pretty loose. Are Sinister Necrom and Malicious Edge, which can satisfy both conditions, highly important? It is powerful to have 3000 points of destruction resistance that can be produced simply with loose materials, but that destruction resistance has an extremely powerful destructive effect and attacks. With 3000 RBI, he can break through even if he's under ATK. In addition, using destructive effects will slightly increase his ATK, so even if it's a little over 3000, you can't be relieved. A very troublesome card and one that will be the flagship of the new Evil. |
▶︎ Deck | 《Sentence of Doom》
とき
2019/06/08 8:59
When a number appears above the character and it reaches 0, it becomes incapacitated.
《Destiny Board》and up to the number of death messages Trap. 《Destiny Board》Deck exclusive card from two effects. The Salvage effect has an outstanding amount of salvage, but it's hard to come up with his Fiend monster to use in the 《Destiny Board》Deck. Especially in the case of Shinko Ouija, there will be a lot of Fairies. Therefore, the 《Destiny Board》Deck will not be able to handle this amount of salvage. The acceleration effect of the death message, which is the favorite, is powerful because the turn required for victory is purely shortened. If it's a Deck that gives everything to 《Destiny Board》, I want to load it as much as possible just for this effect. However, it doesn't always come when there is Destiny Board, and vice versa. I want to protect myself without overconfidence. |
▶︎ Deck | 《Dark Spirit's Mastery》
とき
2019/06/08 8:58
The effect of discarding a card to search for 《Destiny Board》or his Fiend level 8 monster, and the effect of excluding from GY to collect 《Destiny Board》and Death Message into his Deck and draw that number. have.
First of all, it is essential for those who want to aim for victory with 《Destiny Board》. It is a search card for 《Destiny Board》and also serves as a recovery when it is destroyed. A level where there is no reason not to use it. In his deck other than Destiny Board, it is a card that searches for 8 star demons. In addition to the Necrofia monsters, the compatible cards include 《Grinder Golem》, Grapha, Admelalek, and Abyss Ragnarok. Octros, who could search the same range, could take the job with his spell card speed, so it's a good enough card in this aspect as well. |
▶︎ Deck | 《Dark Spirit of Malice》
とき
2019/06/08 8:56
The grudge is there...!
When the opponent activates the effect of the card, it has the effect of reviving the level 8 Fiend of his GY that is sent from the hand or field to his GY and negates the effect, and has the same self-salvage effect as Dark Spirit of Banishment. . The basic usage is the same as 《Dark Spirit of Banishment》, the only difference being the effect trigger and post-resurrection processing. This can use the resurrection effect in response to the activation of the card effect, but it only resurrects and does nothing after that. It's probably designed to revive a Necrofia monster that has an effect when it's destroyed in response to an effect. Is it a little lacking in expandability compared to annihilation? |
▶︎ Deck | 《Dark Spirit of Banishment》
とき
2019/06/08 8:55
Bakura's Occult Deck was a Deck that made an 8-star demon die from overwork...? ?
When the opponent attacks, send it to his GY from the hand or field, revive the level 8 Fiend that negates the effect of GY, and change the target of the attack, and when it exists in GY, the level 8 Fiend becomes his GY It has the effect of being able to self-salvage when sent. The effect that can be activated from the hand or field and the salvage effect are linked, and if the 8-star demon revived by this card's effect is sent to his GY, reload it with salvage and ask for the effect to be activated again. can be done. Once you show it, the surprise attack will be lost, but in exchange you can considerably restrain the opponent's attack. Is it necessary to employ more GY manure monsters as he needs 8 star demons in his GY quickly? In addition to the occult deck centered on Curse Necrofia, you can also use the Dark World, which has a high importance in quickly sending Grapha, a star 8 demon, to his GY. |
Update Information - NEW -
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