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Yu-Gi-Oh! Card Rating List Showing 1,156 to 1,170 of 5,305

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Shooting Star ▶︎ Deck 《Shooting Star》
japan アルバ
2020/05/08 21:41
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When there is a star monster, you can destroy 1 of Friche. No cost.
If you can shoot it, it's pretty powerful, but his Stardust monsters are very limited in terms of activation conditions, and basically he's an extra monster.
With the introduction of a main deck like Sin, if there is an increase in easy-to-use and strong stadas, there will be a chance, but there is still no sign that such things will increase.
Sabatiel - The Philosopher's Stone ▶︎ Deck 《Sabatiel - The Philosopher's Stone》
japan アルバ
2020/05/08 21:23
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The TF effect has an effect that he can't get by with 10 points of universal search or salvage in exchange for half of his LP, and it was often used in TF mainly to achieve challenge items and capture handicap duels.
In addition to this, the anime has the effect of self-salvage when using the searched card, and it is a ridiculous card that can be said to be a large universe.
When it was converted to OCG, such a thing was not allowed, and the universal search became only fusion-related, and GY also needed Hane Kuriboh. After that, salvage was no longer possible.
However, his deck, which uses fusion cards, has a wide search range, and the challenge is how to send Hane Kuriboh to his GY.
The 2 ATK increase effect has strict activation conditions, and can be viewed as a bonus just like the TF version.
Train Connection ▶︎ Deck 《Train Connection》
japan アルバ
2020/05/08 21:15
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The compatibility with Juggernaut Liebe is outstanding, and if you spit out materials while giving 2000 burns with Gustav on the underlay, stack Liebe and spit out more materials to fulfill the activation conditions.
In this case, Ribe will be able to attack 10,000 monsters twice, and since he has dealt 2,000 damage in advance, he can hunt most opponents as long as he can attack.
However, there are only so many situations where it can be used, and this itself is quite overkill because Ribe has the power to one kill even by itself.
If you want to unleash a muscle-to-brain punch from Ribe, as already said, there are Limiter Removal and Concentrating Current that are less perishable and easier to handle than this.
Compared to the other two, the biggest advantage is that it can penetrate, so depending on the imaginary enemy, it may shine the most.
The Judgement Hand ▶︎ Deck 《The Judgement Hand》
japan アルバ
2020/05/08 0:43
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judgment hand. He may be the founder of the later Hand clan in a sense, but I don't think so.
In spite of the early vanilla setting of "God's Dwelling Hand", ATK is only 1400, so it would be impossible to attack violently.
Prominence Hand ▶︎ Deck 《Prominence Hand》
japan アルバ
2020/05/08 0:38
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As a result of pointing out three people in the same period because it was not possible to categorize the name Hand, the junior 《Thunder Hand》became unsupported.
You probably want to Xyz the remaining hand, but I don't see any particular reason why it should be this because it's just a level 4 Special Summon.
Even if the Hand clan increases due to the evil that could not be categorized, there is no future.
Magic Hand ▶︎ Deck 《Magic Hand》
japan アルバ
2020/05/08 0:09
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A villain of the Hand clan.
His ATK is too low to make him stand out as a search meta, and it's not very user-friendly.
Also, unlike Thunder King Rai-Oh, the representative of the lower search meta, it's a handicap type that lets you search itself and sends it to GY, so it's a visible trap, so there's a possibility that you'll be searched for something that can be discarded and avoided. is high.
If his ATK is at the level of a low-level attacker, he's too strict if his ATK is 3 digits and he needs to be taken care of.
Ice Hand ▶︎ Deck 《Ice Hand》
japan アルバ
2020/05/08 0:06
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With Fire's companion he destroys Spell Traps.
As usual, you can destroy the field by continuously recruiting suicide attacks, but you can stop the continuous recruiting here by activating a trap appropriately before the self-destruct and erasing his Spell Trap from the opponent's field and not being able to destroy it. There were many.
Also, when Nekroz started to become popular, he fell prey to Diamond Dust and missed the right timing.
Fire Hand ▶︎ Deck 《Fire Hand》
japan アルバ
2020/05/08 0:03
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Recruiting alternately with ice, there is no limit of once per turn, so as long as you continue to recruit with suicide attack, you can wreak havoc on the field with just one.
In addition, it can be used for Xyz at level 4. This is one of the normal and 9th term powers.
Compared to Spells and Traps, monsters are more difficult to remove from the field due to their destruction targets, and they are more effective in destroying monsters. And the number of monsters with target resistance increased, so it might have become a huge difference.
Burning Draw ▶︎ Deck 《Burning Draw》
japan アルバ
2020/05/05 23:40
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A card that gives meaning to using his FIRE, which is rare in Yu-Gi-Oh.
Depending on the opponent, if you have Link 3 or more, you can aim to draw 3 or more cards.
After using the effect, he can only Special Summon FIRE monsters, and compared to Orcust's Darkness Bind, it's much tougher, so it's necessary to think about what to develop after drawing during the construction stage.
Salaman, who can be used without much thought, and he are compatible with Infernoid.
Another drawback is that the link is useless unless the other party gives out the link, and since the link is not the center of the game from the 11th term, it seems that it will not feel as hard to use as before.
However, since Link mass-produces a large number of high-spec cards and is overwhelmingly easy to put out, I think that the encounter rate is much higher than other summoning methods, so it may not be that much of a problem.
Cards from the Sky ▶︎ Deck 《Cards from the Sky》
japan アルバ
2020/05/05 23:32
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It's performance is like adding Kyoken and 《Allure of Darkness》and dividing it by 2, leaving the bad parts, but at the time, the game speed was still usable.
Now that the game speed is faster and easier to use than this, draw sources continue to appear, so you have to take advantage of the strict exclusion.
It would be beautiful if Christia could be excluded and lead to the advent of a miracle, but I don't think that would go well every time.
Mystical Cards of Light ▶︎ Deck 《Mystical Cards of Light》
japan アルバ
2020/05/05 23:06
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If you have 2 cards, you can draw 2 cards every turn in the draw phase, but if you only have 1 card, it will be a card that only crushes 2 cards in his Spell Trap zone.
It's difficult to align two cards that are difficult to search, and even if you do, it's likely to be destroyed before you can benefit from it, as it will only be effective in your next draw phase.
Also, I want to be able to leave a long turn because 2 draws at once is not worth it, but his Spell Trap zone free frame that can be used with 2 copies activated is quite tight.
Although the merit is great, it is quite difficult to use it properly because it is a card that is extremely difficult to operate.
Malefic Truth Dragon ▶︎ Deck 《Malefic Truth Dragon》
japan アルバ
2020/05/05 20:35
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Sin's boss card.
When Sin is defeated, he gets a Special Summon in exchange for half of his LP.
His ATK is as high as 5000 offense and defense, and it has the effect of dropping thunderbolts on the opponent when battle destruction is established, showing the last boss's will.
If you have Sin on a business trip, the number of Sins may be small and may cause accidents, but if you specialize in Sin, this is a card you should use.
Malefic Territory ▶︎ Deck 《Malefic Territory》
japan アルバ
2020/05/05 20:27
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A card that breaks the rules of Sin from the ground up, making you think that this is the kind of thing that should be done with themes that are full of old ties.
Even if you don't use a special method, you can arrange multiple Sins on the field if they have different names, and the disadvantage of not being able to attack others during the Battle Phase disappears.
As a result, it became possible to throw all the sins in the hand, and it became possible to fold the opponent because the original RBI was high.
Due to the creation of such a situation, Saien and Nijiryu, who are drawn in the illustration, are under pressure.
In addition, when activated, he activates the world from the deck and when it is no longer targeted, the effect itself is powerful, making it a somewhat messy card.
As already said, it's too messy, so it's the first card targeted for removal, so I want to be able to protect it with all my might.
Malefic Paradox Gear ▶︎ Deck 《Malefic Paradox Gear》
japan アルバ
2020/05/05 20:19
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Parallel Gear's Hyper Burning Enhancement.
Level 1 one-for-one correspondence.
When he releases himself, he will not only call Parallel Gear, but also procure materials.
When using Sin as a GY effect, you can remove this from his GY instead of paying the original cost, so it is possible to perform a feat of only Sin without putting pressure on the deck/extra deck slots.
Considering the possibility that he would have to put Blue-Eyed and Crimson Eyes in the main deck just as a Synchro material for Paradox Gear, it is surprisingly meshing because he can get out without putting it in the deck, which is almost a waste effect.
Malefic Tune ▶︎ Deck 《Malefic Tune》
japan アルバ
2020/05/05 20:08
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It is a card for when Sin is destroyed, and it does not counterattack because it is completely specialized for aftercare to secure the follower.
The effect of 1 is that if Sin is destroyed by the opponent, you can draw two cards, but as usual, it does not support removal other than destruction, and self-destruction is not possible, so you can see a slightly subtle side.
His GY effect of 2 can be activated even if it is self-destruct outside of battle, and it is easy to use with follow-up search.
The GY effect is stronger, but how to put him in GY will be one of the challenges.

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