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Yu-Gi-Oh! Card Rating List Showing 1,126 to 1,140 of 10,769
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▶︎ Deck | 《Unchained Twins - Aruha》
とき
2019/07/13 15:19
A new theme, destruction, that has emerged as a self-destruct utilization theme for the new generation.
It has the effect of destroying one card on your field and special summoning it from your hand, and the effect of special summoning a destroying monster from your hand or his deck if it is destroyed by a card other than a card with the same name. The expected movement is to destroy Hakai Doji and Hakai Spell Trap with its own effect, and use the highest grade and only Hakai God of the main deck, Magrei, as his Special Summon to link summon the Hakai God Lagia. I wonder if it's about connecting. A card that can be expected to be an engine of destruction, as it can use destruction effects from the hand and can deploy itself. |
▶︎ Deck | 《Marincess Cascade》
とき
2019/07/13 15:11
It has a hand activation effect unique to Marincess Trap, and has the effect of arbitrarily removing his Marincess link on the field and increasing his ATK of one monster on the field by 300 times the total of the markers.
It is 《Interdimensional Matter Transporter》exclusively for Marincess Link, and has his ATK up as a side effect. However, if this ATK increase is forced and a monster in the field, you can not use the exclusion effect unless you target one body, so in the worst case you will end up strengthening your opponent. Well, even in anime, the opponent is strengthened. However, Marincess has a strong trap card called wave against effects, and against battle, rank 3 or higher, which is a virtual use card, can gain resistance with its own effects. It's hard to come up with a situation where you dare to escape with this card. Furthermore, using this card for combat tricks is too expensive, and it has a powerful pump called Tokai, so it's even less useful. It's a very difficult card to use. |
▶︎ Deck | 《Marincess Snow》
とき
2019/07/13 15:10
A Trap card that has the effect of Special Summoning her Marincess Link, which has few markers, from the EX Deck and granting full effect resistance when the Marincess Link Monster is destroyed. Note that it does not have the effect of activating the hand, which is commonly seen in Marincess Trap.
It is a so-called signal trap card, and it is undeniable that it is difficult to use because you have to set this card as a premise and wait for the trigger card to break. Her Marincess monsters with more markers have higher response capabilities, but in the first place, his Marincess with higher markers is a resistance type, and Wonder Heart can prepare follow-up with its own effects. Full effect resistance is attractive, but link 1-2 Marincess has low ability and it will be difficult to make use of the flavor. Taking advantage of the fact that it is treated as a Link Summon, you can also use Blue Slug and Sea Angel, but since it is a card that is easy to deploy from the start, is it hard to feel the merit of using this card? A card that is generally undeniably passive and a bit dubious to use. |
▶︎ Deck | 《Marincess Battle Ocean》
とき
2019/07/13 15:05
Effect to slightly enhance his ATK of Marincess monsters, effect to give full effect resistance to monsters in the EX zone using Crystal Heart as link material, equip Marincess Link from GY when Marincess Link is Link Summoned in EX Zone, Marincess Field Spell that has the effect of increasing ATK according to the number equipped.
It gives the high RBI and resistance that Marincess's Link Monster lacked, but it's a strong card that requires preparation for that. Blue Slug and Coral Anemone are excellent relay points for his Link Monster, which is on the ATK side, so this is easy to prepare. Up to 2000 ATK up is pure violence. However, the preparation of Crystal Heart, which is on the side of resistance, is a little bone. The Crystal Heart itself doesn't have much performance and doesn't have the deployment power, so the assistance of Seahorse and Mandarin is essential. Marbled Rock may be easier to handle than Wonder Heart. Also, Marincess's link gains a powerful ATK and resistance, but this card itself is completely defenseless, so be careful there as well. Do you also want a way to protect this card, as all removal is likely going to this card? |
▶︎ Deck | 《Salamangreat Transcendence》
とき
2019/07/13 15:00
Salamangreat's Quick-Play Spell that allows you to reincarnate Link Summon at the timing of the Quick-Play Spell.
As for usage, in addition to pursuit and escape by reincarnation link summoning, there is also the aim of activating the effects of Heat Rio and Pyro Phoenix, which activate their effects at the time of link summoning. In particular, Pyrophoenix can wipe out the opponent's field with a Reincarnation Link Summon, so if this happens during your opponent's turn, it will be an extremely exhilarating and powerful obstacle. However, as a support for reincarnation link summons, it is difficult to use because it is exhausted and inferior to the sanctuary, which is easy to search and permanent. The effect of Heat Leo's Link Summon isn't that strong, so considering it's a card based on Pyro Phoenix, I think it's a bit too big. |
▶︎ Deck | 《Salamangreat Burning Shell》
とき
2019/07/13 14:55
He Special Summons 1 of her Salamangreat in his hand, and he has the effect of Link Summoning a Salamangreat Link Monster, and the effect of banishing this card from GY to return her Salamangreat Link Monster of his GY to the EX Deck. Quick-Play Spells you have.
From his hand, he can call Salamangreat to Link Summon, but the Link Monster summoned as compensation cannot use any attacks or effects. Therefore, it will be necessary to change it to the next card with the same name by reincarnation link summon. You will need a sanctuary for that. In that case, it tends to be a disadvantage, and due to the nature of the effect, it is possible that it will compete with things like Double Summon. The significance of his Salamangreat Link Monster on the opponent's turn is almost gone due to negate effect. The GY effect is a useful thing that allows you to use reincarnation link summons again, but as expected, it would be difficult to use it just for this effect in terms of triggers. It's a card that increases the development power, but it's a little difficult to handle. |
▶︎ Deck | 《Marincess Sea Angel》
とき
2019/07/13 14:51
A new alternative to Link 1 from Marincess.
It has the effect of searching Marincess Spell cards when Link Summoning is successful. At present, Marincess's spell card is only Tokai, so it will probably be used when making it a Tokai axis. Field Spell search is an era of forbidden and limited sending, so even if Tokai is his Field Spell, search is valuable. Naturally, when his spell cards other than Tokai appear, the responsiveness and value will increase. It is also possible to forcibly increase the buried markers with the resurrection effect of Coral Anemone. Link-summoning this card with his revived Marincess creates a marker on the left, as well as a marker for his Special Summon on Seahorse and Mandarin. Including the deployed card, he can be Link Summoned with WATER Rank 4, and will open up the path to Wonder Heart. Link Monster full of possibilities. Depending on the future of Marincess, it may change further. |
▶︎ Deck | 《Marincess Wonder Heart》
とき
2019/07/13 14:48
A new link-4 monster from Marincess.
He Special Summons her Marincess, which is equipped during the battle damage calculation, to gain combat resistance and damage cut. and has the effect of reviving her Marincess for Link 3 or less. At present, it is necessary to borrow the power of Tokai in order to equip Marincess, and this card itself is too unsatisfactory as a Link 4 when destroyed, as he only has a Special Summon effect. Tokai Combo is the premise, and it is premised on getting full effect resistance with Crystal Heart and jumping up his ATK with Tokai. However, the high link required by Marincess Trap is Link 3 or higher, and it seems like Link 3's Marbled Rock is easy to deploy even in Tokai Combo. The anti-battle effect has less ad loss here, but I doubt the need to dare to develop this one. Even if this card is destroyed, there is a possibility that Marbled Rock can be deployed... |
▶︎ Deck | 《Marincess Crystal Heart》
とき
2019/07/13 14:45
Effect that is immune to opponent's monster effects as long as it exists in the EX zone, effect that negates effects other than itself on opponent's monsters that battle, and discards Marincess monsters from hand when self and linked Marincess Links are attacked. A Marincess link that has the effect of giving combat resistance and damage reduction in .
He is very strong against monster effects, but in battle, even though he has a strong defensive effect, he consumes his Marincess in his hand every time. It's powerless against Spell Trap, so it's pretty dangerous to keep it on the field. The true value of this card lies in its combo with Tokai, and its job is to give full effect resistance to monsters that use this card as a link material. Tokai is also a card with a strong peculiarity in Tokai, but if it is decided, he will be able to reign over ATK 3000 over full effect resistance, so it will be worth aiming. In order to aim for a higher level Link Summon, you should borrow the power of Seahorse and Mandarin, which have a self-summoning effect. |
▶︎ Deck | 《Salamangreat Pyro Phoenix》
とき
2019/07/13 14:40
Suffering from regulation, he was given a trump card to Salamangreat.
The effect of destroying all the cards on the opponent's field when the reincarnation link summon is successful, the effect of reviving the Link Monster of his GY on the opponent's field, and when his Link Monster is Special Summoned on the opponent's field, the monster's It has the effect of inflicting damage equal to his original ATK. The effect of burning down the opponent's field with a reincarnation link summon is quite powerful, but there is a problem whether there is room to spare two new slots for his Salamangreat, whose EX is tight due to the reincarnation link summon. If it's a link 4, it will compete with the Borrel series, so the question is whether it has enough EX. The performance of the card itself is perfect, and the combination of the effect of the 2nd and 3rd effects of the reincarnation link summon and the effect of the 2nd and 3rd is a card that can grind down his opponent's LP. The 3rd effect also serves as a check against your opponent's Link Summons. It's hard to decide whether to use it or not, but it should have the ability to meet expectations. |
▶︎ Deck | 《Protocol Gardna》
とき
2019/07/13 14:35
A Link-2 monster that has the effect of not being able to attack the linked monster, and the effect of battle destruction resistance and damage reduction once per turn.
It protects the linked card from battle, but there is a similar card called Honeybot that grants both Battle Destruction Resistance and Effect Target Resistance. Since this card blocks the attack itself, I would like to emphasize that it can prevent effects through battle and reduce the possibility of receiving damage. This card itself has a limited battle destruction resistance and damage cut, so it has a better presence than Honeybot. Nonetheless, it is a card that is more important than it looks, as it is meaningless unless it is placed in the main as a marker in Link 2, and monsters that receive support are also necessary. Giving resistance with this type of figurine monster itself feels a bit slow... |
▶︎ Deck | 《Firewall Dragon Darkfluid》
とき
2019/07/13 14:30
Link 5 came out at the end of suddenly starting serious solitaire.
When the link summon is successful, he puts counters only for the type of Cybers of GY, gains 2500 times the ATK of that number, removes one counter from the opponent's monster effect and negates it, attacking this negation. When used occasionally, it has the effect of attacking again. An extremely heavy Link Monster with 5 links and 3 or more effects. It is quite a penance to put it out completely, and moreover, it is not possible to simply put it out due to the effect, and he asks his GY for the Cybers ritual, fusion, and X. Therefore, it is a romance card that is also good for super heavy weight class. One counter is enough, though, as it gives him 5500 ATK plus one negate. In fact, it's scary that a combo that deploys 4 counters from 3 cards in hand has already been developed on Wiki, but rather than relying on this card's one-hit kill, he feels that it's more solid to rush Link Monsters. I can't help but do it. |
▶︎ Deck | 《Dinowrestler Valeonyx》
とき
2019/07/13 14:25
Vale Tudo Baryonyx.
If there are monsters only in the opponent's field, he can Special Summon the effect from his hand, and as long as a Link 3 or higher Dinowrestler is on the field, the face-up monsters on your field will be resistant to the effects of the opponent's monsters with Link 3 or lower. give. It's not bad that he can Special Summon in Sidra conditions, but Dinowrestler has Coelophysiat and Pankratops as cards with similar conditions. The resistance to the effects of Link Monster also seems to be effective against opponents who push with low links, but the conditions are heavy first, and at present it is necessary to use King T Wrestle, and this card itself has a low ability to survive the battle. There must be. Being helpless against Link 4 also hurts. The main thing will be to use it as a material with the effect that Special Summon can do, but... |
▶︎ Deck | 《Dinowrestler Martial Ampelo》
とき
2019/07/13 14:20
Ampelosaurus doing martial arts. Are you doing martial arts again?
When your Dinowrestler battles with an opponent with a high ATK, send it from your hand or field to his GY to give combat resistance and damage halves, and exclude this card from GY when the opponent declares an attack. By doing so, it has the effect of searching for Dinowrestlers other than cards with the same name from his Deck. Both effects are excellent in their own way, and they mesh well. You can use the search effect after protecting your Dinowrestler and sending it to his GY. However, since the trigger of the search effect depends on the opponent's attack, it is quite unstable and passive as a search. Therefore, don't you feel the power to push up the dyno wrestler? Considering the trigger, the search destination will be almost Pancra. |
▶︎ Deck | 《Chobham Armor Dragon》
とき
2019/07/13 14:15
A dragon with high HP and armor.
When the opponent attacks directly, he jumps out of his hand at his Attack Position, giving himself combat resistance and damage reduction by half, and when used as a link material, he can salvage his DARK of GY, but the opponent also has monsters. Allow salvage. It's a wall that pops out just before a direct attack, but its defensive performance is quite low, and even though the damage is halved, he's ATK 0, so he does a considerable amount of damage. If the main goal is a salvage effect, should it be regarded as a bonus that suppresses damage to some extent while being able to deploy spontaneously? The salvage effect has the potential to perform salvage by introducing it into the link and increase the options. However, allowing the opponent to salvage is quite painful, and the risk of bankruptcy is high on the day that the hand trigger is picked up. If you use it on the first turn of the attack, the danger disappears, but if you can't pull in or search in the first move, it will lose its luster rapidly. I feel like I can use it for my first solitaire, but I can't deny that the card power itself isn't very high. |
Update Information - NEW -
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