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Yu-Gi-Oh! Card Rating List Showing 10,726 to 10,740 of 10,769

Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.

Rating Score・ Review
Posting Date
Junk Blader ▶︎ Deck 《Junk Blader》
japan とき
2010/08/04 23:42
Yugioh Icon
There is a theory that naming Junk is 80% of the job...
The effect is permanent, but it is subtle to use. We got 2200 attackers, well done! Even if you say...
Well, ATK is not the only thing I don't approve of.
Lightning Warrior ▶︎ Deck 《Lightning Warrior》
japan とき
2010/08/04 23:41
Yugioh Icon
For better or worse, it's all-terrain. Works reasonably well with all decks.
I really like it because it feels like it should be a general-purpose sync.
However, when Synchro itself declines, this kind of card will suffer the most...
Powersink Stone ▶︎ Deck 《Powersink Stone》
japan とき
2010/08/04 12:02
Yugioh Icon
It looks like it will do something, but it feels like a card that seems to end without being able to do anything.
Monsters that use magic stone counters have also appeared, but the connection is extremely thin...
It does something like << Summon Limit >> to the effect, but unlike Special Summon, the effect can go through once and be dangerous waters. This guy goes through it twice...
Karakuri Klock ▶︎ Deck 《Karakuri Klock》
japan とき
2010/08/04 12:01
Yugioh Icon
It is strong if it can be activated. if you can.
With the front Defense Position, it was much easier for him to leave Karakuri behind, but whether he would rush in is another matter.
It's possible that he doesn't carelessly attack this card because he knows about it, so he won't fall for it so easily.
Rather, I wonder if it's just right to hint at its existence as a bluff.
Karakuri Trick House ▶︎ Deck 《Karakuri Trick House》
japan とき
2010/08/04 12:01
Yugioh Icon
In addition to being usable as an attack reaction, staff officers can also be used when summoning.
However, since it is a single removal, you need to consider how it compares to other removals.
If you're going to use it, you should aim for active removal, but unexpectedly, he has limited timing to change Karakuri's battle position.
At worst, it can be used during an attack reaction, but it's not much different from a mediocre Trap.
Karakuri Anatomy ▶︎ Deck 《Karakuri Anatomy》
japan とき
2010/08/04 12:00
Yugioh Icon
It's harder to do than a certain unity, but it's still a piece that can lead to a considerable draw.
Thanks to 《Karakuri Cash Cache》, it's easier to change his Karakuri's battle position, so depending on the situation, it may be possible to place two counters in one turn.
Acceleration of drawing when combined with Mujin is amazing. Once you taste it, you will become addicted.
It is one of the cards that supports Karakuri's rush, and its rotation speed when it hits a point is environmental class.
Golden Gearbox ▶︎ Deck 《Golden Gearbox》
japan とき
2010/08/04 11:59
Yugioh Icon
Stronghold Guardian》that can be used from your hand, or one that raises ATK as well.
Even so, his ATK increase is insignificant, and even if he raises his defense, he can't counterattack and defeat him.
Isn't 《Shrink》perfect after all? It is a position that seems to settle down to the conclusion that it will end up in the position of a cheap substitute ...
Karakuri is a deck type that can be killed with a rush, so I wonder if there is a little use for it.
Karakuri Showdown Castle ▶︎ Deck 《Karakuri Showdown Castle》
japan とき
2010/08/04 11:58
Yugioh Icon
When Muji is in his GY, it turns into a gear town. The battle position change effect is also strong.
In Karakuri, you can not only simply revive Muzero/MuzeroAngu, but you can also try using the Recruit effect by reviving soldiers and 919 and performing Synchro.
All of his Karakuri's effect on the opponent's flanks is also extremely good, and it's dangerous to rely on cards with low defense when fighting against Karakuri.
His Karakuri, which emphasizes rush speed, is not enough to be adopted, but the card power itself is considerable. Don't underestimate me.
Karakuri Shogun mdl 00 ▶︎ Deck 《Karakuri Shogun mdl 00 "Burei"》
japan とき
2010/08/04 11:55
Yugioh Icon
How he swings this guy around is the heart of his Karakuri. Special Summon effect is great.
If you make effective use of Komachi, you can calmly line up two of them in one turn, and you can also use the battle position change effect to lead to super draws using Mugen and Kaitai Shinsho.
However, in addition to his high ATK, there are very few enemies that cannot be defeated by changing the form.
With Komachi his Karakuri rushing ability is greatly enhanced.
Anarchist Monk Ranshin ▶︎ Deck 《Anarchist Monk Ranshin》
japan とき
2010/08/04 11:54
Yugioh Icon
It's the highest rarity in the shaved series, but honestly it's not a super dish. ok...
To be honest, 1 ban is a bit of a pressure as a pressure, and it's too late to destroy it after the opponent's tactics are completed.
Since Kaiku has been scattered in GS, it will flow over there where it is much easier to use...
Destroyed by opponent and sent to his GY. Recently, I wonder if I can use the effect of this card because it has destruction resistance and has a lot of bounces and removals.
Karakuri Bushi mdl 6318 ▶︎ Deck 《Karakuri Bushi mdl 6318 "Muzanichiha"》
japan とき
2010/08/04 11:54
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Karakuri's attackers are already 919 and 818. I don't have a place to live anymore...
Even though he is an attacker, he can easily be beaten to death, his ATK line is difficult to trust, and his ATK is not expected to rise so explosively...
Level 4 is enough if there are soldiers, 919, 818, etc...
Karakuri Ninja mdl 339 ▶︎ Deck 《Karakuri Ninja mdl 339 "Sazank"》
japan とき
2010/08/04 11:53
Yugioh Icon
I'm glad he sent GY instead of destroying it. Stardust, he and Wind-Up Maestro can be dealt with later.
However, in Karakuri, due to the effect of level 3 and reverse premise, it is in a slightly floating position.
It is sad that there is a good chance that it will be overtaken if it is mastered because it cannot keep up with the flow that makes use of the great development of zero and zero anger.
Therefore, it seems that business trips will be the main thing. The removal method of GY feeding is very bright today with increased fracture resistance.
Karakuri Strategist mdl 248 ▶︎ Deck 《Karakuri Strategist mdl 248 "Nishipachi"》
japan とき
2010/08/04 11:51
Yugioh Icon
It can be used not only for Karakuri, but also for front-line gadgets and ancient machines.
However, his true longing is in his Karakuri. One piece that becomes the axis in Karakuri.
Super draws that make use of Mujing and Kaitai Shinsho usually start because of this guy.
He has a strong rival named Komachi, but his excellence is also indispensable for Karakuri. Is it possible to simply use the change effect at the time of summoning to break through the high RBI?
Karakuri Merchant mdl 177 ▶︎ Deck 《Karakuri Merchant mdl 177 "Inashichi"》
japan とき
2010/08/04 11:49
Yugioh Icon
Although it is limited to Karakuri, the sense of security when it is in the first hand is abnormal.
With the advent of 《Karakuri Cash Cache》, it is possible to perform a rough job of compressing the deck and accumulating counters in Kaitai Shinsho. In this case, there is no attack disadvantage, so it is doubly delicious.
It is a very strong card because it can search spell cards and trap cards. Level 2, where you can involve the librarian in Karakuri's Synchro Rush, is also pretty good.
This card is one of the reasons why it is rumored that his Karakuri will break into the Anti-Magic/Brotherhood of the Fire Fist front because it can be used in combination with Komachi to get Natubi on the first move.
Karakuri Soldier mdl 236 ▶︎ Deck 《Karakuri Soldier mdl 236 "Nisamu"》
japan とき
2010/08/04 11:47
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A recruiter who can effectively negate battles damage. He is quite the owner of DEF.
When the front line is activated, it's a villainous thing to be able to line up two of his Karakuri at once with this card itself and the front line effect.
Since it's level 4, it can also be used to bring out Shogun in Komachi, so it's a good card for Karakuri. I want to create a foothold for mass deployment from Shogun.

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