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Yu-Gi-Oh! Card Rating List Showing 10,696 to 10,710 of 10,769
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Black Thunder》
とき
2010/08/05 8:34
I tried to incorporate Burn into BF, such a black lightning bolt.
A burn card that can deal 400 times more damage than the number of cards on your opponent's field when your BF is destroyed by battle. 《Secret Barrel》is fundamentally what I am doing. It also doesn't count cards. I don't think Secret Barrel's superiority is in terms of firepower, as it counts cards in your hand, so it's easy for Burn to be stable, but... I want to put another excellent card in the frame of this card to accelerate its expansion. Well, it's better than other disappointing support that has a strange possibility called Burn BF? However, even for that purpose, it has a trigger called battle destruction, so it's frustrating that I can't use it freely... |
▶︎ Deck | 《Blackwing - Bombardment》
とき
2010/08/05 8:33
A Normal Trap that has the effect of releasing 1 BF and giving his ATK to another S monster.
However, when used in BF, the presence of Sirocco, which has the effect of collecting his ATK of multiple BFs at once and requiring no release, is significant. For the time being, monsters other than Blackwing can be collected, but this time, even a card like "Synchro Gift" will appear, and it will be troublesome because it will come to further drop the value that was originally nothing. There is no future for 《Beast Rising》-like cards that are too limited and non-permanent. |
▶︎ Deck | 《Blackwing - Backlash》
とき
2010/08/05 8:32
A direct attack reaction Trap that knocks out 《Raigeki》in response to the opponent's direct attack when there are 5 or more BFs in GY. From the activation conditions, it also has the face of the adjusted version of Mirror Force for the theme.
However, the activation conditions are really strict. As long as the base is the adjusted version of Mirafo, there is no scene that exceeds Mirafo. In addition to that, Blackwing also has 《Icarus Attack》, which threatens birds and beasts, and 《Black Sonic》, which can be removed by removal and has light conditions. Is it necessary to forcefully adopt this card beyond Torrent Funeral, Raibol, and other completely different types of total destruction, and above all, the original Mirafo? It's been blatantly damaged by Mirafo's relaxation of restrictions, and it's even more difficult to use from the beginning... |
▶︎ Deck | 《Into the Void》
とき
2010/08/05 8:30
A draw source that allows you to unconditionally draw 1 card when you have 3 or more cards in your hand, but has the disadvantage of discarding all cards in your hand during the end phase.
Especially in Infernity, it is difficult to use the activation condition after handless. This time the disadvantage is heavy to use for draw acceleration in other decks of his. It's a huge spin, and if you don't have the guts to get all the parts for an instant kill combo in one turn, you'll lose your hand as a draw source. Infernity and Fabled, which benefit from losing your hand, are also excellent in the Dark World because they are all discarded by effects. Infernoid also has the name of his Void, and since the hand and GY are almost the same deck, it's not a bad choice. As a draw source, I would like to focus on instant death combos, otherwise I would like to focus on discarding everything in the second half. But even so, in his Spell card stack deck, such as Library Exo, which aims for instant death combos, it has a strong presence as a card that can increase the number of his spell activations while drawing. |
▶︎ Deck | 《Infernity Launcher》
とき
2010/08/05 8:29
An Infernity Continuous Spell that has the effect of discarding one Infernity from her hand and the effect of reviving two Infernities from GY by sending it to his GY when handless.
Infernity's nightmare mass deployer. Archfiend Necromancer revival → Gun search → Beetle revival → Trishula is the equation of death. This Synchro Chain is powerful, and you can still use it if you only have one copy. A powerful card that still plays a central role in Infernity's tactics. You can't ignore the first half effect that assists Handless, although it's plain. Every loop in Infernity is a must for Mirage and Gun. This card is a must-have for satisfied people to be satisfied. |
▶︎ Deck | 《ZERO-MAX》
とき
2010/08/05 8:28
A normal spell that revives Infernity when handless, blows away all monsters with ATK equal to or lower than the revived card, and seals the battle phase.
In other words, his Infernity's 《Monster Reborn》, but if you're aiming for one kill, it's too painful not to be able to battle phase. It should be used in combination with Death Dragon and 《Soul Charge》that can be covered by effects. It can be used to revive Mirage and use it as a preparation for Synchro Rush, but I still want to aim for a one-shot resurrection of the Death Dragon. In this case, it almost becomes a black hole to the front side. Both resurrection and removal glares are excellent. Not being able to fight hurts, but you can forcefully use resurrection on the barrier axis and ogre axis where you need to forcibly build a battle line. |
▶︎ Deck | 《Cards for Black Feathers》
とき
2010/08/05 8:27
A BF-exclusive draw source that removes BF from your hand and draws 2 cards, as well as seals his Special Summon for this turn. In addition, he has 《Allure of Darkness》corresponding to all DARK…
As expected, the limit is severe, but the draw acceleration is still attractive. However, he doesn't have much merit in excluding Blackwing, and the Special Summon limit is Greed and Humility and Booking. In the first place, Blackwing rarely goes bad in his hand, so he often doesn't have enough ammo to pay for this card. As a draw source, it's completely upward compatible with temptation, and it's greedy and humble, or greedy and greedy, and it's enough. |
▶︎ Deck | 《Infernity Doom Dragon》
とき
2010/08/05 8:26
Second generation satisfaction dragon. No matter how ugly or ugly he is, the soul of the Void will not burn out.
The possessed effect is to abandon the attack right and destroy the opponent's monster + burn half. Although it is a powerful removal, it is a waste to abandon the attack of 3000 points, and it is easy to deal with because it is targeted destruction. However, this card has the name of his Infernity, so the threat of 3000 RBI that can be supported by it is a masterpiece. It tends to be swallowed up by One Hundred with loops and Ogre Dragoon with Cien effect, but you can make full use of his Infernity support such as barrier and resurrection. It's a card that is more technical and relies on drawing than the other two cards, but this card is also in a powerful category. It can be used in other decks of his, but it's a card that needs support, so it's a card that he should use in Infernity. |
▶︎ Deck | 《Infernity Avenger》
とき
2010/08/05 8:25
An Infernity tuner where being a level 1 tuner is more important than effectiveness. When a monster is destroyed by battle while handless, it has a strange effect of changing its level and regenerating itself.
If Beetle is made into this, it will generate a level 8 in combination with Archfiend Necromancer instead of trish barrage. Choose from One Hundred Eye, which is easy to use for looping gimmicks, Death Dragon, which can make full use of Infernity's resurrection support, Ogre Dragoon, which has a powerful permission effect for Handless, and Beerze, which has overwhelming resistance. It is possible to prepare a stubborn wall as an effect, and there is no loss without it. The problem is that the level is unstable and it is difficult to connect to the sync, but... Since the level 8 synchro is more fulfilling than before, it is a piece whose existence value has increased since the time of Trish's continuous hits. There is also the possibility that this is more important than the Beetle. |
▶︎ Deck | 《Infernity Beetle》
とき
2010/08/05 8:24
An Infernity monster that releases itself when handless and summons up to two cards with the same name from his deck.
It used to be a tuner that used the Archfiend Gunloop to produce Trishula, but the Archfiend Gunloop was weakened by the restrictions on Gun and Trishula, and its value dropped a bit. Even so, he is the core of Infernity's synchros, aiming for one-off trishula and other level 8 synchros. I have a feeling that the latter will be a revenger, but... Split with its own effect was active in Trishloop, but now it's mainly used for Rank 2 Xyz such as Judge Buster. I sometimes travel to Insects and Dual to synchronize Arachne and Bulldrago. If you get two cards in your hand, let's despair. |
▶︎ Deck | 《Infernity Randomizer》
とき
2010/08/05 8:22
His Infernity has the ability to draw when handless, and has the effect of dealing burn damage to either side depending on the card drawn.
Infernity can accelerate the draw quite a bit, but the rate of handless collapse is quite high. In his normal Infernity, which uses Synchro, it is difficult to have a role other than Level 1, and it is a card that is difficult to use. However, he's not normal, he's Infernity, and he plays a central role as a draw source in Handless Exo, which makes full use of the draw power of this card and 《Cyber Archfiend》. It's a casually supportive draw source, so there's a good chance he'll break out without Infernity someday. |
▶︎ Deck | 《Infernity Mirage》
とき
2010/08/05 8:21
It hurts that he can't use Special Summon from his GY, which is the true value of Infernity, but the effect is a very powerful resurrection card with that Infernity Launcher built-in.
It is very scary if you collect it in your hand and reuse it. I'm very happy to draw at the last minute. If Archfiend successfully gets his Special Summon on its own effect, it's a top candidate for Search. The Special Summon effect is very good, and the card that forms the core of Infernity's loop gimmick along with One Hundred Eye. Making One Hundred Eye use this card's effect is the iron plate of his Infernity loop gimmick. |
▶︎ Deck | 《Blackwing - Breeze the Zephyr》
とき
2010/08/05 8:19
A BF tuner that can Special Summon when added to the hand by card effects. Under 《Black Whirlwind 》, the card that will be Gale after the 4th one.
To put it bluntly, Gale can operate almost the same, so this card is almost a lower adjusted version. Whirlwind, which is the premise of operation, has returned without limit, but Gale has also become unlimited, so it is quite uncertain whether there will be more situations where this card is necessary. Since Whirlwind is a major premise, it is also a problem if you draw it normally in your hand. More powerful level 3 BF tuners such as Steam and Pinaka are also on the rise, and their availability has become quite questionable. |
▶︎ Deck | 《Blackwing - Gust the Backblast》
とき
2010/08/05 8:19
BF who can Special Summon when there are no cards in play. It also has the effect of weakening the opponent who attacks BF.
The Special Summon is perfect for meeting Elfen's requirements, and you can aim for Gale's and Blast's Special Summons without using summons. However, he doesn't even allow the existence of Spell Trap, so it has the worst compatibility with 《Black Whirlwind》. Also, if you are using Sirocco, the release will be ignored and the condition will be booked. It's not that Gale can't be used as a material for Mist Warm, but Shura + Blast is far more realistic than Vayu, which is produced by Shura's effect. There is no point in using the debuff effect, and the presence is a little thin. |
▶︎ Deck | 《Blackwing - Ghibli the Searing Wind》
とき
2010/08/05 8:18
BF who can Special Summon from his hand when the opponent attacks directly. Besides, ATK is zero. Therefore, it's attractive to be a defender who can search with a whirlwind, but...
Due to the specification, it will be a wall once and it will be over, so I have a problem with his DEF against rush. BF can no longer be called a high-speed deck, so it's becoming a position where it can only be said that the space allocated for this card is a waste. It's a tailwind that the whirlwind became unlimited, but it's a pain that it's useless just to stop the attack once. When using this card from the Crow arc, be careful of level errors. |
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