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Yu-Gi-Oh! Card Rating List Showing 10,681 to 10,695 of 10,769

Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.

Rating Score・ Review
Posting Date
Wattwoodpecker ▶︎ Deck 《Wattwoodpecker》
japan とき
2010/08/06 23:02
Yugioh Icon
A Watt monster that has the effect of blocking the opponent's form change after attacking twice.
If you want to take advantage of the format change seal effect, combine it with multiple cards that change the battle position and set it to Defense Position to neutralize the opponent's monsters.
But more than that, this card has a strong aspect of being able to attack twice with his high ATK even in Watt.
At Watt, if you care about LP shavings, there are parts above Kirin. However, it is easy to focus on sharpening while locking, so I would like a direct one...
Wattfox ▶︎ Deck 《Wattfox》
japan とき
2010/08/06 23:01
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A Watt Tuner that, when destroyed in battle, blocks the activation of his opponent's Special Summons and effects during that turn.
If it is successfully destroyed, it will be possible to overcome the opponent's rush, but if it depends on the opponent, it will not be an effect that can be used well. Due to its size, it is likely to be destroyed in battle, and by that time the opponent's deployment will be fully prepared.
That said, Watt's tuner is a prime candidate for Level 2 in particular, as the others are so miserable.
Chimera is by no means a weak card, so a level 2 tuner could use it as a resource. Well, a level 3 tuner that can produce wyverns and black roses is better (ry
Wattgiraffe ▶︎ Deck 《Wattgiraffe》
japan とき
2010/08/06 23:00
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Watt's key card that has his ATK of 1200, which is quite high for a direct attack monster, and also puts the opponent into a pseudo-lightning state after a direct attack.
A monster that clearly destroys the balance of monsters with direct attacks.
Attacking with << Robbin' Goblin >> while locking is annoying.
It is this card that makes Watt's color direct, and Watt's Fif combined with Messenger of Peace is quite troublesome.
If this was level 3, it would have been the best Fifth monster, but...
In Watt, even though it's a card that requires 3 stacks, what does it mean that DE4 will not be reprinted...?
Synchro Magnet ▶︎ Deck 《Synchro Magnet》
japan とき
2010/08/06 22:56
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Tuner who can Special Summon from his hand when S Summoning is successful. However, it hurts that he is a Special Summon monster that can only be summoned by this effect.
In addition, he can use Normal Summon even though it is limited to level 8 synchro, and he can use Resonator support, and he appears as a Fiend 《Creation Resonator》.
From the hand, it's still tough. GY would have been an excellent card, but...
I guess it's a card aimed at multi-stage synchro, but it's tough to have an accident factor in your hand all the time before that.
With Deck's ability to intentionally synchronize at any time, the stage for success seems to be more set than it used to be...? ?
Flare Resonator ▶︎ Deck 《Flare Resonator》
japan とき
2010/08/06 22:55
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A tuner for his Resonator that raises the ATK of the S-summoned monster by 300 when used as an S material.
However, compared to his ATK-up rival, Vylon Prism, he was so poor that he couldn't help but cry.
Although he's a Resonator, he's also easy-to-use Resonators such as Dark and Clock at level 3, so his role is dead from this point of view as well.
In fact, it is trivia that Jack himself does not use.
Cup of Ace ▶︎ Deck 《Cup of Ace》
japan とき
2010/08/06 22:53
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The last resort of a creative duel. If your hand can't keep up with the ideal development, this will make up for it.
However, if it is blatant, it is opportunistic. If you can go with greed or greed, that's better. There was also a more realistic and playable two-draw card called Greedy and Greedy.
But if you're the strongest duelist, the result of a coin toss is inevitable...! ?
It's a nice card that can transform into a greedy pot depending on your luck in the real world, but the drawback is that the risk of giving your opponent 2 draws when tails comes up is too great.
If you consider the rotation of the deck itself to be a gamble, it may be possible, but the existence of greedy greed, which allows you to draw two unlimited draws and has no big disadvantages, is painful.
Basically a doroso for gambling decks loaded with second chances.
Koa'ki Meiru Sandman ▶︎ Deck 《Koa'ki Meiru Sandman》
japan とき
2010/08/06 14:37
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Koa'ki Meiru, who negates Trap, is the second son of the four rock brothers.
Koaki has no problem with Rock, so I think he'll be able to keep going.
He is strong against traps, so he can attack Naraku and Mirafo without fear. Note, however, that he does not respond to Counter Trap. The defense is surpassed by the amount of offense that is yielded to the Guardian.
Of course, it can also be used in Rock, and works as an excellent attacker here as well. It is also a 1900 RBI card that represents Rock. The fact that the number of Trap adoption itself is decreasing is a bottleneck, but...
Fairy Archer ▶︎ Deck 《Fairy Archer》
japan とき
2010/08/06 14:35
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Founder of monsters with the now-familiar effect "This card name's effect can only be activated once per turn." Since it was in its infancy, some madmen thought that using a hero mask would be a one-kill kill.
Its effect is , with its firepower reduced by 400 times. High firepower can be activated from the mass deployment of LIGHT. Considerable firepower when combined with Athena. With each other's effects, you can aim for close to 2000 damage each turn.
There may also be a Hikari Beat Burn that includes the original 《Solar Ray》.
The problem is how to develop it because it is not a card with RBI to be called the most beat burn. Compatibility with Venus, who can arrange three spheres, is good.
Bird of Roses ▶︎ Deck 《Bird of Roses》
japan とき
2010/08/06 14:32
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A card that allows you to summon 2 Plant Tuners from his Deck when this card ``on the face-up Attack Position'' is destroyed ``by your opponent's attack''. A scary recruiter who at first glance turns 1 into 2. What's more, Plant Tuner has a lot of excellent cards, and on top of being able to deploy them, it's an attacker level... it looks like it's all good.
However, it is difficult to see that such a monster is truly destroyed by battle, and it is less likely that it will be targeted for effect destruction. Naturally, the effect cannot be used even with a suicide attack.
There is a way to think that it can trigger the destruction of the effect, but in many cases it will end up working as a mere 1800 RBI to keep the battle destruction in check.
Morphtronic Vacuumen ▶︎ Deck 《Morphtronic Vacuumen》
japan とき
2010/08/06 14:28
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Vacuum cleaner. It has the effect of absorbing opponent monsters in Defense Position and ejecting them in Attack Position.
It's excellent that it can remove extremely difficult to deal with by equipping the opponent's monster. But the problem is how to deploy this monster defensively. Special Summon in Defense Position will come true if you can summon with Mobaphone or One For One.
The same Morphtronic removal factor is Patchin, but they're aiming to remove it from mass deployment. This is a removal that has a reputation for resistance destruction.
This card alone can easily cause accidents, but the value of equipment removal itself has increased. Whether it matches the Morphtronic colors is another matter...
Dread Dragon ▶︎ Deck 《Dread Dragon》
japan とき
2010/08/06 14:25
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A Dragon Tuner that can search for Dragons of level 3 or lower when destroyed in battle. Dragon Tuner is highly versatile and fairly solid, but it's a pity that the effect and being a tuner are not compatible.
However, is it a single card that can give a lot of guidance to the fire dragon? Dragon has a considerable development power when using Darkness Metal, and it is easy to aim for synchro.
A level 2 tuner with a dragon can also be "Trident Dragion" by synchronizing with a level 8 dragon lined up with powerful fighters.
Phantom Hand ▶︎ Deck 《Phantom Hand》
japan とき
2010/08/05 8:40
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A Continuous Trap that can be activated when Infernity is in play, and has the effect of temporarily sending all cards in your hand to face-down exclusion. If you use this, you have cards in your hand, but you're handsless.
However, in his normal Infernity, with Inferno at the top of the list, there are plenty of cards that can be used, so there is little need to use this card.
So you can use an unusual Deck, and one way is to use it as a source that can use the powerful draw effect of Reloader or 《Cyber Archfiend》.
He who broke the common sense of such a handless exo can come up with Deck well...
Infernity Inferno ▶︎ Deck 《Infernity Inferno》
japan とき
2010/08/05 8:39
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Lubricant of Infernity that allows him to discard his hand and send that many monsters to his GY. Responsible for both helping Handless and helping his GY manure. However, if you pull it at the last minute, it often rots, so it may be difficult to stack how many.
Still, the explosive power when pulled in the early stages is a threat spec. While disposing of his rotten Infernity in his hand, the deck fills him with the missing Infernity in his GY.
A difficult card that you want in the early stages, but it's a problem if you have too many. For the time being, I wonder if this card itself or << Monster Reincarnation >> can be dealt with, or if it's just set.
What to do with this card when handless is an eternal problem. One way is to not hire them.
Infernity Break ▶︎ Deck 《Infernity Break》
japan とき
2010/08/05 8:37
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When handless, remove 1 of his Infernity cards from his GY and destroy 1 card on the opponent's field. A flawlessly good free chain destruction card.
His Infernity, where his GY ad is important, is grateful to be able to use not only monsters but also his Spell/Trap cards as a cost.
Basic 1:1 free chain elimination. On top of that, he is also able to search with Archfiend, which makes it quite easy to use.
Crisis avoider in Infernity. Barrier or which one to search, this one has loose activation conditions and works well with Ogre Dragoon and Beerze.
Infernity Reflector ▶︎ Deck 《Infernity Reflector》
japan とき
2010/08/05 8:36
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When Infernity is destroyed in battle, it is a Trap card that discards all cards in your hand and revives that card and deals 1000 damage.
Due to certain conditions, he is an exclusive card for Infernity, and the heaviness of the cost may be a supplement to making it Handless, but I don't think it can be made Handless without going this far.
If Archfiend is destroyed in battle, the search effect can still be used, but basically the merits of each are not so great, and there is a strong feeling that there is no need to use them unreasonably.
Moreover, due to the activation cost, if it's handleless, it's completely rotten. Infernity will be handless in the early stages, so the help of handless must be the Inferno class...

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