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Yu-Gi-Oh! Card Rating List Showing 8,446 to 8,460 of 10,769

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Rating Score・ Review
Posting Date
Light Laser ▶︎ Deck 《Light Laser》
japan とき
2010/12/30 15:46
Yugioh Icon
An Equip Spell with an exclusion effect exclusive to Light Warriors.
The Warriors of Light have a lot of good cards, and the effect is permanent 《D.D. Warrior Lady》.
It's resistant to battle destruction and strong against Recruiters, and it erases one-sidedly, so I'm sure that the opponent's calculations will be greatly out of order.
Even if you lose the battle, it will be removed as a companion just like 《D.D. Warrior Lady》, so it is one of the specs that can be used in his Deck of Light/Warrior. Will the frame allow later?
Hero Flash!! ▶︎ Deck 《Hero Flash!!》
japan とき
2010/12/30 15:42
Yugioh Icon
HERO's large spell that activates with his 4 spell cards of H・E・R・O as a cost.
There is no level limit for calling vanilla, so if you call Neos, it's pretty convenient for hitting points.
However, the conditions are still quite strict, and it is not a card that can be activated so often.
E is a must, O is also heavily used in his Neos axis. R performance is not bad, but H is a little problematic.
And above all, the problem is whether this card can be activated, and whether it will come to your hand in a situation where you can. HERO's 4 spells and this spell of him have no search means unless you cut off his left arm. It's also a pain that the return isn't that big when you can activate it.
O - Oversoul ▶︎ Deck 《O - Oversoul》
japan とき
2010/12/30 15:40
Yugioh Icon
Part of the HERO Spell required to activate Hero Flash.
Vanilla HERO can be revived, but it can be said that it is almost a dedicated card for Neos / Another Neos. Even if I revive Featherman or Sparkman, it doesn't feel right, so these two are my core.
Although the target binding is strict, his normal spell of complete resurrection is rare and excellent. It is one of the pieces that supports the strength of Neos, and is one of the causes of death from overwork.
Normal Spell, the cornerstone of the Neos beat. If you just want to use it as a material, there is also a swing, so I would like to take advantage of the fact that it is a complete resurrection and bring it into a fistfight.
R - Righteous Justice ▶︎ Deck 《R - Righteous Justice》
japan とき
2010/12/30 15:38
Yugioh Icon
A corner of HERO Spell that triggers Hero Flash.
As long as HERO is on the field, at least 1:1 exchange, and depending on the situation, it will be a pretty good removal card. However, it tends to be vulnerable to Trap, which is a trigger summon reaction, and the clumsiness due to Normal Spell is also annoying.
The specs themselves are not low, but in this field, rivals are formidable. Don't you think it would be an interesting effect if it was built into a monster?
Multi-destruction was a life card, but with the introduction of his Quick-Play Spell, Twin Twisters, which jumped into that category, it's hard to want three or more HEROs.
E - Emergency Call ▶︎ Deck 《E - Emergency Call》
japan とき
2010/12/30 15:34
Yugioh Icon
It is one of the HERO Spells necessary for Hero Flash, but even without it, his Spell has a search effect that is absolutely indispensable for E・HERO.
A convenient reinforcement effect that is absolutely indispensable for E-HEROs who make a living out of fusion.
There are no restrictions other than names on the cards you can call, and you can call in key HEROes to your Deck such as Airman, Neos, and Prismer.
Rampage to secure fusion materials and promote deployment. If you're going to build an E-HERO, you definitely want to stack it as much as possible.
The flow of airman effect from airman search is very strong. If you're aiming for Xyz, Bubbleman, there are plenty of other options, such as Shadow Mist.
Due to the success of Alive HERO, HERO became a part of the environment and was semi-restricted, but it has been eased and continues to this day.
H - Heated Heart ▶︎ Deck 《H - Heated Heart》
japan とき
2010/12/30 15:31
Yugioh Icon
One of the HERO Spells required to activate Hero Flash.
It is also the only HERO spell that supports cards other than HERO.
However, if he lowers his ATK by 100, he will have Big Bang Shot, which has a permanent top combo, so if you don't think about removing spells, you should prioritize this.
I can't really rate it because I can't feel the appeal of the one-turn-only piercing effect...
If it's a HERO tie, it might be interesting to give piercing to Wild Jaggyman and Trinity.
Cyclone Boomerang ▶︎ Deck 《Cyclone Boomerang》
japan とき
2010/12/30 15:29
Yugioh Icon
Philosophy of a cyclone but a big storm effect.
First of all, it is terribly perishable at the point of special equipment.
It's very easy to understand the aim of making a big storm when receiving effect destruction while increasing ATK, but there is a possibility that this card itself will be targeted, and nowadays he can easily be destroyed in battle with a Wildman with ATK 2000. There is also a possibility that it will be done.
Also, it does not match the effect of Wildman himself, so there are few opportunities to destroy the effect.
It would be strong if the attack response and summoning response were rotten, but I don't think it would take any measures that I could see.
For the time being, there are more ways to destroy Wildman himself, but the add loss is terrible...
Elemental HERO Wild Wingman ▶︎ Deck 《Elemental HERO Wild Wingman》
japan とき
2010/12/30 11:03
Yugioh Icon
HERO whose hand becomes a cyclone. A very rare countermeasure against his Spell/Trap.
Gaia Tornado can also be produced with the same material, but both are effective against monsters, so they still maintain their rarity value.
However, despite being fused, its combat power is low, and it is difficult to use Feather as a material, regardless of Wild.
I wonder if his Deck with Swamp and Wild will be an EX card...
Card Trooper ▶︎ Deck 《Card Trooper》
japan とき
2010/12/30 11:01
Yugioh Icon
One piece that will be the king of active GY manure along with the Lightsworn corps.
Also works as an attacker for 1900 while fertilizing his GY with pounding cards.
On top of that, if it is destroyed, it will be possible to draw, so there is no gap at all, and the attribute race is also blessed.
An all-purpose lower class with a wide array of useful elements for Decks that need to grow GY. Just be careful of the damage on the return turn.
It's the most non-theme card, so it's difficult to develop, and I don't see it much these days. The romance of 《Machine Duplication》has been revived, but...
Hero Kid ▶︎ Deck 《Hero Kid》
japan とき
2010/12/30 10:57
Yugioh Icon
A deck-exclusive 《Inferno Reckless Summon》is built-in, and with its effect, you can easily get 3 copies of this card.
As a special summon method, he is likely to be a 《Reinforce Truth》from Deck and Living Dead from GY.
If you can arrange them well, you can use them as materials to aim for a high level in Synchro, or you can aim for Rank 2 Xyz.
However, for convenience of effect, it is meaningless unless you stack 3 copies. As a result, it often ends up in your hand, and if you don't use its effect quickly, it will completely spoil.
Elemental HERO Wildheart ▶︎ Deck 《Elemental HERO Wildheart》
japan とき
2010/12/30 10:54
Yugioh Icon
Can be used as a fusion material for Wild Jaggy and Wild Cyclone.
Since the effect of Trap can be negate, self-summoning → torrent funeral becomes a powerful removal.
ATK isn't good enough, but the sense of security that it doesn't fall on traps is quite a thing.
However, if it's a fusion-specialized HERO, you don't have to force yourself to hit with this card, and it's a little tougher if there's a slot for beat-type HEROs. Is the excellent effect slightly upside down?
And above all, I can't deny the feeling that Yu-Gi-Oh and HERO are no longer low-level beat tools. Opportunities to make use of your Trap resistance will decrease further...
Elemental HERO Bladedge ▶︎ Deck 《Elemental HERO Bladedge》
japan とき
2010/12/30 10:49
Yugioh Icon
An E-HERO shining in gold.
Plasma Vice and Wild Jaggy are materials for a powerful fusion HERO.
For that reason, it is an indispensable card for a HERO that revolves around fusion.
The manga version of the HERO army is a gentle material and the effect is excellent, and the existence of this card is about to be eaten.
Even so, there are still many cards that can be used as fusion destinations, and it is also the largest E・HERO that can be Normal Summoned. It's a card with a lot of rarity value, so it's still active.
Crystal Release ▶︎ Deck 《Crystal Release》
japan とき
2010/12/30 10:41
Yugioh Icon
Her exclusive Equip Spell that powerfully compensates for the combat power that Crystal Beast lacks.
Increases Crystal Beast's ATK by 800, and when sent from the field to GY, it has the effect of turning one Crystal Beast into a jewel from the Deck.
If you're only looking for combat power, 《Mage Power》works very well with Crystal Beasts, and if you have enough Crystal Beasts, you can expect an increase of 1500-2000. However, since this card has a Jewel Transformation effect, it does not hurt even if it is destroyed. Because of this effect, it's reassuring to have it in the early game, and even if Crystal Beast or this card is destroyed, you can keep the next one.
It feels a little odd, but it's a card where you can aim for double benefits. Therefore, it is well worth adopting.
Grave Squirmer ▶︎ Deck 《Grave Squirmer》
japan とき
2010/12/30 10:37
Yugioh Icon
A card with top-class strength as the definitive version of this kind of removal by battle destruction.
The ability to destroy Spell Trap is great as well, and even if you send it, you can use the destruction effect.
There are plenty of salvage and resurrection methods with 《Recurring Nightmare》, and it's not impossible to use them to tear down the opponent's field.
Although it has the drawback of not being good at suicide attacks, it is a pretty easy card to use.
Phantom Skyblaster ▶︎ Deck 《Phantom Skyblaster》
japan とき
2010/12/30 10:32
Yugioh Icon
I vaguely remember that when the rules of Xyz were only half-cleared, it was thought that these cards and tokens could be used to Xyz, and people hoarded them. I also feel that those faint memories can be reproduced with the rules of link summoning.
A card that can deploy a large number of cards on the field with itself and a token. When summoned, it has the effect of producing musketeer tokens up to the number of cards on the field, and the effect of inflicting damage to the opponent equal to the number of musketeer monsters x 300 points.
In addition to aiming to quickly summon Bloo-D and Raviel, you can also aim to call the three phantom gods and evil gods released.
As a Burn card, it doesn't do much damage despite being a weak card, and it's not good enough to put pressure on the Monster Zone. Cards for full release link personnel.
Since the level of the token is high, if you survive, you may be able to aim for synchro.

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