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Yu-Gi-Oh! Card Rating List Showing 7,621 to 7,624 of 7,624

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Rating Score・ Review
Posting Date
Borreload Dragon ▶︎ Deck 《Borreload Dragon》
japan シエスタ
2017/11/02 17:27
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A revolver ace and a rival card in VRAINS.
Considering the existence of many Borreload variants of his, it can be said that he is representative of Borrel.
It requires 4 Links and 3 Effect Monsters, which is heavy, but since the material specification itself is loose, it is easy to summon as long as you have the deployment power.
In addition to his high ATK, he has a resistance of 1 and the effect of 2, which will be described later, so he has a decent amount of anti-interference and presence.
Furthermore, the combat power is also high due to the weakening of Friche that cannot be chained. It is also suitable for triggering Rokket as in the anime.
The fact that it cannot be chained is soberly excellent, and you can miss the activation timing of the first part.
And the highlight is taking control of 3. It is necessary to keep the link destination open, but since it does not target, it can steal most of the monsters.
Control seizure is until the end of the next turn, but since he sends to GY instead of going back, which is unusual, removal is guaranteed.
It's an excellent card that has high breakthrough power and is worthy of the weight of its rival card.
Tyrant Red Dragon Archfiend ▶︎ Deck 《Tyrant Red Dragon Archfiend》
japan シエスタ
2017/11/02 17:11
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Jack's trump card in ARC. My favorite design is Red Archfiend.
There is no specification except that two tuners are required, so it is an easy condition for him to have excellent tuner deployment power with Deck.
You can aim for summoning with nostalgic Samopuri + Cat Bernbern.
A truly solitary champion effect that knocks down all cards other than yourself and limits attacks.
I would like to say that it is simple and powerful, but there are various conspicuous bad engagements.
The 2nd effect is hard to work because it also makes him prone. It's better to think of it as strengthening your own Friche Demon/Trap at the cost.
Since your own army is also involved and the attack is restricted, it is difficult to cooperate with other monsters, and it is not possible to revive, so it is not compatible with Belial, the Red Archfiend support.
3500 hit points is also a delicate point, even if you try to double and strengthen it, it will stop at 7000 points.
Considering the current environment, it is difficult to maintain this card that has no resistance.
In the first place, the role of total removal is overlapped with Scarlight and EnmaDragon.
As it is heavy, the target of removal is expanding, but it is difficult to take advantage of the fact that it can also remove demons and traps when Friche is the mainstream.
Calamity is also a better finisher, and you can use the summoning method and block the opponent's effects all at once. If you double up, you can aim for 1 kill.
Well, it is difficult to handle, and it is difficult to give priority to general-purpose or Red Archfiend.
The effect of 2 was a blatant A card meta, so I wanted you to adjust it a little better.
Supreme King Z-ARC ▶︎ Deck 《Supreme King Z-ARC》
japan シエスタ
2017/11/02 16:55
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Although ARC received a terrible evaluation, the evaluation of the card seems to be high, and it often shines in the top in voting projects.
The anime version was an unprecedented card called S/X/P fusion, but it was settled on P fusion due to rule issues.
You are requesting a very heavy material specification, but there are several summoning methods other than normal fusion, and is it mainly developed from Graph Magician?
Magician has plenty of search methods anyway, so it's not a difficult story even though it takes time.
Also, it is a non-regular summon and effect negate, but it can be used with a single 《Soul of the Supreme King》. With a little ingenuity, it can be expected to work effectively.
In addition to 4000 ATK and DEF, it boasts effect resistance that makes it easier to pass through total removal, and high finisher performance.
However, it does not mesh well with the effects of 3 and 4. 3 will probably work if you come across someone with resistance to effect destruction. The effect of 4 is also strong, but honestly it smells like a bonus because of its resistance to itself and the high performance of the finisher.
However, you can destroy it with your own effect and activate it, so depending on the situation, you can self-destruct it. With P Deck, there are many ways to do that.
It's blessed with support around, so I think it's a rare actual battle level card among boss cards that tend to be joked.
Excode Talker ▶︎ Deck 《Excode Talker》
japan シエスタ
2017/11/02 16:26
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Accesscode Talker is sometimes called fat or stinkbug because of its bad composition.
Tying is not that hard in Cybers in general, but it's hard to say that it's worth it for the number of monster zone blockages and 500 enhancements that you don't have to do with the weight of Link 3.
Although the evaluation was low when it first appeared, he later had accesscode talker support, and in particular, a coderic that changed the search destination depending on the attribute appeared. became easier to convert.

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