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Yu-Gi-Oh! Card Rating List Showing 6,856 to 6,870 of 10,769

Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.

Rating Score・ Review
Posting Date
Thousand-Eyes Restrict ▶︎ Deck 《Thousand-Eyes Restrict》
japan とき
2012/02/08 22:26
Yugioh Icon
A sheep turned into Metamorphosis and became a thousand-eyed monster.
A Fusion Monster born from the fusion of Sacrifice and 《Thousand-Eyes Idol》, which has the effect of changing the form of other monsters and sealing attacks in addition to the monster equip effect and ability copy effect inherited from Sacrifice.
A Thousand-Eyed Monster that is strong even with Sacrifice, but also comes with brutal lock performance.
Is it the main usage of 《Instant Fusion》as an excellent removal 《Metamorphosis》? The original Sacrifice has also become stronger in combination with various cards, so I was worried that he would come back, but he was released without any particular errata.
Even though it's strong to use the convenient 《Instant Fusion》for removal, in this day and age with 101 and Castel, it's no longer enough to be a simple Sausaku. Naturally, Pegasus fans will rejoice.
Although it is difficult to use due to the material 《Thousand-Eyes Idol》, this card can also receive the benefits of the new Sacrifice Fusion that supports Ais Sacrifice.
Thousand-Eyes Idol ▶︎ Deck 《Thousand-Eyes Idol》
japan とき
2012/02/08 22:22
Yugioh Icon
It is a Normal Monster of DARK Spellcaster and a card used as fusion material for 《Thousand-Eyes Restrict》.
A Level 1, 0 ATK/Defense Normal Monster and its single performance is at the bottom level, so it's often treated as a joke card, but it's easy to handle than a miscellaneous Normal Monster because it has a good racial attribute and 0 ATK/Defense has a certain amount of support.
Of course, the main use will be the fusion material of "Thousand-Eyes Restrict", but including that, it is by no means the weakest joke card.
Is it possible to create a 《Thousand-Eyes Restrict》Deck centered on this side instead of Sacrifice...?
Drill Bug ▶︎ Deck 《Drill Bug》
japan とき
2012/02/08 22:21
Yugioh Icon
A card with an effect that allows you to place 《Parasite Paracide》on the top of his Deck when you give battles damage to your opponent.
A very weak effect that if a weak monster with ATK 1100 does his best to deal battles damage, Parasite will be the top of his deck.
Even if you want Paracide, if you can search for 《Sangan》, 《Gokipon》or Taikikai directly, it's a small deal. What's more, who gets a paraside search...?
Paracide quietly inhabits flying parasites in Lynx.
Sword Hunter ▶︎ Deck 《Sword Hunter》
japan とき
2012/02/08 22:18
Yugioh Icon
I used to think it was pretty amazing. Does it get stronger with each hit?
A card that has the effect of destroying an opponent's monster in battle and equipping that monster as an equipment card that raises his ATK by 200 at the end of the Battle Phase.
In the long run, the growth is slow and fills the Spell Trap zone, and the initial value is too low for the highest level, which is a disappointing element.
By some mistake he can use the effects of the Equip Spell if he equips Dragunity or Inzector.
The Legendary Fisherman ▶︎ Deck 《The Legendary Fisherman》
japan とき
2012/02/08 22:16
Yugioh Icon
A man who embodies the confusion of arbitration while living.
When the sea is in play, he is immune to spell effects and has the effect of not being attacked.
The weakness of the anime version of Earthbound Immortal is probably based on this card's ruling, but why was it reversed?
Assuming that the sea is also used, the level is lowered with Atlantis, but 1850, which does not receive spell effects but cannot block attacks, is not enough...
However, the need arises as a material for a ridiculous card called 《The Legendary Fisherman III》. However, with the appearance of the second generation, which has its own name and is far superior in performance as a monster, the value goes to the bottom of the abyss.
Type Zero Magic Crusher ▶︎ Deck 《Type Zero Magic Crusher》
japan とき
2012/02/08 22:13
Yugioh Icon
A Continuous Trap that has the effect of discarding one of his spell cards from his hand and inflicting 500LP damage to the opponent.
It can be said that it has the ability to turn one spell card into 《Hinotama》.
There is no effect activation limit, so if you use his Gem-Knight Fusion, which can be collected indefinitely, as a cost, depending on GY, it seems like you can deal a big blow...
Combined with a spell that can be self-collected because it does not gain even if it is used normally. Using Gem-Knight as a guide fire... it's impossible, yes.
Infinite Dismissal ▶︎ Deck 《Infinite Dismissal》
japan とき
2012/02/08 22:09
Yugioh Icon
A Continuous Trap card that has the effect of destroying a level 3 or lower monster during the end phase of the turn it was summoned or Flip Summoned.
Although it is a target setting that strongly ironizes the present age where the value of low-level monsters as deployment personnel is also increasing...
First, the effect of destruction is slow to occur at the end. Given that many of the target cards will be some kind of material, it is extremely rare that the development factor will remain until the end. And most of all, I can't keep up with their lightness of footwork without Special Summon support.
It's almost useless as a meta, and it's not good enough as a pressure. It is quite thin to use.
Ground Collapse ▶︎ Deck 《Ground Collapse》
japan とき
2012/02/08 22:07
Yugioh Icon
A Continuous Spell that has the effect of sealing two of your opponent's main monster zones.
Cards such as Cosmo Rock and his Ojama that aim for locks that prevent the opponent from using monsters in the first place.
Even if it is not so, it is possible to check the mass development that is out of common sense.
By itself, it's one step further, so it's a combo-friendly card as a lock, but it can be said that it's attractive to be able to create a pretty solid lock if you get it right.
Isn't it possible to seal the EX zone when the link summoning information comes out? It got a lot of attention because of the errata, but it was limited to the main zone. However, it still has the strength of being able to interfere with mutual links and extra links because it can forcibly destroy the link destination.
Dimensionhole ▶︎ Deck 《Dimensionhole》
japan とき
2012/02/08 22:04
Yugioh Icon
Despite its name, it effectively has little to do with Worm.
It has the effect of excluding monsters on your field until your next standby.
A card that had been completely forgotten since its introduction, but thanks to Fortune Lady, it was remembered.
Even so, the timing of 《Interdimensional Matter Transporter》is basically convenient. In terms of immediate effect, there are 《Different Dimension Gate》, which also has removal, and 《World Legacy Clash》, which can't be used against lighties but is useful in various ways.
It's true that this is the only one that allows you to use Lighty from the first hand, but if you don't have Lighty, it will rot...
Even for other uses, the three cards mentioned above are basically excellent, so they don't stand very well.
Shift ▶︎ Deck 《Shift》
japan とき
2012/02/08 18:30
Yugioh Icon
A trap card that allows you to switch the target to another monster when one of your monsters is targeted by battle or by his Spell Trap effect.
However, I don't feel like I can negate the effect itself or banish attacking monsters with the same card, so I have little motivation to actively use it. The only way to use it is to use a weak card against an opponent who hits you and make them grin.
Moreover, it can't be helped because it's an era, but there's a bonus that you can't transfer the monster effect that you want to block the most, making this card even more difficult to handle.
Monster Recovery ▶︎ Deck 《Monster Recovery》
japan とき
2012/02/08 18:27
Yugioh Icon
A Quick-Play Spell that has the effect of returning one of your monsters and all the cards in your hand to your Deck and drawing the original number of cards in your hand.
It's a card that doubles as a card exchange and an escape, but if you just exchange cards, Reload is a better option. There is not much need to return monsters on the field to his deck, and it is doubtful that this perishable card should be used because its role is too limited.
I guess it's a Naga-exclusive card that can almost combo.
Rain of Mercy ▶︎ Deck 《Rain of Mercy》
japan とき
2012/02/08 18:25
Yugioh Icon
A recovery card that recovers 1000 LP for each other.
However, under Shimotchi Burn, it becomes a rain of blood that heals you and inflicts damage on your opponent. This card will be the main use.
However, compared to 《Soul Taker》and 《Upstart Goblin》, the advantage obtained is modest. Trap, but 《The Paths of Destiny》, which has twice the firepower, also has a slightly similar role...
It's certainly a card that lives in Simochburn, but it's not a very high priority.
Burning Land ▶︎ Deck 《Burning Land》
japan とき
2012/02/08 18:22
Yugioh Icon
A permanent burn that has a reputation for confusing text.
All field cards... Originally a Continuous Spell that destroys the Field Spell when it is activated, and then deals 500 damage to the player each turn during the Standby Phase.
I can't help but wonder if it would have been restricted or banned if it really blew away all the cards on the field, but it can't be helped since it was a card to burn off Field Spells from the original work.
The permanent burn effect can be used at any time 《Minor Goblin Official》. Hmmm this.
Bubonic Vermin ▶︎ Deck 《Bubonic Vermin》
japan とき
2012/02/08 18:18
Yugioh Icon
Run fast, Desham.
By flipping it, it has the effect of setting one 《Bubonic Vermin》from the Deck.
It's a pity that it's one by one, but it's a small animal that can compress his deck while maintaining a tenacious battle line. If you survive, you can reverse it and develop the next one and then use it for various materials. However, even though it is a card that is supposed to be used in multiple copies, if it is doubled in the hand, it will be quite difficult.
I'm worried about the fact that it's reverse, slow, and useless against removal, but there must be a demand for a card like this that excels in survivability.
Skull Invitation ▶︎ Deck 《Skull Invitation》
japan とき
2012/02/08 18:15
Yugioh Icon
A Continuous Trap that deals 300 damage per card sent to his GY.
Many of the cards, especially Spell Trap, send him to GY when used, so it's a troublesome card that burns most actions. It might be interesting to combine it with 《Chain Energy》to create a duel where the more you move, the more you burn.
However, the firepower is heavily dependent on the opponent's movement, and it is a card that is highly dependent on the opponent. As you mentioned, you can see great damage when you hit "That Grass Looks Greener", but it's hard to use it just for mowing the lawn.
Even if I try to actively set it up, there's no way he's a strong deck with Deck Death and Burn's dark pot...

(458/718 pages) 6,856 - 6,870

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