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Yu-Gi-Oh! Card Rating List Showing 6,631 to 6,645 of 7,624

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Rating Score・ Review
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Evilswarm Ouroboros ▶︎ Deck 《Evilswarm Ouroboros》
japan シエスタ
2018/08/23 14:52
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When it first appeared, it had an impact because it was Trish's Evilswarm version, and the card was soaring when it first appeared.
It boasts a slightly higher RBI than Rank 4, and its effect is also reminiscent of Trish.
However, the effect is one of them once per turn, and although it can be used depending on the situation, it is not flashy and, to put it bluntly, poor dexterity. Although it is high among Rank 4, it is difficult to destroy in battle.
The pain point is that unlike Trish, it's hard to get enough money to justify the weight.
It has unique advantages such as having a handicap effect, which is rare among rank 4, but it is difficult to prioritize rank 4, which is a fierce battlefield, due to its weight and poor dexterity.
He's one of the best materials out of the 3, so it's easy to expect Star Seraph to play an active role by making the most of that number of materials.
Butterfly Dagger - Elma ▶︎ Deck 《Butterfly Dagger - Elma》
japan シエスタ
2018/08/23 14:33
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It has versatility regardless of the equipment target, but the enhancement value is as low as the initial racial-specific equipment, and it is a poor enhancement card. Instead, if it is destroyed, it can self-salvage, so it is difficult to lose the ad.
The problem is that this salvage has no turn limit and can be activated even if you destroy it yourself, and as already said, when used in conjunction with Gearfried, an infinite loop that allows him to infinitely activate his spell cards is possible. put away.
Gearfried itself is a card that is easy to bring, and has a high success rate, making it an excellent companion to magic counter cards (especially library cards). In addition, the effect that activates by destroying your own field will be virtually no cost.
It can also be used to target TOD, and it won't be unlocked unless you put a turn limit or errata if it's destroyed by the opponent.
I think it's a card with terrifying combo potential.
Archfiend Zombie-Skull ▶︎ Deck 《Archfiend Zombie-Skull》
japan シエスタ
2018/08/23 10:41
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In the remake of Skull Archfiend, he is one of the Archfiend S, but it has three material designations, and the effect is only for Ande, so it can hardly be used, and he is not worth using in Archfiend.
You can attach effect destruction resistance to the whole Ande, and you can deploy without worrying about destruction.
Even your own cards can't be destroyed, so it's advantage is that you can unilaterally remove it with a torrent or Braho, and it has combo potential.
However, now there are many bounces and exclusions, and RBI inflation is occurring, and 2500 RBI is not so high, so I can't expect that anymore.
And the biggest difficulty is its binding, and since there are many required materials for the level and considerable adjustment is necessary, regular summoning is very difficult. It can be said that 《Pain Painter》is essential for regular summoning.
Other than normal summoning, you can consider summoning with 《King's Consonance》or a demon sword. There are fragile parts, but if you look at it as a single-use deployment reinforcement card, it feels like it's not bad.
Archfiend's Call ▶︎ Deck 《Archfiend's Call》
japan シエスタ
2018/08/23 10:08
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The third Archfiend derivative, there is no specified material, but due to the level, it is impossible to use 《Summoned Skull》as a material, and it is necessary to adopt a separate summoning gimmick.
Like other derivatives, it is named "Summoned Skull" and can give target resistance to the entire "Summoned Skull" and is robust as it is.
Another common effect of the Archfiend derivative, 《Summoned Skull》deployment, still has a lot of bounces and exclusions that target it, and since his hit points aren't that high, it seems like he's more likely to be targeted for battle destruction, so it's better than other derivatives. may be easier to trigger.
However, due to his low RBI, he doesn't have a lot of space on his own, and Archfiend itself isn't a deck that's easy to synchro summon, so you'll need to devise a way to build it.
There are many rivals such as Brew and Coral in this level range Synchro, as it is not an effect that directly earns Ads.
I don't think it's performance enough to forcefully adopt a synchro gimmick at present.
Archfiend's Manifestation ▶︎ Deck 《Archfiend's Manifestation》
japan シエスタ
2018/08/23 9:45
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Summoned Skull》The second derivative. The first demonic fusion as an Archfiend fusion.
Since the fusion material is loosely demonic, it can also be used for demon-exclusive fusion, making it easy to use as a combo with dystopia + dark fusion curse mark or as a super fusion agent.
In the same place as other derivatives
Treat it as "Summoned Skull" and apply the effect of 2 to yourself.
Due to the strengthening effect, the RBI is actually 3000, and this effect is compatible with the 《Summoned Skull》exclusive support, Ma Kirisame. The more Archfiends you line up, the more effective they become, so you should use support to line them up.
In common with other variations, he can pull Summoned Skull from anywhere if sent to GY. Compared to Advent, I don't have the resistance to it, so it's still easier to target, but it's still easy to deal with, so I'd like to treat it as a bonus.
It has no peculiar effects, loose fusion materials, and supports many supports, so I think it's a card that can be used in various ways and expands the range of Archfiend's tactics.
Archfiend's Awakening ▶︎ Deck 《Archfiend's Awakening》
japan シエスタ
2018/08/23 9:20
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The first version of the 《Summoned Skull》derivative that has appeared frequently recently.
The corresponding "Contract with the Abyss" is a relatively versatile ritual card, so it's easy to summon.
Treat it as "Summoned Skull" on the field. If I wanted to, I wanted him to treat GY as well.
It is not destroyed by monsters other than rituals, and the ritual itself is less common than Link and X, so although it is robust, it has a subtle compatibility with the effect of 3.
If sent to her GY by the opponent, Summoned Skull can be summoned from anywhere and the battle line can be maintained.
However, it must be from the opponent, and even outside of rituals, it is powerless to bounce, exclude, or negate, making it easy to deal with.
It's not an effect that you can directly get an ad, but it's an effect for figurines, but the RBI isn't that high and you can receive magic and traps normally, so it's not a level that you can trust at all.
I think the current situation is subtle if it is said that the performance is enough to thrust a ritual gimmick into Archfiend. However, Archfiend derivatives are still coming out, so we can expect more in the future.
Digital Bug Rhinosebus ▶︎ Deck 《Digital Bug Rhinosebus》
japan シエスタ
2018/08/22 17:27
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In addition to being difficult to operate with electronic light bugs, in the 10th term, there was even an existence that seemed to deny the electronic light bugs (such as the post-spider) called Link, which could not be used as a defense.
However, with the appearance of Resist Riders, normal summoning has become easier, and the enhancement effect has made it easier to operate as an attacker, and in the 11th term, the environment has become less dependent on Link than before, so for the time being, it has become possible to play an active role as a main force. Heel.
Digital Bug Corebage ▶︎ Deck 《Digital Bug Corebage》
japan シエスタ
2018/08/22 17:07
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Currently, regular summoning is not possible without some kind of race/attribute change, so it will be summoned by signal, asfo, or stacking.
Although it is limited to defense, it has a removal effect, and is a valuable removal for electronic light bugs.
Furthermore, if the battle position is changed, materials can be replenished.
Since it is Rank 5, it can be connected to Guidera, 21, and even higher Rhinoceros. Thanks to the presence of Brilliant, we can now summon such cards at rank 3, which increases the range of tactics.
However, it's not limited to this card, but with the introduction of new rules and links, the electronic light bug has a strong headwind, and it can't be helped against Link, who can surpass himself in RBI.
It will be necessary to thoroughly interfere with a total solar eclipse before being linked summoned. If you don't set the stage like that, it's become so severe that it's difficult for the effect to play an active role.
Digital Bug Scaradiator ▶︎ Deck 《Digital Bug Scaradiator》
japan シエスタ
2018/08/22 16:43
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It's an ace of electronic light bugs, and although the binding is a little tight, it can be summoned with a single Galaxy Worm or Cocoon Densa, so it's not difficult to summon if you use them. It is possible to summon two or more, and by using them, you can get a large amount of effects and have combo properties.
Although it consumes a large amount of material, it has the negate effect of Friche, and since it can be used as a defense, it is easy to use as a combat support, and it is easy to connect to the 2nd effect.
If you destroy it in battle, you can use the destroyed monster as a material and block his use of GY. Since the effect of 1 cannot be activated with 1 card, it is also possible to dare to summon with 3 materials.
However, it's not limited to this card, but Link, which appeared in the 10th period, can't be used as a defense card, and the battle position change effect doesn't work. So, due to the new rule, the adoption rate is high and the effect has become difficult to pass.
I would like to summon as much as possible before the opponent deploys.
Number 20: Giga-Brilliant ▶︎ Deck 《Number 20: Giga-Brilliant》
japan シエスタ
2018/08/22 16:23
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There are other rank 3 cards that have a strengthening effect, but in this case, the increase value is low, but the range extends to the entire army.
When deployed in large quantities, if the effect is activated, it will demonstrate the power that can not be fooled.
Also, since the attribute and race match the electronic light bug, it is possible to become the underlay of the core page.
However, even if his RBI can be strengthened twice in the average lower class, it is inferior to even one revise. It's effect is only when other cards are lined up, so its single performance is low.
I think it's a card that can play an active role in decks that are centered on rank 3 and can be deployed in large numbers.
Number 34: Terror-Byte ▶︎ Deck 《Number 34: Terror-Byte》
japan シエスタ
2018/08/22 15:05
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One of the initial group No. along with Hope and Revise.
Although it is not specified, the required materials are as heavy as 3 bodies, and although its defense power is high for its rank, it has no hit points and the important effect is strongly dependent on the opponent.
In addition, there are many cases where the target's lower ranks have not remained as material personnel since the time of its introduction, and this trend is even stronger now.
There is also a way to use it in conjunction with level manipulation, but I wonder if it's a combo with this already heavy card...
The material is even heavier, but if he takes control, there is something like Borreload, and the performance is different. In addition, since there is no level designation for the required material in terms of weight, it is easier to put out over there.
From the above performance, it is known as a rank 3 ... or rather, it is quite difficult to handle even if you look at the whole X.
It's difficult to handle like that, but it has a few different illustrations in No, and it's been reprinted twice in 2021, so it's strangely treated well. Is it a relief flag...?
Ultimate Axon Kicker ▶︎ Deck 《Ultimate Axon Kicker》
japan シエスタ
2018/08/22 9:46
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Considering the appearance, the fusion material can be anything as long as it's Psychic S.
In addition to LP gain with similar appearance mental and similar activation conditions, it is stronger and more aggressive with complete effect destruction resistance and penetration. I just want to be careful because there are places where I can't prevent things that I could have prevented mentally. It's also a hand to line up with mental and make it even stronger.
It's not a bad effect, but compared to the past, due to the inflation of RBIs and effects, we can't expect to have a lot of space.
Like Mental, it's not an effect that can be added directly, and although it can be summoned with a single Miracle Synchro Fusion, I don't think it's a worthwhile performance to force yourself into a fusion gimmick.
Thought Ruler Archfiend ▶︎ Deck 《Thought Ruler Archfiend》
japan シエスタ
2018/08/22 9:26
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Since there are several cards that are likely to be conscious of this card, it can be said to be a psychic representative.
There is no material specification, and the target negate effect can also target itself, so Psychic S is complete on its own and can be used as a general purpose.
However, with the number of non-targeting effects and monster effects increasing dramatically, the RBI being 2700, which is not enough, and the number of other powerful level 8S increasing, I think it is no longer possible to prioritize general-purpose. increase. I want to somehow find a point of differentiation in terms of race.
Also, he has the name of Archfiend, and there are many effects that pay his LP, so it works well. Are there still seats available, albeit few?
Ultra Polymerization ▶︎ Deck 《Ultra Polymerization》
japan シエスタ
2018/08/21 17:47
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It is one of Yuri's trump cards in the anime, perhaps because it is transcendence in the sense that it can be connected not only to fusion but also to other dimension summoning methods, but it is said to have the worst compatibility with Ace's Starv.
Like super fusion, he cannot be chained, so it is difficult for him to negate fusion summons, and by excluding him from GY, he can revive the fusion material. This allows for further development.
However, he has a rather high LP cost and can rot in the late game. Where you want to draw in quickly with Ofliss & Cobra, which is compatible with this card.
And if you don't secure the link destination first due to the new rules, the subsequent development will be very difficult and the usability will be slightly reduced.
However, now that powerful Link has been enriched, it's not that bad, unlike X and S, Link is easy to summon without any ingenuity, so it's not all bad and compatible with this card. If it goes well, you will be able to aim for powerful fusion and development such as high link.
It has its quirks, but I think it's an interesting and promising card.
Mind Crush ▶︎ Deck 《Mind Crush》
japan シエスタ
2018/08/21 14:59
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Although it is one of the handicap cards, it is basically recommended to use it together with the peeping card because of its strong randomness.
However, recently, search and salvage has become commonplace, so it's easy to hit even without peeping. It works better as a search meta than Handes.
It has the disadvantage of discarding your hand if you miss it, but you can also combo with Dark World etc. to discard it.
Compared to 《D.D. Designator》, which has a similar effect, it can't be used immediately, but since it can be activated when the opponent searches for it, when Discard is effective and the characteristics of Friche Trap are well matched, we have a great advantage in terms of meta. .
However, if it's a search meta, he has a backside that makes it easy to meta-meta Deck interference in general, so I want to make sure it doesn't just work as a search meta.
It's a very troublesome card to ruling on rewinding more than its effect, and it's easy to get into trouble in tournaments. It is a difficult card that requires a lot of attention when adopting it, as the ruling is left up to the person.

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