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Yu-Gi-Oh! Card Rating List Showing 646 to 660 of 4,129

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Rating Score・ Review
Posting Date
Hero Heart ▶︎ Deck 《Hero Heart》
japan 備長炭18
2019/11/27 9:50
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It grants a continuous attack to E・HERO, but it is half ruined because of the disadvantage of halving the RBI.
Since HERO is mainly Warrior, assault armor will naturally be prioritized, so it will be support for E HERO other than Warrior.
However, you can guess that those people are Kunospe, Vortic, and The Heat.
Hero Blast ▶︎ Deck 《Hero Blast》
japan 備長炭18
2019/11/27 2:21
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Vanilla HERO support that doubles as removal and salvage.
If it's just recovery, The Warrior Returning Alive is faster and faster, but since it can remove monsters below the RBI of the recovered HERO, it makes up for the slowness of Trap by using Friche.
Vanilla HERO has a good compatibility with his Neos, which has the maximum RBI, and even if it rots, the wide range of removal by the hero's RBI and the ease of access due to exclusive fusion can be evaluated.
In the past, it was also seen around Hirobi, which was mainly based on Another Neos, but that is the downfall, and in addition to the current power of the HERO Deck, we adopted a general-purpose frame rather than allocating frames for cards that are one step behind even if they have removal. I feel like I should.
Hero Flash!! ▶︎ Deck 《Hero Flash!!》
japan 備長炭18
2019/11/27 0:53
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I need 4 types of his specific spell cards, but the return is to recruit vanilla HERO and give it directly.
Since the lower class is out of the question, he would probably choose Neos, but Neos itself has many access methods, so direct differentiation is a bit unsatisfactory.
The problem is his spell card, E and O, H and R, and the card itself. There is support like a top hat, but after all there is a question mark when asked if the pressure of the deck slot and the return are balanced.
Hero Mask ▶︎ Deck 《Hero Mask》
japan 備長炭18
2019/11/27 0:44
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It's an E・HERO exclusive, but while you need a monster on the field, you can change the name like Prismer.
However, if you just want to enjoy name support, Prismers with HERO support such as Emako and Alive are easier to handle, and Vion's existence hurts even if he's GY fertilizer for HERO who can't be dropped by Prismer.
The biggest advantage of this card is that it can force a non-HERO monster to become a HERO, and the combo with a wealth of HERO tactics is also interesting in its own way. However, since it uses Normal Spells, which have no means of searching, it's a bit of an annoyance that it's rather unstable.
Fake Hero ▶︎ Deck 《Fake Hero》
japan 備長炭18
2019/11/27 0:16
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The effect is to Special Summon an E-HERO from your hand, and from the time of its introduction and how it's used in the anime, it seems to be a Neos support for contact fusion, but it doesn't mesh with the recent enhancements so much, so I'm trying to deploy other HEROs. I also want to use
That said, no matter how much there are no disadvantages, I don't think it's enough to adopt the card consumption type development in the current situation where there are Solidman and Alive.
Favorite Hero ▶︎ Deck 《Favorite Hero》
japan 備長炭18
2019/11/27 0:04
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His Equip Spell to make use of My Favorite Cards.
The equipment designation is based on the level, but if it's a current HERO, fusion will be the basic.
The equipped monster's RBI increases by its own defense power, and this enhancement value is large for many HEROs. However, for that he needs a Field Spell, and fortunately he also has an effect that activates in the Field Zone at the start of the Battle Phase. There is no specific search target, but if you consider the compatibility with the skyscraper, it would be safe to say that Fusion Recycling Plant would be appropriate.
The ability to continuously attack by sending an equipment card to his GY is powerful, but of course the enhancement is canceled, so I want to make full use of it with a corresponding RBI enhancement and a burn like Flare Wingman series.
I think it's a good enough card as a new accent for HERO.
Feather Wind ▶︎ Deck 《Feather Wind》
japan 備長炭18
2019/11/26 23:34
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It requires a unique monster on the field, but it's very easy if it's just one low-grade vanilla HERO.
However, Featherman's resistance and RBI are unsatisfactory, so it's a bit of a headwind at the moment, as it's dependent on monster effects.
The LP cost is painful, but the all-purpose card 《Solemn Judgment》that can be used alone has been eased, and now I feel like I'm going to use Featherman to tie up his Deck.
Feather Shot ▶︎ Deck 《Feather Shot》
japan 備長炭18
2019/11/26 23:22
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A low-level vanilla HERO has support that is unmatched by other monsters, so it's easy to deploy, but it's not worth the continuous attack type that can't attack anything other than Featherman, and can't be directly attacked. .
The current HERO mainly adopts those who have acquired high combat power on their own, so it is a bit roundabout to say that it is almost necessary to strengthen the RBI in addition to this card.
If it were an era when even low-level HEROs could beat, it would be difficult to use it unless you use a powerful EX frame.
Fusion Destiny ▶︎ Deck 《Fusion Destiny》
japan 備長炭18
2019/11/26 23:01
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Unlike D Fusion, which was difficult to use and could not be thought of as being dedicated to a specific category, this one has strong support, far from being honest.
Of course, Deck Fusion is powerful, but it can be used with D-HERO, which is often used by GY.
Although it self-destructs as a disadvantage, the timing is slow, and there are fusions with care methods like Dominate Guy, so it doesn't hurt that much.
The fact that you can only get DARK HERO is also nice because it can be applied after activation, so it doesn't limit things like Isolde that much.
As a fusion theme dedicated Fusion, it is a perfect level.
Elemental HERO Poison Rose ▶︎ Deck 《Elemental HERO Poison Rose》
japan 備長炭18
2019/11/26 22:41
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It can only be used on Knospe with the special spell Blumen Blood, but the lack of Blumen support in particular is a hindrance.
If you want to take that kind of effort, you want a suitable effect, but it's a problem with an exquisitely mismatched lineup that raises the RBI to the extent that Kunospe grows hair and induces attacks to yourself, and besides, the raw RBI is at a lower level. Nanoha is out of the question.
To be honest, I feel like I'm degenerating because the direct effect has been removed from Kunospe because of the summoning restriction text.
Elemental HERO Knospe ▶︎ Deck 《Elemental HERO Knospe》
japan 備長炭18
2019/11/26 22:18
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It's a rare race among HEROs, but it's not difficult to operate without relying on race support because it's an Elemental HERO and can receive support to the extent that it can't compete with ordinary monsters.
However, the effect is plain, and it is unlikely that a monster with a high combat power HERO will call a direct attacker in the early stages, and even if the RBI is increased, the increase timing is slower than the increase value is small. is pulling his leg.
Also, since effect removal is rampant now, it's not good to have a good presence anyway, so even though it has a hand cost, it's inferior to Ice Edge, which can also remove it (honestly, it's not good)
Apparently it becomes beautiful by evolving, but from the fear of accidents and the fact that it is an evolved body, it is close to being treated as "It didn't happen that way".
Rose Bud ▶︎ Deck 《Rose Bud》
japan 備長炭18
2019/11/26 21:57
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It's a special card that turns Knospe into Blume, but even if it can't be helped that this card itself is useless on its own with no means of searching, it's a big problem that not only Knospe, but even the evolutionary Blume is subtle and not very useful. .
I wonder if the rating of this card will naturally go down.
Fifth Hope ▶︎ Deck 《Fifth Hope》
japan 備長炭18
2019/11/26 21:21
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No matter how you look at it, it's a greedy vase exclusive to HERO.
For the time being, it's an "Elemental HERO" card, but since there is no Spell/Trap for him with that name, only monsters can be collected.
So, if I wanted to use it because there is no limit to the amount of gluttons I can compare it to, I would like to aim for an additional effect for differentiation, but if it's the same as Bubbleman's draw effect, it's very troublesome.
Although the cost is different, with "Hero's Legacy", which can return 2 bodies and fusions other than E, you can draw 3 for nothing, and the only salvation is the presence or absence of activation restrictions with the same name, which is a bit tough.
After all, if it's mainly recovery, it's good to adopt greedy pot obediently.
Magistery Alchemist ▶︎ Deck 《Magistery Alchemist》
japan 備長炭18
2019/11/26 20:44
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Most EX frame HERO can only be Special Summoned by fusion or change, and there are many things that can be pinned, so reviving without summoning conditions is simply happy. If you think that it is possible to use the effect of Special Summon during the opponent's turn, you can take a strategy that ignores the delay as it is other than M.
However, the need for 4 HERO at the GY cost is heavy. Therefore, even if the RBI is strengthened and negated when the 4 attributes are used as a cost, it is possible to prepare, but the dilemma is that aiming for other developments with that effort will increase the rotation power.
Impression that it is a card for romantic building that wants to use various HERO evenly.
By the way, the Elixir attribute that appears in the illustration seems to be a permanent effect only in the field, and it is difficult to decipher from the old text, so I hope that the format will be changed after the 9th term.
Yuki-Onna, the Absolute Zero Mayakashi ▶︎ Deck 《Yuki-Onna, the Absolute Zero Mayakashi》
japan 備長炭18
2019/11/26 10:43
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Mayakashi's second Link.
Link 4 is bigger than Link 2 so that it doesn't compete with Link 2, but if you already have Link 2, it's easy to get materials thanks to Dakki and Yukimusume.
You can negate the effect that activates in the exclusion zone, so you can use her Shiranui and Sandra as enemies, but in addition to the somewhat limited range, it is powerless and strange for cards that exclude themselves by activating GY at a cost. There is also
The favorite is the next effect, which can be chained to Mayakashi, Horse Demon, or around the opponent's resurrection to negate and weaken the effect, and it is relatively blessed with a permanent application on turn 2.
After all, link 4 consumes a lot of energy, and if you look at it, it seems that the explosive power is not enough, but I think that it can be expected to play an active role as a large underlink with a certain amount of hitting points.

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