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Yu-Gi-Oh! Card Rating List Showing 6,406 to 6,420 of 7,624
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Review Posting Date |
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▶︎ Deck | 《Launcher Commander》
シエスタ
2018/09/28 14:09
It has the effect of Cybers mercenary troops, plus a weak enhancement.
However, what is required for Cybers is deployment power and recovery power, and Cyber Slink is in time for both removal and strengthening. Moreover, if you use your own effect, it is easy to waste the effort to strengthen it, and it is not engaged. There is also a convenient aspect, and there is a ma*kichi called FWD, so it is not impossible to play an active role, but as already said, it is not unfashionable to reduce the board add and remove it with a cyberspace that consumes a lot of money. |
▶︎ Deck | 《Road Warrior》
シエスタ
2018/09/28 10:38
In addition to specifying a lord as a material, it is a heavy card that requires two non-tuner players.
In the past, it was easy to summon by using Quick and Stealer together, but now that Stealer is banned, we have to devise a little trick. Although the target of Rikuru's effect is somewhat limited, it has useful targets and can lead to further development. Warrior Compared to level 8S, which has the highest hit points and can be deployed from the same quick, it is a big advantage that you can strengthen your lineup from the beginning without depending on the opponent. One of the cards that has become more successful than in the past, and one that will be strengthened as the card pool increases. However, the stealer ban is painful after all. |
▶︎ Deck | 《Road Synchron》
シエスタ
2018/09/28 10:11
Oddly enough, Bakuso Jisan, who looks very similar to this card, has appeared in 5ds.
Blessed with races and attributes, it is possible to search not only for tuning but also for his Cyber related. The level becomes 2 when treated with anything other than the material of the lord. However, the Lord requires 3 materials, so depending on the deck, level 4 is harder to handle. In the past, it was an effect that was seen as a disadvantage, but this characteristic enables movements that other level 4 tuners cannot imitate. It's a fairly interesting card, with an increased value due to the increased card pool. |
▶︎ Deck | 《Drill Warrior》
シエスタ
2018/09/28 9:57
Although Drillron is specified as a material, summoning is not difficult because of the number of level 3 expansion cards and the fact that it can be substituted with Quick.
Although the hit point is halved, it still becomes a damage source of the ordinary direct attacker class. But the main thing is the exclusion effect. It costs a hand cost, but it has an effect like subspace material transfer that can exclude itself until the next standby, and the wall will be thin, but it will be difficult to remove. Also, when you return, you can salvage your favorite monsters, so you can cover the consumption and earn ads depending on the cards you collect and discard. In addition, the ability to move to the main zone also matches the new rule. However, since it is a Special Summon when returning, there is a risk that it will be crushed by the summoning reaction, and the number of cards that can be moved even during the opponent's turn has increased dramatically, so it is not as stable as it used to be. It's a card that can perform tricky moves, and I think it's particularly easy to prioritize among level 6 Warriors. |
▶︎ Deck | 《Drill Synchron》
シエスタ
2018/09/28 9:40
It's low stats and tuneable, so it's easy to bring along like his other Synchrons.
At this level, there are many deployment cards such as 《Marauding Captain》and Beigoma, so it is easy to connect to drills. It is an effect that can be added if it can be adapted, and most of the Warriors issued from Synchron are warriors and have effects suitable for battle. The effect itself is moderate. The problem is, as already said, is it a worthwhile effect to activate without using the low stat tuner itself as a material? That means. Currently, the penetration itself is decreasing due to RBI inflation, and the appearance of links is slowing down. However, doing so spoils the effect, and there are many other useful tuners. Even if you put out a drill, it is also possible with quick. For the time being, compatibility with overseas new speeders is good. His disjointed performance makes him hard to prioritize in Synchron. |
▶︎ Deck | 《Turbo Warrior》
シエスタ
2018/09/28 9:24
Due to the material specification, it will be operated with his Synchron, which mainly uses quick.
It has resistance against Meklord Monarch, which was valuable at that time, but it was ignored for the convenience of adults. There were many opportunities to make use of the weakening effect until the 6th and 7th periods. However, not only did it become easier to deploy monsters with levels higher than their own, but even monsters with no levels appeared, and their resistance was unreliable. The same goes for debuffs, making his deck dependent on sync a bit more limited. Synchron, which is easily affected by the environment and is likely to be easy to operate, has intense competition for the EX slot, so I think it will be difficult to prioritize unless the environment is quite favorable. |
▶︎ Deck | 《Turbo Synchron》
シエスタ
2018/09/28 9:11
It belongs to Synchron and is easy to have due to its low status.
However, it is difficult to use when it comes to the essential performance. Depending on the situation, even the highest grade can be deployed, but it has to suffer painful reflection damage, and the opponent's dependence is stronger. Even with the deployment of S monsters, it tends to be delayed after the basic battle, and one of the selling points, Turbo Warrior, is not bad at all, but it can be replaced with Quick. If he's a deck that uses a turbo warrior, there will be more options over there. For the time being, it has strengths such as becoming a meta with 0 defense, but I think it is difficult to prioritize. |
▶︎ Deck | 《Junk Archer》
シエスタ
2018/09/28 9:00
It requires Junk Synchron to be specified as a material, but that alone can only summon 3-5 level S, so some ingenuity is required.
If you lift the quick from the explorer, it can be deployed in one piece. Although it's temporary, you can banish the opponent's monsters, making it easier to attack. However, at level 7, the RBI is modest, and the return turn is usually easy to handle. Level 7S options have increased, and even within Synchron, there are combat-oriented guys like Berserker and Nitro. If you use it normally, there are few opportunities to prioritize it other than using it as a finisher, so you can't deny the impression that it is inferior to others in terms of versatility. I would like to devise ways to make good use of the differences in attributes and the points that can be excluded. It's not bad at all, but I think it's a difficult one to handle. |
▶︎ Deck | 《Junk Warrior》
シエスタ
2018/09/27 17:49
Synchro, who was summoned for the first and last time in 5ds and played an active role as a finisher, giving us a hot impression.
Junk Ron is specified as a material, but it can be easily summoned with less consumption due to its effect. It was easy to use with Quick in combination with Stealer, but since Stealer is currently prohibited, it is almost limited to deployment from his Junk. When the S summon is successful, you can get the RBI point for the same range of levels as Junk Ron. In addition to the original numbers, there are cards such as Calculator and 《King of the Skull Servants》that produce tremendous RBI even in this level range, and if you line them up, you can get a tremendous RBI yourself. Compared to other level 5S, it has a tuner designation and is an effect suitable for combos, so it is slightly inferior in versatility due to its performance for self-specialized construction, but its explosive power is high and the existence of dedicated support boosts it. I think it's a card with a lot of power and potential. |
▶︎ Deck | 《Junk Synchron》
シエスタ
2018/09/27 17:32
Founder of the fishing tuner, if there is even a resurrection target, it is possible to link 4 (used with Khalifa) or S summon of 4 to 5 levels with 1 card.
Blessed with its own attributes, races, and categories, it is also a big advantage that it is easy to bring. There are many useful resurrection targets in this level range, and especially with Doppel, it has excellent compatibility with Warrior, which is a dedicated synchro. Similarly, the summon destinations are all excellent people, and there are many things that can be done with this one. Despite being one of the earliest tuners, it is still an active and highly versatile tuner. |
▶︎ Deck | 《Nitro Warrior》
シエスタ
2018/09/27 17:22
Nitro Synchron is specified, but basically it will be easier to deploy from Quick. It can be summoned with less consumption by lifting from the explorer.
As a level 7 S, it boasts top-class hit points, and because it has a strengthening effect under light conditions, it has particularly high combat power among level 7 S. Furthermore, if it succeeds in destroying the monster in battle, it will attack the defense monster in Attack Position and attack it continuously. Wall monsters and low stat tokens are good dupes. However, in recent years, due to the increase in removal and inflation, wall monsters have declined, and tokens have become easier to process as link materials, and the chances of activating them have decreased significantly. At least a battle position change card is essential if you aim. It's the first time you'll be able to work through an attack, so it's a place where you want to make sure you're exposed. I think that it is a performance that can be expected to play an active role as an ace attacker in his Synchron on the Warrior axis. |
▶︎ Deck | 《Nitro Synchron》
シエスタ
2018/09/27 15:04
If it becomes the material of Nitro S, you can draw 1 and reduce the loss.
However, the current situation... or rather, even after nearly 10 years, the only compatible monster is the Nitro Warrior. The Warrior is also a level 7S card with top-class hit points, but its effect is somewhat situational. This card itself is low level, so the non-tuner side needs level 5 and advanced. Luckily, there are people who are easy to handle, such as Sidera. If you just want to put out nitro, Quick is also compatible, over there you can select various Warriors according to the situation, and his Synchron, which is mainly low-level, makes it easy to match the level. This also has advantages such as duplication support and draw, but it is an advantage that feels a little thin compared to various options. In addition, there is a Chun support that corresponds to almost the same support that I want to draw, and although it is a non-tuner, the level change effect makes it easy to draw multiple materials and connect multiple S, so it is also a formidable rival. I have a good relationship with myself. Anyway, it's too narrow in many ways, and the price is a little tough for one draw. If a new Nitro S appears in the future, it might be a chance, but seeing as it wasn't included in the DE, the chances of that happening are slim and I feel like it's an unfortunate card. |
▶︎ Deck | 《Tengu, the Winged Mayakashi》
シエスタ
2018/09/27 14:38
One of Mayakashi's bases, a rare wind Ande.
Since there is no material specification, it is easy to summon, and since it has a high hit point for a level 7S, it can withstand the use of attackers around here. Destruction of level 9S can be used as a trigger to self-regenerate, and basically the destruction of the demon fox is the trigger. Is Trish another powerful target? If you revive it, you can remove demons and traps, so you can easily succeed and aim for ad earning. The difficulty is that he is common to Mayakashi S, but since he is vanilla at the time of S summoning, I want to quickly connect to the next level S. Since GY is public information, it is easy for the opponent to deal with it, including removal effects, so it can be said that some kind of recovery is essential here as well. Although there is no material specification, the level 7S is also substantial, and since there is Lightning that can metabolize magic and traps from the summoning turn, basically it is worth using only undead or Mayakashi monsters. I think that it is a reasonable performance in Mayakashi S. |
▶︎ Deck | 《Thunder King Rai-Oh》
シエスタ
2018/09/27 9:59
Both of the effects stopped by this card are active in the current environment, so this effect is very influential.
The RBI is also a high number for a lower class, and since it is light, it corresponds to Honest. Depending on the Deck, it was so powerful that it could be stopped with just this one card, but recently, due to the increase in deployment power and the diversification of tactics, it can be stopped with this one card. There are many things that are not. Also, search affects each other, so if you put it in easily, you may end up strangling yourself. It's a card that shines only when it has a solid backup, and it's a card that should be used for metabi, which has a lot of defense and meta means now. Otherwise, is it facing the side? Races that were minor until now are also improving with the quality of support rising after Soul Fusion. A low class with high specs that can meta in a wide range. However, as mentioned above, recently, due to the intensification of inflation, overconfidence is no longer possible, and it is getting out of the corner of the lower meta. |
▶︎ Deck | 《Kycoo the Ghost Destroyer》
シエスタ
2018/09/27 9:47
His old GY meta representative, you can remove up to 2 cards from GY by giving battle damage.
However, due to the speed increase in recent years, it's too late to activate it one by one through battle, and he will give up his position to DD Crow as his GY exclusion card. Another effect is the 《Imperial Iron Wall》effect that only affects the opponent, and in recent years, the number of effects that can be activated by excluding GY has increased dramatically, so it is now an effect that is more important than his GY exclusion effect. I think. However, this card itself has no resistance and the RBI is an average level of a lower attacker. It can be said that support is essential to aim for maintenance. Luckily, I am blessed with attributes and races, so it should not be difficult. Due to inflation, the reliability as a meta card has declined compared to the past, but Decks that can make use of attributes and races will still be able to play an active role. |
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