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Yu-Gi-Oh! Card Rating List Showing 6,316 to 6,330 of 7,624

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Meteor of Destruction ▶︎ Deck 《Meteor of Destruction》
japan シエスタ
2018/10/09 14:20
Yugioh Icon
Normal Spell Burn with the same firepower as 《Tremendous Fire》.
There is no disadvantage that I receive, but instead, if the opponent's LP is 3000 or less, it becomes a dead card, which is a big drawback that does not mesh with Burn's tactics.
On the other hand, it's a card that doesn't work in search, so it doesn't mean that you can halfway reduce the number of cards you use, and you'll have to cut it down somewhat.
Compared to 《Tremendous Fire》, I feel that it has a stronger habit.
Tremendous Fire ▶︎ Deck 《Tremendous Fire》
japan シエスタ
2018/10/09 14:12
Yugioh Icon
Normal Spell A card that can be said to be a standard for burn cards.
It has a high firepower that can be reduced by 1/8, but there is a risk that you will also receive half that damage and you will not be able to activate it depending on your LP status.
However, it also has the advantage of being able to be used in conjunction with cards that trigger effect damage, and its combo potential is high.
Personally, I think it's easier to use than Death Meteor because it works well with burn tactics and doesn't depend on the opponent's LP.
Ookazi ▶︎ Deck 《Ookazi》
japan シエスタ
2018/10/09 14:06
Yugioh Icon
Burn more!
Burn is a fast-acting card, but there are cards with higher firepower, albeit with some quirks, and there are cards with the same firepower and LP recovery effects, so even though the firepower isn't low, it's still unsatisfactory. I feel it.
Taking advantage of the fact that it is a Normal Spell, I think I can give priority to his 《Rapid-Fire Magician》axis deck.
Nightmare Wheel ▶︎ Deck 《Nightmare Wheel》
japan シエスタ
2018/10/09 10:00
Yugioh Icon
It's a card that gives burn while locking attack and battle position changes, but the effect itself doesn't negate, and removal is flying around, and it's doubtful whether it can even deal damage now that there are many processing methods such as using it as a material in each summoning method. there is something
I feel that the wind against the environment is so strong that it's pretty tough now.
Rose Bud ▶︎ Deck 《Rose Bud》
japan シエスタ
2018/10/09 9:18
Yugioh Icon
It's easy to bring Kunospe, but this card has a high accident rate because it doesn't have a special search.
And it's a poor advanced card that can be played, so it's not a good idea to spend 2 cards and take a high risk.
Elemental HERO Knospe ▶︎ Deck 《Elemental HERO Knospe》
japan シエスタ
2018/10/09 9:14
Yugioh Icon
Rare plant HERO. Heroes are mostly warriors, and due to their effects, a slightly different construction than usual is required.
Although it is a strengthening effect for combat, unlike after evolution, it has direct attack ability, so it is not difficult to activate.
However, his original stats are poor and the increase value is too low, which is the bottleneck.
If there are other HEROs, it will guide the attack itself, but it is also difficult to handle due to the above performance. However, with a card with the same name, you can lock attacks, so you don't have to worry about fighting.
There is an evolved form using a special card, but it's terrible performance, so you can forget about it.
I can do my own moves, but I think it's a bit harsh because of the lack of effectiveness and power as a battle premise with this poor status, which has a lot of removals and negates.
Elemental HERO Poison Rose ▶︎ Deck 《Elemental HERO Poison Rose》
japan シエスタ
2018/10/09 8:59
Yugioh Icon
This is the one that can be put out by using two special cards that are not searchable for weak cards.
The effect of the battle premise is that there is only a stat on par with a low-level attacker in a high-level habit. Some kind of support is desirable even for the first one activation now that RBI inflation is happening.
However, the increase value is also low, and if it is activated only once or twice, it will easily be defeated in battle. There is no lukewarm thing like effect resistance.
It also has the effect of guiding attacks here, but as mentioned above, the strengthening effect itself is difficult to handle and it is difficult to make use of it.
It's a plant, but it's difficult to get support because it can't be summoned outside of its own summoning conditions.
It's clearly not a performance that matches the consumption, but it's an unmistakable industrial waste.
Mustering of the Dark Scorpions ▶︎ Deck 《Mustering of the Dark Scorpions》
japan シエスタ
2018/10/06 17:02
Yugioh Icon
It's a condition that Zarug is not a Dark Scorpion, but Zarug itself is easy to bring from a blessed stat, so it's not a difficult condition.
The basic tactic is to deploy his Dark Scorpions collected in Minne at once. The advantage of this card itself is that it can also be searched with Minne.
It is a card that can be said to be the cornerstone of the development of Dark Scorpion, and I think it is a useful support if you close your eyes to the fact that it consumes a lot.
Dark Scorpion - Chick the Yellow ▶︎ Deck 《Dark Scorpion - Chick the Yellow》
japan シエスタ
2018/10/06 16:47
Yugioh Icon
It is necessary to deal damage through battle, but the all-purpose bounce can be effective and the removal performance is moderate.
However, the critical hit point is low and strengthening or monster removal is essential. In addition, it has little effect against current magic and traps, which are the mainstream of Friche, and it is difficult to demonstrate its effectiveness unless multiple monsters are lined up. there is
Since you can bounce your own cards as well, it has a combo effect, and because of that, you may experience a semi-restriction, but now there are things that are easier to use than Falcon.
I feel like I'm left behind in inflation, but I think it's useful in Dark Scorpion.
Dark Scorpion - Cliff the Trap Remover ▶︎ Deck 《Dark Scorpion - Cliff the Trap Remover》
japan シエスタ
2018/10/06 16:37
Yugioh Icon
It has another effect that I don't quite understand, but it can't be activated without combat and is weak against attack reactions.
In addition, the RBI is low, so monster removal or battle assistance is essential.
Spell 1's Magic/Trap removal itself feels a little strange, and if you want to remove it, it's better to just use Psych, and there's Amazoness Sage that you can just attack for reinforcements. It's understandable that he's a guy who's caught in a trap hole due to his habit of removing traps.
Now that Friche is the mainstream, this removal performance is already insufficient. However, I think that even this is a useful one in Dark Scorpion.
Dark Scorpion Combination ▶︎ Deck 《Dark Scorpion Combination》
japan シエスタ
2018/10/06 16:10
Yugioh Icon
First of all, it takes a lot of time and effort because it requires 5 name cards for the activation condition. It would be desirable for him to gather Dark Scorpions by making full use of Mines and reinforcements and deploy them by summoning them, but the number of requests is too many and it is difficult anyway.
If you successfully activate it, you can aim to ruin your opponent's hand and field with the effect of Dark Scorpion.
However, even here, depending on the situation, you may have to set up an outburst in order to pass the attack, and this card itself is a Trap, and since it is an effect that should be used during your turn, it is necessary to protect this card as well, and even if you prepare it, it will still be a hassle. .
Since the damage per body is 400, the total is 2000, which is salty. It's the same with bandits, but why does the attack power decrease when everyone gathers...?
If you're not good at it, it's a card that doesn't fit the bill more severely than normal summoning Gate Guardian.
Dark Scorpion - Gorg the Strong ▶︎ Deck 《Dark Scorpion - Gorg the Strong》
japan シエスタ
2018/10/06 15:32
Yugioh Icon
As you can see from his rugged appearance, he has the highest RBI among Dark Scorpions, but compared to monsters in general, he is an advanced player and his RBI is extremely low.
There are summoners and barbarian tribes, but they take a lot of time to deploy, and since they have the effect of fighting and working, this low hit point is often a hindrance and a lot of trouble. Is that muscle just for decoration?
Of the two effects, Deck Death is nearly dead, but Deck Bounce has a high removal quality. However, as mentioned above, it's through battle, so it's slow, and it's honestly doubtful if this effect can be used in an era of inflation. If you're dealing with an EX monster, even a low-level tick can work just as well.
I think it's a difficult card to use.
Dark Scorpion Burglars ▶︎ Deck 《Dark Scorpion Burglars》
japan シエスタ
2018/10/06 14:29
Yugioh Icon
As was the case with the combination, Dark Scorpion, a mysterious group of thieves who somehow become weaker together.
Due to its low stats, it takes a lot of effort to fulfill the conditions for activating the effect, but the effect is only one, and the opponent chooses Spell Deck Death.
In today's world where GY is used a lot, I would rather be strangling myself. There is also the existence of Vampire Lady, which can be controlled to some extent by oneself in a similar effect, and it is nothing but industrial waste when used against the "opponent".
As already mentioned, the basics of how to use it are to send it to the other party and make a suicide attack and use it yourself. I think it's a worthy combo to adopt if you're aiming for a Jackpot 7 win.
I thought I'd give it 1 point because of its performance, but +1 because it has a combo that leads to victory even if it's romantic.
Dark Scorpion - Meanae the Thorn ▶︎ Deck 《Dark Scorpion - Meanae the Thorn》
japan シエスタ
2018/10/06 14:14
Yugioh Icon
Dark Scorpion's only female, I like Minne's icon on this site.
Because it is a blessed attribute and race, it is necessary to be easy to bring and deal damage, but there is no restriction on the activation of the same name, and you can search and salvage Dark Scorpion and support the turning power of his Deck. I guess it's calling you by bending the whip you're holding. I can have the same name, so I can laugh if I call it by hitting it.
However, it is a little slow and outdated as a searcher through battle, and since the status is low, combat assistance is essential. His defensive power is decent, and he used to be able to target with his set damage, but now that there are many removal methods, that tactic is risky, and if he is revealed as Dark Scorpion, he will be even more cautious. I want to make sure I can win at the moon mirror. You can compensate for the consumption of single-strengthening / weakening cards with your own effects, so you don't have to worry about it.
To be honest, the cards that can be searched aren't that powerful, and Dark Scorpion hasn't been heard since the threat of Darkness. I honestly feel uneasy about whether I can survive with the effect.
But I'd like to adopt one, without performance.
The Golden Apples ▶︎ Deck 《The Golden Apples》
japan シエスタ
2018/10/06 13:37
Yugioh Icon
The illustration is beautiful with foil processing.
A Trap that has a trigger condition similar to Goes and produces tokens. This can also cancel damage.
However, Goes and Trago were strong because they were more difficult to interfere with than face down, and they were easier to deal with than over there.
Will the low level of tokens be a point of differentiation?
When he gets a high RBI, he can S Summon Junk Warrior, aiming for a significant boost, and can serve as both defense and combo.
However, in any case, it is quite unstable and difficult to handle.
In addition to being present and active in the game work Links from the early days, it is still impressive as an annoying card used by the CPU.

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