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Yu-Gi-Oh! Card Rating List Showing 6,211 to 6,225 of 7,624

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Steelswarm Hercules ▶︎ Deck 《Steelswarm Hercules》
japan シエスタ
2018/10/23 15:31
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Steelswarm The pinnacle of the same category that boasts the highest RBI and level...
Special Summon An extremely heavy card that is impossible and requires the release of 3 bodies.
Moreover, since he binds the release with Steelswarm, it can be said that it weighs more than Sangenjin and Sanjajin if handled normally.
Even though it's so heavy, he demands half of his LP to activate the effect.
It's not a fixed value, so it's a relief not to be affected by the LP situation, but it's difficult to maintain this card, which has no resistance, due to the weight mentioned above, and because of its cost, it's easy to break through and settle as it is. .
His Steelswarm, which is essential, also lacks his Deck power, and while requesting the same category, it is extremely difficult to operate with his Deck.
Gazas, which only releases 2 cards, is more than enough for mass removal, and even Gazas isn't an easy card to deal with.
A card that boasts of being difficult to handle that has already entered the realm of jokes.
Like Wo, it requires the same Special Summon, 3 body releases, and a large amount of LPs.
That one got better thanks to a lot of nursing care, but this card doesn't seem to be saved, probably because it's a minor Steelswarm.
However, after he reincarnated as Gishki...
Steelswarm Longhorn ▶︎ Deck 《Steelswarm Longhorn》
japan シエスタ
2018/10/23 9:40
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It is one of the highest grade Inves and has the largest hit points among Inves with no summoning restrictions. One of the most desirable resurrection targets for Madis.
Unlike other Inves, the effect is an activation effect, and although it is limited to monsters, it is more maneuverable than Gazas.
The effect is reminiscent of that Wo, and unlike that one, it has a high hit point, so after removing it, go on the offensive, and overall it's easier to use than Wo.
However, in the end, it is still heavy and has the same removal effect as paper, so it can be said that it is a performance level that you can guess, and LP consumption tends to be intense, and advanced Morse can bounce as many as 2 cards with 1000 LP. Most of the situations are doubtful even if you can pass your own effect in the first place if you have 3 or more lined up.
If you can maintain it, you can use it repeatedly, but it's difficult to maintain the non-resistant self now with plenty of removal, and with First Step Towards Infestation you can also aim to reuse Morse and Giraffa.
However, since he is easy to reduce LP, it is easy to use because it is compatible with Gigantic and Inve itself often pays LP cost.
The point of attention may be the rare level 9 that has no resurrection restrictions beyond the effect.
Although the effect is inferior to the advanced Inve for its weight, it has its own advantages.
Steelswarm Caucastag ▶︎ Deck 《Steelswarm Caucastag》
japan シエスタ
2018/10/23 9:20
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Unlike the highest grade Inve and Giraffe, there is no release reduction effect, so it is a little heavy. I would like to prepare for almighty situations.
It's level 8 and dark, so it's blessed to be able to deal with train and temptation. It is easy to send to GY and the RBI is high, so it is also useful as a target to revive Madis.
The effect is flashy because it removes all monsters, magic, and traps, but it doesn't work well with Inve because it involves your own army, so you can't use it with people who call you.
Due to this weight, the damage when negate is greater, and the more cards in the opponent's field, the greater the tendency.
Due to its weight and poor maneuverability, it is not as user-friendly as the advanced Inves.
Steelswarm Moth ▶︎ Deck 《Steelswarm Moth》
japan シエスタ
2018/10/23 9:03
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LP is required, but it has a high removal power with a large number of 2 copies that slips through the destruction resistance. RBI is also about as good as his Monarch RBI.
It is also an advantage that there is no risk of only one or an accidental discharge because it is "up to" two.
Now that the development power has increased overall, there are many situations where it is more reliable than Giraffa.
It will be the main upper class of Inve along with Giraffa.
Steelswarm Mantis ▶︎ Deck 《Steelswarm Mantis》
japan シエスタ
2018/10/23 8:53
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Due to the characteristics of the effect, compatibility with scouts is the worst, so it is desirable to mainly release magic cells.
It has a fishing effect and has no same name or level limit, so if it is an advanced inve, it is vanilla, but since it often has a high RBI, it is easy to use as a starting point for offense. If you have the same name, you can connect to Rank 5.
It doesn't depend too much on the opponent's field and is easy to play an active role, so I think it's an easy-to-handle presence in high-level Inves.
Steelswarm Girastag ▶︎ Deck 《Steelswarm Girastag》
japan シエスタ
2018/10/22 17:51
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Superlative but can be summoned by releasing one of his Steelswarms.
His GY sending that slips through destruction resistance with all-purpose removal, there is also LP gain, and he can cost LP to activate the effect, which is great for Inve.
I think that it is a card that is particularly easy to handle among the many advanced Inves.
However, 2600 RBI isn't that high anymore, and now that the development power has increased, single-target removal alone can't keep up, and with the increase in target resistance, there are more cases where it doesn't work in the first place.
(Although he has a different deck in the first place) Gaius can do almost the same thing, and it seems that Gaius is inferior to Gaius in overall strength and usability due to the quality of support and the need to involve Inve. It can also be used as a burn card.
It's like Inve's ace, but I feel that the fact that he's an essential ace speaks to the low strength of his Steelswarm.
Steelswarm Cell ▶︎ Deck 《Steelswarm Cell》
japan シエスタ
2018/10/22 17:33
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A Steelswarm that can be deployed under Photothra conditions.
Although there are restrictions on release/S materials, there are no particular restrictions other than that because the era in which they came out is the era.
Compared to Scout, it's a deployment from the hand that's not as versatile, but in exchange, it doesn't have any disadvantages and doesn't reduce the deployment power, so overall it's easier to use.
It has a lot of support from low status, and by collecting it together with Advanced Inve from 《Recurring Nightmare》, you can deploy Advanced Inve as soon as the field is empty.
With the advent of the new rule, Link, Evilswarm has become even more demanding than before, so the demand for him is increasing.
I think that it is a highly versatile level 1 monster not only for Evilswarm but also for differences in races.
Steelswarm Scout ▶︎ Deck 《Steelswarm Scout》
japan シエスタ
2018/10/22 17:24
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It has a favorable status and is easy to prepare where it is needed, and can self-regenerate under the same conditions as Treeborn Frog.
Senior Steelswarms need him to release the Steelswarm for the effect to activate, so he looks like a perfect release agent. (Although I can't make myself a release agent other than Inve.)
However, if there are restrictions on the materials or if you self-regenerate yourself, you will not be able to perform any of her Special Summons, so the restrictions are quite severe.
It's not a sweet era that can be conquered by Inve who released and summoned the current era itself.
She doesn't get along well with some of her Evilswarms (Evilswarm X, Madis, etc.), and her self-regeneration conditions don't mesh well with her Evilswarms, which have a lot of permanent support.
I think it's necessary to build around this card, but I can't see a strong vision at all.
Ultimate Offering ▶︎ Deck 《Ultimate Offering》
japan シエスタ
2018/10/22 15:49
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In most cases, you will run out of cards before you can deploy a large amount of cards, so this card should be used mainly with the Searcher.
The problem is the explosive power when used in combination with them, and it has a performance that can easily kill 1 as long as you have LP.
Since it is a Continuous Trap, the lag is a little painful now that it has been sped up, but since it can be activated with the opponent's BP, it can also be used as a hindrance.
It has high performance and versatility, and in the current card pool, there are many ways to abuse it, so I think it will be difficult to release it without errata.
Ancient Gear Explosive ▶︎ Deck 《Ancient Gear Explosive》
japan シエスタ
2018/10/22 14:28
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It's easier to search than before, and it's easier to procure high-ATK ancient machines, so usability itself has improved greatly thanks to the increase in the card pool.
Ancient Machine Magic/Trap also has cards that require no monsters to exist on the field, so it's a good matchup in that respect as well.
However, it consumes a lot of power, so if you want to use it effectively, it is desirable to destroy a large one, so all the more so.
In the first place, Ancient Machine is a beatdown that makes full use of the basic superlatives, so it tends to be avoided to adopt such a card.
It's useable in the final phase and it's never weak, but if there's space to use it, there are certainly other cards that should be used.
I can't deny the opinion that even one point won't change if it's not practical.
Rocket Arrow Express ▶︎ Deck 《Rocket Arrow Express》
japan シエスタ
2018/10/22 9:27
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ATK 5000! Moreover, it is a card with a great impact that Special Summon is possible just by emptying the field.
However, there is still a back side, so it imposes considerable restrictions and maintenance costs, and considering that there is no particular merit effect, it is not worth it at all.
It's a rule that this type of card goes well with negate effects such as Skidre, but the development side seems to be aware of that, and it's a constraint that makes me feel that they're definitely not going to use it at the same time.
Since there is no limit to the summoning action, it is easy to aim for rank 10 with level 10, which is easy to summon. However, the restriction of not being able to battle at rank 10 with high combat power (existence of Jagano) hurts. Easy to use around the first turn.
(Other than putting it on the field) I would like to use it together with a card that can make use of the height of ATK. 《Revolving Switchyard》is easy to search.
Either way, it's a difficult card to handle.
Future Fusion ▶︎ Deck 《Future Fusion》
japan シエスタ
2018/10/22 9:08
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It is a Continuous Spell that can be fused with one, but there is a considerable lag until the fusion is issued. However, before the errata, sending materials could be done immediately after activating, so it was mainly used as a GY fertilizer card rather than a fusion support, and depending on the target fusion, it is a card that can get a great GY ad, and it is quite expensive. It had power and versatility.
Due to errata, even his GY fertilization effect has lost its quickness, and in today's high-speed era, even a one-turn lag feels a little slow.
It is also an environment where removal is flying around, so if you want to successfully activate this card, some kind of counter means is essential.
The effect itself remains the same, so it's worth defending, but in the current environment that emphasizes quickness, it can no longer be said to be a battle-level card.
I think it's in a good position to be a Roman card at the moment.
Rush Recklessly ▶︎ Deck 《Rush Recklessly》
japan シエスタ
2018/10/22 8:50
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It's a card that enhances the Quick-Play Spell, so it's very convenient, but there are many cards that have a higher increase value. I feel that the performance is a little harsh.
Cyber Dragon Core ▶︎ Deck 《Cyber Dragon Core》
japan シエスタ
2018/10/19 17:38
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Sidera is more naked than Proto. A* rubies are taboo.
At the time of its introduction, the search destinations were all slightly difficult to handle, and this poorness made it easy to stand still, so as a searcher, his habits were strong.
However, the number of useful search destinations such as emergency has increased, the number of fusion summoning methods has increased, and the appearance of link summoning has made it easier to use it effectively even after searching.
Poor stats are also a big advantage in dealing with 《Machine Duplication》.
As the name suggests, it will be the core of Sidera.
Toon Cyber Dragon ▶︎ Deck 《Toon Cyber Dragon》
japan シエスタ
2018/10/19 17:27
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It's not that Toon can't be used as an attacker or a deployment member, but he has a good position due to his kingdom. However, the ability itself is high and can also be a removal agent from the existence of the fleet. There is no loss even if you prepare around the side.
On the other hand, his other deck is a big selling point because it is a level 5 monster with a development effect that can be searched by lottery and a real removal effect.
Among the cards that can be searched in the lottery, it is highly versatile, so it can be used as a set for a trip to the lottery. It feels extra because the canosol has been banned.
Overall, I think it's an excellent card, although it has some quirks.

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