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Yu-Gi-Oh! Card Rating List Showing 59,161 to 59,175 of 168,890
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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《Vendread Striges》![]() 2018/10/07 6:34 ![]()
As for the self-regeneration effect (1), I think that the condition of showing the "Vented" card in your hand is loose for the "Vendread" Deck.
(2) "Vendread" Ritual Monster can be given the effect of Draw GY Fertilization, but it is important to note that the effect will not be given unless this "field" card is used to release the ritual summon. I think. |
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《Box of Friends》 |
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《T.G. Trident Launcher》![]() 2018/10/06 23:57 ![]()
Basically, you can aim for delta with 2 TGs and 3 such as Jet Synchron. As expected, the probability is reasonable because it requires three specific cards.
A 4+1+3+2 board including serpents and larvas, if possible, with a librarian's 2 draws. Tuning, Tenki, 《Fossil Dig》, One Chan, etc. can increase the probability, so let's put it in if necessary. If you compromise around Borrel S (harness equipment), the threshold will drop at once and you can execute it from the first hand with a high probability. In any case, when Synchro is performed during the opponent's turn, the opponent's main phase will exercise priority, and sadness will strike when Blaho is thrown. You may want some followers. |
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《Firewall Dragon》![]() 2018/10/06 21:23 ![]()
State-sanctioned violence. Yes, forgivable evil. Under the cause of the signboard ace, he commits various evil deeds. Only those who colluded with this guy were banned one after another, and FWD's FW finally got rid of his allies as well. And he says, "It's your fault that you got involved."
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《Inzektor Dragonfly》![]() 2018/10/06 19:30 ![]()
I wondered why this card had such a low rating, I wonder if that was the case. In the early days of the Zexal era, when I was arranging the environment, duelists who hated its overly "broken" performance gave it a "1" rating.
Seven years have passed since that era, and Inzektor is no longer seen in the environment, but its brutality that can't be controlled once it wriggles is still alive and well. It's in the same category as "Infernity" and "Wind-Up", and building a deck is itself a kind of solitaire... |
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《Elemental HERO Flare Neos》![]() 2018/10/06 18:54 ![]()
A contact fusion that hits more points the more spell traps he has on the field.
However, the fact that his ATK rises that much means that the opponent will have a dilemma that there are many Spell Traps on the field and it will be difficult for the attack to pass. It's not wrong as a contact fusion that hits firepower and returns in one turn, but it's a pity that it doesn't have the one-hit kill performance of Air Neos, and it's performance isn't enough to build a dedicated deck. |
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《Elemental HERO Dark Neos》 |
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《Timelord Progenitor Vorpgate》![]() 2018/10/06 18:42 ![]()
Level 10 synchro without binding.
It has a resistance sharing effect unique to the Timelord, but in [the Timelord], the same point resonates up to the level, making it difficult to synchronize this card itself. The effect of banishing the opponent through an attack is powerful, but the extra effect of (3) restores it to its original state in the end phase, so it just hits the opponent with 《Interdimensional Matter Transporter》. Before this card's (3) effect activates, it has the disadvantage of halving the damage even if you try to one-kill it afterward. It is quite difficult to do without. The effect of (3) will not be activated if you leave by the end phase and will remain banished. Also, if you have a complete board that you have to use this to retreat, you can't help but feel that it's difficult to break through if you don't have enough target resistance. |
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《Timelord Progenitor Vorpgate》![]() 2018/10/06 17:47 ![]()
Z-ONE adopted the Timelord as his Deck other than Synchro, but in Ark Five he appeared as a Synchro Monster. If history were different, or...
The content itself is similar to the Timelord, with the major difference being that he does not return to the Deck. Perfect destruction resistance and 0 battles damage, and works as a wall as long as the effect is not negate. As an effect, except for the revived state, when you battle, all monsters on the opponent's field are completely removed until the end phase. There are many things that can't be prevented with normal resistance, such as total exclusion that doesn't target, and it can be removed without any questions. During the End Phase, he Special Summons the effect that activates when this card exists. will come back and this will be gone. Since it halves damage, it's not a game-ending monster, but if it goes well, it can destroy the opponent's board in one fell swoop. It can be said that it is a big point that it is easy to put out instead of power. In addition, it has a performance that does not mesh thoroughly with the original family. After all, another world is another world. |
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《White Aura Bihamut》![]() 2018/10/06 17:27 ![]()
It looks like one, but actually there are two of them... that's how it was handled in the original work, but it became a monster that proliferated around the time it was made into an OCG.
Since the status of the multiplied tokens is the same as the main body, it is very troublesome to simply have two 3300 RBIs side by side. Only single card effect destruction has a resurrection effect, and even if you try to deal with it one by one, it will resurrect immediately. However, it can't be helped if two bodies are destroyed at the same time as in the original, and since it has no combat resistance or other resistances in the first place, it can be easily blown away depending on the opponent's formation. Since it requires an S tuner, it will be thrown into a deck that is easy to sync, but other than that, it is a very easy-to-use performance, and it can be said that it is a monster with considerable strength for its ease of use. |
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《Mustering of the Dark Scorpions》![]() 2018/10/06 17:02 ![]()
It's a condition that Zarug is not a Dark Scorpion, but Zarug itself is easy to bring from a blessed stat, so it's not a difficult condition.
The basic tactic is to deploy his Dark Scorpions collected in Minne at once. The advantage of this card itself is that it can also be searched with Minne. It is a card that can be said to be the cornerstone of the development of Dark Scorpion, and I think it is a useful support if you close your eyes to the fact that it consumes a lot. |
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《Dark Scorpion - Chick the Yellow》![]() 2018/10/06 16:47 ![]()
It is necessary to deal damage through battle, but the all-purpose bounce can be effective and the removal performance is moderate.
However, the critical hit point is low and strengthening or monster removal is essential. In addition, it has little effect against current magic and traps, which are the mainstream of Friche, and it is difficult to demonstrate its effectiveness unless multiple monsters are lined up. there is Since you can bounce your own cards as well, it has a combo effect, and because of that, you may experience a semi-restriction, but now there are things that are easier to use than Falcon. I feel like I'm left behind in inflation, but I think it's useful in Dark Scorpion. |
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《Dark Scorpion - Cliff the Trap Remover》![]() 2018/10/06 16:37 ![]()
It has another effect that I don't quite understand, but it can't be activated without combat and is weak against attack reactions.
In addition, the RBI is low, so monster removal or battle assistance is essential. Spell 1's Magic/Trap removal itself feels a little strange, and if you want to remove it, it's better to just use Psych, and there's Amazoness Sage that you can just attack for reinforcements. It's understandable that he's a guy who's caught in a trap hole due to his habit of removing traps. Now that Friche is the mainstream, this removal performance is already insufficient. However, I think that even this is a useful one in Dark Scorpion. |
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《Dark Scorpion Combination》![]() 2018/10/06 16:10 ![]()
First of all, it takes a lot of time and effort because it requires 5 name cards for the activation condition. It would be desirable for him to gather Dark Scorpions by making full use of Mines and reinforcements and deploy them by summoning them, but the number of requests is too many and it is difficult anyway.
If you successfully activate it, you can aim to ruin your opponent's hand and field with the effect of Dark Scorpion. However, even here, depending on the situation, you may have to set up an outburst in order to pass the attack, and this card itself is a Trap, and since it is an effect that should be used during your turn, it is necessary to protect this card as well, and even if you prepare it, it will still be a hassle. . Since the damage per body is 400, the total is 2000, which is salty. It's the same with bandits, but why does the attack power decrease when everyone gathers...? If you're not good at it, it's a card that doesn't fit the bill more severely than normal summoning Gate Guardian. |
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《Dark Scorpion - Gorg the Strong》![]() 2018/10/06 15:32 ![]()
As you can see from his rugged appearance, he has the highest RBI among Dark Scorpions, but compared to monsters in general, he is an advanced player and his RBI is extremely low.
There are summoners and barbarian tribes, but they take a lot of time to deploy, and since they have the effect of fighting and working, this low hit point is often a hindrance and a lot of trouble. Is that muscle just for decoration? Of the two effects, Deck Death is nearly dead, but Deck Bounce has a high removal quality. However, as mentioned above, it's through battle, so it's slow, and it's honestly doubtful if this effect can be used in an era of inflation. If you're dealing with an EX monster, even a low-level tick can work just as well. I think it's a difficult card to use. |
(3,945/11,260 pages) 59,161 - 59,175
Update Information - NEW -
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