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Yu-Gi-Oh! Card Rating List Showing 5,251 to 5,265 of 7,624

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Rating Score・ Review
Posting Date
Space Cyclone ▶︎ Deck 《Space Cyclone》
japan シエスタ
2019/03/06 14:56
Yugioh Icon
Since it directly interferes with the X material, even Rongomi who is completely resistant to it can pass, and since he has a Quick-Play Spell, it can also be used as a hindrance.
However, it is fundamentally conspicuous in its low versatility, and it is impossible to prioritize it only for partially effective opponents such as the aforementioned Rongomi.
Rabidragon ▶︎ Deck 《Rabidragon》
japan シエスタ
2019/03/06 14:36
Yugioh Icon
A vanilla dragon like his Blue-Eyed that lowers stats by 50 and strengthens defense. Most of the elements are the same as Blue-Eyed, so the amount of support is very large.
However, he is still very far behind Blue-Eyed. In this game, where you're basically going to attack hard, it's convenient to have a high RBI, and considering that the RBI in the current environment of the 3000 class can easily come out, the difference of 50 is quite large and feels half-hearted. Furthermore, since it does not correspond to the melody, it feels extra.
He also belongs to the Blue-Eyed category, so the amount of sapo is further reduced. Even if he's Blue-Eyed in the 4th piece... To be honest, I feel that it's hard to open up that much to the highest vanilla.
Well, it's a pity to do it compared to the card that is the signboard of Yugi, but I think there's almost no reason to prioritize this half-hearted card as long as Blue-Eyed exists.
Stinging Swordsman ▶︎ Deck 《Stinging Swordsman》
japan シエスタ
2019/03/06 14:24
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Zexal A card with a great sense of self-respect that seems to be early.
It has very low stats and still triggers battles damage.
With this level of RBI, it's okay to have a direct attack, but without even that, some kind of assistance is almost essential for activation.
So, you can only bounce on the front side when you pass it through. In addition to being easy to reuse immediately, such an effect is something you want to do before attacking, and it's hard to pass when you have a card you want to return in the first place.
Speaking of the few advantages, it's a warrior and low level, so it's easy to pull with reinforcements and Isolde.
It takes time to activate the effect, and if the return is not suitable for the cost, the performance is industrial waste.
Even if the set is compatible and all decks bounce, it's not practical.
The Deep Grave ▶︎ Deck 《The Deep Grave》
japan シエスタ
2019/03/06 9:52
Yugioh Icon
It's an effect like the Trap version of "Monster Reborn", but it's slow to come out, probably because it's too deep as the name suggests.
This time lag is good or bad, but thanks to the delay, you can revive without being removed by the opponent, but it doesn't work as a wall, and you can activate the opponent's trap during this lag. If the resurrection target is moved, it will be misfired.
Also, now that the speed is increasing, it is difficult to give priority to reviving Trap.
There are many decks that can be used, but I think that there are few decks that can be prioritized.
The Grave of Enkindling ▶︎ Deck 《The Grave of Enkindling》
japan シエスタ
2019/03/06 9:39
Yugioh Icon
Although it is a general-purpose resurrection trap that does not specify the target, it is difficult to use as a resurrection card even when some kind of trigger is required, but it is passive, and it is somewhat severe that it is limited to battle destruction.
On top of that, the opponent is also revived, Link can't be revived because it's limited to defense, and it can't be used as an attacker because the battle position can't be changed.
It would be impossible to give priority to this as long as other easy-to-handle general-purpose resurrection traps such as Libide and Back to the Front can be used unlimitedly.
The Shallow Grave ▶︎ Deck 《The Shallow Grave》
japan シエスタ
2019/03/06 9:32
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(Other than Link) It is one of the general-purpose resurrection spells that can be revived regardless of target or level limit, but it has the unusual characteristic of reviving from the back side.
However, it will revive the opponent, and considering that there is a lag before getting up, the opponent can be dealt with first, and it is a card that is quite difficult to deal with normally. Therefore, it is almost essential to use cards that are compatible with each other.
Basically, it will be used in combination with Flip Monster. Other than that, you can secure fusion materials, and you can make combos that you can't normally do by making full use of the fact that you're on the other side.
It's highly dependent on combos, and it's a resurrection card that has a limited number of decks that can be used effectively, but I think it's a card that is unique, interesting, and has a high potential for what it can do.
Dragged Down into the Grave ▶︎ Deck 《Dragged Down into the Grave》
japan シエスタ
2019/03/06 9:17
Yugioh Icon
Speaking of Graveyards, it's the nominee now, but this one that has existed for a long time is also a good card.
Like Dark World Dealings, it's a card like a 2:1 hand swap, but it also has an element of seizure added to it.
However, it is useless if both parties have no cards in hand, and since the opponent can see your own hand and freely choose and discard it, you need to think carefully about the circumstances in which it will be activated.
As you know, a deck like Dark World that can be used by being thrown away, or a deck like Noid that can be moved if you have enough GY is good compatibility because it is easy to reduce the risk of being eaten by yourself. It can be a meta countermeasure.
Although it is a difficult card to choose depending on the situation and the deck to handle, I think that the performance itself is excellent.
Machine King - 3000 B.C. ▶︎ Deck 《Machine King - 3000 B.C.》
japan シエスタ
2019/03/05 18:02
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Something that looks like the ancient form of the Machine King. It is a trap monster, and the original hit point is even lower than the prototype, but unlike other machine kings, the strengthening effect is that the hit point is strengthened by releasing the machine every turn. .
However, as it stands, the total RBI itself does not change just by reducing the board add, so some kind of ingenuity is desired. Since it's Limi and the original RBI, it works well with Gunner, who can compromise summon.
Also, the disadvantage of activating it is very heavy, so as already said, I want to activate it during the opponent's turn.
The problem is that as an attacker, it's slow to be a trap and the threat from removal is more than a normal monster.
He simply doesn't change when he equips his Machine with 《Axe of Despair》, and since it's an equipment over there, it also has an immediate effect. Also, when the effect is exerted, if a chain cycle is hit, I have no choice but to cry.
It's slow, has weird drawbacks, and is risky, so I think it's a pretty tricky card.
Perfect Machine King ▶︎ Deck 《Perfect Machine King》
japan シエスタ
2019/03/05 17:47
Yugioh Icon
It looks like Perfect Ga*dam, but the main effect is that it removes itself from the count and strengthens the enhancement value, which is far from perfect.
However, its enhancement value is no longer stupid, and if there is even one, he will surpass Blue-Eyed, and even if he fills his own field, it will be a maximum of 5700.
The level is also good and train compatible, you can revive Fortress by consuming one, and if the attributes and races are common, compatibility is good.
However, after all, it is nothing more than a brain muscle, and most of the time, it lags behind the latest cutting-edge cards. Poor handling due to the highest grade without deployment ability, and the difficulty of playing an active role corresponding to that, become a bottleneck.
Explosive power can never be stupid, but it will be difficult to handle other than fans.
Machine King ▶︎ Deck 《Machine King》
japan シエスタ
2019/03/05 17:35
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It's hard to see now, but back in the day, even among high-level players with no summoning restrictions, he had the second-highest hit points after Archfiend, and he had a strong presence.
Unusually among Machine Kings, he himself is also included in the count, so it will be 2300 on his own. But he's still pretty unreliable, no less than Monarch.
Since it is based on the machines of the entire field, if the opponent is mainly machines, it can be expected to rise further, but it is difficult to expect a large number due to the low increase value that is important. It's a card I wouldn't recommend to non-fans.
Machine King Prototype ▶︎ Deck 《Machine King Prototype》
japan シエスタ
2019/03/05 17:23
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The machine king with the lowest level, probably because it is still in the prototype stage. The effect is similar, but like Perfect it doesn't count itself.
It's a high stat for a level 3 machine, but in general, it's weak for a low-level attacker, and the key enhancement value is also weak.
If you don't care about the level, there are many other low-class machines with high combat power. The feeling of powerlessness is undeniable.
Hunting Instinct ▶︎ Deck 《Hunting Instinct》
japan シエスタ
2019/03/05 16:02
Yugioh Icon
Special Summons are still very popular and can be triggered by sending them yourself, so it's not difficult to meet the conditions.
However, as a deployment card, he tends to be one step behind because of his trap, and it is a bottleneck that he is passive. Even if he is able to Special Summon the superlative that is removed before it is activated, it is somewhat unreliable now that removal is rampant if left unchecked. Where you want to cover with miscella.
Is it also a problem that there are no particular dinosaurs that I want to put out from this card? Pancra, which can move during the opponent's turn, also has a deployment effect built-in...
It's a pity that it can't be activated after chain 2 or after a damage step because of time.
Compared to when it first appeared, the Dinosaur card pool has increased considerably, and there is also 《Double Evolution Pill》that can be searched. You can't beat the flow of time.
Dinowrestler Eskrimamenchi ▶︎ Deck 《Dinowrestler Eskrimamenchi》
japan シエスタ
2019/03/05 15:06
Yugioh Icon
With the appearance of World, Pancra, and Coelophysilat, it's not that difficult to meet the conditions for compromise summoning. However, in the field, it's not a good idea to use summon rights over this guy who is vanilla and doesn't have a high RBI, so I'd like to find some advantage.
With GY, you can earn multiple ads with one card by reviving and recovering yourself.
Unless it's a specific deck of his, chances are quite limited during your turn compared to your opponent's turn.
Basically, it's about luck if you can activate it as a check, and if you're aiming for it, use it in combination with 《The Shallow Grave》, etc., and try to avoid losing as much as possible.
As there are people who haven't touched on the effect, the biggest advantage of this guy's current situation is that he can S summon Spino with Coelo. I feel that if another excellent one comes out, it will be out of the question.
Dinowrestler Martial Anga ▶︎ Deck 《Dinowrestler Martial Anga》
japan シエスタ
2019/03/05 14:42
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BP can be 《Scrubbed Raid》, but now that removal is rampant, the target card is often removed before it can be activated, so this passive condition + a defense card that requires a specific monster All are unreliable.
With the effect of 1, he can be revived if he is sent to GY and shown the Pancra conditions. It will mainly be used as a material on the return turn.
However, the conditions are still a hindrance. As mentioned above, in addition to the passive conditions, it also depends on the opponent's field, so it feels a little difficult to handle.
It can be activated from self-destruction, but the resurrection at the end is a hindrance. It will be difficult to survive with this RBI below average, unless you support it with Micella or the same name.
What you wrote seems to be convenient, but I can't say it's excellent, and I feel that it has a strong habit.
Dinowrestler Capaptera ▶︎ Deck 《Dinowrestler Capaptera》
japan シエスタ
2019/03/05 14:31
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The removal effect of 1 can be handled regardless of dyna, and it has high versatility as a removal that can slip through destruction resistance.
The strengthening effect of 2 is an effect that should be used for King T. However, since he himself does not have a deployment effect, it takes a little effort to bring out King T from there and strengthen it.
The effect itself is excellent, but in order to activate the 2nd effect, you have to line up the monsters to link them, but that would compromise the 1st effect. There are many cards with such conditions, and this card that cuts down on the field has the potential to interfere with other Dyna's effects. If you look at it comprehensively, you will notice that there are many things that do not mesh with each other.
Under the influence of World, which is the main field, there is a possibility that the opponent will not carelessly line up monsters, and if the opponent knows Dyna, it will be even more unstable.
I feel that it is not a performance that can be given a high evaluation without letting go.

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