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Yu-Gi-Oh! Card Rating List Showing 5,011 to 5,025 of 7,624
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Phantom Knights' Spear》
シエスタ
2019/04/01 17:40
A spell that is rare among phantom demons and traps. However, as a reaction to that, it has a somewhat difficult nature to handle.
It seems to be a concept to deter the card that targets the Phantom Knight with burn, but the essential firepower is low and it is too weak as a deterrent. In the first place, it depends on the opponent's actions, and it does not react to magic and traps, so this card itself often becomes a target, and it is useless in that case. Even if it is sent to GY, the effect can be demonstrated, and it can be used as a substitute for destruction, but since he is GY in the public information, it is exposed, and it is easy to be dealt with, and the reliability is not very reliable. Destruction resistance attachment itself, there are many other Phantom Knights. Even though it's a valuable Spell Phantom, it's hard to get a frame with this performance. |
▶︎ Deck | 《Phantom Knights' Wing》
シエスタ
2019/04/01 16:38
The only Normal Trap among Phantoms with resurrection effects. It has a reasonable enhancement value and a one-time resistance only during the activation turn, and has solid performance.
Compared to the phantom sword, the performance itself looks inferior, but compared to that, there are many advantages due to the normal trap, and the convenience is high because it is less likely to be interfered with. It can also be connected to the active Send to GY 2 effect. However, for better or worse, because it is solid, there are many things that can not be dealt with in front of the current RBI and removal performance that has been inflated. Although it has nothing to do with Phantom Knight, cards with high suppression power such as blue blood and barrier statues are useful equipment targets. As for effect 2, there are several types of cards with the same effect, and all of them are restricted to the same name, so it is an effect that is worth adopting and using together. Since there are points that do not mesh with the Phantom Knight, it is also the same as the point that requires attention in terms of operation. Although it doesn't have outstanding performance, it is a versatile card that can be used by people other than the Phantom Knight as it has an easy-to-use performance. |
▶︎ Deck | 《Phantom Knights' Sword》
シエスタ
2019/04/01 15:01
Bar*. For the time being, Malebranche of the Burning Abyss and Phantom Knight are so compatible that they can be built together, and you can equip Vergilius and play DMC.
It has a similar effect to wings, and compared to that one, it has a higher enhancement value and its destruction resistance is not limited to the turn it is activated. However, it is easy to break because of its permanence, and it is susceptible to interference. I feel that this point is easy to resonate in today's era where there are many removal methods. Since all common resurrection effects in the latter half are restricted to the same name, it is worth using this card as well. However, too much use can lead to accidents, so balance adjustment is important. Compared to wings, it has more permanent weaknesses, so I get the impression that it's a little less prioritized than Phantom Resurrection Trap. |
▶︎ Deck | 《Phantom Knights' Fog Blade》
シエスタ
2019/04/01 14:42
If you use it on yourself, you can attach real combat resistance, but the disadvantages are heavy. However, since this can also be equipped to the opponent, it can be said that it is a highly versatile effect that can handle two types of defense depending on the situation.
Furthermore, he can revive the Phantom Knight by excluding him from GY. Although it is excluded when revived with this, it can be avoided with X material, and the phantom knight is based on X. However, the Phantom Knight is also activated by excluding her from GY, so if you aim to revive with this card, you will need to think carefully before activating its effect. I think it's an excellent card that can handle both defense and deployment, and because of its performance, it also has high business trip performance. |
▶︎ Deck | 《The Phantom Knights of Break Sword》
シエスタ
2019/04/01 14:22
It is a rank 3 that requires 2 bodies without specifying materials, and has a user-friendly effect with a perfect Skudra effect.
If possible, he wants to destroy cards with GY activation to earn ads. If you destroy yourself, you can revive the phantom knight to level 4, and you can pull the trigger even if it self-destructs. I want to connect it to rank 4 as it is. Although highly versatile Rank 3, he is easy to summon in The Phantom Knights and can be used as a foundation for using GY, and since it is easy to revive with the Illusion Trap, it can also be used as a removal trigger for Rustibaldish, showing particularly high performance. Ace to give. |
▶︎ Deck | 《Evilswarm Exciton Knight》
シエスタ
2019/04/01 14:10
Whitened roach. The effect also changes jobs from Special Summon meta to Puppa Man.
Although it is a rank 4 that requires 2 bodies without specifying materials, it has a powerful removal performance that has an immediate all-elimination effect upon triggering. Moreover, the fact that there is no turn limit is also excellent. Strong against interference. However, since damage cannot be dealt during the turn when the effect is activated, it has a strong switching aspect. Well, I think it's a reasonable adjustment, and with this lightness, this removal power is quite attractive. I think it's one that raised the hurdles of rank 4 along with 101. |
▶︎ Deck | 《Elemental HERO Sparkman》
シエスタ
2019/04/01 11:02
Vanilla in one of the earliest HERO groups. There are many cards in Warrior Vanilla with higher stats, and this card is a middling hit when viewed as a lower class, and there are cards such as Another Neos.
However, it originally has vanilla characteristics, and in addition, it belongs to HERO, so it has a different amount of support than other vanilla warriors. It is also possible to call it from Rescue and use it as a material around Link, then connect it to Fusion with Miracle and apply a rush. In addition, with the exception of Shining Phoenix, it is difficult to strictly discriminate against the essential special fusion and support. If Shining Phoenix is the axis, it will be a priority existence. Although the lack of strength is conspicuous when used alone, I think it is not a bad card because of the extraordinary amount of support. |
▶︎ Deck | 《Elemental HERO Clayman》
シエスタ
2019/04/01 10:52
A vanilla HERO with a wall-facing status. Like Spark, vanilla warriors have cards with higher stats, but the advantage is that they have an incomparable amount of support because they are HEROs.
After being summoned as rank 4 or a link material from rescue, it is possible to connect to Miracle Fusion and apply a rush. Compared to Spark, attacker operation is tougher, but that number is not a big deal, and it can be differentiated by attributes and correspondence fusion / support. However, the essential dedicated fusion and support have a peculiar performance. Well, I think it's vanilla, which isn't bad. |
▶︎ Deck | 《Elemental HERO Bladedge》
シエスタ
2019/04/01 10:39
It's a top-class stat for a main HERO, but 2600 RBI is an advanced level and not a high number when looking at the highest level.
In addition, the effect is only penetration and it is clearly insufficient. Due to changes in the environment, it is becoming difficult to utilize penetration itself. There are dedicated supporters and fusions, but the dedicated supporters themselves have a high accident rate and are difficult to handle. Low priority at a level that tends to be overlooked. Since it is a HERO, the amount of support is huge, but there is also a Malicious that can be released with one release with the same RBI and effect for the same superlative HERO. I want to take advantage of the difference in race and being an elemental. HERO itself is mainly low-class and is not good at developing the highest-class, and from this performance, I think that it is a substitute that can not be handled unless it is a current fan. I wrote only negative things, but as mentioned above, there are plenty of supporters, so if there is love, I think it will work out somehow. |
▶︎ Deck | 《Clay Charge》
シエスタ
2019/04/01 10:24
Clayman is easy to prepare, but it has a passive condition that depends on the opponent, and the ability to remove 2:1 exchanges is too strict. Compared to 《Sakuretsu Armor》, Burn is included, but with 800 firepower, it will be very fishing for the conditions. The processing is different, but there is also 《Chaos Burst》that has higher damage regardless of the cost.
It is almost a deterioration of 《Chaos Burst》, which is already difficult to use, has unlimited Mirafo, and now that there are many other derivative cards, it can be said that it has no meaning anymore. |
▶︎ Deck | 《Spark Blaster》
シエスタ
2019/04/01 10:17
It's a dedicated equipment that targets a specific card, but it's hard to spoil because the target spark is a huge amount of support's vanilla HERO. The effect is a combo-friendly battle position effect that can target your own cards. There is a limit on the number of times you can use it, but in this day and age where there are a lot of removals, you probably wouldn't worry about it.
However, there are few combos where you can change your card's battle position with HERO and make effective use of it. In the first place, I don't really want to keep Sparkman, which is suitable for materials, so if I can just use it up, the Book of the Moon and Ennecon are more versatile. I think it's a tough performance. |
▶︎ Deck | 《Feather Shot》
シエスタ
2019/04/01 10:10
You can attack the target continuously, but you need other monsters and you can't attack directly, and the important target is a poor vanilla.
HERO has a lot of support, so it's not impossible to play an active part, but considering the required number of cards and the lack of search means for this card itself, I'm aiming to summon V-Trinity, which has a similar effect. I think it's still easier to operate if you devise it. It will be a dedicated support for severe performance. |
▶︎ Deck | 《Feather Wind》
シエスタ
2019/04/01 10:01
It is an all-purpose counter for Magic and Trap, and its existence led to the creation of his deck with Featherman as the main axis.
However, to be honest, no matter how versatile magic and trap counters are, I feel that the cards they are looking for are poor vanillas. Condition or maintenance or control pressure. In addition, it does not support monsters, and with the increase in powerful monsters, this hole is a bit painful. If you want to get rid of the exposure at the stage of using Featherman as a material, it is often easier to simply remove magic and traps, and I think it is difficult to play an active role now. |
▶︎ Deck | 《Edge Hammer》
シエスタ
2019/04/01 9:55
The effect is the Ring of Destruction before Errata, but as already said, the activation conditions are the bottleneck.
It's not that small tricks such as Prismer can't be used, but I'm afraid of accidents because I'm required to pay a special cost. All the more because I demand the highest grade. There are some quirks, but errataed rings of destruction and extortion are still easier to work with. |
▶︎ Deck | 《The Phantom Knights of Fragile Armor》
シエスタ
2019/03/29 18:01
A card that can be deployed on the condition that the Phantom Knight is destroyed. It's not that you can't use it as a defense, but in the same category there are Aces and Breakswords that have self-destruction effects, so you'll mainly be using them together.
It has no particular effect on the field, and it mainly becomes a material as soon as it is deployed. However, it is a level that is difficult to handle for a phantom knight whose level is 4 and the main level is 3. If you use it for X material, it will be almost essential to use it in combination with break. The GY effect is a hand exchange, and if you are a Phantom Knight who mainly activates GY, it is easy to get an add, and it is easy to lead to faster deck rotation. In the past, there were quirks in the operation side mainly due to the level, but with the appearance of the link that does not depend on the level, I feel that point has been largely resolved. I think it has become a card that can be fully expected to be adopted. |
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