Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num


Yu-Gi-Oh! Card Rating List Showing 4,786 to 4,800 of 7,624

Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.

Rating Score・ Review
Posting Date
Zera the Mant ▶︎ Deck 《Zera the Mant》
japan シエスタ
2019/04/26 14:21
Yugioh Icon
Zera-related mastermind. It has the same offense and defense as the Zerato Devil.
Although it is high, it is severe in the vanilla ritual.
Zera isn't even categorized, and there are plenty of excellent Dark Rituals on the same level as Demis and Chaos MAX, and even Hellraiser, which can be said to be almost completely upward compatible with the same Vanilla Ritual, exists.
From the beginning, Kao Sol was the top of the line, but now he's in a worse position. It would be impossible to play an active part other than a fan.
Warrior of Zera ▶︎ Deck 《Warrior of Zera》
japan シエスタ
2019/04/26 14:14
Yugioh Icon
The key warrior of Zerato and Devil. Either way, it's a pitiful thing to end up in, and it's said that people who fall into darkness are generally stronger...
This card itself has a subtle stat, so I'd like to quickly connect it to something like gelato.
The number of supporters has also increased and it is easy to pull out, and it has a blessed attribute and race, so it is easy to use as a material for each summoning method.
Mazera DeVille ▶︎ Deck 《Mazera DeVille》
japan シエスタ
2019/04/26 14:10
Yugioh Icon
After preparing two cards designated by Zera of the Fallen Darkness, it is necessary to bring this card to your hand, which takes time and effort.
However, there are plenty of searchers, whether it's yourself or a designated card, and it's not that difficult to collect.
It takes a lot of time, but the effect is 3 cards handicap and intense. It doesn't say anything below or above, but even if it's 3 cards or less, the handicap is applied, so that's a relief.
However, the effectiveness of handicap can also be influenced by the situation.
Also, Panmaden has nothing to do with Zera for his Archfiend related effects. There is also a need to divide it as an existence only for the purpose of completely operating this card.
It's a flashy effect worthy of its weight, but it's a somewhat difficult card to handle.
Miracle Stone ▶︎ Deck 《Miracle Stone》
japan シエスタ
2019/04/26 10:03
Yugioh Icon
A draw that triggers overall strengthening and deployment of the fortune-telling witch, and a permanence filled with the elements you want when using the fortune-telling witch.
However, the Fortune-telling Witch has 0 stats, and it is not a card that will make you stand still even if you include the benefits of this card. The maximum is 2500, isn't it? In today's age of removal, the risk is even higher.
The draw is also a witch of fortune-telling, and in order to get an RBI to fight properly, it is necessary to line up a large amount of power-up cards or witches of fortune-telling on the field, so it takes time and effort.
When I get something like removal during battle... I'm going to die with this! Considering this risk, I don't think there was a need for the notation of once per turn.
Stop! I won't go so far as to say that, but I feel like there are parts that don't mesh with the fortune-telling witch. I think they wanted to be able to mix it with Fortune, but I feel like it failed by making it weirdly versatile and keeping the important parts down. I wondered if something was wrong.
Unacceptable Result ▶︎ Deck 《Unacceptable Result》
japan シエスタ
2019/04/26 9:03
Yugioh Icon
Huh~~~…Ahokusa. This monkey can only deploy!
The fortune-telling witch has a deployment effect only when drawing, and if you draw multiple, you can only deploy one.
It improves the deployment power and is convenient as an aid, but I can't deny that it's somewhat unsatisfactory.
It's a hand expansion, so it's rough to consume, and there's also an activation condition that specifies the field, so there's also an accident. The fortune-telling witch itself is not a theme that can fight alone at present, so all the more. Considering the effect of the fortune-telling witch, it seems that the return is small for consumption and accidents.
As has already been said for spell decks, 《Magical Dimension》also exists. It's a point of differentiation that it doesn't remove board adverts, but I think it's a bad match for Spell use in general and against Fliche's removal opponent.
With this performance, I feel that it is certainly an unacceptable card for Deck.
Vision HERO Witch Raider ▶︎ Deck 《Vision HERO Witch Raider》
japan シエスタ
2019/04/25 17:57
Yugioh Icon
Has a similar summoning method to TRUE, but no designation for Trap. V also has the ability to categorize and trap, and the effect of 1 can be activated even if it is not summoned by its own effect, so there is no need to use trap together.
It also has dark, warrior, level 8 and blessed specs.
And it's an important effect, but the overall removal of magic and trap itself is not bad.
However, it is vulnerable to Friche and summoning reactions as a fate of monster / trap removal, and this card is the highest grade and uses summoning rights, so the loss when it is disturbed is very painful.
Even though I want to destroy multiple things expendably, I have a dilemma that is difficult to pass at such a time. The place where assistance, such as a red reboot, is desired if an ad is earned.
HERO has other cards such as Air that I want to prioritize summoning rights, and considering the high risk, I think it would be difficult to adopt. At least take a chain seal.
Vision HERO Faris ▶︎ Deck 《Vision HERO Faris》
japan シエスタ
2019/04/25 17:30
Yugioh Icon
The illustration looks like Gaza C, not like a HERO...
It is limited to HERO and you need to clear your hand, but a HERO that can expand your hand is quite valuable. HERO also has a HERO that works with his GY, centered on V and D, so I want to throw them away and use them.
It also has an effect that can be said to be the V version of Sapphire Pegasus, and can be immediately connected to the V effect. It's a pity that Isolde can't be involved due to the deployment destination, but with Increase, even without Isolde, it can lead to mass deployment, and you can earn a corresponding ad.
It has an effect that can be said to be essential for V, is highly versatile in V, and is expected to be a card that expands the deployment pattern of HERO.
To put it bluntly, V would be enough with just Koitsu, Increment, and Vion. The latter guys are trash... so subtle.
Battlewasp - Twinbow the Attacker ▶︎ Deck 《Battlewasp - Twinbow the Attacker》
japan シエスタ
2019/04/25 17:21
Yugioh Icon
You can expand your hand without any special conditions, but after activating it, you can only expand insects.
Insects have a thin layer of EX, so the field of activity is likely to be limited to insects. I don't mind that much for the Tribute Summon.
It has two attacks, but the critical hit point is low and the level is suitable for materials, so it won't be a bonus. It depends on the future insect/B/F support.
It seems to be useful as a valuable deployment card that can be actively deployed for insects.
Dark Spirit's Mastery ▶︎ Deck 《Dark Spirit's Mastery》
japan シエスタ
2019/04/25 14:51
Yugioh Icon
Since it has a hand cost, it is 2:1, which is accidental and heavy, but it has two effects that greatly stabilize the operation of 《Destiny Board》. Furthermore, regarding 1, level 8 demons in general are also applicable.
There are also excellent targets such as Golem and Necrofear, and even his deck that uses these can be expected to greatly improve stability. Regarding the hand cost, he can also be used as a GY manure in Necrofia and DD.
The effect of 2 is not compatible in some areas, but it is a Deck where defense is important, so I am very grateful for the draw.
Overall, I think it's a great card with a lot of versatility.
Curse Necrofear ▶︎ Deck 《Curse Necrofear》
japan シエスタ
2019/04/25 14:40
Yugioh Icon
It is a card that can be said to be a remake of Necrophia, and strengthens the synergy with another key card of Bakura, 《Destiny Board》.
Contrary to Dark Necro, it demands demons from the Exclusion Zone. You can meet the conditions with that Dark Necro, but it tends to be more dependent on combos.
However, only Normal Summon is limited to summoning, and Special Summon is possible with some cards without regular summoning.
Since there are plenty of ways to send him to GY as well as search, it would be quicker to use resurrection. It seems better to think of summoning by own effect as a kind of resource recovery.
If destroyed by the opponent, you can revive yourself with no cost, and if you have a demon or trap on the front side, you can also remove the target without taking a target.
However, there is no way that the other party will carelessly destroy such a visible thing. Nowadays, there are plenty of ways to deal with things other than destruction, and it's hard to use it alone to check destruction.
The resurrection timing is also late at the end, so even if it is destroyed, there is a possibility that it will be decided at once before reviving.
Evil spirits can deploy this card in a surprise attack, making it a great ally.
Speaking of Fiends who use Continuous Spell/Trap and often exclude them, DD is applicable, but I don't want to mix impurities too much, so honestly it's hard to prioritize.
Destiny Board》is not his beatdown type deck, but it is easy to search with occultism, and it is easy to cover the delay until resurrection due to the number of delay means, giving 《Destiny Board》a beatdown element. be done.
Is it possible to ignore the removal and use it as an attacker with resource recovery and destruction resistance?
Like the original, it is highly dependent on combos, and I think it is a card suitable for experts.
Vision Fusion ▶︎ Deck 《Vision Fusion》
japan シエスタ
2019/04/25 10:50
Yugioh Icon
I feel a sense of incongruity in the name of Vision "Yugou".
The range is the same as fusion, but the deployment destination is limited to HERO. Instead of that, there is a fusion of cards that he is Continuous Trap, but at present, only V is HERO that he is Continuous Trap, and the essential lineup is too small. There is only adration that can be done lightly.
In the first place, V needs a lot of work to turn him into a Continuous Trap, and since he banishes this card, he can't even reuse it.
In that case, I think it would be much easier to use a fusion of elements that can be expanded to other than HERO, has abundant support, and can be searched from Vion even in V.
A fusion that feels difficult to handle even though it is a dedicated fusion. The impression that D Fusion and Ed's exclusive fusion is difficult to use. I'd like to expect it in the future, but I can't see a vision that makes it easier to use than the original fusion.
Battlewasp - Azusa the Ghost Bow ▶︎ Deck 《Battlewasp - Azusa the Ghost Bow》
japan シエスタ
2019/04/25 10:32
Yugioh Icon
There is no tuner designation, but the effect is limited to B and F. However, since it is a rare wind S tuner, it can be expected to be adopted even if the effect is ignored if the deployment destination is often tied to the wind, such as SR.
The effect of 1 is currently known to be BF with burn, but only Hama exists, and the hit point over there is high, so the firepower is high, but there is a habit in the trigger of burn, which is important, and 2 The compatibility with the effect of is subtle, and the activation tends to be somewhat limited. I'd like to expect the effect of pins and dirt, but since those hitting points are low, it doesn't seem to be such a useful effect after all.
The effect of 2 can be activated even if it is destroyed in battle, and it is easy to use even among similar effects. I think it will be used mainly after making it into a material for Hama. It's a pity that I can't follow up because it's a defense, but I want to connect it to further developments.
I have the impression that it will be more about attributes, races, and names than effects.
Apparition ▶︎ Deck 《Apparition》
japan シエスタ
2019/04/25 9:23
Yugioh Icon
If you can not only recruit but also weaken it, it's exciting.
After all, passive conditions will be caught. Even if V of Continuous Trap is removed, it cannot be activated, and self-destruction is even more laggy, and HERO itself is not good at self-destruction.
I think it's hard to prioritize cards like this unless they have returns on par with 《Ultimate Crystal Magic》.
Also, why are there so many cards in the same pack that are strangely similar to BFN and Battlestun?
Rapid Trigger ▶︎ Deck 《Rapid Trigger》
japan シエスタ
2019/04/25 9:09
Yugioh Icon
A fast-acting fusion, a general-purpose fusion in which neither the fusion material nor the destination is specified.
Compared to the similar "Flash Fusion", it does not receive fusion-related support, and although it does not self-destruct, it comes with an effect limited to EX monsters, making it more dependent on the opponent. Direct attacks become impossible, and it becomes difficult to use it with removal spells, so I tend to choose fusions that have good compatibility. It is difficult to do 1 kill by consecutive hits.
However, since it destroys materials as another big point of differentiation, it is possible to combo with cards that trigger destruction. However, there is a drawback that it cannot be used as a material with resistance to destruction.
It looks similar to 《Flash Fusion》, but what it can do is quite different, so I think this is a card that needs more emphasis on synergy.
Topologic Zeroboros ▶︎ Deck 《Topologic Zeroboros》
japan シエスタ
2019/04/24 15:29
Yugioh Icon
The material specification is the same as the previous Topologic, loose specification. The direction of the marker is all diagonal, and it is not suitable for expansion due to the mutual / 2 effect for the EX zone, and it has provided two places to the opponent. Although the effect of 2 can be expected to check and block EX, there is a slight risk when negate.
A further increase can be expected due to the strengthening effect on the high RBI and the effect of 2. Since there is no card designation, it works well with greed.
The effect of 2 is the highest level as a total exclusion and removal. Like Bomber, if you prepare a trigger yourself, you can exert more restraint power than Bomber. Also, due to the relationship between leaving the field and returning once, it is caught in a pseudo-resistance and has a place as it is.
However, due to the fact that it is forced and there is a lag in returning itself, if handled poorly, there is a possibility that this side will fall into a predicament. Due to its characteristics, it is difficult to reactivate due to the position change, and it is difficult to use GY or defend by lying down.
Compared to Bomber, it has more explosive power and removal power if it is alone, but it also has a stronger habit and makes it difficult to use his GY, so it seems that combo ability will be lowered. It feels flashy and peaky performance that is worth using.

(320/509 pages) 4,786 - 4,800

Update Information - NEW -