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Yu-Gi-Oh! Card Rating List Showing 466 to 480 of 10,769
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▶︎ Deck | 《Virtual World Xiezhi - Jiji》
とき
2020/08/14 15:01
A Virtual World that has the effect of Special Summon common to Virtual Worlds and the effect of salvaging Virtual World monsters during the End Phase.
Virtual World is in charge of salvage, but as expected, it was judged that his salvage, which can be used at the same time as GY Fertilization, was too strong to be used immediately, or it was activated at the end phase. With the effect of Virtual World, he can easily fertilize GY, so it's not a problem to secure a salvage destination, but there are few cards that can be used in the opponent's turn, so it's just a slow salvage. Since it's his Virtual World of Level 3 EARTH Wyrm, it would be a good idea to use it to meet the requirements for various materials and some Virtual World support. |
▶︎ Deck | 《Virtual World Roshi - Laolao》
とき
2020/08/14 15:00
An advanced tuner with the effect of reviving a Virtual World monster with a different card name from the card sent to GY in addition to the Special Summon effect common to Virtual World.
Special Summon and her GY sending have the same effect, but this card has a lifting effect from her GY instead of search. Revive a level 6 to X-summon Houou, or revive a non-tuner level 3 to S-summon Sensen. It's difficult to handle in the first move, so it's likely to come into play after the middle stage, but it's a card that should be fully evaluated as it can lead to SX summons without using summoning rights. |
▶︎ Deck | 《Virtual World Mai-Hime - Lulu》
とき
2020/08/14 14:59
Virtual World, a new theme that reminds us of the Brotherhood of the Fire Fist, with pack appearances from promo mass appearances.
In the virtual world common field, he can use 1 Virtual World card and 1 different type of card to Special Summon while fertilizing GY. have an effect. Although it depends on the virtual world of the field, it has a high performance effect that combines Special Summon and search. Virtual World Gate is easy to prepare face-up on the field, and it works well with this effect because it can be used even if it is dropped to GY. Dropping the Virtual World Gate to GY and searching the Virtual World for the next deployment would be a great point. If you drop Seiryu into GY, you can activate the search effect on each other and get a powerful ad. It is the main engine of Virtual World, and since it is a level 3 tuner, it is a key card in terms of deployment. |
▶︎ Deck | 《Dogmatika Ashiyan》
とき
2020/08/14 14:57
The only new Dogmatika monster this time is a card that makes you feel the darkness of her Dogmatika.
You can Special Summon just by sending an extra monster to either of her GY, and if you Special Summon from your hand, it will have the effect of salvaging her Dogmatika other than the same name, and the effect of strengthening her Dogmatika when the opponent declares an attack. The GY sending effect looks troublesome at first glance, but since it doesn't matter what the trigger is, he can activate it even with Dogmatika's EX Deck's GY sending, which is Dogmatika's personality, and can be called naturally. The salvage effect is triggered by a Special Summon from your hand, but it will mostly be triggered by your own effect. For the salvage target, it would be good to use Ecclesia, which has a search effect, or Fluldris, which can negate the effect with hand trigger. Even if you search for 《Nadir Servant》, he can be Special Summoned, so it is a very good new card. |
▶︎ Deck | 《Tri-Brigade Fraktall》
とき
2020/08/14 14:55
A Tri-Brigade that has the effect of sending this card from your hand or field to his GY to fertilize his GY with Beast-type monsters of level 3 or lower, and the effect of summoning Beast-type Link Monsters common to Tri-Brigade.
In addition to the common effect of Tri-Brigade, it has a GY fertilization effect. A particularly powerful combo with Navel, whose effect can be used by sending GY, allows you to send Navel to his GY, set up his Tri-Brigade after him, and prepare two Beast cards in GY. Since it can be activated from the hand, it is extremely powerful because it does not use summoning rights. If it's a level 3 or lower beast type, you can drop it to GY other than Tri-Brigade, so it's highly expandable. It goes without saying that it is useful in the Tri-Brigade, but it also has the ability to go on business trips with Navel in other beast types. I'm also happy that he has a high ATK. |
▶︎ Deck | 《Tri-Brigade Kerass》
とき
2020/08/14 14:53
A collection of Beasts, Beast-Warriors, and Winged Beasts has been strengthened once again by the Tri-Brigade.
By discarding other Beast-type monsters from your hand, you can summon his Special Summon from your hand. Navel Fractor is too good in Tribricade and has a lower priority, but since there are only 9 cards of 3 types of monsters, you can use it if you are not on a business trip. Tri-Brigade's common effect is quite good, and can be further expanded with Washinjin and Burki's combo or his Simorgh's Special Summon effect. Unique effect is his own Special Summon effect. By deploying himself while fertilizing his GY without using summons, it makes it easier to use the effects common to Tri-Brigade. The ad isn't that powerful, but the fact that it can be deployed without using the right to summon doesn't feel like a trick. |
▶︎ Deck | 《Tri-Brigade Nervall》
とき
2020/08/14 14:52
Tri-Brigade, a group of beasts that oppose Dogmatika.
It has the common effect of Tri-Brigade, which excludes any number of GY's Beast-type monsters and calls out the Beast-type Link Monsters with that number of markers from the EX Deck, and as a unique effect, when he is sent to GY, he is sent from Deck to Tri-Brigade. It has the effect of searching for monsters. Tri-Brigade The link summoning effect common to lower grades is excellent. In addition to his Tri-Brigade link, he has Simorgh and Washinjin in Beast-type links. Especially in Link 2, Washinjin, which you want to quickly prepare on the field, can be quickly prepared with a combo described later, so Brotherhood of the Fire Fist But you can expect it to work. Nabel himself has the search effect of his Tri-Brigade, and although there are currently only two types of search destinations, due to the effect of Fractol, when he is sent to GY, the effect of searching for that Fractol will send GY two types of beasts. You can set up his Tri-Brigade in your hand while preparing it, and call out Beast Link 2. If the number of Tri-Brigade search destinations increases in the future, it could become the core of Deck. |
▶︎ Deck | 《Raidraptor - Strangle Lanius》
とき
2020/08/14 14:50
He has the effect of being able to Special Summon when there is DARK on the field, and the effect of catching GY's lower RR when there is an X monster with X material on the DARK X monster.
First of all, it is a good power at the time of level 4RR, which is easy to develop new. It's a bit different from my wish that I want a card that's easy to put out in the beginning, but it's easier to deploy Force and Wise. The 2nd effect can be used mainly when there is a Dark X monster that was raised by rank up. Many of the RRs are level 4, so you should be able to continue doing new X Summons. Since the first effect and conditions partially overlap, you can also aim to catch from Special Summon. If it's only the first effect, he can use any deck as long as it's DARK. |
▶︎ Deck | 《Raidraptor - Heel Eagle》
とき
2020/08/14 14:47
villain wings.
It has the effect of allowing him to Special Summon from his hand when the only monsters in his field are RR, and the effect of excluding himself from GY and salvaging the RR Spell Trap. His Special Summon condition is very close to Fuzzy, and although I can't help but feel like I'm wearing it, his Special Summon effect itself is normally strong. However, the level is 3, and it is difficult to X summon with the main force. Fortunately, Link Summoning to Wisestrix can be done normally, so this operation will be the main focus. The powerful thing is that he has the same effect that can be used with GY, and it is possible to reuse RR Spell Trap. In particular, it can be said that it is powerful to be able to reuse the Phantom claw. Both effects are excellent, but due to their level, it's undeniable that it feels like a Wise exclusive card. How to take weaknesses that cannot be used for rank 4X. |
▶︎ Deck | 《The Phantom Knights of Torn Scales》
とき
2020/08/14 14:45
The Phantom Knights has the effect of sending The Phantom Knights or Phantom Spell Trap from the Deck to GY by discarding one card, and the effect of self-regenerating when The Phantom Knights or Phantom Spell Trap is removed from GY.
The Phantom Knights have most of his GY activation effects, as does the Phantom Spell Trap. It is necessary to cut the cards in your hand, but if you turn it over, you can say that he can also send The Phantom Knights and Phantom in his hand to his GY to activate its effect. Therefore, once the effect is determined, it has the potential to be a formidable engine that spins The Phantom Knights all at once. The condition for self-regeneration for the second effect is extremely easy in The Phantom Knights, which has many self-exclude activation effects. If you X-summon a rank 3, you can aim for self-revival as many times as you want. All of his effects are a perfect match for The Phantom Knights, and he is a very reliable newcomer who can become an amazing engine. |
▶︎ Deck | 《The Phantom Knights of Stained Greaves》
とき
2020/08/14 14:44
If The Phantom Knights are Special Summoned in your field, you can Special Summon from your hand and level up. Phantom Knights.
A card that pops out of your hand in response to a Special Summon and allows you to adjust your level for X Summoning. In addition, he is good at quick effects, such as being able to Special Summon the Phantom Knights in his hand from GY. By making it possible to adjust the level, it can be said that it is a card that expands the possibilities of construction, making it easier to operate the level 4 The Phantom Knights, which was difficult to use in The Phantom Knights, which was mainly level 3 until now. If you want to adopt level 4 The Phantom Knights, this is a card that can lubricate with conventional level 3 The Phantom Knights. Of course, if you want to use the new Raiders Wings in The Phantom Knights, you can also connect levels. |
▶︎ Deck | 《Raider's Wing》
とき
2020/08/14 14:42
The Bond of Resistance bears fruit as an enhancement card that spans two categories.
The Phantom Knights effect treats it as RR, the effect of removing 1 of your Darkness X monster's X material to make yourself a Special Summon from your hand or his GY, if it is the X material of a DARK X monster It has the effect of giving resistance to the effect target. The Phantom Knights and RR are self-regenerating monsters that can be used in two of his decks, both of which are good at bringing out his DARK X. Therefore, it is easy to self-regenerate, and it is easy to develop the subsequent X. Especially in terms of level, it will be easier to make use of it for RR. In RR, in addition to being a deployment method that doesn't depend on your hand, you can search with Force Strix and use it like Thinking Rainier. The effect of giving resistance to the target is quite excellent, but it can't be denied that the effect is a little secondary. It's more RR-oriented, but it's a low-level monster that can be an excellent help if you're looking to line up rank 4X monsters. |
▶︎ Deck | 《Spirit Charmers》
とき
2020/07/05 11:06
Versatile search for Charmer cards discovered just before release.
It has the effect of discarding one card and choosing two types from Charmer, Familiar-Possessed, and Possession Spell Trap cards, adding one to your hand and setting the other to the field. These days, it's a type of card that cuts one card from his hand and pulls out two types of cards from his deck. The search range is quite wide, and if it's something related to Charmer, you can pull out almost anything other than spiritual arts. Since it is a search + card set, you can save summoning rights by setting Charmer and his Familiar-Possessed, and you can aim for a reverse effect with the Charmer set. If you have monsters on the field, you can also set 《Possessed Partnerships》while keeping the monsters in your hand to prepare for interference. It's a nasty and powerful theme support, but if you get caught, you'll be sad, so be careful. |
▶︎ Deck | 《Possessed Partnerships》
とき
2020/07/05 11:05
New Possession Card.
Effect to Special Summon or set his spell user with 1500 DEF from hand or GY, additional effect to destroy 1 opponent's face card if there are 2 or more types of attributes on your field, GY's own It has the effect of excluding and putting one of his GY's possession permanent cards on the field. First of all, a monster with 1500 DEF can be deployed. Is it a way to use it for additional effects, or to revive Charmer and aim for a reverse effect? If there is a suitable monster on the field, the additional effect can be aimed at by simply playing a card with a different attribute, so the condition is surprisingly light. There is room for it to be treated as a free chain interference card. However, it is a trap and there is a part that is too late. Do you want to prepare efficiently with 《Spirit Charmers》or the effect of Awakened Possessed? Nonetheless, it is a resurrection card with an easy-to-search obstructive element, and it has performance like a set. The GY effect is also extremely good as an insurance against possession awakening and destruction of 《Unpossessed》, and it is a Trap card that you definitely want to use in a Charmer Deck. |
▶︎ Deck | 《Awakening of the Possessed》
とき
2020/07/05 11:04
The super expensive card that Yukichi flies in the air is finally reprinted.
Effect to strengthen his ATK of monsters in the field according to the type of attribute, effect to give effect destruction resistance to Charmer / Familiar-Possessed, ATK 1850 His Spell user summons / Special Summon It has the effect of being able to draw when it is done. The enhancement effect of arranging attributes on the field has a large increase, and his ATK 1850 monster, which is indispensable when using this card, reaches 2150 even by itself, and arranging multiple attributes accelerates his ATK. . Adding destruction resistance works well with increasing RBI, and the draw effect allows you to deploy monsters without losing your ad. It's an indispensable card if you're aiming for a high beat in Familiar-Possessed where you can benefit from all effects, and it's not a loss for Charmer as it can protect itself from effect destruction. If you use it, you want to use ATK 1850 monsters such as Familiar-Possessed, Yoyodenhime, Link Charmer, etc. to ensure continuous draws. |
Update Information - NEW -
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