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Yu-Gi-Oh! Card Rating List Showing 466 to 480 of 7,624
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▶︎ Deck | 《Tytannial, Princess of Camellias》
シエスタ
2022/03/28 16:56
The first plant princess to appear.
In addition to sufficient offense and defense as the highest grade, it has a quietly wide range target negate effect that can respond to the opponent's actions. However, it is the highest grade that does not have a self-deployment effect, and although it can be released by itself, if you request a board add, the weight stands out. However, it is not difficult to operate because it is a plant that is blessed with deployment methods such as Ronfa. It's specs aren't bad, but it's a card that takes a lot of time and effort. With Rikka, it's easy to deploy even with a bare pull, and it also has an effect related to release, so it may be a secret ingredient. After this, 3 types of plant princesses will appear, but everyone has a stronger habit than this card because of the later habits. |
▶︎ Deck | 《Instant Contact》
シエスタ
2022/03/14 16:57
As the name suggests, this card can be said to be the Neos version of 《Instant Fusion》.
Compared to over there, it is good that it supports up to level 7, and if Neos is on the field or he is in GY, he can not only activate the effect but also attack. Also great as a deployment aid for Wingman fusions. However, it is difficult to reuse because it is not currently level 3 or lower and it is not treated as a fusion summon. Nor does he carry the Fusion name. I think it's a useful card not only for Neos but also as a general-purpose material procurement card. |
▶︎ Deck | 《Wake Up Your Elemental HERO》
シエスタ
2022/03/10 17:52
It's like a fusion or a group picture... A fusion with the elements of the monsters lined up in the illustration.
It is a loose request material and one side requires fusion, but it is easy to summon due to the existence of E · HERO fusion and Sun riser who can bring Miracle Fusion. It has a similar effect to Shining Flare. The raw hit points are unreliable for the level, but from the effect of 1, it is almost certain to exceed 3000. The effect of 2 is similar to Wingman, except that it can be activated and removed after damage calculation. It can be used even with opponents who do not go to his GY, such as tokens and P, who have higher ranks and combat resistance, making it difficult to depend on them. Furthermore, by continuous attacks, depending on the situation, you can aim for the end of the game at once. The effect of 3 is also plainly excellent, and the range is wide with general warriors, and it can be activated even if it is destroyed by your own effect. Even in HERO, you can actively pull the trigger with Destroy Phoenix. Shadomie → Mask Change to prepare for the opponent's turn with Dark Row, or Airman → Honesty to deliver a powerful blow. I think it's an excellent card that combines high explosive power and ease of use. |
▶︎ Deck | 《Elemental HERO Shining Neos Wingman》
シエスタ
2022/03/10 16:42
Fusion of American and Tokusatsu E.
It's heavy because it requires a superlative Vanilla Neos and Fusion, but it belongs to the E-HERO that has a huge amount of support, and with the appearance of 《Over Fusion》and Instant Contact, it's not difficult to summon. It has an effect that can be said to be a higher version of Shining Flare. It has higher offense and defense, and its strengthening effects can refer to any monster, and it has resistance to effect destruction. Moreover, he doesn't need to send the burn effect to GY. Although the required materials are different, considering the amount of support of Neos, this one is even easier to handle. Even though the appearance of WakeUp was already in jeopardy... The WakeUp can be done with the same material, and the effect is similar. In contrast to those who have continuous attacks and can be used as a recruiting method, I want to differentiate them in that they can handle magic and traps and have effect resistance. A card with excellent effects as an attacker. |
▶︎ Deck | 《削りゆく命》
シエスタ
2022/03/10 15:57
As long as you can put a counter on it, you can activate it with Friche, so it's troublesome.
It's just that hard. It's late with the opponent's end, and it often ends without being able to do anything. Moreover, the opponent chooses and throws it away, which is the worst handicap. Its effectiveness tends to depend on the opponent and the situation, making it undeniably difficult to handle. The newness of this set is only subtle and withers, but since it is an expensive item for fans, it may have been rather good with subtle performance and recording. |
▶︎ Deck | 《機械じかけのマジックミラー》
シエスタ
2022/03/10 15:42
The obelisk version, a card that should be called 《Dark Spell Regeneration》.
The difference is that it is a forced attack on the obelisk instead of removal. However, both effects are highly dependent on the other party, and if there are many things that are required in addition to that, it will be too unstable. GY is public information, and now there are many cards that can break through the obelisk, so unlike magic regeneration, it's hard to check it. I think it is difficult to be practical. |
▶︎ Deck | 《攻撃誘導アーマー》
シエスタ
2022/03/10 15:33
For removal of attack reactions, there are Barrier Force and his Deck Bounce 《Jelly Cannon》, so I want to take advantage of the effect of moving the attack target as the name suggests.
However, I think that this level of aggression reaction in the current era is indeed severe. |
▶︎ Deck | 《Immortal Dragon》
シエスタ
2022/02/21 17:24
Undeformation of Konoryu. Was it planned to eventually leave the existence of "Tatsunecro"?
It's the same as a Level 6S Tuner with no materials specified, but its offense and defense are reversed, making it unsuitable as an attacker. However, the effect of sending Ande from the Deck to his GY is very valuable to Ande, and the tuner has a nice effect to adjust the level. It also has a self-revive effect like Ande. Although it is limited to battle destruction, it is an effect that is worth having. It would be an excellent S tuner for Ande. However, since there is no specified material, there is a high degree of freedom, and it seems likely that it will be useful in areas other than Ande. |
▶︎ Deck | 《Skeletal Dragon Felgrand》
シエスタ
2022/02/21 17:10
After Red Eyes and Hellkaiser, Fergra becomes a Dragon Zombie together with Konoryu.
I have designated undead as a tuner, but there are excellent tuners such as Zonkyari and youkai girls, and the effects can be used even if they are not centered on undead. However, since it has an effect that goes well with resurrection, I want to use it with Ande, which has many resurrection methods. The effect of 1 is exclusion removal and medium, not only the field but also his GY. Since it supports all Special Summons, it can be effective even if you use a sword, and if you deploy it during the opponent's turn, you can also interfere. The negate effect of 2 can target other than revived monsters, and you can also pull the trigger yourself. In particular, he is a troublesome opponent for Deck, as he is mainly revived. I think it's an S monster that matches the material restraint. |
▶︎ Deck | 《Accel Synchro Stardust Dragon》
シエスタ
2022/02/21 16:50
This is an effect that seems to be used as a deployment part again.
As the name suggests, it has an effect that is suitable for connecting with large S monsters, and also grants strong resistance to his Stardust deployed by this effect and the S summon destination. As already mentioned, deploying a Baroness with a strong resistance will be troublesome for your opponent. As a fan, I'm also happy that the original Shusta won't be sucked by her Meklord Monarch (although it's limited to summoning turns). However, note that this card itself has no resistance and is subject to effects that do not trigger. It tends to eat EX slots, but is it worth it? |
▶︎ Deck | 《Barian Untopia》
シエスタ
2022/02/18 14:34
A field that would have been conscious of onomatopia.
In addition to giving a strong resistance to the specified X, it can be removed as an X material like 101 during Special Summon in RUM. Unlike 1, the effect of 2 is not specified, so it can be used in his decks such as RR and Phantom Knight. It doesn't have to be an X summon, so it can be activated by skip force resurrection. A Quick-Play Spell RUM can also handle disruption. However, he has some incompatibles such as Numeron Force and CNO106, 107. It's not a useful card on its own, but since it's treated as Barian's, it can be searched for promotion along with RUM, so I think it's a good support. |
▶︎ Deck | 《Firewall Dragon Darkfluid - Neo Tempest Terahertz》
シエスタ
2022/02/18 9:40
Requires 5 Links and 3 or more Cybers, but it's not difficult to deploy Cybers with their deployment power.
Also, you don't need a regular summon to use the effect... so you can try relying on a non-regular one. It can permanently negate monster effects during battle, so it is very strong in battle with the effects of 2 and 3. In each other's turn, his GY can be fertilized and greatly strengthened, leading to subsequent developments and 3 consecutive attacks. As is said in various places, if you send a multiplier, you will have a continuous attack of 11000 RBI. However, if it is a high link that is strong in battle, there are many access codes, Valeso, Astram, etc. at the time of link 4, and each of them has removal or resistance. Without the combo, I feel bad against the above cards, so I want to make good use of it. Impression that it is a simple brain muscle compared to the original dark fluid. |
▶︎ Deck | 《Black Luster Soldier - Legendary Swordsman》
シエスタ
2022/02/17 18:14
A handsome illustration that personally competes with the head family for 1st and 2nd place among Kao Sol.
It has an effect that can work without summoning many rituals these days, and can search for Ritual Spells. However, it takes a long time to activate, and there are many other quick search methods, so I think it's mainly used in the field. It can block effects during battle, making it easy to pass through attacks and 3 effects. I want to pay off with this card and decide the game at once with the following monsters. The effect of 3 requires a Normal Monster, so it's hard to make use of it with a Kao Sol Deck that rarely throws in a Normal Monster. I think Higher Ritual Axis and his Blue-Eyed are easier to operate. Still, unlike super warriors, there is no 1-turn limit on summoning, and the effect suppression during battle is worth it. Bramaghi is a bad matchup in terms of level, but in addition to being a material for Master of Chaos, Arcane, a Quick-Play Spell, can be deployed during battle, making it easier to pass effects. I also wanted the effect of being treated with the same name, but I think it's a good remake that has a strong effect in Kaosol-like battles without taking away the position of the original. |
▶︎ Deck | 《Performapal Duelist Extraordinaire》
シエスタ
2022/02/17 17:44
Yuuya's < Card of the Soul > was a miracle evasion after all.
It has already been said, but it has a certain amount of fighting power. Perhaps because of the effect of 1, I don't really have the impression that Yuya is a strong real fighter. In the P zone, the scale is not bad at 8, and the P effect is based on evasion, similar to the Smile action. The exclusion cost will be connected with the effect of 3. Inflicting damage on the field can exert a search effect, but in the current environment where large ones tend to line up, there is a strong need for tsuyuharai. In addition, the slowness is conspicuous, but if you're a soul that's a trap, don't you mind? Like the P effect, the 2 effect is also for connecting to the 3 effect. The opponent is also banished, but it's optional, and there aren't many decks that can make use of his spell, so don't worry about it. The effect of 3 is also similar to the P effect, and this can negate the attack. It can also be activated by your own attack, triggering a double-up chance, and since it is level 4, it is not bad with Hope. Bringing Smile World and recreating "I threw it away" is also fun. I'm worried about the slowness of this card because it only has battle-related effects, but I think it's a great card for fans. |
▶︎ Deck | 《Soul of the Supreme King》
シエスタ
2022/02/17 17:23
Zark becomes a large attacker easily.
Half LP is never light, but like Shinsen, the less LP, the lighter it becomes. It is also a great help to meet the conditions of wrath, which can be said to be the reverse version of this card. The effect is negate, and it will return to the Deck at the next end, but the effect when destroyed can be activated, and if you turn it face down or leave the field once, you can aim to maintain it, and the effect on the field is also effective. become. It will cost more, but it will be worth it. Although the GY effect is highly dependent on the opponent, if it can be activated, it can summon powerful monsters, so it has a strong check against spells. I think that it has an attractive effect not only as a support for Zarc, but also as a general purpose. |
Update Information - NEW -
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