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Yu-Gi-Oh! Card Rating List Showing 4,411 to 4,425 of 7,624
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
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《Big Koala》![]() 2019/06/12 14:40 ![]()
A subspecies of Deathcoara, this one is a big vanilla.
It is 2700 RBI, which is not enough to reach 2800, which is said to be the highest standard number, and honestly it is not a level to be afraid of. The defense is high, so it's useful as a target for wild release, but it will be used for OZ, which will be described later. Basically, it will be handled by his deck that utilizes OZ. Since OZ can use fusion substitutes, generally one of them will be prioritized. Compared to Death Kangaroo, it is the highest grade, so it is prone to accidents, but it is easy to bring with vanilla support such as Summoner, and handling is not bad either. Well, whether it's OZ or myself, I think it's a card for fans because it's a performance that requires nursing care, but I think it's worth playing. |
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《Master of Oz》![]() 2019/06/12 14:28 ![]()
Every time I look at it, my armpit hair looks amazing, and it smells really bad...
It boasts 4,200 RBIs, exceeding even Obelisk, with a rare number of stats. However, the material side is a bit of a neck, and none of them have great performance. You can use material substitutes, so it may be better to focus on one or the other. It can be issued even if it is non-regular, but it cannot be revived and tends to be inferior to the ultimate Blue-Eyed unless you can make use of the support. The level is also a delicate number of 9, and God binding is not included. We are no longer in an era where a player can be highly rated just by scoring a high RBI. Now it's an era where combat maniacs and removal spells like Lightning and Valeso can easily pop up in any of his decks, so some kind of support is a must. Is it an iron plate that makes use of the original height of the stat and masters the brain muscles by enlarging and wild release? Also, since this card has no effect, it can be used with cards that support monsters other than Effect Monsters. It's difficult to say if it's strong, but I think it's within the range where you can play an active role as long as you have love. |
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《Elemental HERO Plasma Vice》![]() 2019/06/12 14:12 ![]()
Although there is a material specification, all of them are HERO with abundant search means, so it is easy to arrange.
As a fusion HERO, it has a valuable removal ability and also has penetration. However, the RBI has not changed from Edgeman, and it is an unsatisfactory number when viewed as a superlative fusion. Also, it's a fusion that tends to cost money even if it's free, so it's very heavy to demand even the cost of the hand. Taking advantage of the fact that he is an E fusion, he wants to do a GY fusion around Miracle and use less consumption. It's not a bad performance by any means, but I feel it's underpowered as a single-target removal that takes a lot of time and effort. Regarding materials, it is difficult to use in the current HERO, and I think it will be difficult to prioritize if it is not a fan building. |
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《Elemental HERO Wildedge》![]() 2019/06/12 9:41 ![]()
Perhaps because of its gatai and color, it can only be seen as a construction site worker.
The material is specified twice, but it's E, which has a lot of search methods, so it shouldn't be a difficult story to collect. With all-out attack and aggressive performance, you can aim for the annihilation of the opponent's monsters. In particular, HERO has a powerful combat support called Honesty, and depending on the opponent's position, it has explosive power that can aim for lethal level battles damage as well as annihilation. This can be said for most cards of this kind, but you can also send a target yourself. However, if you don't fight, you won't work, and you will choose situations where you can play an active role. In addition, there are many rivals, especially V Trinity, which has a large number of materials at 3, but if it is a HERO, it is a loose designation, it can not be attacked directly, it can attack up to 3 times, but it will hit 5000 points when attacking. have explosive power. In the case of this card, 2600 raw RBI seems to be underpowered as a superlative fusion now. If you want to close the gap, you want to make use of the wide range of support because it is an E fusion. It is a desirable card for reinforcement, but it has explosive power and I think that it is still not completely buried in the old E fusion. |
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《Anti-Spell Fragrance》![]() 2019/06/12 9:18 ![]()
One of the cards that received a lot of praise as the environment changed.
Spell cards are popular for their quick attack, and even now, he has a lot of decks that can be turned by spells, but this card can delay that quick attack. It's good to destroy the opponent's set key, and it's good to take advantage of the opportunity to slow the opponent's tempo. In particular, the P card is treated as a Continuous Spell and cannot be set, so it is as if the main strategy is sealed. It's only set, and can be activated from the next turn onwards, so it's not like you can directly earn an add, but as mentioned above, in the current environment where the number of removal methods has increased and the speed has increased, it's quite easy to do so. It is also famous for its combo that effectively blocks spells when used in combination with Dark Simorgh. This is also affected, so you need to be careful to some extent, but I think it's a powerful card that can exert a strong influence if you stick to the mold. |
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《Prohibition》![]() 2019/06/12 9:01 ![]()
THE Pinpoint meta. And it can be said that it is a type of card whose effectiveness changes greatly depending on the skill of the user.
For his Deck, which is keyed to a specific card, it can have quite an impact. Of course, most decks can be expected to function to some extent just by declaring general-purpose cards that you are wary of (such as Urara and Veiler). In that case, it is even better if you have a means to handle it yourself) However, even though it is a card that requires information addition, there is also a habit that it is desirable to put it out first. Of course, his deck, which has multiple keys, is less effective as a meta. While it is permanent, it is naturally fragile to removal. Also, when it was reprinted in the 10th season, which was quite painful, it was errataed for the original card name only, and it was weakened such that even cards with the same name such as Harpie and Blue-Eyed could not be sealed. Except for the ones on the rules, the number is small. It's powerful if you get stuck in a mold, but it's a card for advanced players who have a lot of anxiety factors and require a lot of playing sense. |
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《Extinction on Schedule》![]() 2019/06/11 17:59 ![]()
The moon of Majora's Mask.
By paying LP, you can completely remove it with a time difference, and you can't prevent it unless you stop it at the time of activation, and the removal performance itself is the best class quality by sending GY. However, it is the neck that has many unstable aspects. In today's fast-paced environment where one kills are not uncommon, a card like this is hardly a priority in a normal beatdown deck. So it's more for Exo and Countdown than defense, but I can't expect it to work very effectively with his Deck, which uses a lot of GY, and I wonder if he has enough LP for this card before drawing it. .... The opponent knows how long it will take to die. There is a high possibility that some kind of preparation will be made. And with his deck that uses cards like this, it's often difficult to do countermeasures that interfere with that preparation. I can evaluate the idea and removal power, but I think it is difficult to prioritize because there are too many unstable aspects. |
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《Kozmo Strawman》![]() 2019/06/11 17:36 ![]()
Since it is a low-level kozmo, it can be pulled from various kozmo, and it also supports tense tele.
He can also deploy most kozmo in his hand. Unique effect is return with cheap LP cost and no level limit. It will mainly bring back kozmo using the common expansion effect. At the end, the self-destruction effect is negate, but there are no level, deployment restrictions, attack restrictions, etc., and self-destruction can be linked to the recruitment effect if it is a machine kozmo, so it is easy to handle. It can be used for various purposes such as creating attackers and materials. |
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《Kozmo Delta Shuttle》![]() 2019/06/11 17:23 ![]()
Machine kozmo common recruit effect he can fertilize GY while weakening.
However, the rate of weakening is too low, so we can't hope for much weakening. Since it is an activation, it is not reliable as a weakening, such as it cannot be activated even in a damage situation. Nor does he have a GY manure or his deck that kozmo itself values his GY ad. It's just easy to use it in combination with revival because Ferbran, who is the key, will be able to fertilize GY while searching. It's late and uncertain at the end, but since it's the key to the initial move, it can't be helped that it's late, and if he can choose 3 cards, he can send most of the cards he wants to send GY. There are many other candidates for advanced kozmo, and it is not possible to earn ads directly, so it is usually difficult to prioritize. However, GY manure is a cost for him, so even if he negates it, it is an evaluation point. Even if you return from meat, it can move, and depending on the type, it can be a combo part, so even if the playing field is narrow, it doesn't mean that there is no reason for existence. |
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《Kozmo Tincan》![]() 2019/06/11 17:04 ![]()
The lowest level kozmo. Therefore, it can be pulled out from any kozmo, and it is very easy to bring with it as it supports not only 1-kin tele but also 141. You can deploy any kozmo yourself.
It has a search effect, but compared to the same searcher Drossel, it doesn't need to go through a battle, and it's even slower at the end and lacks certainty. However, when this search is activated, it is miso that kozmo who was not selected is sent to his GY. You can prepare the cost of kozmo, which requires GY cost, and many of the kozmo themselves are effective during his special summon, and have a recruiting effect when not destroyed, so it is compatible with trap resurrection. Due to the characteristics of cards that are compatible with each other, the overall impression is that it has a slow temperament. However, it has enough performance to be the main axis, and this is currently the mainstream in kozmo. |
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《Kozmo Goodwitch》![]() 2019/06/11 16:45 ![]()
Oba-san with built-in moon calligraphy effect in common development effect of psychic kozmo.
RBI is also reasonable for a lower grade, and it can break through troublesome permanent effects such as Pakike and Thunder King Rai-Oh . There is also a hand expansion effect, so the breakthrough power will be high. However, I can't deny that it feels normal to write the moon of the activation effect in this day and age. Because of the link, the value has dropped and it can not be used to interfere with deployment. The card deployment is limited to advanced and above, and it doesn't support tense tele, so you can feel the narrowness of the key points. I don't think the performance by itself is bad, but I feel that it's not as good as it should be. |
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《Kozmo DOG Fighter》![]() 2019/06/11 15:05 ![]()
Machine kozmo common recruit can generate a token with a high hit point, and there is no same name activation restriction. Since it's a machine, it's also compatible with 《Limiter Removal》, and if you handle it well, you can demonstrate high explosive power.
However, it is slow to activate during standby, and it is difficult to aim unless you recruit from advanced kozmo. Furthermore, kozmo itself is not particularly compatible with token generation. Tribute Summon is not basic, and it does not depend on EX. Sliprider is also useful, as it is easier to earn direct ads and it is easier to use in hand expansion. It's an interesting combo, but I don't think it's a card that can be prioritized in mainstream kozmo. As already said, I think it's going to be an unusual performance in his Deck. |
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《Kozmoll Dark Lady》![]() 2019/06/11 14:54 ![]()
A card with a motif of the famous Dark Lord. It has an effect that is not ashamed of its motif.
It is not the only high-level kozmo that is not a machine, and its common effects are also closer to low-level. Because of this, there is a habit of behavior. The effect itself is a divine punishment using his LP cost, an effect that can be relied on in the current environment where monster effects are rampant. However, the RBI is below his Monarch, so even if you put it out randomly, you can't expect much control power. In addition, it doesn't self-promote, so it can be difficult to deal with when it comes to your hand. For this reason, it is desirable to use a small number of recruits, and it will be developed mainly by recruiting from advanced kozmo. If you bring this when you've exhausted it with advanced kozmo, your opponent will definitely be in a difficult situation. Combined with the hand expansion effect, it also shows tricky moves. It has its own peculiarities, and I think it's a performance that makes it easy to choose the situation, but if you handle it well, it's a card that will show you a lot of success. i want one |
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《Kozmo Forerunner》![]() 2019/06/11 14:42 ![]()
Robust resistance and a reasonable status for the highest grade. Additionally, he has an LP gain effect and a recruit effect when not destroyed. Since kozmo has effects that cost mainly LP costs for lesser ones, you can recoup that cost.
However, if you look at it as the highest grade, it doesn't have the ability to earn ads directly, so it's not worth actively expanding your hand or Tribute Summon. Primarily the top recruit candidate for Scimitar, which is the highest grade above this card. After having trouble with a robust scimitar, you can aim to wear out your opponent by bringing this one. The single performance itself is not that great, but it is one of the pieces that supports kozmo's high continuous power, and it is an unsung hero. The card you want with a pin. |
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《Kozmo Sliprider》![]() 2019/06/11 14:32 ![]()
It has a recruitment effect common to the psychic effect and advanced machine kozmo.
I've said a lot about how difficult it is to remove monster magic and traps, but in the case of this card, the effect of low grade kozmo makes it easy to surprise and fly, making it one of the best effects of this kind. It is also useful as a landing point for the highest grade kozmo. Easy to hit as an end cycl. The single performance itself is not that great, but I think it's a card that can demonstrate its true value due to the common effect of the category. |
Update Information - NEW -
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