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Yu-Gi-Oh! Card Rating List Showing 4,381 to 4,395 of 7,624
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
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《Lady Debug》![]() 2019/06/15 9:00 ![]()
Although it feels narrow at level 3 and below, searchers that can be used by all races are convenient and have high potential.
When she first appeared, she didn't stand out because Cybers was still developing, but mainly because of her Salamangreat, she was a failure. As a result, it is restricted even in Japan. On the contrary, compared to the unlimited air, the number of searches is less and there is a 1-turn limit. |
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《Elemental HERO Inferno》![]() 2019/06/14 17:57 ![]()
The material is specified twice, but it's not difficult to get it because it's an E that has a lot of searches.
However, the important effect is an effect that only works on a specific opponent, and its water is a relatively minor category. Moreover, it has come to the point that it is only a brain muscle that is demonstrated in battle. If you just want brain muscle, you can do it at the time of air. There are a lot of more useful ones, and its own material is not a card that can be prioritized in a normal HERO. Out of all the decks out there, it's probably not a card that can be used in HERO, which has a particularly strict EX frame. If it can be used, it may be about HERO who uses Bombhenex, or it may be active as a sneak peek for material search. But E has a lot of search methods, so I wonder if it's even tough there... |
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《Elemental HERO Heat》![]() 2019/06/14 17:48 ![]()
His fighting power is relatively high compared to low-level E-Hero, but fusion is his main deck, so it's not the desired effect.
Even if you narrow it down to the lower ranks, Airman has his ATK for this single card, and it's enough to use Honesty. As an advantage, he is a Pyro, which is rare for E-HEROs. The only thing that hurts is that he can't share the warrior support with HERO, but he can deal with the abundant E-HERO support, so he can't go on a business trip as a Pyro. In Lynx, O'Brien's skill, Fire Reload, is a target, so there was an example of adoption in Invoked Neos. |
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《HERO's Bond》![]() 2019/06/14 17:32 ![]()
I can evaluate the development power, but this card itself is difficult to search, and there are always two, so there is no flexibility. Well, since it's a HERO with a lot of searches, it's a good idea to prepare the deployment targets.
But recently, there are many regular fusions of HERO due to changes in the environment and an increase in supporters. Even if you expand your hand, if it's a solid monster, it's only 1 body, but it's usually enough, and the search is good and stable. Not only Solid but also Burikin and Gobudova exist. It's an unstable support, and it would be tough to give priority to a normal HERO. |
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《Terra Firma Gravity》![]() 2019/06/14 17:20 ![]()
The industrial waste support. Its usefulness is limited, its activation timing is targeted, and the all-important Zearth has no removal resistance, and the enhancement lasts only until your turn, and the base RBI is 2500, which is not a safe number.
Low-level decks no longer exist in general expansion decks, and even cards that don't have levels have appeared. The Earth itself is also an existence that is not prioritized by the current HERO. As is often said, there are also upward compatible cards such as 《Staunch Defender》, and I think it is a card for teenage manga fans or masochists who want to play tied up. |
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《Elemental HERO Lady Heat》![]() 2019/06/14 17:13 ![]()
Together with Blume, the woman HERO who created a contradiction in the text of Burst, who was the only female. Burst has been errata overseas because of this.
As for the most important effect, it's a card that's honestly less than a vanilla Burst even though it has an effect. First of all, it applies to HERO as well, but in this day and age where it's common to spin around at high speed and connect to a large one, it's painful to have the effect of passing the opponent's turn by leaving the lower grades at the end of the delay. It's a low RBI, so it's going to be a good target. If the effect is strong with this, I'm still convinced, but the essential effect is also a burn that refers to a low-magnification field. The maximum damage is 1200 by itself, and 3600 with 3 lined up is not worth the risk. There is a Blazeman who can bring fusion as a flame HERO. First of all, HERO is out of the recruitment range. Since she's easy to search for, she's Pyro, has a Burn effect, and is compatible with 《Fusion Reserve》. |
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《Elemental HERO Woodsman》![]() 2019/06/14 17:00 ![]()
Similar to Ocean, it is a card that allows you to earn an add each time you stand by, and this can not only be collected by fusion, but also searched. In addition, he himself has plenty of support and his performance is not bad at all.
However, the adverse winds caused by changes in the environment are too strong... First of all, maintaining a low rank is difficult in the current era where RBI is inflated and removal is rampant. It hurts. These two effects are intertwined in a bad way. Even if it's a fusion search, there's Blazeman, and although it's not E, there's Vion who can earn a lot of ad when used with Mist due to his GY fertilizer. Unlike these, he is EARTH, which is a differentiating point, but even that is easy to connect to something due to the deployment effect, and Solid Man has appeared, which is compatible with fusion and mask. Currently, both Ocean and I have been buried. |
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《Elemental HERO Ocean》![]() 2019/06/14 16:49 ![]()
You can use recovery effects with a wide range every turn, and since you're an E, it's not a bad thing that you have plenty of support.
Due to the speeding up of the environment and the prevalence of removal, it hurts that I can't earn ads immediately, and I can't really earn ads while maintaining this status card. HERO itself has also seen a large increase in the card pool, and has been turned into some kind of material in the basic search, and the tactic of leaving lower grades has almost disappeared, so it is no longer suitable for HERO itself. Water HERO also has priority over Bubbleman, which is easy to connect to something due to the expansion effect. It used to be the exact opposite... For both Forestman and Ananeo, I have the impression that they have been overwhelmed by the adverse winds caused by changes in the environment. |
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《Champion's Vigilance》![]() 2019/06/14 14:55 ![]()
A Nocos Divine Proclamation that can be activated with the presence of the highest grade Vanilla. Although it is the highest grade vanilla, it is relatively easy to prepare because it is rich in support.
However, the risk of an accident is unavoidable as long as it is a specific monster, and it is designated as the highest class. In addition, 《Fists of the Unrivaled Tenyi》appeared as a powerful rival, and although Dual is impossible over there, cards such as Tokens and Gaianite are OK regardless of level if they do not have an effect, and the trigger is loose. In terms of effects, summoning cannot be negate, but monster effects can be negate regardless of the situation, and it can be said that the negate range is exceeded. It also functions as a bluff, so overall performance is inferior. Basically, it will be his 4th Tenyi Musou, but I think it's too much to go that far, and I think I've been in a bit of a difficult position. |
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《Fists of the Unrivaled Tenyi》![]() 2019/06/14 14:40 ![]()
Compared to the similar Champion's Vigilance vanilla card, cards like Tokens and Gaianite are OK as long as they don't have level restrictions or effects, so the conditions are lighter.
In terms of effects, summoning cannot be negate, but monster effects can be negate, and it is strong against hand triggers, his GY activation, and later out. Furthermore, if it is destroyed, a vanilla EX monster can be put out, and it can also be used as a bluff. Compared to Yabu Snake, the target is narrow, but the effect of 1 is useful, so I can't complain. Is the ultimate Blue-Eyed, which boasts 4500 RBIs, the top target? Personally, I'm happy that the existence of the original Ultimate Blue-Eyed, which was in a difficult position with the appearance of the remake, has been increased. Overall, it has more performance than Champion's Vigilance, and although it is difficult to remove, its effect is an all-purpose counter, making it extremely troublesome for your opponent. I think it's an excellent support that raised the usefulness of vanilla monsters. |
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《Elborz, the Sacred Lands of Simorgh》![]() 2019/06/14 14:25 ![]()
Although the target range is narrow, it is good to mesh with the overall strengthening and summoning rights to the target, and the release reduction and useful effects of advanced birds and above.
It's a little confusing, but the effect of 2 only requires wind and birds to activate, and if it can be activated, the subsequent birds can be released with any attribute. Even in decks that don't use Tribute Summon much, the effects of 1 and 3 alone are useful effects, and I think it's an excellent field that can be expected to play an active role not only in Tribute Summon Decks like Simorgh, but also in low-level decks such as Harpie and LL. . |
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《Simorgh Sky Battle》![]() 2019/06/14 8:54 ![]()
The effect of 1 is a resistance attachment that corresponds to general birds and beasts, but it is desirable to line up multiple, and one of them is a large size.
It's a subtle thing that it's a weak person who can't comply with a slightly troublesome condition. If it's Simorgh, he wants to protect the large ones with high suppression power, so he can protect Simorgh's cost, but is there any significance in adding resistance to each cost? I don't know well resistance attached. For the time being, there are two birds and beasts with perfect resistance, and if you line up with them, it will work to some extent, but in the first place, I think it's a necessary card for situations like that. The effect of 2 can be evaluated for its removal power, but the cost is troublesome and very heavy, and it will involve your own army, making it difficult to attack after that. What's more, the Burn effect, like the Ring of Destruction, is applied to the opponent after you take damage, so depending on the situation, there's a possibility that it won't even activate until the end of the game. Both have heavy and troublesome conditions, but they also have elements that are difficult to handle. I'm sure there are many other things that are easier to handle. |
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《Brutal Potion》![]() 2019/06/13 17:40 ![]()
Currently the only point-strengthening potion.
The enhancement value is a reasonable number though. It's heavy as a power-up card that requires a trigger by Burn every time, and it's a Trap, so it doesn't have a quick attack. In this day and age where removal is prevalent, it's doubtful whether you can even attack, let alone boost multiple times. If you use it in combination with Friche's Burn, it can be a combat trick, but it's not worth the combo for each battle support. Like the illustration, it's a card for masochists. |
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《Blue Medicine》![]() 2019/06/13 17:33 ![]()
A card that appears after Red and is backward compatible. And the red itself had low practicality from that time, and it was soon replaced with upward compatibility. In short, it's been buried all the time with the lower cards.
There is also Mooyan Curry, which has a lower recovery amount as a story, but has a combo effect. If you don't like potions, you won't be able to use them. |
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《Red Medicine》![]() 2019/06/13 17:25 ![]()
Founder of LP gain. I was too, but when I was a beginner, I had a habit of wanting to adopt insurance.
However, mere recovery does not lead to victory, and most of the time it is nothing more than hot stones and water. From that time, the environment was such that advanced players were summoned without Tribute, so this recovery amount could not keep up with it, and its practicality was low. Is it a joke or a collector's card? |
Update Information - NEW -
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