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Yu-Gi-Oh! Card Rating List Showing 4,291 to 4,305 of 10,769
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《Void Imagination》![]() 2015/04/25 10:54 ![]()
His deck fusion seems to be trending in this pack.
His intense deck fusion is the only course that makes it difficult to get a decent fusion summon, and it is also the reason for its existence. GY Fertilizer dropped up to 6 Infernoids at once with his Infernoid of Life, and then 3400 big game advent. However, it is a card that relies on the opponent's Extras like 《Shaddoll Fusion》and so on, and it makes me frustrated that this card can't be used when it can't be used due to its nature. Is it a bit dangerous to rely on this card to feed his GY? The first effect allows him to deploy a large amount of Infernoid, but the risk of halving the damage is severe. I wonder if it's an effect that develops at once before the fusion, and after the fusion, it's a one-kill or a fusion material. |
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《Infernoid Tierra》![]() 2015/04/25 10:52 ![]()
The ultimate form of fusing two Infernoid cards at the end of a dream.
It has a CIP effect that can be used due to its high status and the number of fusion materials, but the main feature of this card is "existence". It is possible to fertilize a large amount of his GY as a fusion destination of the dream, and it will help the subsequent development. …But the high level of this card is a hindrance to that, and it is also a troublesome card that can be saved if it disappears quickly. It hurts that there is no particular effect after using CIP. Umu's fusion performance is a masterpiece, but even so, field fusion is required to use this card's 8 or more or 10 effects, and in reality it will probably stop at about 5 types. |
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《Infernoid Decatron》![]() 2015/04/25 10:51 ![]()
A normal summoner and a tuner, he is an Infernoid maverick and revolutionary.
Any of his GY manures would be greatly appreciated, although Infernoid's GY manure itself wants quantity over quality. Is he aiming to drop the advanced Infernoid that has not been dropped to GY yet and ask for his Special Summon? I'm also happy that I was able to use summoning powers other than "Card Trooper" and Crivandead. Great for reasoning and gate goals. Being a tuner also allowed me to use sync. His level is sparse and he didn't pay much attention to EX in the past, so he should be able to take a very wide range of synchros. |
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《Dried Winds》![]() 2015/04/25 10:49 ![]()
And this one is pretty good too. It can be destroyed every time it recovers.
"Aroma Garden" and "Humid Winds" can instantly turn into convenient destruction cards. Aroma has many ways to destroy it in battle, but if you can't break through it in battle, it's going to be tough, so it's better to have a way to remove it to protect your LP. The second half of the effect can be removed all at once, but the LP cost is high and it is difficult to activate. If you want to use it, go here. |
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《Humid Winds》![]() 2015/04/25 10:48 ![]()
Even though it's a bit late because of Trap, just being able to search over and over again with Continuous Trap is scary enough...
In Aroma, it hurts to lose his LP, which can be said to be his life, but more than that, he wants to prepare for a quick attack because Aroma's life is more about trigger effects. I'm extremely happy to be able to quickly bring Jasmine, the engine. The recovery effect in the second half is also very strong as this card is his Continuous Trap, so it can be recovered even during the opponent's turn. It's a pity that he goes against Aroma's theme because he can't use it unless his LP is below it... |
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《Aroma Garden》![]() 2015/04/25 10:47 ![]()
The writing in the text itself is quite mature. Weak recovery with mediocre enhancements.
The further recovery in the second half is also undeniable because the trigger is passive, and the card's strength is difficult to understand at first glance. The dreadfulness of this card is its astounding compatibility with various Aromas, and this card draws out the dreadfulness of various Aromas at once, such as being drawn every turn, changing the battle position, 2300 flying, and 3900 large flying out. . I feel that the overall strengthening that is not found in other his LP recovery is the hidden factor of this card's dreadfulness. Since it is the absolute core of Aroma, it may be good to have a terapho on top of the three. |
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《Aroma Jar》![]() 2015/04/25 10:46 ![]()
Since it is a pot, it must be reversed.
A maverick of Aroma that continues to scatter a small amount of recovery while staying on the field with battle destruction resistance. There are many other ways to recover your own phase, but Aroma is one of the few ways to recover on your opponent's turn. Especially in the timing of the end phase, it has excellent compatibility with Kananga. It also has the effect of stabilizing the draw of jasmine. However, if Aroma is not lined up, he is just a healing pot and wall. Still, it's good enough that it won't be destroyed in battle... |
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《Aromage Bergamot》![]() 2015/04/25 10:45 ![]()
An unparalleled power attacker who destroys the image of healing Aroma with all his might.
After all, just activating the effect of 《Aroma Garden》will give you 3900 RBIs. Since it is a plant, there are plenty of gimmicks that produce large sizes, and the development aspect is not weak at all. In addition, he brings out a piercing effect when his LP is higher, spurring power attackers. It works great with Rose Marie's battle position change, and if you line up the two with 《Aroma Garden》, you can definitely aim for 3900 penetration. |
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《Aromage Rosemary》![]() 2015/04/25 10:44 ![]()
Aroma's attacker. There are bigger punchers out there.
The effect of 《Aroma Garden》and its own effect are extremely compatible, and there are quite a few cards that can withstand the format change before the strengthened 2300 RBI. In addition, if his LP is higher, the effect will be sealed, so he is strong against recruiters and the like. Its breakthrough ability is quite high, and as long as it has 《Aroma Garden》, it's a pretty good card. If you can use recovery effects in the opponent's battle phase, you can also block attacks. |
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《Aromage Cananga》![]() 2015/04/25 10:43 ![]()
Combining Aroma Garden's correction with this card's correction can overturn a difference of 1000 points.
It's not a deck for her, such as Rose Marie and Bergamot, which has trouble fighting, but it doesn't hurt to have a correction. Heal effect is bounce of his Spell Trap. Will I be hired for this purpose? I want to borrow the power of 《Aroma Jar》to use it like an end cycl. |
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《Aromage Jasmine》![]() 2015/04/25 10:42 ![]()
This card is the engine of Aroma.
If you prepare to recover every turn with 《Aroma Garden》or 《Solemn Wishes》, you can expect additional draws every turn. If you also use the 《Humid Winds》search, you will be able to get a ridiculous advantage. Although it has a decent amount of defensive power, it is by no means a hard card, so I would like to use the additional summoning right to quickly connect it to Bergamot. Even though it's a card that requires 3 cards, it's not super rare or Lotte! The encapsulation rate itself has increased! |
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《Igknight Burst》![]() 2015/04/25 10:38 ![]()
If you don't even look at the first line, it's written quite strongly...
It's fatal that it can only be used during your main phase even though it's a trap. Anyway, it takes time to activate. Once activated, he's an excellent card that can turn Igknight's invulnerability into removal, but... The salvage effect in the second half is excellent as insurance, but the impression is that it does not leave the realm of insurance. |
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《Ignition Phoenix》![]() 2015/04/25 10:37 ![]()
This convenience that you can understand by using it. To tell the truth, I made a subtle evaluation until I used it (trembling voice
You can fertilize the extra deck with less loss than Igknight's common effect. With the common effect and this card, you can send 3 of his Igknights to the Extra Deck, so once Pendulum is ready, all that's left is to explode. Blazeman and Rose can't be searched, but they're pretty high-spec to help set things up. Overall enhancement is also plainly pleasing, and his subtly unreliable Igknights will be able to fight reasonably well. |
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《Igknight Champion》![]() 2015/04/25 10:36 ![]()
A further trump card with higher levels and abilities than Avenger and monster removal.
Basically, it's a card that starts moving in the middle of the game like Avenger, so I'd like to search for it after Igknight is in place. The strength of this card is that he can use his untargeted Deck Bounce against monsters. Since it can reliably deal with monsters through destruction resistance and target resistance, it can be expected to solve situations that cannot be dealt with by Synchro, Fusion, and Xyz. There are very few cards that have this kind of effect. |
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《Igknight Lancer》![]() 2015/04/25 10:35 ![]()
Superlative Igknight is also effectively paired.
Basically, I'd like to use him after Igknight can P-summon 3 or more, but then it'll be a turn after the middle stage. Nonetheless, the consumption of 3 cards is too much to use without P summoning, and it is a card that annoys me. Igknight's common effect and Ignition P can bring it in, so it's safe to use one copy and search as needed. Effect bounces his Igknight and removes his Spell Trap. For preparation before deployment. |
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