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Yu-Gi-Oh! Card Rating List Showing 4,126 to 4,140 of 5,305
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《Kozmo Lightsword》![]() 2016/09/16 3:08 ![]()
Attack and defense increased by 500, attacking monsters twice and penetrating, and when he was sent to GY, he collected it in exchange for LP 800.
It is written that it is very strong and each one is well matched, but the drawback is that he can only equip Psychic Kozmo. Psychic Kozmo doesn't have a lot of situations to beat in the lower level because it quickly connects to the upper level and disappears. However, when equipped on Drossel, he exhibits demon-like strength, so he's a psychic-axis Kozmo beat-like weirdo, and if he could be made into a deck, it would probably shine... In other words, it's a pitiful card that says it's strong but doesn't mesh with the nature of the Deck. Kozmo seems to have a lot of cards in this category... |
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《Kozmotown》![]() 2016/09/16 3:03 ![]()
I think Kozmo is an interesting category, but this card is a hyper-broken card that cannot be defended at all.
1 effect recovers the banished Kozmo monsters. It's easy to make a target because Kozmo's strategy will automatically exclude it. After recovery, there is a demerit that makes you want to say that you are licking the strength of the effect of losing the level of the recovered monster x 100 points LP. The second effect is 《Magical Mallet》for Kozmo monsters. He can avoid Kozmo Deck accidents that can happen due to the nature of the deck, so he won't spoil even when the deck doesn't turn and the 1 effect can't be used. So far, it's not unforgivable, but if 3 is destroyed, the effect of searching Kozmo cards can have the same name, and the effects of 1 and 2 can be activated at no cost, so go destroy it with Cyclone or Ghost Ogre & Snow Rabbit. that makes no sense at all. You can also go to destroy yourself and collect 1 kill parts. Honestly, I don't think it was necessary considering the strength of the effects of 1 and 2. It's pretty close to being a card with no weaknesses, and I don't know what will happen with the next regulation, but it's too much for a card that can be searched with terafo. |
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《Kozmo Dark Planet》![]() 2016/09/16 2:47 ![]()
The stats and levels are full of last boss feeling, but it's a rare character and it feels a little stupid...
In Kozmo, it cannot be revived because it has a heretical Special Summon condition and can only be issued by a method like a ritual summon that does not use a Ritual Spell. The cost is heavy and I can't do it unless I cut the same name. As long as he has 4000 attack and defense, target resistance and cost, he is quite strong as a Spell negate that can be used any number of times in one turn and the last boss, but he does not meet the Special Summon conditions at all regarding Spell negate and demands the exclusion of GY's Kozmo. If you just put it out, you can't use it at all. If used well, it is powerful, but it is also difficult to use, so if you just put it in, it will cause an accident, so if you use it, you want to build it closer to the exclusive use. Not just for this card, but for Machine Kozmo as a whole, if it falls into the abyss or space-time, it will end without even being able to activate the GY effect. Pay particular attention to this card, which has a high cost and has no recovery effect. |
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《Kozmo Landwalker》![]() 2016/09/16 2:37 ![]()
It has the effect of substituting destruction that can be applied to itself, but Kozmo's advanced level itself originally has a recruit effect, so there is no need to be afraid of destruction, so it's not such a welcome effect.
I want to connect it to a combo such as destroying Emerald Police with a substitute effect and connecting it to a search, but I can't use it actively because I can't use it with my own effect destruction, which is a pain. With 2400 RBIs, it's a passing score, so as a level 6 Kozmo, it feels like it's one step ahead of a dogfighter. |
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《Kozmoll Dark Lady》![]() 2016/09/16 2:32 ![]()
The only psychic senior Kozmo.
Even if it's only once per turn, he's powerful enough to shoot a Divine Punishment with 1000 LP points, and his hit points are low as an advanced level, but can be contained at a lower level. Since it is a psychic, it has the effect of connecting from the hand to the next, but since it requires a level of 6 or higher, it is not compatible with Sliprider. If you have Dark Scimitar in your hand, you can run away and remove it when it gets dangerous, so it works well. Even if you can't use the shared effect, you may not be able to use it for business trips because the unique effect is general purpose. |
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《Kozmo Scaredy Lion》![]() 2016/09/16 2:24 ![]()
《Burial from a Different Dimension》for Kozmo.
Kozmo will be eliminated in large numbers, so it's easy to secure targets, but it doesn't make much sense to return it to GY as it inhibits the effects of Emerald Police and Formito. The meaning of keeping Kozmo in his GY is about reviving with libide, securing the cost of Eclipser and Planet, and securing the resurrection target of Sea Mews. Even in these applications, are you going to use this guy who only has a bonus of 500 burns? If you ask me, I will tilt my head. To be honest, I can't think of many reasons why this should be the case. |
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《Kozmo Dark Eclipser》![]() 2016/09/16 2:17 ![]()
It won the ultra-rare position, putting aside scimitars and planets.
I'm not weak in particular because I'm sick overseas. Like the Scimitar, it is not taken as a target at 3000 hit points, and has a Trap negate effect and is quite resistant. You can avoid Kozmo's weaker removals that don't target or send to GY and go for a close. However, he needs to exclude GY's Kozmo monsters for the negate effect, and even if Kozmo does it normally, GY's monsters won't fall, so he needs some assistance. I don't know if Kozmo level 9 and above is to prevent access to the scimitar, but the flow is interrupted by search, not recruit. Instead of actively playing it out, he is a card that I want to keep in GY and my hand as a last resort, so I'm inseparable from Ferblanc, who has good compatibility as a search target while fertilizing his GY for activating the effect. Will it be |
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《Kozmo Delta Shuttle》![]() 2016/09/16 2:02 ![]()
The effect of sending GY is a powerful effect, but in Kozmo, the meaning of sending monsters to his GY is not so big. He can knock two out of the deck.
A single unit can handle up to 3000, but the level 10 Dark Planet has little meaning to drop on his GY, and there is a powerful Dark Scimitar with 3000 RBI. The same Machine level 5 has an easy-to-use Sliprider, which can share Honest with Drossel, even when used as an aid to Drossel. In this way, the effect itself is not bad, but it is a card that is not very good, and it can only be used in the Kozmo Deck, but in the Kozmo Deck it has a low priority. If it could be activated during the opponent's turn, there would still be salvation, but... |
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《Kozmo Soartroopers》![]() 2016/09/15 13:40 ![]()
Fishing.
It has a LP cost of 1000, supports teleportation, and has no particular disadvantages after being summoned. Psychic Kozmo is eliminated by the shared effect, so he has less chance to go to GY than Advanced Machine Kozmo, and the effect is left over. The effect itself is not bad, so if you make a psychic axis Kozmo beat that makes full use of the rayblade, it will shine, but... |
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《Kozmo Tincan》![]() 2016/09/15 13:34 ![]()
The activation of the search effect is indeterminate and lacks stability even in the end phase and Kozmo who joins late.
However, it doesn't really matter if it's a libide or dragon soul type, so it's a very important card and becomes a powerful card. Kozmo above level 9 uses his GY exclusion, so he becomes a valuable GY booster for Kozmo, who doesn't accumulate enough GY. Kozmo is a valuable first move because he doesn't have much to do if he doesn't specialize in going first. |
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《Kozmo Dark Destroyer》![]() 2016/09/15 13:27 ![]()
One of Kozmo's ace ranks that was regulated overseas before coming to Japan.
With 3000 hit points that are not targeted, it has a destructive effect at the time of appearance and is powerful at this point. Of course, it also has a recruiting effect, and since it is high level 8, the range of recruiting is wide. The destructive effect is not only to simply eliminate the opponent, but also to destroy other high-level Kozmo and follow up, destroy yourself and connect to your favorite Kozmo of 7 or less, destroy Emerald Police and connect it to search, etc. is quite wide. It's an important card for any type of Kozmo, but fortunately it's only super, and the number of supers in the pack is not that bad, so the price is relatively low. If this was Uru, it might have been difficult to collect. |
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《Kozmo DOG Fighter》![]() 2016/09/15 13:19 ![]()
It would be nice to increase the RBI at no cost, but since the timing of token generation is late during the standby phase, it would be best if it could be connected after the opponent's deployment or attack was over.
However, even at level 6, the RBI is low for an advanced card, but there is a Land Walker that is easier to use and has more RBI than this, so it is doubtful if you will use this card. In Kozmo, there is no point in increasing the number of tokens other than increasing the number of RBI points, so Kozmo, which currently has no problems with RBI points or means of pushing, does not seem to have a lot of use. If anything, it looks like a card that can be used outside of Kozmo, but it's harder to use than Kozmo. |
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《Kozmoll Wickedwitch》![]() 2016/09/15 13:11 ![]()
Paying 1000 of his LP with the shared effect will give you immunity for that turn.
In the event of an accident, he sticks around as a low-level attacker and a wall, but if he continues to pay 1000 LP points, it won't be a light cost, so I want to connect him to high-level Kozmo. It has 1900 hit points and is resistant to destruction, so it has the ability to be used as a business trip attacker. |
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《Kozmo Strawman》![]() 2016/09/15 13:08 ![]()
Kozmo Fishing from Kozmo Psychic Shared Effects and Eliminations.
At a low cost of 500, you can pull large items such as scimitars out of the exclusion. The effect is negated and destroyed at the end, but you can hit him, and if he is a Machine kozmo, he will be connected with the GY effect. |
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《Kozmo Forerunner》![]() 2016/09/15 13:03 ![]()
Since it is level 7, it is connected from the scimitar and has the same resistance.
RBI is also perfect with 2800. The unique effect is 1000 recovery during your standby phase, which is plain, but it's nice for Kozmo, who often pays a small amount of LP. |
Update Information - NEW -
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