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Yu-Gi-Oh! Card Rating List Showing 4,036 to 4,050 of 4,611

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Penguin Brave ▶︎ Deck 《Penguin Brave》
japan みめっと
2020/08/03 19:40
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A Penguin synchro was added to the Penguin tuner at this year's collection.
Its effect is to summon a Penguin lying down when Synchro Summoning, and this card will protect and keep the lying Penguin in check, and if the opponent moves, wake up the lying Penguin and intercept it with that effect.
If you call Pensol or Nightmare and wake it up, the bounce effect when reversed will stop the board you want to create, or you can leave with an unpleasant permanent hold.
I think it's very good that each effect works in tandem, but I don't think it's going to be that stable and strong, including the effects that call your own RBI and Penguin triggering synchro summons? That's my impression.
Due to its nature, the awakened Penguin can use its effect after the effect of the opponent's monster that pulled the trigger has finished processing, but depending on the effect, the awakened Penguin may leave without doing any work. So, it would have been nice if the Penguin could be chained to any effect, even if it wasn't completely flicche. I feel like
As an ideal flow, from Emperor Monarch, Negative Paula is SS, one bounce with Pola and two heroes are created, Pensol SS with Hero's effect, and his GY's Negative SS with Hero's effect with Chain. Will it work?
The fact that the pensol is strong even in the bare draw and can be used for the material of 《Toadally Awesome》feels like a tailwind.
Hannibal Necromancer ▶︎ Deck 《Hannibal Necromancer》
japan みめっと
2020/08/02 13:52
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A so-called beaten monster summoned by a rare hunter in the original work on the first turn.
His first appearance as a card was DM3 and his level was 5, and perhaps because he was a Spellcaster at that time, he became a Spellcaster instead of a demon or undead in the OCG.
Although it avoided level 5 when it was converted to OCG, for some reason it was tied to a magic counter because it was a spellcaster, and its effect was a degraded breaker with a slightly higher defensive power.
It's the same with Baphomet, but it's unthinkable nowadays to make a card that's such a minor choice and doesn't even have any interest in it as a card attached to a game strategy book.
Personally, I really like the illustration, and I think the ultra-rare looks good, maybe because the background is a bright green color.
Divine Arsenal AA-ZEUS - Sky Thunder ▶︎ Deck 《Divine Arsenal AA-ZEUS - Sky Thunder》
japan みめっと
2020/08/02 13:05
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Clearing a level 12 x 2 material with a monster in the main Deck is difficult with any Deck in the current card pool, but if the Xyz Monster that fought is on the field, it can be stacked on any Xyz that turn. It's a monster that feels like an X's Xyz, and despite its majestic appearance, it's overwhelmingly easy to use, and its high versatility that makes it always within the scope of adoption when using Xyz is a first-class product.
It's the same Machine that appeared in the previous pack, "Rank 4" Vespeneate, but suddenly there's too much going on! ? I think so.
First of all, the RBI of 3000 is strong enough to convert a general-purpose Xyz of rank 4 or lower, and the effect of destroying with Flice and ignoring target resistance and becoming the final warrior is a word of threat.
Even if it's limited to monsters with rank 4 unbound materials that consume less than 1 material, Heartland Draco can attack directly, Ark Knight can use Xyz materials as a scapegoat for a suicide attack, and Crab King can take a break after punching. , Baguska, who hits with a getup, and Butte, which can also clear the field, are easy to convert.
If you enter the End Phase without being able to deal with this card with 2 materials, and there are no cards on the field that can stop Azeus, you might want to prepare yourself for a substantial death.
There is no limit to the number of times the effect can be used as long as you have the materials, it can be stacked on Xs other than the one you fought against, and you can stack Azeus on Azeus. The compatibility with Kuru's Zoodiac is also excellent.
If you use the 1st effect, your own field will also be cleared, so it is not compatible with the activation conditions of the 2nd material replenishment effect, and although this is close to a bonus, you can also use cards from the Deck and EX Deck, so I wonder if it is possible. It is a specification that makes you want to think about the combo.
On the other hand, since Xyz requires a battle, it is almost impossible to use it to suppress the first attack. There is also a weak point that if you try to suppress it, it will inevitably become difficult to place suppression accessories on both the front and rear guards.
With these specifications, there is also the atmosphere that it will be a card that is ridiculously strong when the opponent uses it, but feels somewhat strange when you use it yourself.
Altergeist Pixiel ▶︎ Deck 《Altergeist Pixiel》
japan みめっと
2020/08/01 0:20
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With Altergeist, which has a full range of searches, the indeterminate search is really tough with this low hitting point and release activation.
I wonder why he releases himself... if he stays in the field like this, he can use it as a marionette or a protocol...
Of course, it's ridiculous to allocate summon rights to this, and it's not good that this effect doesn't work for Melyusheek and Silkitas, who sent him to GY.
Alter is definitely going to be tough if he doesn't draw a starting card in his first hand, and being able to dig through his deck alone isn't bad, but I don't think he's going to rely on this card for anything.
If you put it together seriously, the number of Alter Cards in your Deck will be refined and it will decrease, and it can be said that it is a headwind that it is easy to miss the effect.
Altergeist Fijialert ▶︎ Deck 《Altergeist Fijialert》
japan みめっと
2020/07/31 23:20
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Along with Marionette, he is one of the few Level 4 Altergeists, but unfortunately his usability is at the lowest level among all Alter monsters.
If you use Pook Queries or Multifakers, it's easy to put out one Alter Link, but in order to demonstrate the self-SS effect, you need other Link Monsters that can be selected as targets, and even so, the reward you get is your self-SS. I don't know what to do with the return of only treating the target monster as an Alter, even if it's a combo premise, there's no such thing.
Since the Alteration treatment is only applied for that turn, it seems that this card is a stepping stone to go all the way to Memory Gantt...
Even if you rely on the opponent whose Link Marker is facing this side, or if you manage to put out another one by yourself, there is almost no advantage to treating it as an Alter Link, and at most you can use Linkuri and Almira as Alter Link materials. to the extent that
The raw hit points are usually lost to Marionette, and there is only one effect... The main Alter is the one that is absolutely necessary and the one that can't be talked about. I feel like
Coincidentally, all monsters with only one effect in the main deck Alter are out of range.
Altergeist Haunted Rock ▶︎ Deck 《Altergeist Haunted Rock》
japan みめっと
2020/07/31 23:14
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Alter Trap seems to be based on the existence of marionettes who can set Alter Traps from the Deck and multi-fakers who are self-SS triggered by the activation of Trap cards.
The biggest strength is that you can trigger the hand effect of Multifaker without depending on the opponent even if you are the first player in combination with Marionette. It is inevitable that consumption will be intense and it will become an accident bill, and it is undeniable that it feels a bit like "Reckless Greed".
If the opponent uses Trap cards that Alter is not good at, or there are scenes where the effect in the second half is useful, in order to activate it, it requires the Alter monster in the hand as a cost, and it has already been used once with Silkitas. It's hard to use cards other than Poo Queries, which have used up GY effects, so it doesn't work well.
Since it sends an Alter Monster to GY with its effect and cost, it's not bad for Marionette's resurrection effect, and the fact that you can now stack 3 Multi-Fakers is a tailwind for this card, so you can start with Multi-Faker. If you want to use the effect of Faker, I feel like you want to put in at least one copy.
In the unlikely event that he pulls directly, let's get him back to Deck as soon as possible at the cost of spoofing.
Altergeist Dragvirion ▶︎ Deck 《Altergeist Dragvirion》
japan みめっと
2020/07/31 23:09
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Altergeist's only Synchro Monster, but the effect it has is honestly in great demand.
Despite coming up with various orders, he can't do it on his own, and as a result, he's not strong enough to do it.
It might be an exaggeration to say this, but he, who should have nothing to do with Synchro, only has effects on the deck that are based on combos with other cards. It can't be helped that it's difficult to use.
In the first place, what exactly is a level-range Alter Synchro that can't be produced by Alter's deployment staff, Faker, and Alter's only tuner, Fifi? Isn't that the story?
Altergeist Failover ▶︎ Deck 《Altergeist Failover》
japan みめっと
2020/07/31 23:03
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Leaving aside the salvage effect of 2, I got the impression that only the weak effect of 1 was written.
In particular, the opponent-dependent activation conditions are not very cool, and he is at a level where even if he can Special Summon from Deck or GY, he will hesitate to adopt it.
By the time this card came out, Alter had already become his deck with power at the level of the environment, so I guess it's her Blackwing pattern that was dealt a disappointing card.
Link 3's Prime Banshee is the only card that can salvage Alter monsters in the 1st team Alter, so it's a shame that his GY effect of Salvaging Friche is quite valuable and a good effect.
Altergeist Fifinellag ▶︎ Deck 《Altergeist Fifinellag》
japan みめっと
2020/07/31 22:58
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Altergeist's Tuner Monster, but the 2nd Army Altergeist who can't find more value.
At first glance, he looks like FIRE because of his red and orange colors, but in reality, he's a DARK like Faker and Pook, and he's a monster that failed to become his first FIRE in the main Deck's Alter.
By arranging it with other Alters other than monsters with the same name, you can prevent them from being selected as attack targets and add target resistance. No effect applied, and no other effect...
What's the difference between Flamvell, Naturia, and the tuners with too subtle effects that appeared in early DT themes?
For themes that aren't Synchro Themes, it's a valuable tuner to the extent that it's hard to even get one. A different future may have been waiting for you.
Altergeist Kidolga ▶︎ Deck 《Altergeist Kidolga》
japan みめっと
2020/07/31 22:53
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An Altergeist's "Non-Hextia" Link 2 monster that has the effect of reviving an opponent's monster under conditions that would be almost impossible without the help of Meryushik.
The resurrected monster does not have the disadvantages of negate the monster effect or self-destruct under certain conditions, but it comes with the disadvantage of not being able to participate in the attack unless you attack with this low hit point card, and the link destination of this monster is properly empty. If you don't, you won't be able to use the effect even if you meet the activation conditions.
Also note that if Faker's Recruit effect is used on the turn when Link Summoned, he cannot Special Summon anything other than Alter due to Faker's demerit effect, so unless it is Alter Mirror, the Revive effect itself cannot be used.
Another effect is the Alter Card universal recovery effect that triggers destruction in battle, and the effect itself is quite convenient, and this effect allows you to attack revived monsters with a suicide attack with this low hit point card. It's not unreasonable to do so, but it tends to be evaluated as a monster with only obsolete activation conditions that can't be thought of as the same card group as the members of the first army, along with the effects in the first half.
If this monster were a Link 1 monster, the story would be completely different, and if the Link 2 Alter had only this card, I would think, "Well, this is what it is", but with the same Link 2 with the same binding, all three effects are strong. If you were shown a monster like Hextia, which even has a higher RBI than this card, it would be unavoidable to treat it as Hextia from the 4th card onwards.
Both effects themselves are strong, and above all, it's one of the coolest illustrations of Alter Monsters, so the activation conditions are a disappointing word, and I can't help but agree that the rarity is normal.
Even so, if you put this card in, it is certain that you can reduce the risk of greatly reducing the usefulness of Hextia and Pook Queries due to high money.
Altergeist Camouflage ▶︎ Deck 《Altergeist Camouflage》
japan みめっと
2020/07/31 22:44
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Although it is a low-hitting Alter, by using this, the loss due to battle destruction, including his GY effect, will be reduced, and it will also have some resistance to the effect.
Among Altergeist's 2nd army cards, it is next to Emulelf or close to the 1st army at the same level, but it does not contribute to LP acquisition or rotation of his deck, and the monsters to be sent to GY are relatively aggressive. It's also the alter who will send him to GY, so the priority will be low.
Altergeist Memorygant ▶︎ Deck 《Altergeist Memorygant》
japan みめっと
2020/07/31 22:38
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His Altergeist, who was good at trick play, turned around, and the boss monster, Link 4, is a muscle-brained monster.
Chances of link summoning tend to be based on the premise that there is little or no interference from the opponent, but it is characterized by an effect that can be a ghost RBI that can normally kill 1.
Unlike Hextia, it refers to his current ATK instead of his original ATK, so if you place this card on Hextia's link destination, Hextia's ATK will increase to 4300 due to its own effect, and releasing that Hextia will increase it to 4300. His ATK on the card is 7100.
Since all Alter Links must only use Alter Monsters as link materials, it seems like a dream to have this card and Hextia lined up at once with an Alter with low deployment power, but this situation is not possible with Materia or Protocol. Triggered by an Alter Trap such as Merry Sea Recruit from the opponent's End Faker → Hextia with Faker and Meryu → Prime Banshee with Pooquery and Hextia brought by Meryu → Marionette brought by Hextia is NS and triggered. Send Alter Trap drawn to GY and revive Hextia → Use Banshee and Marionette to revive this card It's also good to do double salvage) to the right of Hextia.
You can play Faker on your turn, but if you do that, you won't be able to Special Summon anything other than Alter, and you won't be able to plan B to set up Woosa, Griffon, or Access when you're interrupted, so be careful not to be interrupted by Faker itself. Even if I think about it, if possible, I would like to make it the opponent's end faker.
For Alter, who is not good at killing large monsters with complete resistance to targets, as well as kill performance from repeated attacks that do not take targets due to battle destruction triggers, along with access to ATK 3100 Hextia and ATK 4300 to 5300, It will be the last trump card to break through the monsters.
Altergeist Primebanshee ▶︎ Deck 《Altergeist Primebanshee》
japan みめっと
2020/07/31 22:32
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Along with the enrichment of Altergeist's card pool, especially with the appearance of Pook Queries, the ease of use along with Hextia has greatly improved, and now Link Monster has become one of the essential cards for the Extra Deck in Alter.
In addition to multi-fakers, you can respond flexibly by playing Meryushik on your turn and Kuntieri and Sirkitas on your opponent's turn.
When you fall, you can salvage any Alter Card, and if you have Special Summon from GY, you can use Marionette or Materia. This is the only card in Military Altergeist.
If you use it as a link material for the access code, you can take care of graves and straws by making chain 1 a banshee and chain 2 an access effect.
Altergeist Emulatelf ▶︎ Deck 《Altergeist Emulatelf》
japan みめっと
2020/07/31 22:23
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I think that the taste is divided because it is just a trap monster with an alternate name, but I personally think that it is one of the convenient alternate traps.
In Alter, you can easily secure link materials that will lead you to rank 3 or higher, which is not easy even if you use multi-fakers and puke queries, but of course, it also contributes to strengthening Hextia's RBI due to its moderate ability. It can also be used as a release agent that can be reloaded with Friche.
As with Protocol and Spoo, there are no special trigger conditions, no cost, no cards to target with Field GY, and Special Summon can be activated independently in any situation, so you can trigger Faker at any time. It's easy to pull with, and it's a good feeling that it's especially easy to do an end faker.
The effect of protecting other Alter Traps from total removal can be used by activating a chain, and if you are already in the field, you can also add target resistance and remove the protocol from targets such as Kozusai, so even if you team up with Gachi, you can pin it. It is not uncommon for it to be in.
Since it doesn't have a permanent meta element, whether or not it's still worthy of being used as a deployment card even after the Faker is canceled, I think it depends on the environment such as the back split situation, but there are situations where this card can help. That's why I'm using it for now.
Altergeist Kunquery ▶︎ Deck 《Altergeist Kunquery》
japan みめっと
2020/07/31 22:18
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Altergeist's hand trigger and ultimate white shield in the form of a horse, the only main Deck Advanced Alter or higher, is the unsung monster that holds the line.
When attacked while an Alter Card exists, it appears from the hand and parries the attack, but this effect activates an Alter Trap when the opponent attacks, and it is possible to activate this effect in a chain with it. Therefore, it is possible to use the effect in a surprise attack.
The effect that sets the effect negate when Special Summon succeeds is also a bit late to trigger effects, but it is effective for those with activation effects, it can stop meta Spells and Traps, and it can be used for Special Summons other than your own effects. It is also compatible with , so its versatility is high.
It's not hard to imagine that when you form a combination with Silky Tas and use bounce and attack negate to stop the attacks of two bodies and reuse them, if you have a card that can solve it, you will be forced to develop a pretty painful development.
He builds a control board that can't be counterattacked at all, and he's in a bad position in an environment where he's all deck, but if that's not the case, I think it can be said that it's a basic pin insertion card in Alter. .

(270/308 pages) 4,036 - 4,050

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