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Yu-Gi-Oh! Card Rating List Showing 3,961 to 3,975 of 4,611

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Rating Score・ Review
Posting Date
Geo Genex ▶︎ Deck 《Geo Genex》
japan みめっと
2020/10/18 11:28
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Unfortunately, I think it's the people of Synchro Genex who created a big reason why Synchro was introduced in Season 6, and that things that bound Synchro materials were much weaker than general-purpose Synchros.
Among them, this card has the lowest performance among the lowest, and it was a tragedy that it was in the same level range as Goyo without material binding before errata.
In addition to the activation conditions, it is an unkind specification that makes you want to at least go to sleep after hitting if the switching of offense and defense only lasts until the end.
Fairy Knight Ingunar ▶︎ Deck 《Fairy Knight Ingunar》
japan みめっと
2020/10/18 10:02
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If you put out 3 level 6 bodies, it's a pretty heavy X, but the effect it exerts is a bounce of all other than yourself that can't be chained. It is effective.
As for the output, since Rikka's appearance Plants have gradually started to focus on X, and the card pool that accompanies it is getting a little better.
However, since it's an activation effect, not only when you have the cards to play this card on the field, but even if you succeed in using it, you will be disturbed by spell speed 2 cards and some trigger effects before you can use the effect. put away.
Also, even if the effect works well, the cards in your field other than yourself will be returned to your hand, so considering the consumption until you put out this card, it's not easy to redeploy from there and bring it to 1 kill. isn't it.
I feel like it would be better to just think of it as a kind of flip card, but it's very doubtful that this effect will work in a situation where it's going to be an explosive ad.
If you succeed in cleansing the field, you will have 1 extra material for this card that was played with 3 materials, so if you decide to direct, you should calmly pass the baton to Azeus and prepare for a counterattack on your opponent's turn. yeah.
Drowning Mirror Force ▶︎ Deck 《Drowning Mirror Force》
japan みめっと
2020/10/18 8:42
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A barrier trap whose effect has been changed from Airfo's hand bounce to his deck bounce, and its removal performance has been further refined.
Not only does it have the same resistance penetrating power as Airfo, but it also has the strongest removal called Deck Bounce, which is effective against Decks centered on lower-class monsters with summoning trigger effects that Airfo is not good at, at no cost.
However, unlike other barrier traps, it can only be activated when a direct attack is declared, so it has a major drawback that it cannot be used to protect metamonsters such as Insp and Pakike from the opponent's attack.
When I put out Pakike or Barrier Statue and the opponent hits me with a monster that NS, I don't want to return it to my hand with Air Force and it will come out again next turn. My mind is always swaying between air foes that are strong against EX monsters, and that's why I want to use this, but unfortunately, if it can't be used to protect monsters, it can't be a candidate.
Well, if the activation conditions are the same as other barrier traps, there's almost no point in using Mirafo or Airfo, so it's a natural adjustment...
Also, against EX monsters, both the hand bounce and his deck bounce are extra bounces, which means that the removal performance is the same as the air foe, so I have to say that it is far below the air foe in terms of versatility. I feel like I don't get it.
It may be a priority for his deck, which has a small number of monsters and many traps, and tends to lose monsters due to the nature of effects such as spirits.
Blazing Mirror Force ▶︎ Deck 《Blazing Mirror Force》
japan みめっと
2020/10/18 8:32
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Mirafo comes with an LP cut effect while maintaining the same removal performance and conditions.
Similar to the reason why we put wrecking wheels in metabi-type decks, it is a removal trap that can be selected as a role to support it in decks with slow LP cut speed.
It's a beatburn type deck that is originally good at it, and it would be ant to put it in to further promote LP cuts.
However, like the Ring of Destruction, it also damages you and damages you first, so if you use several God Traps, it will be quite difficult to activate.
The removal performance itself is exactly the same as Mirafo, so it may be difficult to feel the unique strengths of Barrier Trap, but depending on the situation, this can also be a leading firepower that can determine victory on the spot just by passing it. I'm pretty sure it's just cards.
Quaking Mirror Force ▶︎ Deck 《Quaking Mirror Force》
japan みめっと
2020/10/17 23:24
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One of the barrier traps that, when the opponent attacks, puts all of the opponent's Attack Position monsters to sleep and prevents them from waking up at will.
Unless the monster affected by this effect is released for his Tribute Summon, used as a fusion material, or removed by some effect of yourself or your opponent, you will be forced into the field in a state where you can not do any work except the wall. It will be attached.
Although it doesn't work against Link Monsters that can't be turned face down, he's the strongest class effect that sometimes surpasses Deck Bounce when it comes to rendering monsters harmless.
However, in the end, you won't be able to win the beatdown unless you get rid of the monsters that have been put to sleep in some way, so it's better to quietly use Milafo or Airfo and get them to leave the field as soon as possible. Will it be too? I think that's what it is said to be.
If I were to adopt this card, I would like to prioritize it in his deck, such as aiming for a library out, or using a direct attacker to win.
Mirror Force ▶︎ Deck 《Mirror Force》
japan みめっと
2020/10/17 23:12
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A master of attack reaction traps that has existed since season 1, it has been designated as a restricted card for a long time due to its overwhelming power that can wipe out the opponent's attack position monsters with just one card.
Currently, in addition to the decline of the attack response Trap in the first place, it is strong in both destruction resistance and target resistance, does not activate the effect of effected destruction triggering, does not earn GY ad, and is very effective against extra large monsters. Although it tends to be pushed by SS, there are many cases where this card, which can completely defeat monsters, is given priority in metabi-type decks with lower-class monsters that use SS lock.
Yes, once you seal the Special Summon, there aren't many low-class monsters that come out of NS that have resistance to effect destruction, so it's a pretty strong card as a Trap that goes down first.
A special support called Launcher has also appeared, and even now, I think it's a strong enough Trap card that will hurt you if you take it lightly.
Machine Conversion Factory ▶︎ Deck 《Machine Conversion Factory》
japan みめっと
2020/10/17 18:34
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Equip Spell like Field Spell.
Many players say that this card brings back beautiful memories of those distant days when they equipped their 《Giant Mech-Soldier》with this card.
If possible, I don't want to give 1 point, but with this performance, there is nothing I can hope for.
Borrelend Dragon ▶︎ Deck 《Borrelend Dragon》
japan みめっと
2020/10/17 17:29
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This card, one of the few general-purpose Link-5 monsters that can be counted on one hand, is actually a chimera of his Borrel Link-4 monsters.
It has inherited all the resistances that each of the three bodies possessed, and can also perform an all-out attack from 35 RBIs.
But that's about all it can do when used as a general-purpose link. Borrel Link's classic non-chainable effect is the card's strongest effect, and unfortunately it became a theme-only effect. ing.
Unlike Valero and Valeso, which specialize in killing monsters and players, it expects a certain amount of stagnation, but it's not only a drop and a barrier wave, but also a general purpose other than destruction such as escape and capture. Removal Trap and the like are only erased in an instant.
Like Link 4 Borrel, it requires at least 3 materials, so it's not possible to use Link 4 + 1 as material for this Link 5 card. increase.
It's hard to effectively use Link 3 monsters as materials for Link 4, which has 3 or more monsters, but with this card, it's only possible to get Link 3 + 1 + 1, right?
After all, at least he who deserves to use the Rokket monster should be put out in the deck.
Fairy Archer Ingunar ▶︎ Deck 《Fairy Archer Ingunar》
japan みめっと
2020/10/16 22:52
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Not limited to Aroma and Rikka, there are quite a few Plants that look almost human like fairies or spirits.
This card is a monster that belongs to the lineage of Knight Ingnar, a rank 6 plant X monster, so it's level 6.
The effect is that when you are SSed by the effect of Plant, you can SS a GY of 6 or more Plant in Defense Position, and only Plant can SS this turn, and this SSed card cannot attack that turn. My honest first impression is that it's a card that doesn't exist.
I need a plant to send a level 6 or higher plant to GY and a plant to issue this card, but I can't attack immediately, and I can't attack because the plant sent from GY is in Defense Position, and the lower class can't special summon. Special Summon is also tied to Plant... Then the only option is to use this card and the monster Special Summoned from GY as material to link to Plant X, but unfortunately plants are the main While the side is uniform, the extra side is underdeveloped.
If you can hold it in your hand at the same time as the same level 6 snowdrop, if you use a plant of level 6 or higher such as Gigapla for release, you can satisfy all the conditions of this card with a single blow, and the level control effect of the snowdrop will make it 3 Although it is possible to produce Rank 6 Knight Ingnar and Rank 8 Plant X in terms of body materials, it is questionable whether it is worth the time and effort.
For the time being, the effects of Special Summoned monsters will not negate, so move now! Move now! And tear it apart with one shot! If it's not a story that assumes a short-term decisive battle, it's okay.
Maha Vailo, Light of the Heavens ▶︎ Deck 《Maha Vailo, Light of the Heavens》
japan みめっと
2020/10/16 15:16
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It's a weak superlative monster with no self-SS effect, but he has an ATK of 500 up. not.
If it's just that, nothing will change from those days when I had 《Axe of Despair》attached to a low-ranking maher, but this card will show even more effects if the number of equipment cards increases, and in the first place, the enhancement rate will be twice that of that one.
Well then, let's take a look at the effect that can be obtained when the equipment card is the second or later... Huh! ? There is no mention of a strong effect worth the time and effort! ? I think you can see that it is a monster called.
In particular, the effects of 2 and 4 are not very cool, and the effect of 4 is just expanding the effect range of 2 to Spell Trap, and even though I put on 4 pieces of equipment with great difficulty, the contents of the effect are covered. With that said, the effect of 5 does not have the effect of turning monsters on the field or GY into an equip card. What is it like to have the effects of many equipment cards and still not win? Do you need double damage in this period? That's the level.
As a result, not having a self-SS effect weighed heavily on me, and unfortunately I came to the conclusion that it would still be better to use the low-level monster Mahavailo.
It's a card for people who want to build their own deck, and is it a card worthy of a strong conviction to build around and the value of doing so? It will be difficult to use unless you have a firm will to withstand the noise.
Frightfur Repair ▶︎ Deck 《Frightfur Repair》
japan みめっと
2020/10/15 21:43
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Some people think that Fluffal was a theme that had a lot of Atari cards, and Spell Trap was a disappointing slot because all three monsters were strong. I think it's a lot, but this card is actually pretty amazing.
Cruel Whale has no effect on the variation value of RBI no matter what cards are thrown from the Deck/EX Deck, and the EX side only has meaning to throw away for the purpose of GY fusion. There's not much point in discarding , but if you throw this card away, you'll be able to expand further with the 2 GY effect.
Add another twist by launching Dogs and Penguins, and it wouldn't be difficult to even add some more VFD to Bajasha Mochi with Fluffal.
Number 101: Silent Honor ARK ▶︎ Deck 《Number 101: Silent Honor ARK》
japan みめっと
2020/10/15 20:44
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A monster that was once a general-purpose rank 4 iron plate.
It has a powerful effect that can be handled extremely safely without sending or excluding monsters other than monsters with complete/target resistance and control change resistance to Xyz material of the target monster to her GY.
It's a friendly design that allows you to use resistance properly because you can use two, and even if you use two, you'll still have one due to your own effect.
However, compared to Castel, who can only use Monsters that have been Attack Position and Special Summoned as materials, it has a flaw in that it comes with very inflexible orders, which is surprisingly difficult to use and easy to forget. It becomes
Somehow, I can't say it's brainwashing after errata, but I feel like it's not too close to it, but it's not far from it.
However, since it is effective against Link Monsters, it is not a fatal limitation.
After the appearance of Azeus, if you are prepared for some reflected damage due to your own resistance effect, you can relatively safely attack Azeus and stack Azeus, and the point that you can use the effect is evaluated.
Terraforming ▶︎ Deck 《Terraforming》
japan みめっと
2020/10/15 20:07
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It has no activation conditions, no post-activation restrictions, and no name Turn 1, but it is one of the few Normal Spells that are still regulated by Normal Spells that have no effect other than 1:1 search.
As a result of all the theme decks gathering too much power into Field Spells, this card was finally cut short.
Furthermore, not only the theme type but also general-purpose type such as Majongdong introduced a villainous Field Spell, so the mutually compatible trap card "Metaverse" that appeared later was also thrown into the limit.
The limit regulation after the 10th term is not ruthless in terms of environmental themes that make it virtually impossible to build, but it continues to degrade the stable initial response by reducing the number of cards that can access the key card. This card, which seems to be likely to commit a repeat offense no matter how many times it is forgiven, will not be moved from the restricted card for the time being.
I can't say that something like Wanfho won't happen due to some mistake, but it won't last long.
Naturally, the themes that use Field Spell are not limited to environmental decks, so I wonder if something like the limit system of Lynx will not work well in such a case.
Trishula, Zero Dragon of the Ice Barrier ▶︎ Deck 《Trishula, Zero Dragon of the Ice Barrier》
japan みめっと
2020/10/15 18:52
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The ultimate form of Trishula, who hit the level 11 gate in the DT world, which was the domain of only the god of creation... but her status has not changed from the original Trishula.
Similar to Trishula, you can remove 3 cards without targeting them when Synchro Summoning is successful, but instead of touching your hand or his GY, all 3 cards are gathered in the field and you can ruin the field. can be done.
This removal effect lives up to the name of the dragon that returns to zero, but it doesn't have the name Turn 1, but considering your level, the fact that you can stack 2 copies of this card in your extras, and the removal effect doesn't even touch your hand, it's just as expected. It would be rare to fire this effect twice in one turn.
The second half of the effect is a powerful one that when you fall down, you call the original Trishula, which is currently a restricted card, with the same hit point as Ascalon, and also cause a blizzard on the opponent's field to significantly weaken the abilities of all monsters. .
However, the condition is "destroyed by the opponent", so it's much faster to count from the bottom under this kind of condition, so it's an effect that you definitely want to use if you use this card, but it's not an exception. Better not expect it.
In particular, it is no exaggeration to say that the effect is almost impossible to activate if the surrounding environment is full of traps, escapes, and dinos as removal traps.
It would be best if you could use a suicide bomb attack or use some Synchro Tuner to match the opponent's total removal, but if you use this effect too much and focus on it as the main, it will become weaker, so it will be difficult. .
Even if you can use the effect well, it's quite effective against the opponent's already completed board, but it doesn't make much sense against the board you're about to create.
By the way, if this card's S Summon is negate by a declaration etc. and it is destroyed, the activation condition of this S Summoned card cannot be met, and the effect cannot be used, so be careful.
Oneiros, the Dream Mirror Tormentor ▶︎ Deck 《Oneiros, the Dream Mirror Tormentor》
japan みめっと
2020/10/15 11:57
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Dream Mirror's other ace monster is Tenma Neiros, and two of them are like " Duality ".
The effect that is treated as an attribute paired with offense and defense is the same as Tenma Neiros, but it has two powerful effects that are displayed according to the type of Dream Mirror field stretched.
First of all, when there is a dark field, it cannot be destroyed, but the interference effect that captures hand triggers and his GY-induced monster effects is of course strong, but when there is a light field, it has the effect of releasing itself with Friche and replacing it with an extra Tenma. especially eye-catching.
Since it's a switch in the Defense Position, it can't be used for a follow-up attack during the Battle Phase, but it's not Tenma that you can switch and prevent disadvantages when you're the target of your negate effect, such as Veiler Bubble Shadow Evasion, or a large capture escape. Excellent point.
Tenma has the same number and designation of fusion materials, and when Tenma defeats itself, it has the effect of reviving Dream Mirror monsters other than the same name, that is, the effect of reviving this released card, so basically this I think it's a good idea to preferentially fusion summon.
However, unlike Tenma, this is a 30 point hit point that is treated as just two attributes without the Dream Mirror field, and it is also a dream-based monster whose power will be greatly reduced even if one of the fields is missing. .
Tenma Neiros is LIGHT and Fairy like Maiden and Muma Ikeros, but this card is DARK and the only demon in Dream Mirror. Of course, the situation will change if there is a Kashigo Gozen sensor in the field.
As mentioned above, depending on the situation, consider putting Tenma first, who has a clear ability to collect adverts.

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