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Yu-Gi-Oh! Card Rating List Showing 3,586 to 3,600 of 4,611
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《Ultimate Divine-Beast》![]() 2020/12/19 12:10 ![]()
The illustration depicts a scene in which Osiris was released from the Spellbinding Circle used by Yugi due to his own resistance in the original puppet battle, but in effect, Kaiba revived the obelisk in the battle against Yugi and was able to save Osiris in that turn. It is a thing that can reproduce the scene as a limited invincible shield.
Although it is a Divine-Beast designation, Ra is absent as usual because it is a Special Summon from GY. It's a Continuous Trap that can be used every turn as long as you pay the cost, but since the activation condition is when the opponent declares an attack, it's a one-time effect, and even before activation, you'll be alerted when the obelisk falls to GY. There is no doubt that the performance is good, so it is hard to say that the performance is good. I wrote a lot about it in the second half, but personally, I think it's a disappointing card that has an unstable return, and the number of cards played is not stable. If you decide beautifully, you may be able to damage the field by destroying the monsters that used the effect and the Continuous Spell and Continuous Trap used during deployment while giving more than 2000 reflection damage at the end before God sleeps again. However, it's really tough to say that God or this card can be disposed of before the end comes. The effect of 2 can be activated during both end phases even if a normal summoned god is on the field, but if it's a god-only Continuous Trap, it's got to be a bit more binding. I think it's undeniable that the name is lost. |
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《光の創造神 ホルアクティ》![]() 2020/12/16 13:10 ![]()
Special Summon & special victory monsters that can only be put out when releasing one of the three phantom gods by specifying the original card name.
So offensive and defensive? Despite this, it is a rare monster that has no effect to determine offense and defense. You can't cheat at all except for the method of putting Sangenjin into play, but the effect is the strongest effect that the victory is confirmed the moment you land on the field. Special Summon is not negate, and special victory is not treated as a monster effect, so it is impossible to avoid it unless you release or block his Special Summon itself, and you will win when you declare that you will put this card out of your hand. Confirm. Naturally, the difficulty of success is accordingly high, and if the opponent interferes even once, it will be difficult to complete, but its overwhelming peculiarity that it wins just by throwing it out, along with the race called Creator-God, to which only he belongs, In the future, it will not be overwritten by other cards that are not related to the three phantom gods. As long as this card exists, it is necessary to set a certain limiter for effects that ignore summoning conditions. |
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《The Huge Revolution is Over》![]() 2020/12/16 12:57 ![]()
A Counter Trap that catches all multiple destruction effects other than the activation of Spell Trap effects, regardless of whether they are your own or your opponent.
Staro, who has a similar role, has a very good effect that negates destruction and adds 25 hit points to the field to prepare for the next destruction, but this is a Counter Trap, so it is even harder to counter, negate. Since it removes the card that was used, the return when it can be used against monsters is quite large. Being able to parry things like Nagisa and Ryst with no-cost counters is a very welcome effect for his Trap Deck, but in terms of not being able to block double shots, he's nowhere near as good as a countermeasure against spell removal. Also, like Staro, single-target destruction and removal other than destruction cannot be captured, so if you look at the entire environment, you can count the cards you want to see with this card with both hands. I don't think there are that many places to go, so even if you put it in the side deck, it's an image that priority is given to a Yabu snake that is strong against colossal rhinoceros. His deck, which uses this card, doesn't rely on extras very much because he just throws away extras with high money, and it's not very noticeable when compared to Staro or Bug Snake. think. |
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《Helpoemer》![]() 2020/12/14 18:00 ![]()
The first monster Malik summoned in a duel with Jonouchi, a terrifying monster that was level 4 with this ability in the original work.
In the OCG, it is a disappointing specification that the effect written later is almost uninteresting to read, such as being a high-level monster and triggering destruction in battle. This is the same at level 4 and 5, but it's hard to bring it to a state where it can be applied because the RBI is uselessly high. Once the effect is applied, it exerts a rare effect that sets handicap every turn as long as it exists in his GY, but if the opponent does not enter the battle phase, it will not be applied. I don't even know if I can get it. At first glance, not being able to Special Summon from GY seems like a disadvantage, and it was set to prevent the opponent from reviving and canceling the effect, which was a good idea at the time. |
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《Firewall Dragon》![]() 2020/12/14 6:02 ![]()
A general-purpose Link-4 monster that returned after being errataed to its ideal form in the first limit regulation of 2021, and the ace monster used by the main character in the anime Link Brains.
It was said that the reason why it wasn't banned was because of the anime barrier and hero correction, but it ended up being buried after many other people got involved. I can't. The errata content is that both effects are named Turn 1, and the only monster that can SS from the hand is changed to her Cyberse. I will no longer talk about how I should have done this or should have done this from the beginning... After all, there's no good guy who returns your monster to your hand or extras with a monster effect that doesn't have a name Turn 1... I'm convinced that Birdman can't be canceled easily. Although it has lost its infinite loop power, the completely free materials that don't even need to be Effect Monsters or alias cards that specify two or more bodies in Link 4 are still valuable, and the bounce and salvage effect itself that can be used even in the opponent's turn has not deteriorated, so that Power is still alive. However, since it is a daunting activation condition for a Deck that does not have the development power of requiring a mutual link with Link 4, it is said that it is a Link 4 monster that can be put in just by inserting a skeleton like the members of Borrel Link. Sounds tough, doesn't it? |
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《Egyptian God Slime》![]() 2020/12/09 23:47 ![]()
The God Slime, also known as Metalif, which copied the appearance of the obelisk in the original, has been turned into an OCG.
A large, high-scoring monster that appears from a single Metarif, its late effect gives all of your other monsters target resistance, removing them from attack targets and protecting them from battle destruction. Due to these characteristics, it is very compatible with low-level system monsters, and it is a very reliable existence for monsters who are not good at low hit points & escapes and bubble shadows such as barrier statues and pakike, and even from the simple point of view of LP cut Card 1 It is a great feeling for Metabi that this RBI comes out of the sheet. With 《Barrier Statue of the Torrent》, you can Special Summon both Metalyph and this card even under the effect of your own, so I think it's worth allocating a Metalyph frame for this card if it's heavy rain. However, it should not be forgotten that if this card is taken by a large catch, all other monsters of the opponent will have target resistance, and on the contrary, it will be a card that carries the risk of being suppressed. |
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《Bottomless Trap Hole》![]() 2020/12/09 22:01 ![]()
Destroy and exclude, ignore target resistance, support SS and bury all those monsters if they are SS at the same time. A super-performance summoning reactive Trap card at the time.
It has been used as a general-purpose trap for a long time since it appeared in the second term due to its high removal performance that can forever bury GY-using monsters such as those with self-revive effects. Due to progress, this card, which cannot be used against opponents who are resistant to destruction and cannot be used unless the opponent moves, has disappeared from the duel scene. Currently, it is mainly in demand as a card with a Trap Hole name, and it can be said that it is still very popular as a Trap Hole card due to its ease of use. |
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《Woodland Sprite》![]() 2020/12/09 21:38 ![]()
Due to the creator's lack of understanding and inadequate rules, he was shown the illusion of an infinite loop burn, and the monster design was posted in a comic book project in other magazines.
It is also a monster that has driven the terror of Burn without the name Turn 1 to duelists with Lynx, whose initial LP is half of OCG. Originally an original monster that appeared in True DM2, at that time it was a monster with a vicious effect similar to Cipher Scouter, who was also from True DM2, with ATK and DEF increasing by 2100 at level 3, and ATK and DEF increasing by 2500 when fighting Fiends. However, it is unknown why only this one had such an effect. |
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《Soul Drain》![]() 2020/12/08 23:49 ![]()
A type of permanent meta trap that blocks the activation of all GY activations and exclusion trigger effects.
It is possible to use effects that target GY and banished cards. There are far more Decks that don't use GY than Decks that don't get stuck in Skidre, and it's a card that can be used without hesitation, but it can be activated at no cost, such as Necrovalley and Macro in the GY meta, and Iron Wall in the exclusion meta. Since there are strong competitors, the impression is that although the meta range that can be seen with one card is wide, it is one step inferior to those. |
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《Mind Drain》![]() 2020/12/08 23:39 ![]()
A type of permanent meta trap that completely locks hand trigger monster effects.
Since it's a trap card, it can't be used first, so it's not that effective against general-purpose hand triggers that interfere with the development of cards like Urara and Nibiru. It is a feeling that the meta to the theme that has a common effect is the main one. The meta range is quite narrow, so it's unlikely to be used as a main deck. |
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《Infernity Barrier》![]() 2020/12/08 23:28 ![]()
Infernity's Perfect Counter Trap.
Since he has a theme name, he can be easily pulled by Archfiend, and since he does not have a name turn 1 for activation, it is possible to set up 3 barriers in 1 turn with a special construction. It is designed to make full use of the rotational force. In addition to having an Infernity monster on the field to activate, he must have 0 cards in his hand, and it can be said that the only weakness is that there is a gap every time he draws normally. |
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《Vampire Domination》![]() 2020/12/08 16:01 ![]()
Since it has a theme name, it can be searched and the effect is a perfect counter + α that can be used just by having a theme monster on the field.
I think it's also good that this +α is a merit effect that fits well with the characteristics of the Vampire theme, albeit modestly. Depending on the given theme, there is no doubt that it will cause a lot of frustration. There is only one. It can't be helped that the activation of Spell/Trap's effects can't be caught, but it's finally the end if you say that it's subtle because you can't use this kind of card when your opponent goes first. However, since it has the name Turn 1, if you double it, that turn will not be counted as one of the backs, so be careful. |
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《Giant Axe Mummy》![]() 2020/12/07 22:42 ![]()
It's probably designed to mix 《Wandering Mummy》with this card, make it wander around, and have the opponent hit this monster, but maybe it's because he was greedy for his ATK, even though he has this kind of effect. A tragic card that for some reason is not a low class monster.
Even if the combo is decided as expected, the area where it is not very strong is even more sorrowful. |
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《Junk Sleep》![]() 2020/12/07 22:12 ![]()
As the card name suggests, a Continuous Trap that gives all your monsters a bad sleep.
When the opponent performs a summoning act, all of your set monsters will be raised, and at the end phase of each other, all of your monsters will be in a set state. very compatible. In addition to that, if you put your own monsters with permanent effects that bind each other to the opponent's end phase to release the restraint, and if you do what you want on your turn, he will Flip Summon and pass on the opponent's turn. can also The name and illustration of the card looks like a compulsory effect, but it's also quite convenient that both effects are optional effects. His Deck is a natural choice, but its versatility should not be underestimated. |
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《Torrential Tribute》![]() 2020/12/07 19:57 ![]()
His normal trap that appeared in the second season and was used by Kajiki in the original battle city edition.
It's a trap card that captures both NS and SS and removes all monsters on the field. Naraku, who is a hero of the same generation, was also compatible with SS. was a card that I always had to be aware of. After that, the adoption rate as a general-purpose removal card continued to decline, and it disappeared from the environment. It is easier to use than at the time in the sense that it is difficult to be Because of this, some of his decks are seeing a resurgence in popularity, especially with Faker and Arlequino, who can wipe out monsters on the field and trigger their own SS effects, so their compatibility is outstanding. It is worth choosing as a removal card for a Deck that can be fully redeployed from a single card even if the field is empty, such as Yumakyo or The Weather, which can temporarily disappear with its own effect the moment it enters the field. I guess. It also reacts to your own NS and SS, so you can self-destruct to trigger his GY effect, or eliminate monsters that limit the use of materials for SS sealing, release, and Special Summon sent to your opponent. It is also possible to actively break through the stalemate. I don't like sleeping in the Defense Position without any sign of attacking by low-level monsters with 2000 or more DEF. However, since it is a trigger condition for the time-able system, it can not react to NS and SS after chain 2, so be careful. |
Update Information - NEW -
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