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Yu-Gi-Oh! Card Rating List Showing 3,436 to 3,450 of 4,611

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The Tyrant Neptune ▶︎ Deck 《The Tyrant Neptune》
japan みめっと
2021/01/29 19:30
Yugioh Icon
One of the planet monsters that was given this effect as a tyrant monster that takes away all the names, statuses, and monster effects from the released monsters, and as of 2021, it is the only regulated and prohibited card in Reptile.
It's a heavy monster that requires a Tribute Summon that can't be SS, but it's possible to put out even one release, and in that case, the offense and defense you get will be lower, but thanks to that, it's compatible with things like Retsusen.
It was popular with a certain number of duelists as an interesting card that can be used for various romantic combos, but as the card pool has increased, the means of attracting this card has become more stable, and the effect obtained is no longer a joke. Considering the impact on the design, it ended up being a banned card.
As already said, when Indype was released as a simple one, his ability to burn 5000 burns every turn with 6000 ATK with perfect resistance was no longer a tyrant, but he had stepped into the realm of gods. rice field.
Above all, this card is level 10, isn't it?
At this time, 《Instant Fusion》barely escaped the grip of regulation, but that too was later restricted.
Princess of Tsurugi ▶︎ Deck 《Princess of Tsurugi》
japan みめっと
2021/01/29 18:39
Yugioh Icon
She is a queen with a respectable face that feels like an era, and this card seems to be the only wind warrior in the 1st season, excluding her Fusion Monster, Dragones.
The queen that Queen's Double serves is this monster, and there are no rivals like the Shield Queen or the Armor Queen yet.
The effect is burn damage due to the reverse effect that depends on the number of cards in the back line, including her Field Spell on the opponent's field.
Hmm... Well, it's a low class monster, and Warrior.
If you put it on the main axis and make full use of its effects, even if you use scents or reboots, it's a style that depends on the opponent's build level, so it's tough...
Stim-Pack ▶︎ Deck 《Stim-Pack》
japan みめっと
2021/01/29 18:21
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"Stim-Pack" is a low-risk, low-return drug with neither efficacy nor side effects.
700 Pump, which does not choose monsters, is quite strong as a strengthening spell in the first period.
Ring of Magnetism ▶︎ Deck 《Ring of Magnetism》
japan みめっと
2021/01/29 18:10
Yugioh Icon
By equipping his own monster, his Equip Spell performs a devilish act of weakening the monster and gathering attacks on it.
I'm not sure if it's due to this effect, but from the fact that the person wearing the ring seems to have dried up hands, it seems that at least he's aware that he's doing the devil's deed.
If you use it in an anime, you will inevitably be forsaken by monster spirits, so in that sense, it's a card that looks good in anime.
Equip Spell is compatible with Amho and Amco, and you can combine weakening and attack induction with other effects to combo, but it's too inefficient.
Germ Infection ▶︎ Deck 《Germ Infection》
japan みめっと
2021/01/29 18:00
Yugioh Icon
Equip Spell No. 1 that causes negative symptoms when equipped on non-machines.
It gradually weakens the equipped monster, but since it only lowers ATK, it doesn't make much sense to use it on Defense Position monsters.
Above all, it's not cool that the timing of weakening is your own standby phase, and in the return opponent's turn, his ATK of the equipped monster is still the same, what does that mean? It's a level that makes me want to say, at least it feels like lowering it by 300 at the stage of equipping it.
The weakening multiplier is also very low, and compared to 《Paralyzing Potion》, it is a considerably weaker card.
Paralyzing Potion ▶︎ Deck 《Paralyzing Potion》
japan みめっと
2021/01/29 17:54
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Equip Spell No. 2 that causes negative symptoms when equipped on non-machines.
Undead in the Yu-Gi-Oh OCG cannot be paralyzed by Electric Lizard's electric shock, but it seems possible to paralyze them with medicine.
This effect makes the equipped monster unable to attack, and Equip Spells let the world know that it's not all about equipping your monsters.
In True DM2, it is a powerful card that can permanently bind anything other than the machine it comes into contact with, and because of its low cost, it was a super powerful card that is perfect for adjusting his deck capacity.
It uses the CPU normally at the end of the game, and because of its effect that instantly renders super-strengthened monsters useless, it's a pretty unpleasant card if the deck leader doesn't have an ally of the same kind.
PSY-Framelord Lambda ▶︎ Deck 《PSY-Framelord Lambda》
japan みめっと
2021/01/29 17:31
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It is a Link 2 monster that can use anything other than tokens as a material, and it can also be used as a general-purpose link because it has a semi-attacker class RBI and two downward markers.
Also, when this card is on the field, even if there are monsters on the field, you can use the effect of γ, which is the strongest hand trigger, so be sure to prepare it as an extra for his Deck, which mainly uses the Driver γ set. You could say it's a monster you want to be.
Thunderclap Monk ▶︎ Deck 《Thunderclap Monk》
japan みめっと
2021/01/29 16:07
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One of the most powerful monsters of choice for her compatriots with her Level 4 LIGHT Thunder.
In addition to 19 RBIs, which is in line with Thunder King Rai-Oh, you can see the monster effect that creates a chain block when Special Summoned, so other actions such as "Thunder King Rai-Oh", Thunder God, Yukihana, Mustangan, etc. By lining up with system monsters, you can exert greater pressure.
If you NS, it's just vanilla on the field, but since it's a 19 RBI attacker, it's perfect for use in battles such as collecting LP. However, since it can be put out, it will not be a serious accident compared to Mustangan.
If you have 《Thunder King Rai-Oh》, Thunder God, Mustangan, etc. in your hand, you want to use them to put new pressure on your opponent.
Zap Mustung ▶︎ Deck 《Zap Mustung》
japan みめっと
2021/01/29 15:51
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One of the Level 4 LIGHT System Monsters by Thunder.
Against Yukihana, who cannot Special Summon, I can't Normal Summon him, I don't have a self-SS effect, and I can Special Summon only with card effects.
In the end, it's like writing "Thunder King Rai-Oh", lightning protection god, Yukihana, and below, to borrow the power of lightning and send it out as a compatriot.
The effect is that you can only Special Summon up to the number of battle resistance and the number of times you attack each other in one turn.
The RBI is a little low, but I'm grateful that this card won't be easily destroyed in battle and the restraint of the SS seal will not be lifted due to the battle resistance.
If you go first, you can summon this card from your compatriots and there is almost no disadvantage that you can't Special Summon, so you can increase the pressure by lining it up at the same time as Thunder God and Snow Flower.
Even if you attack one body from NS, only one Special Summon is possible in main 2, so it will be quite difficult for Decks that involve deploying materials to the field to bring large monsters into play.
However, if you draw it directly, you can't do NS, so you can't even use it for LP or walls, so it's very weak, so it's true that it's a system monster with a strong habit that you don't want to put in too many copies.
Lightning Rod Lord ▶︎ Deck 《Lightning Rod Lord》
japan みめっと
2021/01/29 15:36
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One of the Brotherhood System Monsters created by Level 4 LIGHT Thunder, his Monsterized form of Lightning Rod.
In addition to 18 RBI, this card has the effect of completely blocking his spell activation in main 1.
Speaking of his spells that are activated in the main 1, rotation of the deck such as draw, search and his GY fertilizer, removal of face-down removal and effect sealing before attacking, fusion and rituals for special summoning large monsters There are a lot of cards that I want to use, such as cards from
This effect, which allows you to postpone all of them, can't be annoying. I don't think so.
However, it can only be postponed to the main 2, and thanks to this card, I was not killed this turn, so it's OK (however, the suppression formation is complete, or this field is empty). The world isn't easy, so I'm still worried about the subtleties when attacking second.
Also, since his spell can't be used in main 1, it's a good idea that this card itself can't be the starting point of the compatriots due to the activation conditions of the compatriots.
Denko Sekka ▶︎ Deck 《Denko Sekka》
japan みめっと
2021/01/29 15:21
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When it comes to the races that split up with 《Ties of the Brethren》and lay down a dominant force, there is an image of his EARTH's Rock, which has Rock Koaki and Pakike. Thunder, and this card is one of them.
If there is no set card in your rear guard, it has the effect of completely sealing the activation of the rear guard's set and set cards.
In contrast to Rock, who is overwhelmed by a combination of monsters in the vanguard and his Trap in the rearguard, this is a rule-intervention effect that silences the annoying cards in the backguard and smoothes out the turns.
You can't do Special Summon yourself, but like Pakike, you can be the starting point of your compatriots, and even considering that Thunder God and Mustangan can't be the starting point of your compatriots, you can use Thunder King Rai-Oh, Thunder God, Mustangan, etc. I feel like I want to put one in order to summon it.
The above three Thunder system monsters are all monsters with subtle second attacks regardless of whether they are used by compatriots, so it is useful to silence all rear guards set in the field just by NS.
Although it is a reasonable RBI as a lower class, I can not use the set card of the rear guard and his DEF decreases, so I supplemented it with hand triggers such as Continuous Spell, his Equip Spell, Honest, and monsters with his GY effect. I want to go
If you play Thunder God and Mustang at the same time, the number of cards that can be turned over from the main 1 is quite limited, so I think it works well with unity and other things to pump the whole deck.
Worm Queen ▶︎ Deck 《Worm Queen》
japan みめっと
2021/01/28 23:04
Yugioh Icon
It shares the same level, status, and release reduction effect as King, and it also has the same effect as releasing reptile Worm, including itself.
Throwing King and Throwing Queen, which have the Ronfa effect of recruiting Reptile Worm below the released Reptile Worm's level.
If you release yourself, you can access all the reptilian worms that can be Special Summoned in the Deck, so its performance is high, and in that case, you still want to recruit Kings, Victories, or Queens after the second one for the purpose of GY fertilization.
Since the specs of the reptile worm itself are not as strong as the impression you get from the text, if you want to use zero that refers to the type of reptile worm, or if you want to stabilize access to kings and victories, After all, I think that it is a Worm that is worth inserting one.
Serpent Suppression ▶︎ Deck 《Serpent Suppression》
japan みめっと
2021/01/28 17:07
Yugioh Icon
Her Continuous Trap puts the cart before the end, losing the ability for Reptilianne to gain an advantage in combat with her ATK 0 monsters in her Attack Position.
Even with the theme of Trap, a mine frame characterized by an overwhelmingly low acceptance rate, it's rare to see a card of such poor quality.
At the very least, as long as he has a Reptilianne monster on the field, the effect of the opponent's ATK 0 monster will be negate, and the opponent can release his ATK 0 monster or use it as material for Special Summon. If there is no effect, it is too much for the price.
Reptilianne Poison ▶︎ Deck 《Reptilianne Poison》
japan みめっと
2021/01/28 17:00
Yugioh Icon
He was a Reptilianne exclusive spell that appeared overseas, and naturally the monster's battle position wouldn't matter now, and if he wasn't good enough, it might have been a quick-play spell or a card that didn't target.
It does have a Reptilianne name, but Gardner can only search for monsters, so it doesn't make sense for now.
It's a pity that this is the effect of referring to his Reptilianne in one of the few occasions...
Reptilianne Vaskii ▶︎ Deck 《Reptilianne Vaskii》
japan みめっと
2021/01/28 16:26
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Despite being an anime theme, most of the monsters belonging to Reptilianne are OCG original cards.
This card is one of them, but this is a Special Summon monster that will be the ace of the main deck side.
You can release two monsters with ATK 0 or your opponent's, and if you release an opponent's monster, it will be a removal that penetrates various resistances, so I definitely want to aim for it, but for that, Naja In most cases, it is necessary to pass through the effect of Hydra, so basically it is safe to cover it with your own monsters such as tokens spawned without overdoing it.
Since you can't get it out in any other way, I think it would be a good idea to salvage it with Recurring Nightmare together with Nadja and Hydra after it's defeated.
The work on the field is 26 RBIs, and it can be used at no cost every turn to remove a single face-up monster.
Including the fact that monsters with the same name cannot exist on the field, this card has similar properties to Revenger, who is also a dark reptile, but because this card is inferior in handling, this card is more reliable once it enters the field. I have the impression that it is.

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