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Yu-Gi-Oh! Card Rating List Showing 3,151 to 3,165 of 4,611

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Master's Diploman ▶︎ Deck 《Master's Diploman》
japan みめっと
2021/04/18 20:07
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As a matter of course, the regular pack this time also has the top share of Machine, but this time, one Machine has also appeared from the non-theme frame.
During his Tribute Summon, his own GY monster is attached to a monster on the opponent's field to weaken the opponent's monster by the amount of his ATK, and in conjunction with that, activate the effect of the equipped monster. It's about sealing.
Depending on the equipped monster, you may be able to completely detoxify one of your opponent's monsters.
The weakening effect will not be applied unless you equip it with your own effect, but since the activation of the monster effect is also applied by other equipment cards you control, if the target opponent's monster is an activation effect type equipment card Equipping a Trap card that transforms into a Friche can also be used as a hindrance.
However, there are no restrictions on releasing or using it for various materials, and due to the specifications of the effect, it is difficult to stop multiple monsters at the same time. As expected, it is an impression that it is a little unreliable.
It's also "his machine with the same offense and defense", so you can benefit from the effects for the mechanical series cards included in the same pack.
Margin Trading ▶︎ Deck 《Margin Trading》
japan みめっと
2021/04/17 19:38
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I think it's unreasonable to use a card whose effect itself doesn't progress unless the opponent gets involved in serious interpersonal battles.
Hit it! Challenge → I refuse! It feels like a challenge, yes.
It's completely different from Magic Drain, and basically it's better to regard it as a super-degraded version of Seizure or Delinquent Duo, which doesn't have any bargaining.
Even if the other party comes to the deal, it's just a really fruitless exchange of revealing his Deck information to each other and choosing the card you don't want to draw directly and adding it to your hand.
If the turn player who initiated the move is a skilled duelist who has a deep understanding of his various decks, he may be able to infer the content of the opponent's hand to some extent by checking the deck.
Monster Assortment ▶︎ Deck 《Monster Assortment》
japan みめっと
2021/04/17 19:28
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A trap card that can randomly search for either vanilla and Effect monsters of the same size.
I really like the illustration of several combinations of monsters that can be searched with this effect, such as "Zombino" and "Zombina".
It's a valuable means of attracting specific Effect Monsters, which are scarcely searched, but for that reason, you have to put vanillas in your Deck that match the Effect Monsters you want to search for, and basically these cards don't go well. As a premise, it is difficult to think of an operation that has already been factored in that vanilla will be searched after losing half the bet.
Just like Fiend Comedian, if you think about what kind of decks and constructions you can do whatever you want, the reality is that you can't easily think of such a convenient thing. I guess.
Both sides use a combination of Tuner or his Pendulum to perform a definitive search, or beat with a high RBI vanilla of 19 RBI or higher, while the Effect Monster side has permanent meta effects such as Pakike and Barrier Statue. Should I use it in the Metabeat Deck?
Beast King Unleashed ▶︎ Deck 《Beast King Unleashed》
japan みめっと
2021/04/17 19:11
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Continuous Trap that activates the effect of bouncing all cards in the same column to your hand when your monster fights a monster in the same column.
It is a powerful effect that allows you to use any kind of monsters to remove damage by ignoring destruction resistance and target resistance. It can also be used for reuse.
Of course, the position of the card is important, and in the first place, the & Continuous Trap function only works when there are monsters on each other's field, so you can't avoid accidents and drawbacks that you can't turn over immediately after attacking, but the target resistance is high. In a deck that is not good at hitting point monsters, this card that can handle all your monsters like a mole is a very valuable existence.
It can be said that it is his technical Continuous Trap that requires appropriate playing and predictability on the part of the user more than the receiver when used with his deck that cannot change the position of the card.
I tried using this as Golgar's bounce card in his Alien deck, but I didn't feel like I could make it work.
Stall Turn ▶︎ Deck 《Stall Turn》
japan みめっと
2021/04/17 19:00
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One before Norare Trap Frame No. 80, which has become an annual regular pack, this time's general-purpose Trap Frame No. 79 is a counter-counter-like Counter Trap.
In response to the activation of negate-type cards in the same range as the negate of the sentence, it is activated by excluding 3 cards from the top of the deck face down, and it is also a useful removal effect that makes it negate and bounces the deck.
Of course, what I want to aim for is against negate effects that are activated by monsters that exist in the field. And I would like to appreciate the point that a lifeline for rebooting can be prepared in addition to the declaration.
However, effects that negate the activation of this monster effect, such as notifications, and negates due to the activation of Spell Trap effects that already exist face-up on the field cannot be captured, and sadly, "counter counter expert It's weak and not worthy of being used." I don't think this card is missing the absolute principle of Yu-Gi-Oh! I have the impression that there are fewer scenes than I thought.
As mentioned above, the activation cost itself is light, so it's true that you'll feel really bad if you hit it with a sentence.
Dispatchparazzi ▶︎ Deck 《Dispatchparazzi》
japan みめっと
2021/04/17 18:41
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Effect Monster A type of Link 2 monster made of general-purpose material with ultra-low hit points that can be produced with two Effect Monsters.
Inducing the attack from the opponent to yourself, and if you are knocked down, you will take the opponent's monster with you, so not only the material but also the effect is relatively versatile.
Since ATK is only 100, you have to be prepared for a large amount of battle damage, but you can basically recover half of the damage received by your own effect, so at this time you will set up a suicide attack regardless of markers or guidance. is also good.
Consistent with the image people have of the paparazzi, it gives the impression that it's a clumsy Astram that has the effect of being beaten for granted, but since it's a damage streak, its breakthrough performance is the same as the general-purpose Link 2 Cerberus. It's not something that can be fooled by comparison.
Why don't you try using it with Evil Twins Deck etc. as a devil link?
Chronomaly Esperanza Glyph ▶︎ Deck 《Chronomaly Esperanza Glyph》
japan みめっと
2021/04/17 2:22
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His Chronomaly's Ultra C&X Trap Card, featuring a very good area of effect.
Refers to the rank of the X monster on the field or GY, calls 2 Chronomaly bodies that have a higher level than that, and immediately X. Xyz Monsters in Equip Card state can also be targeted by effects.
Chronomaly has a Tuspar Rocket that can directly send Chronomaly X monsters from EX to GY, so it's really easy to meet the conditions. By activating this card, you can use the summoned Level 5 Chronomaly as an X material to create a Vimana with a suppression effect.
Of course, it can be used effectively even when aiming for an instant kill with Fork Huke or Mashmak.
Also, since the material Chronomaly can be summoned from a fairly wide range, if you don't have many Chronomaly in your Deck that have the level to summon the Chronomaly you want to X summon, even if you draw them directly or send them to GY, you should reconsider your plan. It's pretty nice not to have to.
Especially when playing Atlanta, the main level 6 Chronomaly currently only exists in Sol Monolith, so if you can only call it from the Deck, it will be a direct draw and your plan will go awry.
It is possible to search with the Nebradisc, and although it is slow due to the trap card, I think it is safe to say that it is a strong card with excellent conditions as a theme X summoning support.
No matter how good the other new cards are, the theme of 5 frame strengthening is the usual pattern of disappointing Trap cards. Performance.
Dragonlark Pairen ▶︎ Deck 《Dragonlark Pairen》
japan みめっと
2021/04/17 2:02
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It is a general-purpose Rank 6X monster that is free of materials, and any gimmick to produce Rank 6X can be diverted to X Summon, including the 《Ready Fusion》that appeared in the same pack.
The effect is to gain double-sided destruction resistance when a revived monster other than a card with the same name exists on the field, and this is applied even if the revived monster exists on the opponent's field.
Also, by consuming one X material in each other's standby, you can revive a monster of level 5 or lower from his own GY and gain the first half resistance on your own.
First of all, as for resistance, it is only destruction resistance, so it is very weak against Friche Trap and monster triggered immediate effects other than destruction such as escape and large capture, and it feels like the hit point is so far, so it is not a feeling of resistance that you can rely on.
On the contrary, if you X-summon without any revived monsters on the field, it will be captured by the destructive Friche card.
The effect of reviving monsters on its own is also slow to stand by, even though it doesn't limit the number of revived monsters. To be honest, I have the impression that the engagement is not good, and it's not even a Dragon.
Overall, I got the impression that it's a monster that's not a big deal, considering that it has a large impact on the construction and has high requirements, as it produces a rank of 6X.
At the very least, if you don't think about it in combination with the Special Summon trigger effect of the monster revived to standby by your own effect, or the continuous effect of the pressure system, you can't find the significance of using it.
The Iris Swordsoul ▶︎ Deck 《The Iris Swordsoul》
japan みめっと
2021/04/16 3:58
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A new hand trigger monster that boasts one of the best performances in this pack, which probably contains the most versatile ultra-rare, one of Fuldris.
First of all, when a monster whose effect is negate is on the field, it has an effect that allows you to SS from your hand during the main phase of each other. If you use a Deck that produces summoned materials, you can aim at it, and you can also prepare your own "monsters whose effects are negate" by using the same hand triggers such as Veiler and Bubble Shadow.
Furthermore, when it comes into play, it reacts to the opponent's Special Summon, and exerts three different effects depending on the area, especially for Special Summon from EX, it explodes a relay point monster that has no destruction resistance and expands further. It boasts high interference power because it has a board-touching effect that does not let you.
You can choose which Special Summon you want to react to, and if you have a Special Summon from your hand, you can also deploy this. I think that the ability to move from "the opponent's first turn" or "turn 0" is quite valuable.
On your turn, you can deploy this card by putting a monster that negates its own effect on the field, and it will be a care when your monster is eaten by Veiler or Bubble Shadow and fails to deploy the material. I think that this card is an element that can be said to be "highly versatile", not just a simple defensive card.
It's a case effect, so if there's a negated monster on the field and your opponent is trying to Special Summon him with an effect that creates a chain block, you can also consider doing a self-SS accordingly.
However, if you use a Deck that does not negate the effects of the opponent's material monsters, unless you have a pair of Veiler or Bubble Shadow, it will not be a deterrent when the opponent goes first, so you should also set a virtual enemy. It may not be recommended to use it as a defensive card without letting go.
Allvain the Essence of Vanity ▶︎ Deck 《Allvain the Essence of Vanity》
japan みめっと
2021/04/16 3:37
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A Level 2 Fusion Tuner Monster with no effects that was sent to the world along with "Ready Fusion".
A Fairy with the appearance of a bird's skeleton, with a card name that makes it sound like Mu and Mu are everything.
Since you can fusion summon Wyrm with the same material, you have no choice but to use 《Instant Fusion》or 《Ready Fusion》.
It is also the first level 2 monster that can be Fusion Summoned with 《Instant Fusion》.
Antihuman Intelligence ME-PSY-YA ▶︎ Deck 《Antihuman Intelligence ME-PSY-YA》
japan みめっと
2021/04/16 3:32
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A subspecies of a rift that excludes monsters other than those sent to GY when placed in the P zone, and when placed on the field, the monsters who NS & SS while they are on the field are exhausted. , General-purpose Pendulum and a new era of control monsters.
When GY Send Reservation is activated, even if this card is removed from play by the end phase, the curse cannot be lifted.
The Ultra Rare in this pack is a highly versatile elite set, but I think this card is a very strong card on par with Evil Eye.
As a superlative monster, it has a reasonable status and a scale of 0, so it is not only a candidate for adoption in all Pendulum Decks, but it also satisfies the conditions for self-SS with only this card in the P zone and this card that is shown from the hand. If you feel like it, you can even use only these 3 cards, which are "macro cards that you can wear from the first hand" as a countermeasure against Eld and Hime, who are not good at metabi decks. It is possible.
Protecting Spirit Loagaeth ▶︎ Deck 《Protecting Spirit Loagaeth》
japan みめっと
2021/04/16 3:16
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A superlative Fairy that avalanches from your hand after the effect resolves when a Fairy on your field activates its effect, even if it's Chain 2 or later.
Although the hit point is so-so, the effect is a versatile removal effect that removes a single face-up card of the opponent with the activation effect and puts your monster to sleep.
In addition to excluding spells and traps, there is no numerical consumption here, and the monsters laid down can be used for various materials during the turn, so there is no waste, and it can be combined with effects that trigger battle position changes Good.
Considering the high rarity of Ultra Rare, it's understandable that some duelists feel that it's a card from the past because it's solid. I didn't, but I think it's a good effect to reduce the risk of being tied up in a permanent meta other than SS lock.
The effect of granting battle resistance to one monster when it is destroyed by itself is close to a bonus, but besides protecting the monster you laid down from being destroyed in battle, can it also be used to make the opponent's monster a punching bag?
Chronomaly Vimana ▶︎ Deck 《Chronomaly Vimana》
japan みめっと
2021/04/16 3:07
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Chronomaly's new fighting force is a rank 5X monster made from free materials.
It has a suppressive effect that blocks the opponent's monster effect using two X materials, and replenishes this card with X materials from GY while strengthening the RBI of the monsters in the field, including yourself, with Friche on each other's turn. , can be applied to the cost of the second and subsequent block effects.
RBI is compatible with all monsters, and GY's monsters can be selected not only from Chronomaly monsters, but also from all X monsters, so if you feel like it, you can go out alone to the X Deck where you can get a rank 5. I think it's an expensive X monster.
Stellar Wind Wolfrayet ▶︎ Deck 《Stellar Wind Wolfrayet》
japan みめっと
2021/04/16 2:59
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I feel that this pack contains a large number of cards with high versatility, and this is also one of them, a general-purpose level 9S monster that is a free material.
The effect is that you will be pumped by 300 every time the effect of each other's monsters is activated, and if your ATK reaches 4000 or more, you will be able to bounce yourself and all the opponent's monsters on his Deck with Friche. exert a strong effect.
When monster effects are activated 5 times, he will have ATK 4000, but it is also possible to raise his ATK in other ways, which will also react to his own monster effects. Without it, it would be easy to make his ATK 4000 on the turn he played.
Also, after activating it, there are a surprising number of theme-type cards that restrict him to only WIND, and I think it will be a great base for them to set up a suppression lineup.
Live☆Twin Sunny's Snitch ▶︎ Deck 《Live☆Twin Sunny's Snitch》
japan みめっと
2021/04/16 2:49
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A Continuous Spell that can search for Live Twinkie Skills and Lyra, which is an absolute first move of the Evil Twins Deck, that can be searched with a secret passphrase.
Yes, it's a so-called search spell that can be searched, it's not weak at this point.
Unlike the Entrance, it cannot be directly put into play, and since it is a Continuous Spell, if it is destroyed by chaining it to the activation, the search will not fire, but unlike the Entrance, there are no heavy restrictions on the subsequent Special Summon, so that Ease of use is excellent.
It simply increases access to the first move without risk, so it will be a card that you can stack three copies without.
The effect in the second half is close to a bonus, but since there is no limit on the number of times like Laiste, if the opponent uses his Deck that involves deploying materials for Special Summon on the field, 400 I don't think it's a foolish effect to keep the LP difference.

(211/308 pages) 3,151 - 3,165

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