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Yu-Gi-Oh! Card Rating List Showing 16 to 30 of 695

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Ojamatch ▶︎ Deck 《Ojamatch》
japan 福人ズッコケ
2017/11/11 0:47
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A match between Ojama and Armed Dragon. In contrast to Ojamassimilation, which supports the combined series, this one supports the summoning of Armed Dragons.
If you search for Ojamagic as a cost, four of him, Ojama and Armed Dragon, will be added to your hand at once. Furthermore, since it will summon you, you don't have to worry about having too many cards in your hand.
"Blue, who searches with Magic, is excellent." After he secures Ojama and Armed Dragon with Magic and this card, it's a good idea to go get the combined parts with Ojamassimilation. Damned can also be searched plainly, but the attribute compatibility is not good. Because of the Quick-Play Spell, it is possible to instantly evolve the searched LV3 by activating standby.
This card also has the same GY effect as Ojamassimilation, but this card itself has no effect to banish his Ojama, so basically Ojamassimilation and Ojama Pajama won't kill him. It is assumed that Ojama is excluded.
Ojamassimilation ▶︎ Deck 《Ojamassimilation》
japan 福人ズッコケ
2017/11/11 0:42
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A spell card that makes use of Ojama's resources to perform a Special Summon of the Alphabet Robo series. Basically from there you will be aiming for his Special Summon of Armed Dragon Catapult Cannon. Don't try to get the ABC's in order with this (commandment)
 Ojama is a theme with a reputation for proliferative power. Just by sending Ojamagic to his GY, you can secure 3 bodies, so it will be easy to achieve 3 or more Special Summons. If you can eliminate 5 Ojama with this card, VWXYZ parts will be ready in an instant. However, in order to put VW and XYZ on the field at the same time, Link Monster (or resuscitation, return, etc.) is required. If it was the old rule, VWXYZ could have been produced with this alone, but...
You can also return the 3 Ojama bodies excluded from GY to the Deck and draw them. Since there are only a limited number of ways to remove Ojama, I would like to use the effect of (1) to remove 3 or more Ojama as much as possible.
The mountain to aim for is high, but this time his Ojama is doing quite well. A strong support that could motivate combining Ojama with the combined series. Possibility of [Ojama ABC]...?
Armed Dragon Catapult Cannon ▶︎ Deck 《Armed Dragon Catapult Cannon》
japan 福人ズッコケ
2017/11/11 0:33
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A card that is significant in building Armed Dragon + VWXYZ + Ojama, which has finally appeared. It should be noted that it is quite romantic to put out as a combination of coalescence.
Out of the two bodies in need of Special Summon, Armed Dragon LV7 is still good, but VWXYZ is affected by the new rules, making Special Summon extremely difficult. Even if you mix Ojama, it will be difficult to put together because they are originally two gimmicks with little synergy.
"So, from now on, we'll talk about "if we can." It has the effect of prohibiting the opponent from activating cards with the same name as each other's excluded cards, and the effect of removing all cards from the opponent's field and GY by removing cards from his Deck / EX Deck during the opponent's turn. ing. The two effects have synergy, and by banishing a card with the second effect, only your opponent can block the activation of a card with the same name as the card removed with the first effect.
A super-dreadnought trump card that has both reversal ability and control power, but this card itself has no resistance, so it cannot be overconfident. The problem was before that though...
Corrosive Scales ▶︎ Deck 《Corrosive Scales》
japan 福人ズッコケ
2017/11/11 0:23
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A Normal Trap that can be equipped on her Insect monster in play.
Since it has the effect of inviting attacks, it's best to equip monsters with high RBI as much as possible. It works especially well with Ultimate Mutant Insect Queen, who can generate tokens every turn, and while this card protects the tokens from battle, the other effect can give them resistance to removal. However, due to the fact that it is an equipment card, it is extremely weak against removal of the equipment target and removal of this card itself.
It also has the effect of weakening the face-up monsters on the opponent's field whenever the opponent does something, but 100 down per counter would be weak. Since it is only applied to opponents who put counters on it, it has little effect on the high RBI that finally comes out. If only I could lower it a little more...
Cocoon of Ultra Evolution ▶︎ Deck 《Cocoon of Ultra Evolution》
japan 福人ズッコケ
2017/11/11 0:18
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Cocoon of Evolution to his Quick-Play Spell. A hatch-like card with various additional effects in return for making it difficult to pay the cost.
The cost requires his Insect equipped with an equipment card, but you can release face-up opponent's monsters with a combo with Parasite Paranoid. Moreover, since both are free chains, it becomes a pretty powerful removal/deployment card.
"These also go well with injectors." Let's carefully assess the effect and decide which to choose from hatching. On the contrary, it is also an injector meta, but that's just a bonus.
The GY effect is of course an excellent draw effect. After using the effect of (1), basically Parasite Paranoid or his Insect monster should be in his GY, so it won't spoil.
The biggest difference from hatching is the presence or absence of level restrictions. The favorite is still the ultimate mutant, but since it can ignore the summoning conditions, it can be summoned to the original Great Moth. However, Great Moth and Larvae Moth, who are not in ultimate perfection, can't be saved...
Metamorphosed Insect Queen ▶︎ Deck 《Metamorphosed Insect Queen》
japan 福人ズッコケ
2017/11/11 0:13
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"Metamorphosis" queen. I thought it was Great Moss, but is it this one?
It's a Special Summon monster, but since he can't Special Summon on his own, he needs to be summoned by another card. Use 《Parasite Paranoid》and 《Pinch Hopper》from your hand, and 《Cocoon of Ultra Evolution》and Hatch from your Deck. It's okay to change with HANZO summons.
If his Insect exists on the field other than this card, the effect of giving Maje resistance to his Insect on your field, the effect of continuous attacks by releasing monsters on your field, and each other's end phase It has an effect that spawns his Insect token.
Basically, the effect is complete on its own, and the tokens produced in each end phase create opportunities for resistance and continuous attacks. It can be said that it is a card that exerts its power the longer it stays in the field.
Since "Doom Dozer", he is a card that can carry the trump card of Insect, but be careful that Special Summon is completely dependent on other cards. If I could have done it on my own, I would have gotten a slightly higher score.
Parasite Paranoid ▶︎ Deck 《Parasite Paranoid》
japan 福人ズッコケ
2017/11/11 0:09
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It's a little hard to understand, but the point is that it's a hand trigger monster with an effect like a pseudo- for Insect. It cannot prevent effects that do not target Insect monsters, but since the equipped monster will also become Insect, it will also prevent effects that target itself.
If sent to GY in the form of an equipment card, you can Special Summon her highest-level Insect monster from your hand, ignoring summoning conditions. He can also use Ultimate Mutants and Great Moth in his hand, but since he can only use the highest grade, he doesn't have much compatibility with Insect, the representative of Insect.
The compatibility with 《Cocoon of Ultra Evolution》is artistic, and after releasing the opponent's monsters in a free chain, you can lead to a beautiful development. Furthermore, with the effect over there, he can return this GY card to his deck and draw as an added bonus. A powerful combo that you definitely want to aim for in Insect.
Relinquished Fusion ▶︎ Deck 《Relinquished Fusion》
japan 福人ズッコケ
2017/11/10 22:56
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A means of fusion exclusively for Eyes Sacrifice.
The effect is a cyclify version of Miracle Fusion. It hurts to exclude him, but there's no reason why the effect of choosing a fusion material from his GY is weak. Basically, it will be a fusion summon of Millennium Eyes with loose materials. Since it's a Quick-Play Spell, you can lay it down to invite removal, or surprise your opponent with a fusion.
(2) is an effect that equips his Effect Monster on the opponent's field to Sacrifice on your field. You can equip Sacrifice and Thousand Eyes with your own effect, and you can only equip one, so basically it's an effect that you can use for Millennium Eyes, which you can't equip yourself. However, since it's a Quick-Play Spell, it's easy to misunderstand, but this effect is just an activation effect. Note that it cannot be chained to something and activated.
Millennium-Eyes Restrict ▶︎ Deck 《Millennium-Eyes Restrict》
japan 福人ズッコケ
2017/11/10 22:51
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The second Fusion Sacrifice. It can only be equipped with Effect Monsters, but the material specification is much looser than Thousand Eyes.
For the fusion material, you just need to search for Sacrifice with Senjumanju, and "Millennium-Eyes Illusionist" and Illusionary Magician No Face also have good effects as materials. I still want to use Sacrifice Fusion for fusion, but I can also revive Parasite Fusioner with Kinka Neko.
The big difference from previous Sacrifice is that there is no limit to the number of items that can be equipped, and the negate effect. If you equip the opponent's monster that activated the effect, you can negate that effect. Since GY monsters can also be equipped, it is possible to negate the hand trigger. The only drawback is that the trigger depends on the opponent, so you can't actively set it up. To equip from here, I want to use the effects of 《Millennium-Eyes Illusionist》and Sacrifice Fusion.
Similar to Thousand Eyes, fusion summoning from 《Instant Fusion》is possible, but the aim is probably to keep monster effects in check rather than to remove them. Especially if you don't want to see hand triggers at all costs.
Illusionist Faceless Magician ▶︎ Deck 《Illusionist Faceless Magician》
japan 福人ズッコケ
2017/11/10 22:33
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"Illusionist No Face remake card."
A high grade monster that has the effect of Special Summoning from the hand/GY when Sacrifice is destroyed, and the effect of reviving Sacrifice when this card is sent from the field to GY. You can Special Summon alternately with Sacrifice, and if this card is destroyed over there, this card will return to the field if this card is sent to her GY. As long as you don't exceed the limit of the number of effects of this card or receive a bounce exclusion, it will become a semi-permanent wall.
Since it can be revived by itself, it's perfect for Millennium Eyes fusion materials and Sacrifice Ritual Release. Since he's DARK, it's easy to send him to GY. A reliable card that strengthens the defense of Sacrifice.
Millennium-Eyes Illusionist ▶︎ Deck 《Millennium-Eyes Illusionist》
japan 福人ズッコケ
2017/11/10 22:19
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A remake card of "Dark-Eyes Illusionist".
It has the effect of equipping Sacrifice with his Effect Monster on the opponent's field with hand trigger, and the effect of salvaging itself if Sacrifice is his Special Summon.
The most important card is the ability to equip opponent's monsters with a free chain to Millennium Eyes, whose trigger is passive. Since it's a hand trigger, it's easy to catch opponents by surprise, and there's no fear of being removed. It's a very solid removal, albeit weak against vanilla, and a solid right-hand card for Millennium Eyes.
If you use this card as a material to Fusion Summon Millennium Eyes or Ritual Summon Sacrifice, you can return it to your hand with the effect of (2). Sacrifice is also rich in his Special Summon tools, so it's pretty easy to meet the salvage effect requirements. It's a special support card, so it's pretty good.
Blessings of the Nile ▶︎ Deck 《Blessings of the Nile》
japan 福人ズッコケ
2017/10/28 23:18
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What kind of image is 《Blessings of the Nile》recovering when handicapped...
"As others have said, trying to make up for the handicap with recovery is nonsense." Trigger is basically dependent on the other party. In Dark World, which has celery and brainwashing, you can aim for recovery yourself, but do you want to go that far?
Security Dragon ▶︎ Deck 《Security Dragon》
japan 福人ズッコケ
2017/10/23 5:48
Yugioh Icon
"One of the new general-purpose links 2 following the proxy." The illustration is like a deformed red Firewall. ATK is a figure that seems to share his ATK of Firewall with Proxy.
The material is very loose, just like the proxy, so it can be used in a wide range of decks as a relay for link summoning. On top of that, it has a bounce effect limited to opponent's monsters and your own turn. Even though it requires a mutual link, it's powerful enough to be used during the link summoning process. Has the method of collecting torch golems increased again...
However, decks where the looseness of the material and bounce do not work effectively may not be adopted. At present, the move to collect the torch golem sent to the opponent's zone and mass-produce tokens is very powerful. Is the torch golem finally out...?
Dai Dance ▶︎ Deck 《Dai Dance》
japan 福人ズッコケ
2017/10/14 21:04
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A courtship dance for a man in love. The other party's reaction.
It has the effect of specifying one of the opponent's main monster zones and making them use it. A zone position forced card unique to the new rule where the position of the zone is important. After applying it, only one designated main monster zone can be used, so his special summon to the linked main monster zone and the effect of him special summoning multiple monsters at the same time are sealed. If you specify a link to Topologic, he can keep Special Summon in check.
However, if the designated zone is filled, it will end there. Even if you specify the link destination of Topologic, it may be filled with Normal Summon. It's an interesting card with an unprecedented type, but I can't say that the actual binding power is very high.
Showdown of the Secret Sense Scroll Techniques ▶︎ Deck 《Showdown of the Secret Sense Scroll Techniques》
japan 福人ズッコケ
2017/10/14 20:55
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I let it through once, but gave up the second time.
At first glance, Counter Trap is too unstable. It can only be activated under rare circumstances when the opponent draws the second card and activates it, and it has no effect on restricted cards that do not have a second card, and has little effect on P monsters and EX monsters that are difficult to send to GY. ・・・
However, fortunately, at the same time as activating it, he has been ruled that he can negate even the first hand trigger that is sent to GY. If this is the case, the Ronfa family will be the same, and it is possible to negate the monster effect that activates in his GY such as Sangan (if he has not moved from GY when activated) even if it is the first one.
"It was really a card that could not be helped if only the second one could be stopped, but did this ruling save you a bit?" Well, even based on the ruling, I can't deny that it's a pinpoint.

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