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Yu-Gi-Oh! Card Rating List Showing 16 to 30 of 157

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Machina Redeployment ▶︎ Deck 《Machina Redeployment》
japan まじっく
2020/02/12 8:04
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You can search for 2 Machina cards at the cost of 1 card in your hand, so to speak, an awakening melody exclusively for Machina.
A new Machina or Fortress requires a hand cost to make himself his Special Summon, so this card allows him to do a Special Summon smoothly with the ability to have two monsters in his hand at once.
If you use Machina as a cost, you can expand the search range to cards including Spell Trap, but at present there are no Spell Trap that you want to use as a priority search destination, so the chances of activation are likely to be limited. Just look at it as a bonus.
It can be said that 3 cards are essential for lubricating the deck, but it must be considered as a disadvantage that the search destination must always be 2 cards.
Even with that out of the way, it's still a powerful support card.
Link Burst ▶︎ Deck 《Link Burst》
japan まじっく
2020/01/15 4:44
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A Normal Spell with a very simple effect of destroying your own Link Monster and your opponent's monster and drawing 1.
The current situation is that there is little flavor to "destroy" Link Monsters, and the fact that it is targeted destruction also reduces its usefulness.
It doesn't seem like anything worth mentioning, but with [Tenyi], which can develop Link 1 from a simple Special Summon condition, by combining this card with the Tenyi Dragon Stana, you can destroy 2 monsters + 1 draw without using the summoning right. If it is decided, a pleasant combo is possible.
Union Driver ▶︎ Deck 《Union Driver》
japan まじっく
2020/01/13 21:54
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A Level 5 Union Monster whose role is limited as it is now, so I'd like to expect it to grow.
By converting the equipped monster via this card, you can negate the disadvantages of 《Union Hangar》and Union Carriers, such as "When equipped from the Deck, the equipped monster cannot be Special Summoned".
Since it is an advanced monster and does not have a Special Summon effect, it cannot be denied that it can cause accidents, and it can be said that it is quite difficult to use.
However, with 2100 ATK and LIGHT Machine, do you think about compatibility with Cyber Dragon?
Diviner of the Herald ▶︎ Deck 《Diviner of the Herald》
japan まじっく
2020/01/12 9:41
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GY can only drop Fairy, but he can do the work of Gerd Gras, which costs LP, and Foolish Burial, which is a restricted card, at no cost.
Recruiting when released will not be wasted if used for ritual summons and the like.
Re-Fusion ▶︎ Deck 《Re-Fusion》
japan まじっく
2019/12/13 22:26
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A resurrection card for Fusion Monsters. Since resuscitation restrictions are a bottleneck, it can be said that the adoption priority is low.
However, the Equip Spell, which is getting a lot of attention this time, is the point of usage.
Noble Knight Eachtar ▶︎ Deck 《Noble Knight Eachtar》
japan まじっく
2019/12/12 2:33
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A level 5 Noble Knight that has the effect of special summoning from hand GY by removing 2 Noble Knight monsters.
Homura Noble Knight, a FIRE Warrior, has appeared, and I have a feeling that the way Noble Knights move will change in the future.
Roland, which makes sense to send to GY, and Rinaldo, who can Special Summon with loose conditions, it is not uncommon for him to accumulate in GY if it is about two.
A piece that can be felt in the future.
Infernoble Knight - Renaud ▶︎ Deck 《Infernoble Knight - Renaud》
japan まじっく
2019/12/10 2:21
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A new Homura Noble Knight that came after the release of Strak. Possibly, they may be looking at the theme as "Homura Noble Knight".
Level 1, FIRE, Warrior. Like Homura Noble Knight Roland, there are many support cards that can be used, and since the effects work together at the same level, you can also use 《Where Arf Thou?》.
① is a Special Summon effect due to the presence of his FIRE Warrior on the field. The conditions are very loose, but with the additional effect of becoming a tuner with this effect, there is a possibility that Flame Warrior Synchro will appear in the future. It gives a feeling of considerable expansion.
② is the effect of adding his FIRE Warrior or Equip Spell to his hand from exclusion/GY during his Special Summon. (1) Since it can be activated outside of the effect, it shows its true value when recruiting One for One or Isolde. Her compatibility with Isolde is outstanding, and she can actually search for Equip Spells.
It is a perfect spec for the starting point of deployment, and can further support FIRE Warrior.
Draco Masters of the Tenyi ▶︎ Deck 《Draco Masters of the Tenyi》
japan まじっく
2019/12/05 22:00
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It can be used without effect when there are 3 link markers on this side with link 3.
The summoning conditions are also relatively loose, with 2 or more monsters including Link Monsters, so it can be said that he has high versatility.
It can't be defeated by Effect Monsters in battle, but I don't think we can expect it to hold up much in the current era where there are many ways to remove it, and from the ② effect, it would be appropriate to use it as a finisher.
② is an effect that destroys the opponent's Effect Monster without targeting it up to the number of monsters that do not have the effect of Field GY. It would be pretty useful in her Deck that manipulates Normal Monsters.
Gilti-Gearfried the Magical Steel Knight ▶︎ Deck 《Gilti-Gearfried the Magical Steel Knight》
japan まじっく
2019/12/03 18:50
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A Fusion Monster that uses two Warrior monsters with different attributes as materials. From the loose conditions, it is easy to put out a Warrior Deck that revolves around fusion.
① is an effect that negates the effect that targets itself and destroys 1 card on the field. If you use Equip Spell, etc., you can actively target this card and destroy one opponent's card. It boasts excellent compatibility with the equipment effect of Flame Noble Knight Roland, and the effect of this card can be changed into a free chain removal, and since Roland remains in the hand, you can aim for a highly flexible move.
② is the effect of giving two attacks by field fusion. It is possible to attack directly with a hit point, and the finisher ability increases. If you can afford to deploy it, it's an effect you want to aim for.
③ is the effect of removing his spell card during battle to increase the value of the defense power by half, which is actually 800 points. It can break through monsters up to ATK 3500 in battle, and combined with the 2nd effect, it's perfect for exorcising.
Mecha Phantom Beast Auroradon ▶︎ Deck 《Mecha Phantom Beast Auroradon》
japan まじっく
2019/12/01 2:07
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(1) It has the disadvantage of not being able to Link Summon after the effect is activated, but it has the ability to create 3 tokens and activate the effect depending on the number released in (2), making it a complete ability with just one card, making it really easy to handle.
With the loose summoning condition of 2 or more Machines, it can be considered for use in Machine Decks in general. Rather, if you call the Machine tuner from Harifiber, you can connect it to this card, and it seems to be a very versatile existence as a starting point for development centered on synchro.
Five-Headed Link Dragon ▶︎ Deck 《Five-Headed Link Dragon》
japan まじっく
2019/11/17 3:44
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Link 5, which requires 5 monsters to summon. It is a remake of FGD that uses 5 monsters as a fusion material, but unlike over there, it is a monster with powerful effects and resistance.
① is a romantic cannon that can wipe out the opponent's field when summoned with all attributes except light and god. As expected, it can be said that there is almost no practicality because it is extremely difficult to aim for this effect.
② is resistance to being unaffected and his combat resistance other than LIGHT. Considering that there are 5000 hit points, it is possible to make it difficult for the opponent to break through just by maintaining it. Of course, LIGHT has RBI support such as Lightning and Honest, so I can't be overconfident, but it's enough to stop many of his decks.
(3) is the maintenance cost due to removing 5 cards from his GY face down. It's tough, but the monsters required for this summon and his Spell Trap are fine, so I'd like to decide the game by maintaining it for one turn.
It's hard to imagine using it unless it's a deck that's basically heavy and can be deployed in large numbers, but it's highly versatile, so I think it will be a reliable trump card.
Noble Arms of Destiny ▶︎ Deck 《Noble Arms of Destiny》
japan まじっく
2019/11/04 5:19
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If you use "Instant Fusion" to get "Invoked Raidjin" and equip this card, you can negate the disadvantages. It can't be used for removal other than destruction, but if you equip it on a Warrior with a high hit point, it will have a good presence.
With the reprint in Strak and the appearance of 《Heritage of the Chalice》, it's easier to search for it, so it's a good idea to consider a trip to the Warrior Deck.
Red-Eyes Dark Dragoon ▶︎ Deck 《Red-Eyes Dark Dragoon》
japan まじっく
2019/10/29 21:22
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A fusion monster with a rough impact and effect.
Specify "Black Magician" and "Red-Eyes Black Dragon" or his Dragon Effect Monster as fusion materials. In other words, if you use a fusion substitute monster, you can use it in a Dragon Deck that mainly uses fusion. Easy to put out for the specs.
The effect is the resistance that is familiar with Chaos MAX, removal by destruction without targeting + burn, wide counter performance that stops the opponent's effect with one card in hand + permanent effect that increases his ATK by 1000. Too much stuffed to say the least...sweat
A powerful card that also supports 《Red-Eyes Fusion》and has both a good presence and finisher performance.
Kuji-Kiri Curse ▶︎ Deck 《Kuji-Kiri Curse》
japan まじっく
2019/10/14 18:55
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Send a level 9 monster from your hand or field to GY and draw 2! A simple and excellent draw sauce.
Unlike the trade-in, it has turn 1, but it seems to be an indispensable card for decks such as TRUE Emperor and Generaider, which focus on level 9.
Gizmek Kaku, the Supreme Shining Sky Stag ▶︎ Deck 《Gizmek Kaku, the Supreme Shining Sky Stag》
japan まじっく
2019/10/14 4:38
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Recently, level 9 enhancements have been made one after another, but among them, this one excels in ease of use.
Regardless of your opponent, if there is a monster in the extra monster zone, it will come out under super loose conditions, but the RBI is 2750, and the effect of equipping the monster in the extra monster zone. Has an effect that can be summoned.
If you equip a monster in the opponent's extras, it will function as a removal, so it has enough surprise attack as a counterattack.
It boasts excellent compatibility with God Phoenix Gearfried, the signboard of Warrior Strak, and can move to raise Rank 9 while removing the opponent's Extra Monster Zone on the return turn.
By the way, the effect of ③ can be Special Summoned even if it is not the monster equipped in ②, so you can cross the 3000 line with a 500 increase in ATK, and it is also compatible with flame Noble Knight Roland, which you can equip from your hand during the opponent's turn.
It's extremely versatile, so let's collect it while it's cheap.

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