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Yu-Gi-Oh! Card Rating List Showing 2,896 to 2,910 of 10,769

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Krawler Receptor ▶︎ Deck 《Krawler Receptor》
japan とき
2017/07/08 16:07
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Search for Krawler.
As expected, his ability has fallen considerably, and it is difficult to calculate that he can reverse and withstand attacks like Spine. He gets even more benefits in return.
If you want to win with a big Link Monster deployment, is Gria the card you want the most because you can deploy it? However, he has a lot of things to do with his deck, so if he doesn't carefully assess the situation and choose the necessary cards, he may be crushed.
See Spine for common effects! ! ! !
Krawler Glial ▶︎ Deck 《Krawler Glial》
japan とき
2017/07/08 16:04
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In charge of Krawler's deployment capabilities.
Krawler has most of his Link Monsters concentrated on Link 2, so if you can reverse it on your turn, you can see a Link Summon.
Even if you reverse on your opponent's turn, you can use Spine and Axon to solidify the field and keep your opponent's attacks in check, so this isn't bad either.
It's a valuable active card in Krawler, so is it worth stacking?
Krawler Axon ▶︎ Deck 《Krawler Axon》
japan とき
2017/07/08 16:00
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His Spell Trap version of Spine. In other words, this is a solid 《Worm Apocalypse》.
Like Spine, the reuse of the Holy Relic's puppet effect is essential.
Krawler is a reverse theme, so it's going to be a slow fight, but I can't deny the feeling that the theme as a whole is a burden.
If you're going to win all-out attacks with Chloriac, you'll need to thoroughly clean up with this card.
Krawler Spine ▶︎ Deck 《Krawler Spine》
japan とき
2017/07/08 15:55
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Krawler, a mechanical bug that wriggles around relics. He seems to be hostile to those chosen as the World Chalice, but what is his true intention?
In a nutshell, Spine is a hard, hard man-eating bug. It's a reverse monster removal, so it does a solid job, but it's hard to expect more than that alone. Since he's a Krawler, I'd like to use relic puppets to spam removal spells.
Krawler is commonly face-up and can be followed up by leaving the field due to the opponent's effect, but it's hard to imagine that the opponent will step on a low-level monster with low ability and a trap that can see the front side. If it's a compulsion effect, but...
Personal Spoofing ▶︎ Deck 《Personal Spoofing》
japan とき
2017/07/08 15:43
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Altergeist hand replacement card.
Altergeist is centered on low-level monsters, but each role is quite different, so it's not a loss to have a hand-swap search, and it's especially nice to bring the key marionette.
Trap cards can also be used on the field, so you can use the tactics of using the cards targeted by your opponent as food for this card, and you can create more and more advantages.
However, since there is no Altergeist name, it is a big minus that it cannot be set with a marionette and must be pulled. If it was Altergeist Trap, it would have been a powerful card for set stability in Marionette, but...
Altergeist Protocol ▶︎ Deck 《Altergeist Protocol》
japan とき
2017/07/08 15:38
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It's almost as if he only lets the Altergeist use the effect.
The first effect is plain, but it's not bad because it prevents our Marionettes and Silkitas from hitting Veilers and notifications.
My favorite is the second effect. It has good compatibility with Marionette, and by having this card set, you can arrange your release. However, he can't say that he has a high ability to develop, so it's quite difficult to release Altergeist, and it hurts that he will be a wooden figure without Altergeist in the field.
That said, it's a powerful diversion card that makes the Deck unique. Looking forward to the development of future themes.
Altergeist Camouflage ▶︎ Deck 《Altergeist Camouflage》
japan とき
2017/07/08 15:32
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Camouflage that protects the Altergeist from combat and effects.
Altergeist has a lot of difficulty with its deployment power, so you may need to choose to increase it with summon rights while protecting it with this card.
The best matchup is Meryushik, which can overcome low ATK, but Marionette, who can use the resurrection effect many times and can set this card, is also good. A marionette can send this card to her GY to set up the effect of this card's GY activation while using reanimation.
Even if you don't use the effect, it's an excellent resurrection bullet for marionettes, so in Altergeist, do you want to use it as much as possible?
Altergeist Primebanshee ▶︎ Deck 《Altergeist Primebanshee》
japan とき
2017/07/08 15:20
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One that features a link marker that looks like a power pro curve ball.
The effect is Altergeist's 《Lonefire Blossom》, but please note that it can only be called to the link destination. It's a peculiar Link Marker, but let's assume that 2 in the EX Zone and 1 in the Main Monster Zone will work.
However, Link 3 tied to Altergeist is quite a problem child, and since Altergeist's development power is quite low, this card is difficult to put out. Gouki's Link 3 monsters have a similar situation, but they have 《Gouki Re-Match》...
It's a problem that you can't decide on your own because your ATK is low and you want to release more even if you put it out. The deployment power is jumped up, but...
Rather than thinking about deciding with this card, you should take advantage of the increasing development power and connect it to general-purpose link 4.
Altergeist Kunquery ▶︎ Deck 《Altergeist Kunquery》
japan とき
2017/07/08 15:12
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Altergeist's main shield and deployment factor.
It works well with Silkitas, and you can use Silkitas to return this card to your hand, use its bounce effect, protect the remaining Silkitas with this card, and then use the effect of Silkitas again on the next turn, forming a loop.
Also, in terms of Altergeist's development, which leaves the deployment up to the marionettes and does not increase the number of heads, it is nice to say that the effect of increasing the number of heads from the hand is passive. The question is can it survive...
Altergeist Meluseek ▶︎ Deck 《Altergeist Meluseek》
japan とき
2017/07/08 15:07
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A card that can be said to be a ghost that slips through the opponent's formation and attacks, and then drags monsters into her GY.
In the current environment, it is not fast because it is a removal through attack, and if you do not take any measures, you will receive a large amount of damage on the return turn, so if you use it, you will need some kind of combo.
Combined with camouflage, the opponent can't attack, but the formation that repeats direct attacks and removals will be quite annoying.
The search effect should also increase in sharpness as the number of Altergeists increases in the future. If you get involved in a Link Summon, you can activate the effect properly, so it's recommended.
Altergeist Silquitous ▶︎ Deck 《Altergeist Silquitous》
japan とき
2017/07/08 14:59
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A card that has a powerful effect called Triggered Immediate Bounce as a lower grade.
I need his Altergeist other than myself, but Pleiades etc. have been proven that the bounce is terrible immediately after triggering. His Altergeist also has reusable cards such as Marionettes and Kuntieri. The bottleneck is his lack of ability to deploy Altergeist, but there is no choice but to expect it in the future.
The second effect seems to be good when you link, but if you choose Trap as the Marionette's cost, it might be a little better.
Altergeist Marionetter ▶︎ Deck 《Altergeist Marionetter》
japan とき
2017/07/08 14:54
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I thought the name Ghost Girl was unreasonable. Altergeist is the theme used by Ghost Girl.
It has the rather unusual effect of placing her Trap directly from the Deck, and it can be seen that it was designed as the core of her Deck, along with Altergeist's resurrection effect.
At the moment, there are only two Altergeist Trap cards for her, but the quality is not bad with camouflage that strengthens the field and protocol that prevents the activation of monster effects. We look forward to future increases.
For the 2nd effect, it would be good to summon Sirkytas or Melusheek, which has a removal effect. It's a small dexterity that you can use the Trap set by the first effect and yourself as a material.
At the moment, both Trap and her Altergeist are few in number and difficult to demonstrate their power, but the future seems to be high.
Remote Rebirth ▶︎ Deck 《Remote Rebirth》
japan とき
2017/07/08 14:41
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I was wondering if it would revive me on my own field because it's my link destination, but what is this...
Since it is a card that presents the opponent's monster to the opponent, some kind of combo is necessary, but for that purpose, the opponent needs a monster with an arrow. I can only think of increasing his ATK in decoding.
And above all, there is Foolish Revival that allows you to freely revive your opponent's GY monsters without being tied down to the link destination, and since it's not rated well, please consider this card as well.
I never thought that 《Foolish Revival》would be almost backward compatible...
Quick Launch ▶︎ Deck 《Quick Launch》
japan とき
2017/07/08 10:21
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Almost risk-free Rokket recruitment.
There may be a difference in the strength of the theme, but nothing has progressed since the conference...!
Link materials, other EX summoning targets, recruiting targets, wall summoning are all super talents. A card that is sure to be one of Rokket's strengths.
If I had to say, there are only 9 Rokkets of 3 types, so be careful when you run out of bullets.
Squib Draw ▶︎ Deck 《Squib Draw》
japan とき
2017/07/08 10:16
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A hand enhancement card that explodes his Rokket in play and replaces it with a draw.
Since Rokket can activate the Recruit effect by being destroyed, the effect of destruction by this card is also extremely limited. Since the activation of the Recruit effect is delayed during the end phase, the drawback is that the field is open until then.
Of course, it can also be used as a release escape, so it's a very useful card. Quick Revolve solves the problem of getting Rokket into play, so it can be expected to be an extremely good draw source.

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