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Yu-Gi-Oh! Card Rating List Showing 2,656 to 2,670 of 10,769

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Rating Score・ Review
Posting Date
Heavy Metal Raiders ▶︎ Deck 《Heavy Metal Raiders》
japan とき
2017/11/11 17:25
Yugioh Icon
Keith Monster All Stars. …To be honest, these cards are hard to comment on.
The effect is to give his Machine / DARK monster a one-time battle destruction resistance and increase his ATK by the amount of damage received, and once per turn, the Machine / DARK monster will be destroyed by battle or by its own effect. An effect that allows you to Special Summon his Machine/DARK monsters from your hand when you destroy a card.
However, it is difficult to aim to activate the first effect unless it is a suicide attack. It would be enough to restrain the opponent's attack. There are a lot of powerful cards in Machine/DARK monsters, so it might be worth adding resistance to them.
The second effect is the main line, and you can aim for revolvers and blowbacks from the removal effect of light monsters such as Bomb Spider and Twin Barrel. However, he can only Special Summon cards from his hand, and since he can only Special Summon once per turn, he will not be able to do it in a chain reaction with the effect of the monster he Special Summons.
Overall, I feel that the power is suppressed. Was it difficult to talk about it because it was tied up with racial attributes?
Desperado Barrel Dragon ▶︎ Deck 《Desperado Barrel Dragon》
japan とき
2017/11/11 17:15
Yugioh Icon
The remake of Revolver Dragon was a three-handed pistol.
Machine/DARK monsters are destroyed by battle or effects, the effect can be Special Summon, instead of battling, a coin toss is performed to destroy the number of monsters up to the number of heads, and if 3 cards are heads, the effect is sent to GY. It has the effect of adding a level 7 or lower monster to your hand when you flip a coin.
The catch range of the first effect is quite wide, and it is a piece with lightness that does not seem to be the highest grade. The compatibility with the Bomb Spider is outstanding, and the conditions can be easily satisfied by letting the Bomb Spider self-destruct. It would also go well with Kozmo, his Deck of Machine/DARK, which is centered on Recruit.
The effect of tossing a coin by abandoning the battle is an effect that shines when there is an opponent who is strong against battle destruction. Whether or not to use it depends on the situation. The probability of getting 3 heads is quite low, so if you get it, it's about lucky. Since it can be used even during the opponent's turn, it is also strong against the opponent's mass deployment. You can also use his GY effect of gunfire when it's time.
The final effect is also his Machine Dark, search for revolvers and blowbacks that can share gunfire. GY can be sent from anywhere, so this effect can be used as the main effect, but is it a waste?
BM-4 Blast Spider ▶︎ Deck 《BM-4 Blast Spider》
japan とき
2017/11/11 17:03
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A spider-type weapon that scatters sphere bombs. Come to think of it, one of the cards Keith used was a superlative spider-type weapon, right?
It has the effect of destroying one of his Machine/DARK monsters and one face-up card on the opponent's field, and the effect of burning only half of the opponent's monster by battle or effect when the Machine/DARK monster destroys it. there is
Since the first effect can be used to target itself, it can also be used as a versatile self-destruct removal card. It would be even better if this self-destruct could summon a Desperado Revolver. Alternatively, if you hire Kozmo and make high-class Kozmo the cost, you can reduce the damage due to the recruitment effect.
The second effect does not activate if you use yourself as a cost, and it is a bonus because it only gives half the value. His ATK of this card itself is also spurred. Even so, it has the best effect, and can be said to be a low-class monster with excellent versatility that does not spoil even in the most critical situations.
Corrosive Scales ▶︎ Deck 《Corrosive Scales》
japan とき
2017/11/11 16:38
Yugioh Icon
By equipping it to an Insect, a Trap card that has the effect of protecting his other Insects from attacks and scattering scale counters that have a weakening effect on the opponent.
Other effects that protect Insects are pretty useless, so we'll be looking at effects that put scale counters on them. The conditions for the scale counter to be on are very loose, but the weakening width is quite weak, and if you can activate it 5 times and reduce 500 points, it would be better to use another battle compensation where it overlaps.
It would be a different story if there were other uses for scale counters in the future, but the current situation is too severe. Other than that, taking advantage of the fact that it's an equipment trap, it's not impossible to use it as a cost for 《Cocoon of Ultra Evolution》...
Cocoon of Ultra Evolution ▶︎ Deck 《Cocoon of Ultra Evolution》
japan とき
2017/11/11 16:30
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Larvae Moth》「There is no salvation!!」
A Quick-Play Spell that allows you to Special Summon Insects from the Deck by releasing his Insect equipped with an Equip Card, ignoring the summoning conditions. Or an unprecedented leverage card to the ultimate perfection. He also has a Petit Greed-like effect that returns one of GY's Insects to his deck and draws one card from the deck.
It sounds like it would be troublesome to prepare his Insect equipped with an equipment card, but if you choose the opponent's monster equipped with Paranoid, it's OK in one shot. There is also a way to use this card with the injector, and it can also be used as a means of searching for Dansel.
Although there is a sense of combo premise with Paranoid, the benefits obtained are unconditional insect recruitment from his deck and the highest grade Special Summon from his hand. Insects quickly became his powerful deck.
The effect of activating GY is also a powerful one that allows him to draw with a light source from his GY. Although it is a set with Paranoid, it is a powerful support card that represents the new Insect.
Metamorphosed Insect Queen ▶︎ Deck 《Metamorphosed Insect Queen》
japan とき
2017/11/11 16:17
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Behold the full power of the Queen!
It's a Special Summon monster that can't be Normal Summoned, and it has to be played with support such as 《Cocoon of Ultra Evolution》or Hatching. However, since it is a superlative monster, it would be rare to try to bring it out with Normal Summon.
It has the effect of giving God-binding resistance to all insects when there are other insects, an additional attack effect by releasing Insect, and the effect of creating tokens every turn.
Although other monsters are necessary, the resistance to god binding at this RBI is quite credible, and it can be said that it has enough power to be a trump card. If you use a combo of Cocoon of Ultra Evolution and Paranoid, there should be another large insect, so the interaction will be terrifying. The effect that creates tokens is intended to be used to maintain the divine binding even during the opponent's turn, and to be used for the cost of consecutive attacks.
A new trump card candidate that goes well with Decks that use Paranoid and 《Cocoon of Ultra Evolution》among insects.
Parasite Paranoid ▶︎ Deck 《Parasite Paranoid》
japan とき
2017/11/11 16:06
Yugioh Icon
A stronger version of 《Parasite Paracide》. Even if it's just one creature, it can be parasitized from your hand.
By parasitizing the opponent's monster at the timing of the hand trigger in the free chain, the monster can be her Insect and the attack on her Insect and the effect of his Insect target can be blocked. Also, by sending it to her GY at the time of the equipment card, you can Special Summon his Insect of level 7 or higher from your hand, ignoring the summoning conditions.
Although he can pass attacks and effects other than Insect, his Deck that uses this card will probably become Insect, so you can expect it to act as a powerful attack blocking and effect negate card that triggers your hand. . However, overconfidence is prohibited because it is suppressed by making it an equipment card. It has a Special Summon effect, so you can keep it in check, but...
The goal is to make the cost of 《Cocoon of Ultra Evolution》as early as possible so that large monsters can be deployed at the same time. Naturally, it is also useful as a card to fulfill the activation conditions of 《Cocoon of Ultra Evolution》.
Relinquished Fusion ▶︎ Deck 《Relinquished Fusion》
japan とき
2017/11/11 15:48
Yugioh Icon
A new fusion spell to fuse Eyes Sacrifice.
It has the effect of fusion summoning Ais Sacrifice using a wide range of materials such as the hand, field, and GY, and the effect of allowing the Sacrifice series to use the effect of absorbing monsters by excluding it from GY.
As a fusion spell, it is a quick-play spell and has a wide range and is a perfect area. Sacrifice is easy to search, and Millennium Eyes, one of the 7 fusion destinations, is made from loose materials, so it will rarely spoil.
It can be considered that the effect when GY is removed also exists for Millennium Eyes who can not actively use the absorption effect.
Overall, it can be said that it is compatible with Millennium Eyes due to the relationship between the materials and the presence of the second effect.
Millennium-Eyes Restrict ▶︎ Deck 《Millennium-Eyes Restrict》
japan とき
2017/11/11 15:39
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The 1000 eyes weren't enough or he came back with 2000 eyes.
The new Sacrifice Fusion has relaxed material restrictions, and the usual monster absorption effect is changed when the trigger of the opponent's monster's effect is activated, and has the effect of neutralizing the attack and effect of the same name card.
You can fuse just by matching Effect Monster to Sacrifice. You can use Ritual Search Monsters such as Manju, or you can combine them with Effect Monsters you want to send to GY. Also, it works very well with Parasite Fusioner, and just by Special Summoning Parasite, you can develop this card by fusing it with an appropriate Effect Monster.
As for the absorption effect and negate the attack/effect that accompanies it, basically, do you want to take the same name card from his GY or field and chain it to negate it? Sacrifice Fusion is required to cover the parts that cannot be used actively compared to Sacrifice and Sausaku.
Illusionist Faceless Magician ▶︎ Deck 《Illusionist Faceless Magician》
japan とき
2017/11/11 15:27
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A remake of The Illusionist No Face. If you remember him, you can call yourself a core fan.
When the Sacrifice Series is destroyed and he is sent to GY, he can Special Summon from his hand or his GY, and conversely, when this card is destroyed, he has the effect of reviving GY's Sacrifice Series. .
By aligning the Sacrifice series and this card on the field and his GY, the cycle of destruction and regeneration is completed between this card and the Sacrifice series. However, in addition to being powerless against bounces and exclusions, it also has a turn 1 limit, so it can't withstand mass deployment. Can it be overcome by using Millennium Eyes Illusionist or 《Thousand-Eyes Restrict》?
It is one of the means to reuse the Sacrifice series.
Millennium-Eyes Illusionist ▶︎ Deck 《Millennium-Eyes Illusionist》
japan とき
2017/11/11 15:18
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A piece that strengthens the Dark Eyes Illusionist in a form that strongly supports the Sacrifice series.
It has the effect of immediately absorbing the opponent's monsters into the Sacrifice Series when triggered from the hand, and the effect that he can salvage from GY when the Sacrifice Series is his Special Summon.
Although it has the drawback of rotting if there is no Sacrifice series on the field, the effect of absorbing the opponent's monster immediately after triggering from the hand feels a bit ridiculous. Since it has an effect that can be salvaged, it is also powerful to hold it in your hand when the Sacrifice series comes into play.
It's an excellent hand trigger card that effectively supports the Sacrifice series from the removal side.
Oops! ▶︎ Deck 《Oops!》
japan とき
2017/10/16 11:38
Yugioh Icon
A card that only destroys your own card that has finally come out.
At first glance, it seems interesting to see your own card as a card that destroys effects, but when you think about it calmly, monsters have Destruct Potion that can be destroyed and then healed, and Spell Trap can destroy and also destroy the opponent's Spell Trap. There is no particular point in using this card since there are 《Double Cyclone》and 《Twin Twisters》that can be destroyed.
Speaking of Norare, it seems to be Norare, but...
Parthian Shot ▶︎ Deck 《Parthian Shot》
japan とき
2017/10/16 11:34
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A Counter Trap that does not negate anything unusual.
It has the effect of making the main 2 disappear. In general, Spell Trap sets are often done in the main 2, so blowing away that speculation will be the job of this card. For the time being, I can prevent Clara & Rusika from link summoning.
But more than that, is it important that this card is a light Counter Trap comparable to Drastic Drop Off? You can connect to Artemis's draw or his Special Summon in the arc Parshath with very simple conditions. However, the activation timing is at the end of the battle between you and your opponent, so whether you can protect the machine angels from the battle is another issue.
Showdown of the Secret Sense Scroll Techniques ▶︎ Deck 《Showdown of the Secret Sense Scroll Techniques》
japan とき
2017/10/16 11:28
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A card that completely changed the atmosphere due to the ruling that came out on the release date.
It negates the activation of cards with the same name in GY, but when activated due to hand triggers, etc., he can negate the activation of cards in GY from the first look.
In addition to moving strongly against hand triggers, it also stops cards such as self-release. The catch range is quite wide.
There is a card that can do the same thing, "Debunk", but that one can stop GY activation and banish it, while this one is strong against cards that are sent to GY from the field and use effects, and it is the original purpose of 2. It has an excellent range, such as being able to deal with the activation of effects after the first time.
Overall, Counter Trap is of high quality, but I wonder if the environment is a little questionable.
Dai Dance ▶︎ Deck 《Dai Dance》
japan とき
2017/10/16 11:21
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Graffer's courtship behavior.
It has the effect of specifying one place on the field and limiting Special Summon / Normal Summon there.
In addition to being meta to a certain extent for Link Monsters that Special Summon cards to the link destination such as Double Helix, it also has quite an interesting effect such as becoming meta for cards that deploy a large number of cards at once.
However, after that, there are times when another card is placed on the designated field and the lock can be easily unlocked, so I would like to use the Trap property there.

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