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Yu-Gi-Oh! Card Rating List Showing 2,461 to 2,475 of 4,611

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Farewelcome Labrynth ▶︎ Deck 《Farewelcome Labrynth》
japan みめっと
2022/03/17 11:43
Yugioh Icon
While the theme is Normal Trap, there are only 3 Normal Traps with theme names among the cards that first appeared, so the idea is to use the power of existing general-purpose Normal Traps. His Labrynth is a concept not found in Trap Decks until now.
One of the few Labrynth Normal Trap is this card that also belongs to the "Welcome Labrynth" Normal Trap that triggers the effect of the Labyrinth Castle. It is also the only original Normal Trap that can be set by the SS trigger effect of the genie statue in the initial men.
Fiend is required on your field + attack reaction type Trap is a very old-fashioned activation condition, which is conspicuously inconvenient, but the effect is a universal single-target removal that works on monsters other than the monster that declared the attack. , It can be used when declaring your own attack, so even if you set it from the genie statue, it's not just a restraint, it feels like a modern adjustment.
Of course, some of the Labrynth monsters have effects that require "when the monster leaves the field due to the effect of a Normal Trap". Since it can come, if you can activate it in the right situation, you can rely on it to earn a numerical advantage at once.
Also, his Labrynth Normal Trap, which is repelled from the set by the additional effect, can also be effectively brought into play if you bite the Toratori in between.
I don't think the priority is very high due to the subtleties of the activation conditions mentioned above, but I think it would be a waste to not include any Normal Trap that can be set from the Deck due to the effect of the Genie Statue. I think so, I would like to compare it with Barrier Trap etc. and decide whether to adopt it.
Conversely, if you don't use the Demon God Statue, I think you don't need this card either.
Red Dragon Vase ▶︎ Deck 《Red Dragon Vase》
japan みめっと
2022/03/17 11:25
Yugioh Icon
The three major draw cards that have a reputation for watching the player's feet with all their might, which appeared in the anime 5D's, are Kurobane and Yota and this card.
And among them, the one that seems to be by far the toughest is this jar decorated with a lemon image.
If it appeared now, the disadvantage would have occurred after activation, or at least some monsters' NS and SS would have been unrestricted.
It's a pity that the design of the pot itself isn't bad, but it would have been nice if it had an effect that directly specified the card name of this card, or an effect that specified a card with lemon in its effect text.
I don't know why it's so different from the burial spell treasure card used by the guest characters, well, it hasn't been turned into OCG yet.
Thermal Genex ▶︎ Deck 《Thermal Genex》
japan みめっと
2022/03/17 11:09
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It is a monster in charge of the 4-attribute Synchro Genex, and it has the easy-to-understand nature of pumping up and burning that triggers battle destruction, but since the required material, the Genecon, is level 3, and this monster is level 8, let's S Summon with two bodies. In that case, the non-tuner side FIRE monster is required to be a level 5 advanced monster, which is the most different point and difficult point from the other 3 attribute Synchro Genex.
Heat, which is the material assumed by the theme, can be summoned without release on the condition that the Genecon exists on the field, but since the summoning right is required, the Genecon must be put into play without using the summoning right with Unexpected Dai . However, it is difficult to realize it, and I would like to use simple materials such as 《Ready Fusion》.
I think it's better than Hydro and Geo, but it's difficult to procure materials, and unlike other Synchro Genex, this monster also has effects related to its own attributes, so you can't use it strongly unless you build it consciously. In Synchro's level 8 zone, which was already a demonic realm back then, trying to fight through the current environment with monsters of this level is rather unreasonable.
If the advantage of belonging to Genex is well established, for example, if the effect is very strong in exchange for the restriction that only Genex can Special Summon after activation, the story will change somewhat.
For the time being, "Counterattack Justice", which is the 3rd DT that contains this monster, is a mistake of "Counterattack His Genex", isn't it? To the extent that it is said, he was a bullet that Genex developed, but hey...
Windmill Genex ▶︎ Deck 《Windmill Genex》
japan みめっと
2022/03/17 10:52
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His Synchro Monster that appeared last among the 4-attribute Synchro Genex with double S material binding.
It's a monster that I really like because it's stance to parry like a pass-through is pretty cool.
Its performance cannot be said to be very high, but unlike the 3-attribute Synchro Genex and others, it has the effect of interfering with the board, and it was only introduced at the end after reflecting on the predecessors who were too weak. It can be said that its practicality is the highest.
The RBI increases by the number of set Spell Traps of each other, and it has the effect of breaking the set Spell Trap, so it is especially compatible with fragrance.
In terms of the theme, it is supposed to be an S summon by Genecon + Blast, but since that blast can bring in a Genecon with an SS trigger effect, it is a pity that the blast itself does not have a self-SS effect. In this respect as well, it can be said that it is one step ahead of other 3-attribute Synchro Genex.
Hydro Genex ▶︎ Deck 《Hydro Genex》
japan みめっと
2022/03/17 10:42
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His Synchro Monster, which was born by synchronizing two of his Genex with high potential, is disappointing in its status and effects despite having double S material binding, and this is the very first Synchro Genex quality. .
Hmmm, Mad Ballman must have smiled wryly at such a drastic reduction in performance.
He was still a rarity at the time, but his Machine from WATER was nothing more valuable than that, and being at level 6, the same as Bryugoyoh before errata, was just miserable.
Mushroom Man #2 ▶︎ Deck 《Mushroom Man #2》
japan みめっと
2022/03/15 23:08
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A planter monster with a warrior's heart, it may have been originally a human.
It's a card that I know very well what I want to do, but I can't imagine that my opponent will go along with this quasi-stone-taking game.
On top of that, even if you leave it as it is, it doesn't feel like a big nuisance, and you have to pay more to force it on your opponent.
Is it the best thing to use to tie down the opponent's board by pushing a monster and restricting the use of self-SS abilities, righteousness, and rivalry that cannot be used if there is a monster on the field? Hey you.
Addendum: Not only the ability to be forced on the opponent's field, but also the conditions to be forced, the burn effect of the forced effect, his own level, race, and even his ATK will be the reasons for choosing to counter strong enemies...
This kind of monster has a strong competitor in the current card pool, Ivries, so I chose this over that. With its overwhelmingly sharpened senses, Pioneer-sama can be said to be his true Deck builder. I don't think so.
Night Assailant ▶︎ Deck 《Night Assailant》
japan みめっと
2022/03/15 22:34
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Due to the fact that some of the monster effects were errataed this time, the monsters of the 3rd term ended their service as restricted cards that lasted for more than ten years.
However, I could not have predicted that this monster would be the errata alleviation frame this time.
That's right, Dlauren just told me that errata mitigation is not limited to things that are prohibited → restricted...
Even when it was a limited card, it was a special ruling that it could not be salvaged, contrary to the text that seemed to be possible at first glance, but due to errata, the card with the same name was finally repelled completely, and this content The restrictions will be lifted soon.
The effect itself removes a single opponent's monster when reversed, and if it is sent from the hand to GY, it will salvage a Reverse Effect Monster other than a card with the same name, without the name Turn 1. The effect of is one of the few benefits belonging to Flip Monster.
In this case, I think it was the right decision not to blindly name the card until turn 1, as it was enough to make it impossible to collect cards with the same name.
We hope to find new opportunities for future reverse effect monster group themes and more.
Labrynth Barrage ▶︎ Deck 《Labrynth Barrage》
japan みめっと
2022/03/14 14:17
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A card that can copy the effect of Normal Trap that was activated from the set state immediately before, and effectively fire that effect, including the Trap card that originally had the name Turn 1.
Due to its demerit, there is no point in chaining it to a Normal Trap that deals damage, but effects that lead to numerical advantages such as draws and handicap are highly worthwhile, so it works well. I don't have...
Of course, first of all, you have to put a Normal Trap in the Deck to use it strongly, and you have to pull it together and lie down together. That's right, this kind of card.
In addition, it has to be chained directly, so if it's chained to the opponent, it can't be activated, and the board interference effects that are relatively easy to copy are from his other Labrynth cards, and I can't deny that.
I think there is a limit to how easy it is to get hooked on, the rewards that can be obtained, and the number of cards that can be put in, so I think it's a bit greedy to reach out so far. I think.
If it goes well, it's a card that demonstrates demon-like power, such as a super deck death with 2 Zarks or Linkane, or a greedy draw of 4 cards, but it's a type of card that I personally don't like, like Dinomorphia, so I'll give it a harsh evaluation. I will have it.
Flame Ogre ▶︎ Deck 《Flame Ogre》
japan みめっと
2022/03/14 13:53
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From its rugged appearance and burning background, one would think it would have power and damage effects, but as a thank you for giving me an NS, it brought me a gift of one draw.
It can't be helped that it only works in NS, but for some reason I can't do SS, and after entering the battlefield, I have no choice but to fight with bullets, but despite being a superlative monster that requires two sacrifices. Instead, it has the same ATK as Monarch monsters with similar properties.
Let's add one point because the draw effect is not limited to Tribute Summon, and burden reduction from tombs and star blasts is allowed.
Cyberdark Edge ▶︎ Deck 《Cyberdark Edge》
japan みめっと
2022/03/14 13:46
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Perhaps because of the illustration, I can't get the image of Horn being the strongest of the three low-level Cyberdarks in the early days, but as a result of the subsequent re-strengthening, this card became overwhelmingly the strongest before I knew it. .
Horn was also really reliable when he was piercing ghosts, mashes, and fools, but now the value of normal piercing has fallen to the point of falling, and if everyone's ATK is the same, it can't be helped. .
Even so, Kiel couldn't have managed a little more.
Black Horn of Heaven ▶︎ Deck 《Black Horn of Heaven》
japan みめっと
2022/03/14 13:34
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This is also Counter Trap, a variant of horn that can stop Special Summons from 1 monster and Special Summons from EX at no cost.
The range is narrower than a normal horn, and even a Special Summon that doesn't trigger can't stop the P Summon when two or more monsters are Special Summoned at once, but many other Counter Summons, including God Trap There is no cost required by Trap, and the biggest selling point is that it can be activated from a single card and accepts jobs at a low price.
Besides, if he uses a card that requires him to keep paying LP significantly or continuously, I would like to keep it in mind as one of the options for Counter Trap.
With paper-based OCG, even if there is a cost, it may end up giving priority to notifications with a wide range of support, but in Master Duel, the performance is more than sufficient to be used as a substitute due to its rarity. You can say that.
Postscript: A dedicated searcher that can search for this card has appeared with the Pendulum Monster's Pendulum Monster called Harvest Angel of Doom that appeared in the January 2023 regular pack.
This card itself was originally a fairly easy-to-use Counter Trap with no peculiarities, but it can be said that the addition of originality is a tailwind.
Labrynth Labyrinth ▶︎ Deck 《Labrynth Labyrinth》
japan みめっと
2022/03/14 11:05
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Field Spell, Labrynth's home ground.
Add an excellent single removal effect to the "Welcome Labrynth" card, and even if the "Welcome Labrynth" card does not have the effect of letting the monster leave the field with the condition "If the monster leaves the field due to the effect of Normal Trap", It can be said that its usefulness is high because it is possible to draw the trigger of the card that you want, and Welcome Labrynth is a must-class ability that has a recruit effect.
The second half of the effect is to trigger a Normal Trap other than the Labrynth card and Special Summon the hand or GY's Fiend. It is highly apt as a card to draw, and for monsters that Special Summon, it can be said that Labrynth's princess, who can make use of the Normal Trap that has been turned down in this way, has a high priority.
Both require a limited pair of Trap cards, and there is no work that can be done alone, and there is no effect that works just by placing it in a place such as increasing the RBI of Labrynth monsters or granting resistance. As a Field Spell, I feel that it is somewhat lacking, but as a way to put a princess without a self-SS effect into play, I think it has a certain value as a card to use Welcome Labrynth, which already has high performance, even more strongly. think.
It's very enviable that there are multiple single removals that can deal with front, back, and back that don't target, just with their own gimmicks.
Welcome Labrynth ▶︎ Deck 《Welcome Labrynth》
japan みめっと
2022/03/14 7:55
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With no cost, activation conditions, or phase designation, it is the supreme Normal Trap that allows you to easily recruit the highest grade Labrynth from the Deck with a complete flitch. There is also a "Welcome Labrynth" card that can be added.
There is no particular disadvantage for the monsters that appear, but after activation, he will be limited to the races he can Special Summon from the Deck/EX Deck, so the range of uses as a material for Special Summon is quite wide. It becomes narrow.
On the other hand, in the case of a construction that mainly throws away the EX Deck from the beginning with strong gold and panish, it is not a big disadvantage, and furthermore, since the Special Summon from the hand and GY is not restricted, Nibiru and Tengoku etc. I won't disturb you.
While having this effect, it can be reused many times with later effects. If you don't bring it into the game, it's difficult to recycle it over and over again, and you'll need a separate Normal Trap to keep the monster out of play each time, so I think it's okay to think of it as a powerful convenience effect if you get hooked on it.
After all, just being stopped by a warning or something like that once doesn't mean it's all over, so that alone is a great card.
Soul Charge ▶︎ Deck 《Soul Charge》
japan みめっと
2022/03/14 7:03
Yugioh Icon
Similar to 《Mathematician》and Iai Draw, the cards that were messed up at the time of the anime were somehow adjusted and turned into OCG, and in the end they remained broken. .
When I think that a card like Afterglow was born as a result of this kind of reflection, I feel that this kind of thing is worth it.
In the anime, Rafael went against his own playstyle and sent his friends to his GY at the end, and after being ecstatic, it was used only to kill himself with a demerit effect. That's right.
Labrynth Archfiend ▶︎ Deck 《Labrynth Archfiend》
japan みめっと
2022/03/14 6:27
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A card that belongs to her Archfiend, a superlative dark demon monster that is in charge of her Labrynth's hitter alongside the princess.
Like Faker and Arlequino, you can self-SS from your hand after processing the effect of the Trap card.
It is an Arlequino specification that reacts to the opponent's Trap card, and unlike his other Labrynth cards, you can pull the trigger other than his Normal Trap.
And like Faker, he also has an effect that can be activated when he is SSed, including his own effect, which allows him to set his Normal Trap, which has only attack-reactive effects, from his Deck to the field.
If you don't combine it with other effects, you can't activate it immediately when you set it on your opponent's turn. It can be said that it is not a bad effect because it is an effect that simply becomes 1 ad for free and it does not step on.
In addition, it has the effect of increasing its own ATK by referring to the number of GY's Normal Trap & removing other Fiends other than monsters with the same name from the attack target. The reference is not the "total number" of Normal Trap, but the "number of types".
With 2 types or less, her ATK is 2800, which is lower than the princess, so if possible, prepare her GY with 3 or more types of Normal Traps so that she can pass her ATK 3000.
Once on the battlefield, it is a plain monster that gains an advantage in battle, but of course it is possible to special summon on your own or with others, and monsters with ATK 3000 or more are prepared with their own theme gimmicks. I think that being able to do it is an important indicator of the theme's strengths, so I personally think it's a monster you can rely on.

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