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Yu-Gi-Oh! Card Rating List Showing 226 to 240 of 276

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Magikey Mechmortar - Garesglasser ▶︎ Deck 《Magikey Mechmortar - Garesglasser》
japan める
2022/09/23 18:41
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Surprisingly strong Magikey Ritual Ace.
The cost is high at ☆8, but it's not so much if you use 《Magikey Maftea》or 《Advanced Ritual Art》.
The effect of (1) and (2) can be any GY monster, so if it's a Ritual Deck, it's possible to go on a business trip.
However, (2) has a restriction that ``if the monster used for the ritual summon has two or more attributes,'' so it's a good adjustment that you can't go anywhere.
The raw RBI is low, but with the effect of (1), he can increase even if he has 《Ash Blossom & Joyous Spring》or 《Proliferating G》in GY, so 3200 RBI is not difficult.
(2)'s interference is only against monster effects and is dependent on the opponent, but "negate and destroy" is appreciated by his Magikey.
Quite powerful if the attributes match the opponent.
It is also excellent that even if it is removed, you can search for the next one with the effect of (3). It helps to activate even if you use it as a material. I wanted other large monsters to have the same effect.
Overall, he's an excellent monster in Magikey, but summoning 《Magikey Mechmusket - Batosbuster》will expand the development, so if you have the time, you might want to summon him.
It's a reliable monster to line up side by side.
Magikey Mechmusket - Batosbuster ▶︎ Deck 《Magikey Mechmusket - Batosbuster》
japan める
2022/09/21 18:27
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A capable Ritual Monster that acts as a lubricant for the Magikey.
☆ 4 tuners and the ability to search for his favorite Magikey cards with the effect of (1) is very good.
Magikey World》is the first candidate to search for, and if you bring 《Maginificent Magikey Mafteal》or 《Magikey Maftea》from there, it won't be difficult to set up two Fusion/S/X monsters in one turn.
It's difficult to summon, which is unique to Ritual Monster, but if you mix it with 《Manju of the Ten Thousand Hands》, 《Advanced Ritual Art》and 《High Ritual Art》, it will be improved.
Dropping Herald of the Arc Light to his GY with Diviner of the Herald isn't bad either.
The weak point is that it has the same attribute as 《Clavkiys, the Magikey Skyblaster》, so it is difficult to meet the conditions of the Special Summon target monster, and it is easy to waste because it has the same attribute as GY. If I wanted to, he would have been good with 《Adamancipator Risen - Dragite》if he had made it WATER.
On the other hand, it also has the advantage of meeting material conditions such as 《Beelze of the Diabolic Dragons》.
The effect of (2) is rarely used, but being able to change your hand is convenient.
Another option, "negate the effects of the opponent's monsters", is limited to situations where the opponent's monster's chain is prioritized. It would be suitable for negating constant effects such as "destruction resistance".
In addition to the attributes of the opponent's monster, the activation condition is "Normal Monsters and monsters whose effects are negate".
Furthermore, if you can't negate the opponent's monster effect, there is also the disadvantage that "you can return your hand to his deck, but you can't draw that much".
Magikey Duo ▶︎ Deck 《Magikey Duo》
japan める
2022/09/21 16:07
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Dedicated Trap that is subtly unusable.
It's fine to salvage Normal Monsters or "Magikey" monsters from GY to your hand, but there aren't any Magikey Fusion/Ritual Monsters that you want to Special Summon during your opponent's turn... Just barely Magikey Mechmortar - Garesglasser? I don't think it was necessary to specify Defense Position.
However, it is an advantage to be able to Special Summon without 《Magikey Maftea》.
Also, he can miss GY monsters from 《Called by the Grave》etc., and can also be used as a sacrifice escape for monsters on the field.
You don't have to worry about specifying Defense Position if you summon it during the end phase of your opponent's turn.
Also, Special Summon is not mandatory, so you can simply return 《Maginificent Magikey Mafteal》to your hand.
To be honest, I'm using one for this purpose. It can be set with 《Magikey Fiend - Transfurlmine》, so it's great for Magikey, which doesn't have a lot of recovery power.
In the future, if fusion/ritual monsters that have the merit of special summoning on the opponent's turn are added, the evaluation may increase.
Magikey Dragon - Andrabime ▶︎ Deck 《Magikey Dragon - Andrabime》
japan める
2022/09/21 14:55
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A Fusion Monster with a pseudo 《Raigeki》effect and a draw effect.
You can also store Normal Monsters in GY by using 《Magikey Maftea》and 《Magikey Beast - Ansyalabolas》to summon them.
Pseudo 《Raigeki》is the effect of (2), but it is not a Friche, so you can use it to remove the opponent's monsters at once during your own turn. The effects of (1) and (3) are, of course, effects that are conscious of it.
However, "You can't use it unless GY has an attribute that corresponds to the opponent's monster" & "It's not always possible that the opponent's monster has the attributes", so it can't be used well.
The summoning conditions are surprisingly strict, and there are many times when you can't summon when you want to. With 《Maginificent Magikey Mafteal》, you can easily gather the materials, but there are also sad situations where summoning other S/X monsters would be stronger. In other words, there are few situations where you want to prioritize summoning this monster.
If the effect of (2) is an activation effect when summoned, I could have used Magikey Duo to summon it during the opponent's turn and remove it from the board, but...
However, the effect of (3) is activated even if a monster other than this card destroys an opponent's monster, so you can draw even if you destroy it with Magikey Fiend - Transfurlmine during your opponent's turn.
However, in the opponent's turn, there is no resistance and the RBI is a subtle vanilla, so it is easily removed. (Why doesn't he even have 3000 ATK?)
Magikey gets out of breath easily, so it would have been nice if he had an effect to search for Magikey cards when off the field.
In general, it's a subtle monster with limited uses, but it's a card you'll want to include in your Magikey Deck. It also serves as an answer to monsters that cannot be destroyed by battle.
Maxx ▶︎ Deck 《Maxx "C"》
japan める
2022/09/10 20:04
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The strongest hand card trigger and the first advantage promotion card.
If you pass it, you can greatly restrict the opponent's actions, and if your opponent tries to ignore it, you can draw a lot and get an easy win. definitely broken).
However, if you throw it without thinking, it often doesn't stick, so it's important to know when to throw it.
It is thought that this card was created to suppress the advantage of taking the lead, but in fact the card power is too strong, so it is banned in the TCG. It's overwhelmingly easier for the first player to throw, so it's a card that encourages the first player's advantage.
At the very least, I needed a sentence that said, "If you have a card on your field, you can't activate the effect."
Personally, I would like to ban this card and rework the hand trigger to properly suppress the early advantage. I wonder why KONAMI doesn't do that when it would be more profitable.
(In other words, regardless of whether there is an increase in G or not, I think that excessive expansion support cards should be banned. I think it's strange to create a development theme like
Cyber Dragon Infinity ▶︎ Deck 《Cyber Dragon Infinity》
japan める
2022/09/07 18:35
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A strong card that combines easy-to-play, non-destructive removal and all-purpose negate.
Cyber Dragon itself is not breathing in the environment after Spright, but this card itself is still strong.
It can be X summoned on top of Cyber Dragon Nova, so you can easily put it into play with Machine Duplication or Galaxy Soldier (although Galaxy Soldier has a high hand cost).
ATK is also 2700, so it's hard to be destroyed in battle, and it's pretty good (except for Kaiju).
It can easily remove his opponent's Attack Position monsters, and it's a valuable all-purpose negate monster among Cyber Dragons, so it's a reliable card.
In addition to "Galaxy" for business trips, compatibility with "Union" is also ◎.
However, I don't think "X summoning on top of Cyber Dragon Nova" was unnecessary because it can be easily put into play for an all-purpose negate monster.
It's too late to say this now, but I think that all-purpose negate should only be allowed for giant monsters like "Cosmic Blazar Dragon" and "Shooting Quasar Dragon".
So I wondered if the original summoning conditions were appropriate for 《Cyber Dragon Infinity》.
魔鍵憑神-アシュタルトゥ ▶︎ Deck 《魔鍵憑神-アシュタルトゥ》
japan める
2022/08/09 15:13
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His Magikey novelty which is difficult to use.
If you think it's rank 4, it's "8", so honestly there's no point in issuing this card with Magikey. Moreover, the effect is subtle.
Wasn't X Summoning on top of Magikey Spirit - Vepartu ?
It's still fine that the effect of (2) is "limited to the opponent's main phase", but it's also subtle that it can only target monsters with "the same attribute as his Magikey or Normal monster on your field/GY".
If he puts it in the LIGHT Deck instead of Magikey and uses it in conjunction with Barrier Statue of the Heavens, it's an ability that can be used somehow... Or 《Lair of Darkness》.
If it's so weak, at least I wanted it to be "selected and excluded".
Putting it in the Blue-Eyed Deck is a little tricky, so why did you put out such a new one? I know they added it because there wasn't a way to exclude it in the Magikey theme so far...
Since there is no name turn 1 soberly, it may be used in Burn Deck etc. I don't know how to get two rank 8s side by side though.
The problem with Magikey is that it consumes a lot of cards and doesn't have the ability to continue fighting, and it doesn't have resistance to large monsters and isn't that strong.
I would have liked KONAMI to come up with a new, more accurate Magikey enhancement.
Wandering Gryphon Rider ▶︎ Deck 《Wandering Gryphon Rider》
japan める
2022/07/20 21:20
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A legend that is the main monster of the brave party and the first banned card in the 11th term.
(2) "Negate and destroy anything" that can be used when the Adventurer Token exists in the field is powerful anyway.
Also, since the SS condition of (1) is loose, it is the only reason to use it in the star 7 deck. Chaining Griffon Rider to SS of 《Tenyi Spirit - Ashuna》or 《Tenyi Spirit - Vishuda》is quite a phony.
*By the way, if you revive with 《Breath of Resurrection》, you can't use (2), so be careful. If this card cannot be returned to the deck, the universal negate will be misfired.
The hero is pretty weak as a theme, but the high performance of this griffon rider on business trips was bad.
Not all decks can use it, but some of his good matchups have gone wild in decks, so 《Rite of Aramesir》and 《Water Enchantress of the Temple》are restricted.
In that case, I couldn't get enough Adventurer Tokens, so in the end I was the one who caused the whole concept of a pure hero to collapse.
Thanks to that, in order to play as a pure hero, I had to wait for the implementation of "Curse of Aramatir", but this time the restrictions were too tight to prevent him from going on business trips. Due to the restrictions, you can't mix it unless you use a special summon and the effect is always activated...
No, it would have been better if they had banned Griffon Riders from the beginning, but at the time, they probably didn't want to do so.
However, rather than saying that the Griffon Riders are at fault, KONAMI itself did not foresee this situation.
As you can see when using the Pure Brave Deck, "How to protect the Adventurer Token" is the theme of Kimo.
The designer's idea for that was ``his Equip Spell coming back from GY'' and ``a Griffon Rider who can use anything with negate'', but I think the Griffon Rider's restrictions were too loose than expected.
I think it would have been better if (2) said, "If there is a monster in your field that doesn't say 'Adventurer Token', it can't be activated."
Zoroa, the Magistus Conflagrant Calamity ▶︎ Deck 《Zoroa, the Magistus Conflagrant Calamity》
japan める
2022/07/01 14:44
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An ace monster of Magistus that is exquisitely not too strong.
The (1) effect equips him with a Magistus monster, and the (2) effect prevents the opponent from activating the effects of monsters of the same type (Fusion, SX, Link), which is interesting. You can also set 《Magistus Theurgy》and use Friche to equip it according to the type of monster your opponent puts out. The point that the opponent cannot activate his GY effect is excellent. However, please note that it is powerless against the opponent's monster's "constant activation effect".
《Vahram, the Magistus Divinity Dragon》is the first choice for the equipped monster, and adding battle destruction resistance with 《Trismagistus》will make it quite hard.
Even if he is destroyed, he can revive himself from GY, so at first glance he seems to have a good time.
However, it is powerless against destruction by bounce, exclusion, and monster effects, and it is sad that it is easily removed in the modern Yu-Gi-Oh environment.
ATK 2900 is also subtle, and I wanted 3000 if it was an ace. You can extend it up to 3900 with 《Aiwass, the Magistus Spell Spirit》.
From that point on, it's too fragile to stand up first, so 《Borreload・S・Dragon》is superior in that respect.
Is it better to let him stand after knowing his opponent's deck type after the second turn?
Overall, it's not powerful enough to survive in the environment, but it's a fun card to fight against fan decks.
Destiny HERO - Destroyer Phoenix Enforcer ▶︎ Deck 《Destiny HERO - Destroyer Phoenix Enforcer》
japan める
2022/06/21 14:35
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Super HERO who has been ravaging the acclaimed environment since May 9, 2022 in Master Duel and has contributed to the decrease in the number of users. (Actually, Master Duel's steam population dropped significantly in June.)
First of all, the summoning conditions are very loose, and the HERO Deck can easily be put out with a fusion card.
And since he is also compatible with the Deck Fusion Spell 《Fusion Destiny》, it works great as an easy-to-use business trip part that can be put into any of his decks with a set of 2 material monsters.
The HERO monster used as a material also has his excellent GY effect, so there is no waste.
Also, there is no chance that it can be summoned via anaconda.
If you draw Fusion Destiny in your first hand, it's not uncommon to win a duel with just that.
In addition to being able to "revive yourself every turn", you can "select" and "destroy" one card on your field and one card on the field with Friche. Destroyable.
Also, as a bonus, "His ATK of the opponent's monster is reduced by 200 times the number of GY's HERO cards in his girlfriend" is also plainly powerful and useful. Especially with the HERO Deck, it has an ugly down effect.
However, it is not uncommon to be neutralized by "exclude, bounce, release, summon impossible", not the strongest monster that is absolutely invincible. 《Prohibition》also works.
However, I am making the other party spit out the resources for that, so I can say that I am doing a sufficient job.
You can also use his GY effect of the HERO monster used for the summoning cost.
Total Fusion Destiny It's an exceptional performance for a Fusion Monster that can be summoned from 1 copy, and it's a typical example of KONAMI's specialty slash-and-burn business. Thanks to that, even in Master Duel, when it was implemented, it was a menko battle where "the one who puts it out wins".
It would have been better if he had specified a HERO Fusion Monster as a fusion material like Elemental HERO Shining Neos Wingman, or at least excluded GY's D-HERO from his self-revival cost.
※postscript
From March 2023, 《Fusion Destiny》will be eased from restricted to semi-restricted in Master Duel, and it will be used again soon. Some people say, "D-HERO Divineguy is banned, so Despheni isn't strong", but Despheni is strong on its own.
However, since he cannot be included in a Spright Deck and 《D-HERO Divine Guy》is prohibited, there are few people who can put him in a high-end deck. It's also tough in an environment with a lot of exclusions.
Witchcrafter Haine ▶︎ Deck 《Witchcrafter Haine》
japan める
2022/06/07 16:35
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Witchcrafter's flagship monster.
If you go first, it's a common pattern to set up Heine and pray.
Both effects (1) and (2) are excellent, but the name turn 1 of (2) is tough.
I want to line up two Heines to apply the effect of (1) to myself, but it's a pity that I can't use Friche destruction twice. However, Furitche destruction is still strong. Combined with Veil, it can break through various situations.
Sky Striker Ace With two Heines, you can't target it, so you can shut it down (however, it can be easily broken with HAMP or Kaiju).
It's not suitable for business trips due to the effect and summoning cost (Monarch or so), but if there are any themes with more spells in hand in the future, I may go on a business trip.
Lord of the Heavenly Prison ▶︎ Deck 《Lord of the Heavenly Prison》
japan める
2022/05/31 16:33
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Savior of the Normal Trap Deck.
It works well with Enchantment, Trap Burn, Subterror, etc. (Eldlich and Labrynth are weak), and it is strong in protecting important Normal Trap and Quick-Play Spells you set. Moreover, it is uninterrupted except for some hand triggers such as 《PSY-Framegear Gamma》.
In addition, the ability to set his Traps/Spells from the Deck can bring various pots, 《Trap Trick》, and other powerful abilities.
It has a strong attack and defense of 3000, and it is reliable because there are no monsters with high RBI in the basic Trap Deck. It can also be the cost of 《Eradicator Epidemic Virus》.
I think his numbers are a bit too high, so personally I wish his ATK was lower.
Its weak points are that it can't protect face-up cards, and it also protects opponent's face-down cards from being destroyed.
By the way, for some reason, some people mistake him for Eldlich enhancement, but it doesn't work well with his Continuous Traps such as 《Gozen Match》and 《Rivalry of Warlords》. It's not a card that can be used for Of course you can't use it.
Subterror Final Battle ▶︎ Deck 《Subterror Final Battle》
japan める
2022/05/28 13:39
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Subterror's bogus card alongside 《The Hidden City》.
All four effects are beneficial, and the fourth effect can even ignore Skill Drain. Why isn't it Continuous Trap even though it can be used many times?
Subterror is weak if you can't go first, and even though you don't see it very often in the format, it's not hard to shut out your opponent if you put this card in play.
The Phantom Knights of Torn Scales ▶︎ Deck 《The Phantom Knights of Torn Scales》
japan める
2022/05/23 17:06
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The main engine of The Phantom Knights, which has 《Foolish Burial》& grave, and can be revived as many times as it is not excluded if it is made into X material after Special Summoning from GY.
Various solitaires are possible thanks to this card.
The limit is also a convincing strength, but it was left unrestricted for a long time.
※postscript
In October 2022, it will be relaxed to semi-restrictions.
Is it because of the restrictions around Hero/Despheny and the fact that GY meta like The Bystial is sweeping the environment? Honestly, there are other cards that should be more relaxed than this.
Witchcrafter Confusion Confession ▶︎ Deck 《Witchcrafter Confusion Confession》
japan める
2022/05/23 14:13
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An unfortunate card that was crushed by the sloppy work of the person in charge of the precious new frame. It's a shame because the illustrations and naming are good.
Even if I manage to fusion summon 《Witchcrafter Vice-Madame》using this card, it's really painful that I can't continue and run out of breath.
It's not realistic to copy it with 《Predaplant Verte Anaconda》.
Deck fusion would have been the best way to strengthen Witchcrafter, who is slow to deploy and vulnerable to triggers, but was it decided that it would make him too strong? It's a sad reality that it's not a theme enhancement card.
If deck fusion, "Only Witchcrafter Fusion Monster can be summoned", "GY cannot be activated (with Jenny's effect)", "The turn he activates this card, he can only Special Summon Witchcrafter monsters" I don't think there would have been any problems. It will also lead to the addition of a new Witchcrafter monster in the future.
If I had done that, I would have been able to follow up on the slow development by ``dropping 2 low-ranking bodies from Deck to her GY → activating the effect of Vice Master in response to GY's low-ranking effect''...
If deck fusion was impossible, there would have been no problem even if it was possible to use monsters in the exclusion zone as materials and return them to the deck.
It's a pity that the person in charge stopped thinking about it early and made it an easy setting.

(16/19 pages) 226 - 240

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