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Yu-Gi-Oh! Card Rating List Showing 2,026 to 2,040 of 10,769

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Sky Striker Ace - Kaina ▶︎ Deck 《Sky Striker Ace - Kaina》
japan とき
2018/10/15 9:41
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Secret Armor 5.
A defense-oriented form that has the effect of blocking the attack of one opponent's monster until the end of the opponent's turn when the Special Summon succeeds, and recovers LP each time the Sky Striker Spell is activated.
Looking at the wording, both effects seem to have too little influence, but the nature of Sky Striker Ace and the first effect match very well, and it is a card that is expected to play an active role as a defensive card. As a card to special summon from Rei during the opponent's turn, the trigger of special summon trigger and attack blocking effect are meshing together and it looks reliable.
Even so, I can only stop one attack, so I wonder if I should use it when it's time. The recovery effect is basically a bonus effect for extra turn only.
Hyper Psychic Riser ▶︎ Deck 《Hyper Psychic Riser》
japan とき
2018/10/15 9:40
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There is no doubt that there is a dialogue with Quanta (Mu) and Riser.
An Synchro Monster that looks like a combination of 《Psychic Wheeleder》and 《Psychic Tracker》. It has the effect of blocking the effects of monsters with lower ATK than himself and the effects of monsters with higher ATK, and when destroyed by the opponent, it has the effect of salvaging a pair of Tuner and other monsters of the same race attribute. .
Monsters with high ATK often have troublesome effects, and can also negate the activation of low ATK effects via battle. But to be clear, demand is basically the opposite. A low ATK is better at preparing with effects to deploy troublesome cards to surpass this card, and a high ATK is resolved with force. Furthermore, since it only blocks effects on the field, even with a high ATK, it is useless against opponents who activate effects with their hand or GY.
His own ATK is also odd at 2000, so he tends to be in the middle. The recovery effect is powerful, but assuming that the opponent will be destroyed, his ATK is low and the impact of the effect is subtle.
Impcantation Chalislime ▶︎ Deck 《Impcantation Chalislime》
japan とき
2018/10/15 9:39
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It was a slime when summoned by ritual.
By showing it from his hand and discarding 1 card, he has the effect of recruiting 1 Impcantation, and after entering the field, destroy 1 opponent's monster by sending 1 of his Impcantation to his GY. have an effect.
Recruit of Impcantation can forcibly activate the unique effect that adds the card that the card has. Impcantation had a risk of accident if you can't show the corresponding card, but it is expected that it will be solved to some extent with the appearance of this card. This effect cannot be used unless this card itself is in your hand, but since it is a Level 7 Ritual, it is great that it supports 《Preparation of Rites》. On the other hand, it does not support 《Pre-Preparation of Rites》, so be careful.
A card that supports the rotation of Impcantation, but in the worst case, is there a need to avoid losing his LP by ritual summoning himself? His performance after entering the field is not very reliable as both his ATK and removal are minimal.
Psychic Tracker ▶︎ Deck 《Psychic Tracker》
japan とき
2018/10/15 9:38
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A pair of enhancement parts for Wielder.
Like Wielder, if there is a level 3, he has the effect of being able to Special Summon, and when used as an S material, the summoned S monster has the effect of increasing his ATK.
This is a non-tuner, but it's the same that Special Summon can easily do. like wielder
It also supports 《Emergency Teleport》, and the high development power is ridiculous.
Along with Wielder, if you put it in his Deck, which uses level 3 a lot, it will accelerate his Deck with his own SS.
The effect of number 2 is sober, and the increase is permanent. It also assists Wielder's material effects.
Psychic Wheeleder ▶︎ Deck 《Psychic Wheeleder》
japan とき
2018/10/15 9:37
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Psychic enhancement parts that have the potential to open up Yu-Gi-Oh Level 3 Monsters.
It is a tuner that can be Special Summoned when there is a Level 3 monster on the field, and when used as an S material, it has the effect of destroying one monster whose ATK is lower than the summoned S monster.
Cards that are tuners but have their own SS are basically powerful, and this card has fairly loose conditions among them. Especially when combined with Beigomax, you can worship Trishula's advent without summoning rights. Moreover, it comes with the bonus that the number of removed cards increases by one.
In addition, both Tracker and Level 3 are easy to Special Summon, and there are many monsters at Level 3 that are compatible with Link. Since he himself is a tuner, he can contribute to the link summoning of Harifibers, and is also an excellent part for being recruited by Harifibers and doing synchronicity.
Of course 《Emergency Teleport》correspondence. A monster that can be expected to act like a good stuff.
Madolche Petingcessoeur ▶︎ Deck 《Madolche Petingcessoeur》
japan とき
2018/10/15 9:36
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Fuunji suddenly appeared in Madolche. With all the effects he matches Madolche.
The effect he has is that he can Special Summon when there are no monsters in GY, and when he succeeds in Special Summon, he lowers Madolche's level by 1 from his hand or his Deck, and he can Special Summon. Effect that returns to the deck when destroyed.
His spontaneous Special Summon effect can be used greatly in the first move, and it is especially compatible with Majoraine, who can search. You can further develop it by linking it to the Special Summon effect, but since anyone other than Madolche can't use his Special Summon, it's a good idea to keep it and Xyz it to Rank 4.
His Special Summon effect can Xyze Tiaramis by summoning Pudintess, and since Pudintess can be easily used as an X material at this stage, you can also aim to activate the recruit effect of Chocoa La Mode. He's pretty powerful and a newcomer to Madolche.
Prank-Kids Rocksies ▶︎ Deck 《Prank-Kids Rocksies》
japan とき
2018/10/15 9:35
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The fourth Prank-Kids. First of all, that thing is a very big monster.
Prank-Kids It has common effects, and unique triggering effects are very useful with hand swaps.
However, it is necessary to pay attention to the fact that it is not a fusion material for the house battler, either because it is the fate of rock-paper-scissors. Especially when using 《Thunder Dragon Fusion》, do not accidentally return this card.
Also, Prank-Kids doesn't use removal tactics that much, so the cards to remove need to be examined a bit.
Orcust Knightmare ▶︎ Deck 《Orcust Knightmare》
japan とき
2018/10/15 9:34
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After all, it turned out to be outrageous.
It has the effect of not being destroyed in battle with Link Monster, and by excluding it from GY, he has the effect of sending Dark Machine Monsters from the Deck to his GY to strengthen one monster.
It's frustrating to have a high level of 7 in spite of its ability and the heavy summoning. He can Special Summon with Divel and Canone, so I want to take advantage of that. It's nice to be able to manage his own banishment and his GY manure at the same time, which is essential for his Orcust, and his GY management, but it's rather annoying that you need a monster to strengthen it. I wonder if he couldn't just send GY by excluding him.
It also has the name of Troymare, can be recruited as a mermaid, and can link summon that mermaid. However, is it easier to use Ivries or Formad Skipper?
Fantastical Dragon Phantazmay ▶︎ Deck 《Fantastical Dragon Phantazmay》
japan とき
2018/10/15 9:33
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Ultra Dragons with outstanding illustration ad appearing again this time.
It has the effect of negate and destroy the effect of exchanging cards according to the number of links of the opponent and the effect of taking the target by discarding the hand.
Since we live in the age of linking, the card exchange effect that sarcastically sarcastically has a high value. If you can improve the quality of your hand and attract a hand trigger, you can expect to stop your opponent's movement. Also, since it involves a monster with an effect that negates the effect of targeting at 2400 RBI, it is possible to stop the opponent's movement.
Perhaps he wants to deploy a large number of Link Monsters, and I feel that it was designed as a countermeasure card against Troymare, which has many effects that target. A pretty strong card against Link, especially against Decks with low Links.
Fateful Hour ▶︎ Deck 《Fateful Hour》
japan とき
2018/10/14 14:35
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Shiranui A Trap card that sits in the frame but has a completely generic card effect.
Has the effect of reviving his or his opponent's monsters that cannot be Normal Summoned. Since resurrection restrictions and summoning conditions cannot be ignored, the main targets are EX monsters that have appeared once and his Special Summon monsters.
Since it is a trap card, it is backward compatible with Monster Reborn as a resurrection that can be used immediately, so I would like to explore the movement of the trap card. Brain juice will overflow if the opponent can take the target card from his GY when he tries to revive it.
Against a powerful rival like 《Back to the Front》, being able to revive in Attack Position, especially the ability to revive Link Monsters for that purpose, is enough to differentiate him.
It seems to be a simple and quirky card, but it has the ability to hit the resurrection front of Normal Trap, which has been strengthened recently.
Shiranui Style Success ▶︎ Deck 《Shiranui Style Success》
japan とき
2018/10/14 14:34
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Shiranui's Trap card that has the effect of special summoning 1 undead from his hand and the effect of excluding GY to make 1 undead unaffected by effects other than himself.
The effect of Special Summoning undead from your hand is undeniable with Trap, which is a slow move. He also has the Continuous Spell Call of the Mummy, although the monsters in play need to be empty. Shiranui is mostly low class monsters and he also has her own Shiranui language that can be summoned from the deck, so this effect of this card is less necessary. Another effect of her GY activation gives a very strong resistance, but dropping this card with the weakest effect to her GY will require burial etc.
It's not limited to Shiranui, it's a general-purpose undead card, so it's more powerful when combined with large undead such as Dohasura.
Shiranui Style Solemnity ▶︎ Deck 《Shiranui Style Solemnity》
japan とき
2018/10/14 14:34
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Cards treated as a team of reincarnation have also increased.
In addition to the effect that treats it as a reincarnation circle, excluding undead in GY will not negate the deployment of undead during the turn, or excluding undead in your field will remove undead with 0 defense from his Deck. It has an effect that selects and activates the effect sent to GY.
The effect that treats it as a reincarnation circle is for Hermit, but this card is the best compatibility because it can be activated immediately and the Hermit can be banished by its own effect. The selective effect is an engine that removes his GY cards, and although the cost is heavy, it is an excellent effect that can replenish her GY, and both can lead to further effect activation by removing her Shiranui.
Its performance as a figurine is also high, but its true value can only be demonstrated when combined with a hermit.
Ghost Meets Girl - A Shiranui's Story ▶︎ Deck 《Ghost Meets Girl - A Shiranui's Story》
japan とき
2018/10/14 14:33
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A Quick-Play Spell that allows him to Special Summon one of his Shiranui with a different name from his Deck or GY by discarding undead from his hand if there is a monster in his opponent's field.
In Shiranui, he is a powerful Quick-Play Spell that plays the role of pulling cards out of the deck and accelerating the deployment. The hand cost won't hurt too much for an undead with plenty of reanimation from his GY. When activated, he can't Special Summon anything other than the undead, but the undead have a wide variety of EX decks and a wide variety of races, so it can be compensated to some extent.
However, is it a bit painful to ask for a monster in the opponent's field? Most of all, he's a Quick-Play Spell, so you can use it on your opponent's turn.
Shiranui Skillsaga Supremacy ▶︎ Deck 《Shiranui Skillsaga Supremacy》
japan とき
2018/10/14 14:32
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A Shiranui Link Monster that protects the S monster zone from effects as long as it is in the monster zone, protects FIRE monsters from battle, and has the effect of returning undead S monsters that have been banished during the opponent's turn to the link destination.
Since he himself is also his FIRE, he is resistant to combat, especially his FIRE synchros such as his Shiranui are protected from both combat and effects. However, there are many things to be careful about, such as bounces, exclusions, and punching bags, so it's not a perfect defense.
The return effect uses a demon that can be removed powerfully by excluding himself, a god that can activate the effect when removed, and a demon sword.
It works well with GY Synchro Tactics, but I'm worried that it can be used during the opponent's turn. I don't know what to do with the strong resistance there, but I don't think the opponent is watching.
Shiranui Squiresaga ▶︎ Deck 《Shiranui Squiresaga》
japan とき
2018/10/14 14:31
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A card that has the effect of banishing monsters on the field or her GY, and if the card is of a specific type, you can get an additional effect.
Excluding undead will inspire everyone, excluding flames will cause cyclones, and excluding synchros will destroy monsters. Since it combines, you can activate all effects by excluding FIRE Undead Synchro.
Of course, if he removes Shiranui, he will also activate Shiranui's effect, so there are quite a lot of jobs that can be done with one removal. Since there are no restrictions on the synchro materials and he is level 7, when he synchronizes with Tatsunecro with Shiranui, the exclusions pile up one after another. It could be Shiranui's exclusion engine.
Since it can also banish itself, it also has the face of a general-purpose Synchro that can destroy two of the opponent's cards in exchange for itself.

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