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Yu-Gi-Oh! Card Rating List Showing 1,876 to 1,890 of 7,624

Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.

Rating Score・ Review
Posting Date
Glacial Beast Blizzard Wolf ▶︎ Deck 《Glacial Beast Blizzard Wolf》
japan シエスタ
2020/05/18 9:32
Yugioh Icon
It won't stop (just about expanding your hand)...
It can be deployed by stopping the attack, but it is difficult to say that it can be relied on as a deployment method due to its conspicuous slowness. You can also aim for a combo with a double up chance, but it's difficult to say whether it's worth doing it outside of Hope.
The effect of 2 is self-regeneration, which can be used in combination with the effect of 1 to defend while also suppressing attacks, but the condition is that this is a disadvantageous situation and resurrection in the attack position, so the risk is high. It stands out and is easy to take measures against.
It's an impression that it's a difficult card to handle.
Glacial Beast Iceberg Narwhal ▶︎ Deck 《Glacial Beast Iceberg Narwhal》
japan シエスタ
2020/05/18 9:21
Yugioh Icon
ARC's "Olga" card. Due to his rough handling, he leaves a poor impression, and even when he searches for it, he is often caught by a certain leader. We have a really strange relationship.
Regarding the essential performance, it is hard to say that it is a performance that can honestly be tied down.
The burn effect of 1 depends on the action of the opponent. Well, if I could use it myself, it would be banned all at once, so it's a reasonable decision, but it's a bonus effect.
There seems to be a combo that can kill one by using Wanfu and Lotus together, but it seems difficult to aim because they have different races and attributes.
I think that the effect of 2 will be mainly used as an attacker, but I think it will be difficult to prioritize it over other candidates for this effect.
There is also Gungu that has a removal effect in the same binding, and being unable to activate it with a damage effect is deadly, though plain.
I think it's a card for fan stories.
Meklord Astro the Eradicator ▶︎ Deck 《Meklord Astro the Eradicator》
japan シエスタ
2020/05/18 9:09
Yugioh Icon
As for Trap, I feel that 1:3 exchange is very attractive for Meklords with low ad power, and the summoning conditions for Nusinikuru and Kasterisk are satisfied with this one.
I would like to quickly prepare the object to be revived and collected with Obrigard.
However, she is on bad terms with Triskelia among the Meklords.
As for the removal effect, you need her Meklord God who is dependent on the opponent and has a strong habit. I think it's an effect that can be called a bonus.
Meklord Army Deployer Obbligato ▶︎ Deck 《Meklord Army Deployer Obbligato》
japan シエスタ
2020/05/18 8:58
Yugioh Icon
Meklord version 《Rescue Rabbit》. Although he is bound by Machine, Meklord soldiers have three types of attributes, so the lineup is quite rich.
Since he self-destructs, he can also trigger Meklord Monarch, and with this one copy, you can prepare the cost of Triskelia and the target of extermination, and you can also aim for the search effect of Genius, which can lead to further developments.
As for the burn effect, it's almost like a bonus. It's shabby, but it's not a loss.
I think he will be a key card in the development of Meklord in the future. I think there is also a business trip.
Meklord Nucleus Infinity Core ▶︎ Deck 《Meklord Nucleus Infinity Core》
japan シエスタ
2020/05/18 8:49
Yugioh Icon
Will the anime cores be put together in one?
Duplicate, Nightmare, and 141-compatible stats make it easy to deploy.
In addition, you can search for Meklord demons and traps when summoning, and you can search for Meklords in general, just like summoning gods + unlocking via creation.
In addition to combat immunity on turn 1 like the anime core, it can recruit Meklord Monarch when destroyed. However, the attack is restricted, and it affects the main attackers such as Granel and Absorption.
I want to reduce it as much as possible, such as bringing it with Chaos Infinity during the opponent's turn and self-destructing it.
As the name suggests, I think he will be a core card for Meklord in the future.
Meklord Astro Dragon Triskelion ▶︎ Deck 《Meklord Astro Dragon Triskelion》
japan シエスタ
2020/05/18 8:43
Yugioh Icon
He is a Meklord God, who has a reputation for being full of waste, but when he appears in the 11th term, it will be better.
Like the other Meklord gods, he asks for three Meklords for summoning, but he is excluded from GY, so the lightness is different. It can be easily arranged from the presence of Obrigard.
I just want to note that I'm looking for a type as a subtle difference.
In addition to 3000 RBI, if you can peep the opponent's EX and steal one of them as equipment to strengthen it, it has sufficient performance as an attacker. Moreover, unlike his existing Meklord god, the target is not limited to Synchro.
Of course, he has not forgotten that he is a Synchro Killer, and when equipped with Synchro, he can attack monsters continuously. Depending on the situation, the game can be decided at once.
Also, it doesn't have to be equipped by your own effect. Arms Aid is a Synchro and can be an Equip card, so it works well. (It's ironic that it's synchronized)
It can be said that it is a large attacker that is straightforward and easy to use in Meklord.
Meklord Assembly ▶︎ Deck 《Meklord Assembly》
japan シエスタ
2020/05/16 18:50
Yugioh Icon
It is a Meklord search, and you can search each other in the core like Summoning God + Dismantling, and you can also search for demons and traps via that side.
It also has a self-destructive effect, which can lead to the development of Meklord Monarch. However, it requires a hand and consumes a lot of money, so it depends on the situation whether to use it or not.
You can trigger a removal if the Meklord is destroyed, but it's a bit more limited. Even Meklord can be used if he has Meklord Castle or something, but it's not something that's prioritized now, so it's basically a bonus effect.
I think it will be an essential card for Meklord's engine.
Meklord Deflection ▶︎ Deck 《Meklord Deflection》
japan シエスタ
2020/05/16 18:33
Yugioh Icon
Although the machine is drawn, the effect is close to the effect that the anime asterisk had. Do you mean to reproduce the anime asterisk with this?
Unfortunately, it has taken over. Are you licking 0 damage w
This disadvantage is terrible for the hassle of lining up Meklords.
It's also a pity that it's plainly "originally" summed up. In Meklord, you can't even increase the number you have equipped and enhanced with Synchro. Regarding destruction resistance, it is not safe to use it only once.
As for his mechanic-centric Meklord, the existence of 《Limiter Removal》is a big deal.
You can expect a big enhancement without lining up, and if you line up, you can usually expect more explosive power than this card. Unlike this one, it self-destructs, but for the Meklord Monarch, it's actually an advantage.
There are some situations where it's more useful than Limiter Removal , but it's pretty limited.
Both offense and defense are half-baked, so I think it's tough to prioritize.
Sun God Unification ▶︎ Deck 《Sun God Unification》
japan シエスタ
2020/05/16 18:21
Yugioh Icon
One of the cards with the motif of Ra's ability in the original / animation.
It has a gag-stained condition of his Special Summon request of Ra, who basically "cannot Special Summon".
Although it is a trap with a strengthening card, if the conditions are met, it can be activated on the set turn, so there is no need to worry about delays.
However, since the existence of Ra is a condition, it is a heavy condition.
The strengthening effect is the same as Ra, but as mentioned above, he requested a Special Summon.
It will target spheres and things summoned by revelation. The former is especially likely to have high explosive power.
You can also use Ra as a cost to gain LP, so you can reduce the risk compared to Ra's effect.
Even more ideal if you can connect to the phoenix.
It's highly dependent on combos, so it seems like it has a strong quirk, but if you want to reproduce the original, definitely do it.
Ancient Chant ▶︎ Deck 《Ancient Chant》
japan シエスタ
2020/05/16 18:08
Yugioh Icon
Gorilla
In addition to searching and collecting Ra, summoning rights are also added, greatly increasing the stability of Ra summoning.
It doesn't have any particular restrictions, so it can't be used as an additional summoning card for high-level cards that don't lose ad.
In addition, his GY effect grants him a strengthening effect, one of Ra's lost abilities.
The quality of the release personnel is required, but with the strengthening of Ra himself, if it goes well, you can get a tremendous RBI.
Excellent support suitable for what?
Millennium Revelation ▶︎ Deck 《Millennium Revelation》
japan シエスタ
2020/05/16 18:00
Yugioh Icon
Divine-Beast, a supporter of 《Monster Reborn》, a card that fulfills the long-cherished revival of Ra.
I just have a strong habit. It sounds good to be able to search and collect 《Monster Reborn》every turn, but it's a Divine-Beast with a heavy cost, so it's difficult to use it over and over again.
And about Ra's resurrection, which is the centerpiece, Ra is not a card that considers his Special Summon, so even if you resurrect it as it is, you can remove it, but the return is small with 0 offense and defense.
Further measures such as phoenix and dedicated support will be required. Well, anyway, the combo dependency is high.
It's hard to say that Obelisk and Osiris have high individual performance anymore, and I think they're difficult to handle even though they have written attractive things.
Black Salvo ▶︎ Deck 《Black Salvo》
japan シエスタ
2020/05/15 11:04
Yugioh Icon
Doodled avatar.
Being a Level 4 Dark Machine is an advantage. Although the catch target is somewhat limited, it is useful to be able to create a large force with just one card.
He would be a welcome addition to certain decks of his, such as AOJ.
Supernatural Regeneration (Updated from: Metaphysical Regeneration) ▶︎ Deck 《Supernatural Regeneration (Updated from: Metaphysical Regeneration)》
japan シエスタ
2020/05/15 10:54
Yugioh Icon
The magnification is high, but Trap is really tough.
It's one step behind to use it in your own deployment, and banishment and bounce are not uncommon now, so you can't be overconfident about removing it from your opponent.
Even for psychics who use LP cost a lot, the LP gain itself is not a high priority, so it will be difficult to adopt.
Half or Nothing ▶︎ Deck 《Half or Nothing》
japan シエスタ
2020/05/15 10:49
Yugioh Icon
I think the illustrations and effects are good.
But this game is just too hard to use. Moreover, far from being able to substitute each effect with other cards, it can only be activated at the time of BP, so in the current environment where removal is rampant, it is often difficult to activate.
Even from the time of its introduction, there were many upward compatible cards, so I think it's safe to say that it's an industrial obsolescence.
Trojan Gladiator Beast ▶︎ Deck 《Trojan Gladiator Beast》
japan シエスタ
2020/05/15 10:43
Yugioh Icon
It has a draw effect, but it's slower than Trap and it even sends it, so it's a loss.
Gladiator Beast is his deck that can be added in battle, but there is no need to destroy it in battle, so there is no point in preparing a target.
It's an effect that doesn't have a particularly good compatibility with Gladiator Beast, and it's an industrial waste that only stands out for risks.

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