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Yu-Gi-Oh! Card Rating List Showing 1,831 to 1,845 of 10,769
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▶︎ Deck | 《Madolche Teacher Glassouffle》
とき
2019/01/14 19:13
Madolche teacher.
He removes 1 X material and has the effect of giving 1 Madolche full effect resistance, and the effect of returning up to 2 cards from each other's GY to his Deck when a Madolche card is sent to her GY. ing. It has a predecessor called Superior Dora, which is resistant to full effects in the free chain, and the text that the second effect enables Derrick Lane, who was active in combos with Dora, is quite an embarrassing card. Although it's not a destruction but a return of his GY's girlfriend's deck, it can be used to stop the opponent's use of her GY and destroy solitaire. Don't overestimate him because his abilities aren't very high, but his defense is high, making him one of the few cards in Madolche worth starting with, and an alternative to Tiaramis if his GY doesn't exist. It's even more powerful when the Chateau is attached, as his deck return can be disguised as a salvage. |
▶︎ Deck | 《Crealtar, the Impcantation Originator》
とき
2019/01/14 14:46
It's okay to make strange ritual items, but people who are offended because they do whatever they want.
Discard 1 card by showing it from your hand, and he will revive Impcantation so that the total level becomes 10, and as long as it exists on the field, his Impcantation monsters other than rituals will have the effect of increasing his ATK by 2000. have. The Ritual Spell used is 《Impcantation Inception》, and due to its effect, it is a sufficient and excellent Ritual Spell that is compatible with this card that must be used in the Impcantation Deck. It's almost like saying that the effect when revealed from the hand can be used to prepare for the ritual summon of this card. However, since he is revived, he cannot use the effect of Impcantation, and it is necessary to send it to his GY in advance. The effect after entering the battlefield greatly strengthens his Impcantation, but since his original ATK is 0 and the effect is negated, further ritual development cannot be expected. Impcantation also needs to be deployed separately and doesn't have removal or resistance, so although it's a finisher, I feel like I want something more. |
▶︎ Deck | 《Cupid Dunk》
とき
2019/01/14 14:45
After volleyball comes basketball.
It has an effect that prevents it from being destroyed by battle other than monsters with a higher level than this card, and an effect that raises your level during your Bi-Phase. Battle destruction resistance is effective even against opponents who don't have levels, so it seems likely that his DEF will be displayed moderately against opponents who are mainly Xyz and Link. The aim is to increase the resistance even more by leveling up in the Standby Phase, but how long has it been since marshmallows and ghosts, which have complete battle destruction resistance from the beginning, became unlimited? Even if you try to make use of ATK, it is not an environment where you can make use of the numbers of lower attackers. Then, if you can make use of level manipulation, there are star birds and Gagaga magicians who can instantly reach various levels, and the pace of leveling up is too slow in the first place, so this is also quite painful. Is it very difficult to use? |
▶︎ Deck | 《Emperor Maju Garzett》
とき
2019/01/14 14:43
I've been waiting! Devil machine! !
The long-awaited Demon Emperor Monarch, see you. It is a Special Summon monster that releases 3 bodies and is Special Summoned. It has a god-like effect that gains the sum of his ATK of released monsters, and a demon-like effect that stops the activation of card effects during the opponent's Battle Phase. With his ATK of three bodies, it has a deterrence effect that is greater than that of Lightning, so it is very powerful, but the weight is also super-class. Unlike Shin Maju, who has the same ATK calculation method, you have to release 3 of them properly, so it's too difficult to use. Especially these days, cards with high banquet power that can be released materials tend to have a low ATK, so it's doubtful whether he can get an explosive ATK. Even if you make full use of the new level 9 support this time, I feel that this card will become more and more of a hindrance as the number of levels 9 will increase in the Deck. Despite being forced to release 3 bodies, it's a muscle-brain card that's easy to attack, so it's hard to use even among gauze-type cards. |
▶︎ Deck | 《Handigallop》
とき
2019/01/14 14:42
I wonder if the equipped booster is a handicap.
A card that has the effect of increasing his ATK by the difference between each other's LP, and the disadvantage that if you can't attack directly and you have a lot of LP, you will receive battles damage. The difference in LP becomes his ATK as it is, so there is a possibility that you can get his explosive ATK that you can't think of as a level 1 card, but when you're superior, the damage will fly to you, so it's rotten. It's easy, and it's not easy to use. It's a monster that can turn the situation back to 5 minutes at once when you're outnumbered, but it doesn't develop from there. It works well with cards that refer to ATK, such as 《Junk Warrior》, but it is limited to situations where the LP gap is wide. |
▶︎ Deck | 《Ghost Sister & Spooky Dogwood》
とき
2019/01/14 14:40
This is also the annual January hand trigger girl. What a sister this year.
By discarding from your hand, you can recover her ATK worth of LP every time your opponent Special Summons her Effect Monster that turn. If you can't use this effect, there is also a disadvantage that your LP will be halved. It is a card that has a high deterrent ability against one-kill, and if you hit it before deployment, it will be effective during the turn, so it is somewhat strong against disgusting dolphins. It seems to be effective in stopping Gundra One Kill while keeping an eye on the large-scale deployment Deck of . However, against opponents who create a control board, even if one kill can be stopped, the deployment cannot be stopped, so there is a risk of falling into a slump. There are options such as damage juggler for one-kill, so I would like to sell the wide range of defense. |
▶︎ Deck | 《Star Staring Starling》
とき
2019/01/14 14:39
The subject of the card name quiz that has become an annual.
It has the effect of controlling its level depending on the position of the monster zone. Compared to Gagaga Magician, who can freely manipulate levels, this one can't go below level 4 or depends on the location, so sometimes you can't control the level as you want, but since it's a Winged Beast, you can use 《Swallow's Nest》and it can be used as a synchro material. It greatly surpasses the Gagaga magician in terms of what it can do. However, since it is a non-theme card, it is doubtful whether this advantage can be utilized unless some means of expansion is prepared. Also, modern times are not an era where various levels of synchros are prepared for EX, so it is doubtful whether the ability to have various levels can be fully utilized. |
▶︎ Deck | 《Xyz Slidolphin》
とき
2019/01/14 14:38
When his X monster is Special Summoned by him, he can Special Summon from his hand, and when an X monster on his field is Special Summoned by him, he can use this GY card as the X material for that X monster. A dolphin with the ability to.
It's not bad to be able to develop an X monster when he Special Summons it, but it's quite difficult to decide what to do with this card. In the old days, I wanted to go with more Xyz, but in the new master rule environment, that's not possible. The ideal would be to use it as link material, but in that case another link would be needed in advance... Rather, he may want to knock him down to GY as soon as possible and use the effect as a material, but it may be quite difficult because he can't use it immediately on the turn he sent to GY. Since it's an Xyz pack, I can understand the aim of Xyz support, but I also feel that it shows the severity of the current situation. |
▶︎ Deck | 《Loud Cloud the Storm Serpent》
とき
2019/01/14 14:37
A monster with chaotic summoning conditions that manipulates fire and wind.
By excluding her GY's FIRE, the effect of destroying the opponent's monster and gaining her ATK, the effect of excluding her WIND and destroying 1 card of her Spell Trap of the opponent. have. A card that requires the two attributes of fire and wind, which have no synergy and have a minor feel, both in terms of summoning conditions and effects. Only his Nephthys and Elementsaber, which has an elemental change effect, can reasonably coexist these two elements in a theme. If you can get it out, you'll get a pretty good advantage with two types of destruction effects, but again you'll need to remove it. It's an ability that can't be used just by summoning it, so I really want two copies of Flame and Wind in GY. If that happens, will it become a tough and unstable card in the early stages? |
▶︎ Deck | 《Chaos Betrayer》
とき
2019/01/14 14:33
Despite being chaotic, he is quite a maverick who can normal summon welling up from GY.
It has the effect of self-regenerating from GY under chaos conditions, and the effect of removing one of his opponent's GY cards when Special Summoned. Self-regenerating cards that don't use resources in the field or hand are pretty powerful, but chaos projects are surprisingly difficult to fulfill. It may be difficult to demonstrate its true value unless it is a Deck that mixes darkness and light moderately, such as Chaos Lyro and Chaos Dragon, and at the same time, he can grow GY at high speed. Also, the effect on the field is quite weak as chaos and the ability is low, so it is a card that can be used to completely make various materials. For the time being, if you drop it in GY, it's quite convenient to aim for materialization at any time, so it's a type of card that prays that you can get involved in things like mowing the lawn. |
▶︎ Deck | 《Omni Dragon Brotaur》
とき
2019/01/14 14:32
The cool dark dragon series that appears in every pack ultra, but this time the illustration is different and cute. However, the ability is not inferior to the previous one.
When a monster on your field is destroyed, you can Special Summon from your hand or her GY, and if Special Summoned, discard 1 card from your hand. ing. Special Summon's trigger falls into the loose category, even though it's passive. In order to make use of it on your turn, you may need a suicide attack, but if you can use search even if you react to the opponent's attack, you'll be able to accomplish most of your work, so isn't that a problem? The favorite search effect requires a hand cost, but being able to search for monsters with just Special Summon is powerful. At first glance, the effect seems to be affected by the monsters in the field, but since you can target yourself, you can generally search Dark Dragons. Moreover, the dark dragons are lined up with faces that shouldn't be searched, such as Gundora X and Redame. It's a card to watch out for, as it has the potential to accelerate Dragon One Kill. |
▶︎ Deck | 《World Legacy Cliffhanger》
とき
2019/01/13 14:35
Believing that Astram's courage will save the world...! !
A flashy Trap card that when Link Monsters collide, each other's field and his GY return to nothing called his Deck. Furthermore, you will not be able to Link Summon that turn. It's a Trap that seems to be divided between whether he uses it himself or in the opponent's battle, but he's just worried about the slowness of being a Trap when he uses it himself. When used in the opponent's battle, the uncertainty of the attack response and the point that the link does not always come is also a problem. Destined for aggression response, but you have to pray that removal doesn't come. If he decides, he will blow away even GY. Its power is immense, but it is difficult to take care of before and after its activation, so it may be a very difficult card. |
▶︎ Deck | 《World Legacy Collapse》
とき
2019/01/13 14:34
The end of the world by World Legacy...!
He revives Cyberse's Link Monster by excluding World Legacy monsters in his hand, field, and GY and giving his ATK to 1 Link Monster, and by excluding him from his GY when the Link Monster is destroyed. have an effect. As for the ATK correction, his ATK of the World Legacy monster is high, so it will be a good correction. As much as possible, I want him to remove the GY card and activate it to reduce the disadvantage. However, it is also true that even if the system is set up, it is only a card that can be used to compensate for the ability of Trap. As for the effect of GY activation, he wants to use it in his deck that uses Cyberse Link a lot. Accesscode Talker and Salamangreat fall into this category, but even without this card it doesn't feel like a deck with many ways to rotate. |
▶︎ Deck | 《Orcust Crescendo》
とき
2019/01/13 14:33
I'm glad he's back! !
A flash of Ningirsu's soul appears as a powerful Counter Trap. A universal counter effect that can be used when an Orcust link is present is also an exclusion, and excluding it from his GY can also salvage Dark Machines from search or exclusion. This card can be set with Galatea's effect, and since Galatea is her Link Monster, it's an activation condition, so it's incredibly compatible. It will reign as a search destination for iron plates. The performance as a counter is outstanding, but the effect of activating GY is also quite excellent. You can accurately add Orcust to your hand. Can it be the pinnacle support that increases Orcust's control and stability? |
▶︎ Deck | 《Crusadia Testament》
とき
2019/01/13 14:32
The time has finally come for the Star Hero to wake up?
It has an effect that does not allow a chain against the activation of your own Palladion effect, or an effect that allows you to draw as many as the number of links when destroying an opponent's monster in battle on the Palladion Link. His Quick-Play Spell. Palladion's effect doesn't seem to have that much of an advantage in sealing the chain, so the main effect is probably to give Palladion Link a draw. In particular, Astram is a card that can be expected to be destroyed in battle and has a large number of links, making it an excellent matchup. However, even so, it is a card that requires a Link Monster and an opponent's monster that can be destroyed by battle, so how much can you forgive yourself for a disposable that has limited uses? |
Update Information - NEW -
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