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Yu-Gi-Oh! Card Rating List Showing 1,756 to 1,770 of 5,305

Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.

Rating Score・ Review
Posting Date
ZW - Eagle Claw ▶︎ Deck 《ZW - Eagle Claw》
japan アルバ
2019/06/07 0:39
Yugioh Icon
He is an advanced player with his own Special Summon effect, but no matter how much his Special Summon condition can be reduced with tactics, it is difficult to stabilize.
It hurts that the equipment is limited from the field, and the Trap negate effect when equipped cannot respond to Friche and summoning reactions that fly before equipping. It turns out to be good and I can't handle it so well.
ZW - Lightning Blade ▶︎ Deck 《ZW - Lightning Blade》
japan アルバ
2019/06/07 0:34
Yugioh Icon
It's almost safe to say that it's a destruction-resistant version of the Wind God Unryu Sword.
Advantages and disadvantages are mostly the same.
Equipped with both, it becomes quite hard, but the risk of accidents is high because it is advanced.
ZW - Tornado Bringer ▶︎ Deck 《ZW - Tornado Bringer》
japan アルバ
2019/06/07 0:32
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The combination of 1300 RBI increase and resistance effect addition is quite good.
Although the effect of being a substitute for destruction in battle doesn't mesh very well, there is no loss if you think that it can withstand a surprise attack.
However, the effect is meaningless without Hope, and since it is level 5, it cannot be used at all without Hope, so the risk of an accident is high.
A card that is not unusable, but hesitates to adopt.
ZW - Phoenix Bow ▶︎ Deck 《ZW - Phoenix Bow》
japan アルバ
2019/06/07 0:28
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The original Hope Ray's usage is limited, and the rising value is lower than the Unicorn Emperor Spear, so it cannot be used as a material for Hope.
The effects related to battle are 1000 burns when battle destruction is established, so I have to say that there is no particular reason to use it.
ZW - Unicorn Spear ▶︎ Deck 《ZW - Unicorn Spear》
japan アルバ
2019/06/07 0:22
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First of all, it's not a Hope Ray monster, but the original Hope Ray limited equipment that has limited usage.
He has 1900 RBIs at the lower class, and since he can become a material for Hope, it is a status that almost never means that he cannot use it at all.
Equipping Hope Ray with 4400 points and blocking monster effects only during battle... and lightning should be included in Hope Ray's frame, right? I come to the question.
The point of differentiation from Lightning is that it can stand up to permanent effects, but that alone is painful.
Shining Draw ▶︎ Deck 《Shining Draw》
japan アルバ
2019/06/06 23:51
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In addition to having a strict activation condition of choosing the timing to draw with a normal draw, it requires a specific monster to be on the field, but if you can set up Hope during the turn you draw it, you can make it in time, so compared to similar cards, it is somewhat better.
Double the lower effect is enough, so I want to aim for the upper ZW equipment effect.
If you add too much ZW, you will end up with a lot of accident factors.
The Beast King Lion Armament that can be put in as an extra does not apply the RBI increase effect, but it adds a double attack effect.
A card that can be said to be for construction that seeks romance and flashiness without stability.
Number F0: Utopic Future Slash ▶︎ Deck 《Number F0: Utopic Future Slash》
japan アルバ
2019/06/06 23:41
Yugioh Icon
Ordinary material designation looks very heavy, but it's actually not a big deal because it can be done at level 4 x 2.
It has a double attack effect that can't be direct, but the conditions for increasing the RBI are strict, and it's hard to extend it until you can fight a low-ranking attacker instead of aiming for a high RBI.
It is possible to rely on the numbers issued by the other party, but even in the days when Xyz was the world of Extras, it was difficult to rely on the other party's Numbers. So I can't use it at all.
Even so, it had the advantage of being a card that could steal a lot of his LP in a 4x2, but with the same summoning conditions, he would have to put a double-up chance in his deck, but he would quickly turn to murderous intent. It was a big headwind that the double that was done came out.
Predaplant Triphyoverutum ▶︎ Deck 《Predaplant Triphyoverutum》
japan アルバ
2019/06/06 0:27
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A card with increased risk of counterattack due to super fusion after DARK deployment.
It doesn't end just by going out, but it also hinders the development of subsequent extras.
It's difficult to use the predatory counter-related effect when using it on a business trip, but the effect itself is powerful.
Is it unreasonable to put this out after putting it in Stapelia?
Evil Mind ▶︎ Deck 《Evil Mind》
japan アルバ
2019/06/06 0:18
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The effect increases according to the number of GY that the opponent has, but since only one of them can be applied, it is a 1:1 exchange card.
You can draw even the loosest one, so you can draw unless you fall into a situation where you can't even prepare a demon on the field.
4 and 10 effects are difficult to use for this purpose, as there are easier ways to search for them if you think about using them as E-HEROs.
Would it be better to use a Fiend Deck with a fusion element rather than operating it as an E-HERO?
Evil HERO Sinister Necrom ▶︎ Deck 《Evil HERO Sinister Necrom》
japan アルバ
2019/06/06 0:13
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Although he is an advanced card, he is a card that recruits E-HERO from the deck just by dropping it on GY.
Malicious Edge, which doubles as a material procurement and attacker, and Hell Gainer, whose summoning rights have been a problem, have improved stability.
After recruiting, there are no disadvantages, so if it's around Hellblat or Hellgainer, I wonder if it's possible to go on a business trip as a set.
Supreme King's Castle ▶︎ Deck 《Supreme King's Castle》
japan アルバ
2019/06/06 0:03
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After a long time, E-HERO fusion finally became possible with super fusion, and animation reproduction became possible.
That being said, since all of them have strict bindings, I guess I'll just aim for level 5 or higher with the relatively loose Malicious Bane.
Sinister is aiming for the effect of increasing RBI by sending GY, but I'm worried that the activation timing is a little late as a GY fattening effect.
Evil HERO Adusted Gold ▶︎ Deck 《Evil HERO Adusted Gold》
japan アルバ
2019/06/05 23:55
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E-HERO has the long-awaited swamp search effect, which lacks stability because there is no card that can easily search for exclusive fusions.
Since you can search from Airman who can search from E-call and reinforcements, it's easy to draw this in, making it easier to add Dark Fusion (calling) to your hand.
There is a disadvantage that you can't attack without a Fusion Monster, but you don't have to worry about it because it's mostly thrown away and searching is the main job.
Gimmick Puppet Gigantes Doll ▶︎ Deck 《Gimmick Puppet Gigantes Doll》
japan アルバ
2019/06/05 23:49
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Although it is the royal road level 4 × 2, the range of combinations is narrow because it is limited to Gimme Pape.
After putting it out, you can seize 2 control bodies and activate a powerful effect, but it is hindered by a double disadvantage, and the only option you can take is to release this and have 2 bodies and Xyz.
If there is a link in the opponent's field, it will be miserable, and Gimme Pape Link is a machine designation, so if he is not a machine, he can not even process it by link summoning, and he does not know what to do.
At the stage of putting it out, it was necessary to bring it to Gimme Pape, so I don't think there was a need for a restriction that only Gimme Pape could be Special Summon after it was taken.
Earthbound Greater Linewalker ▶︎ Deck 《Earthbound Greater Linewalker》
japan アルバ
2019/06/05 23:33
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This new Earthbound Immortal doesn't have anything to do with it from the beginning, so why did you decide to incorporate the synchro element?
I'm happy to be able to do it even if I'm in GY, but the condition of requiring synchronization from both the field and his GY is troublesome. I want to quickly fulfill the conditions with a synchro with a synchro as a stepping stone.
From there, with the effect of (2), he searches or salvages Earthbound Immortal and Tribute Summons, and with the effect of (3), his opponent's LP becomes 3000, assuming the flow of Earthbound Immortal's direct finish. It seems that there are
However, while preserving the summoning rights, putting this out, and without releasing this, he has to summon Earthbound Immortal, which is very troublesome.
If you get it right, you can beat your opponent in a clean flow, so I think it's worth trying, but...
Earthbound Geoglyph ▶︎ Deck 《Earthbound Geoglyph》
japan アルバ
2019/06/05 23:24
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A card called Field Spell for Earthbound Immortal.
He gives himself immunity, but he doesn't protect Earthbound Immortal.
The effect that can reduce the number of monsters to Tribute Summon Earthbound Immortal is also not much reduced because it requires synchro.
Earthbound Immortal Spell ・ Trap's search effect is also troublesome with synchronization request.
It requires the elements of Synchro and Tribute Summon, and the rewards are not good enough even though it seems that the Deck frame and summoning rights will be tight.

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