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Yu-Gi-Oh! Card Rating List Showing 166,561 to 166,575 of 168,890

Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.

Rating Score・ Review
Posting Date
Darkworld Thorns ▶︎ Deck 《Darkworld Thorns》
japan SOUL
2010/08/25 10:27
Yugioh Icon
A pretty plain card with nothing to write home about.
Deepsea Warrior ▶︎ Deck 《Deepsea Warrior》
japan SOUL
2010/08/25 10:24
Yugioh Icon
A card that puts the cart before the horse, making it impossible to receive power-ups from Atlantis due to its own effect.
Super Rejuvenation ▶︎ Deck 《Super Rejuvenation》
japan SOUL
2010/08/25 9:49
Yugioh Icon
It's not a weak card because there's a good chance you'll be able to draw two cards, but the downside is that it's slow since it starts in the end phase.
Other cards tend to be chosen in terms of stability.
Princess of Tsurugi ▶︎ Deck 《Princess of Tsurugi》
japan SOUL
2010/08/25 9:43
Yugioh Icon
It's hard to rely on the opponent, but it may be a good idea to have one in your burn deck, as it can suddenly hit high damage.
Batteryman C ▶︎ Deck 《Batteryman C》
japan SOUL
2010/08/25 9:35
Yugioh Icon
He can't improve Batteryman at all by only enhancing Machine, so he has very few uses.
Insert another card in [Machine].
Mystic Plasma Zone ▶︎ Deck 《Mystic Plasma Zone》
japan SOUL
2010/08/25 9:24
Yugioh Icon
Blackwing can expand the search range of 《Black Whirlwind》.
The downside of this card is that it has a high chance of strengthening your opponent's monsters.
Tragoedia ▶︎ Deck 《Tragoedia》
japan スクラップトリトドン
2010/08/25 7:08
Yugioh Icon
It's reprinted on Struc! You did it, Trago!
A superlative monster that appears unexpectedly, just like Goes. Since this one responds to battles damage, it will come out even if there are cards in play.
Since offense and defense are determined by your hand, you can use it as a small attacker, or you can use it to adjust the level of Synchro and Xyz because your level changes with your own effects.
Like Goes, he's someone who can stop one kills, so I wonder if it's necessary in a deck where the space tends to be empty...
Tyranno Infinity ▶︎ Deck 《Tyranno Infinity》
japan スクラップトリトドン
2010/08/25 7:04
Yugioh Icon
Last resort for dinosaurs.
Since it can be called with 《Fossil Dig》and the range of increase is quite high, it can be a silver bullet just by putting it in the Dinosaur Deck together with 《Survival Instinct》.
Since it is difficult to put an exclusion gimmick in a normal dinosaur deck, it is necessary to make it a dedicated deck when making it with a dimension axis.
Power idiots can't resist Spell Trap because they're dinosaurs, so it can't be helped (
Seal of the Ancients ▶︎ Deck 《Seal of the Ancients》
japan スクラップトリトドン
2010/08/24 22:51
Yugioh Icon
Pay 1000, what the hell are you doing...
Actually, it's limited to the game, so the availability is quite high, but...
In addition, the Elder Entity from South Korea seems to be broken enough to destroy the Korean environment.
Turu-Purun ▶︎ Deck 《Turu-Purun》
japan スクラップトリトドン
2010/08/24 22:48
Yugioh Icon
Actually, this is an ultra-rare promo-only item...
Even if you put it in 《Wetlands》, you still need 《Slime Toad (Updated from: Frog the Jam)》...
Flamvell Counter ▶︎ Deck 《Flamvell Counter》
japan とき
2010/08/24 22:43
Yugioh Icon
Dark Bribe》that can use FIRE with 200 DEF as a cost.
It doesn't go well with 《Rekindling》, but it's a pretty good Counter Trap.
Although it's not compatible with trump cards, it's a reliable enough card for Flamvell and decks with a lot of FIRE with 200 DEF.
If you want to fertilize your GY, you can also load multiple sheets.
Laval, which is more compatible with exclusion tactics than Flamvell, may be a card that can be used more effectively...
Psychic Soul ▶︎ Deck 《Psychic Soul》
japan とき
2010/08/24 22:41
Yugioh Icon
A Normal Trap that releases Psychic and restores LP depending on its level.
However, for the effect of recovering in the same release, there is a master called "Mystik Wok". In general, the recovery amount should be higher over there.
There shouldn't be many psychic cards with low abilities but high levels.
The differences between Quick-Play Spells and Traps aren't often in your favor, and there aren't many situations where you should use them.
Aegis of the Ocean Dragon Lord ▶︎ Deck 《Aegis of the Ocean Dragon Lord》
japan とき
2010/08/24 22:40
Yugioh Icon
A Normal Trap that grants destruction resistance to his WATER below level 3. It's a nice place to prevent until the effect destruction.
Although he can't control the battle damage, his target-heavy deck is more effective than Roar of Reconciliation in terms of keeping monsters alive.
Decks with many target cards are Atlantean and Atlantis decks.
However, level 3 and below don't leave much in the field. It's good to be strong against torrent funerals, but this card itself is a trap, so you have to set it in advance...
Battle Teleportation ▶︎ Deck 《Battle Teleportation》
japan とき
2010/08/24 22:38
Yugioh Icon
A trap card that gives a direct attack effect to one Psychic monster, but then sends it to the opponent's field. Is it teleporting to the opponent's field and attacking directly?
Due to the activation conditions, there is a high risk of sending a psychic with only one body on the field, and if you can't decide the duel with a direct attack, you will be at a disadvantage. It is also a problem that it is easy to rot because it is almost a final card. I think it would be better to make a deck for her that can prepare a deadly system without using this card.
Direct attack is an effect that you want to use immediately, so it's quite painful that it's a trap. Is it pretty difficult to handle as a direct attack grant?
Damage Translation ▶︎ Deck 《Damage Translation》
japan とき
2010/08/24 22:36
Yugioh Icon
A trap card that halves effect damage and generates tokens for the number of times it takes effect damage. However, it can be said that it is a half-baked card both as a burn meta and as a token target.
Halving for one turn isn't enough for the former, and it's too unstable for the latter.
Once it's halved once, Burn won't come twice, so you can only get one token out and one more time if something goes wrong.
Therefore, even if you aim for double benefits at once, it seems that the results will end up halfway, and it seems that you will not be able to get out of the area of a card that is a little difficult to use.

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